Book picks similar to
Road of Heaven by C.A. Guleiman


vampires
white-wolf
rpg
world-of-darkness

Fable III Signature Series Guide


Doug Walsh - 2010
    A highly acclaimed action strategy RPG, the guide covers the best tips for completing each quest along with information on multiple outcomes and how they will affect your hero. Learn what can befall your hero with each promise you make and discover what happens if you keep it. Also includes area information, illustrated maps and a real estate guide with prices, rents and repairs plus much more.

Geist the Sin-Eaters


Alan AlexanderMatthew McFarland - 2009
    With the cold hand that brought you back to the living world, with the dry whispers that still haunt you, with the presence that has nestled in your soul.You've returned to a world where the living cannot see the shades that surround them. You drink rum to the dead, and you eat their remnants and legacies, taking their memories within you. Every night is the carnivale, because every night you walk with ghosts.Death is a door.You are the one with the key.Geist: The Sin-Eaters is the sixth game in the World of Darkness.Geist 1.1 has been fully re-edited to include the latest errata and then developed again to insure that those editing changes fully conform with the themes and intentions of the original design team. This is not a new edition, but an overhaul designed to insure that this version of Geist is everything you need to play the game.

Warhammer Fantasy Roleplay 4th Edition Rulebook


Dominic McDowallTS Luikart - 2018
    You’ve seen them. The twisted ones, the arrogant ones, the lost ones. Oh, you’d like to walk away and life be all cake and daisies, but you know you’re going here instead. You’ll try to convince yourself it’s because you’re greedy for the loot, or can’t resist a fight, but we all know the truth. So ready your sword, clean your pistol, and watch out for that dog – he might be small but he’s unreasonably vicious.Warhammer Fantasy Roleplay takes you back to the Old World. Get the gang together, create your (anti)heroes, and set off to make your way through the vile corruption, scheming plotters and terrifying creatures intent on destruction.The Fourth Edition Warhammer Fantasy Roleplay Rulebook contains everything you need for grim and perilous roleplaying adventures in the Old World.

Deadlands: The Weird West Roleplaying Game


Shane Lacy Hensley - 1996
    The American Civil War rages on, neither side able to establish a clear advantage. Most of California has fallen into the sea. The Sioux Nations have reclaimed the Dakotas. And the dead walk among us. In Deadlands: The Weird West Roleplaying Game, players take on the roles of hexslinging hucksters, mad scientists armed with weird, steampunk gizmos, deadly gunfighters, fearless Indian braves, and wizened shamans. In 1863, a vengeful warband called the Last Sons unleashed the manitous upon humanity, and nothing has been the same since.

Dwellers of the Forbidden City


David Zeb Cook - 1981
    Somewhere in the heart of the steaming jungle lies the answer to the whispered tales - rumors of a magnificent city and foul, horrid rituals! Here a brave party might find riches and wonders - or death! Is your party brave enough to face the terrors of the unknown and find - the Forbidden City!

Blood & Sawdust


Jason S. Ridler - 2012
    But nothing prepared him for Milkwood: a fat, ugly bastard who could take a beating like a government mule, but never, ever won. So when Malcolm risks his life to discover Milkwood's secret, he convinces the fighter to stop being a punching bag and to go for broke in the local tournament. Only problem? A beautiful woman called Lash who needs Milkwood for her own purposes, and a fouler creature on her heels known only as Dizzy Colt. But for Malcolm and Milkwood? Hell, it’s just another day of Blood and SawdustPRAISE FOR BLOOD AND SAWDUST!"With wicked, playful prose that blends the best of pulp with the supernatural, Jason Ridler’s Blood and Sawdust creates an unholy, hell-raising hybrid, the kind of tale Christopher Moore and Jim Thompson might swap after a long night of drinking, trying to one-up one another with acerbic absurdity." Joe Clifford, Author of CHOICE CUTS and JUNKIE LOVEPRAISE FOR THE WORK OF JASON RIDLER!"An exciting new writer." Lucius Shepard, multiple-award-winning author of HANDBOOK OF AMERICAN PRAYER. “Jason Ridler is kind of like a bull rider who’s tossed a saddle on a Tiger tank, and he’s riding that bucking sucker for all he’s worth, because, hey, no one told him that he couldn’t do it, did they? So here he is, the Man in the Barbed-Wire Straitjacket." Norman Partridge, Award Winning Author of DARK HARVEST. "Jason Ridler’s work is intense and taut, with incredible characters and plots that keep your mind buzzing long after you’ve reached the final page." Trent Zelazny, author of TOO LATE TO CALL TEXAS, and FRACTAL DESPONDENCY. ABOUT THE AUTHORJason S. Ridler is the author of BLOOD AND SAWDUST, the Spar Battersea thrillers (DEATH MATCH, CON JOB and DICE ROLL), the short story collection KNOCKOUTS, and has published over fifty stories in such magazines and anthologies as Beneath Ceaseless Skies, Brain Harvest, Chilling Tales, and more. His popular non-fiction has appeared in Clarkesworld, Dark Scribe, and the Internet Review of Science Fiction. A former punk rock musician and cemetery groundskeeper, Mr. Ridler holds a Ph.D. in War Studies from the Royal Military College of Canada. Visit him at twitter at http://twitter.com/JayRidler, Facebook ,http://www.facebook.com/Ridlerville, or his writing blog, Ridlerville, atwww.jsridler.com

Delta Green: Agent's Handbook


Dennis Detwiller - 2016
    government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness with honor, but without glory. Delta Green agents fight to save humanity from unnatural horrors — often at a shattering personal cost.

Pete, Drinker of Blood


Scott S. Phillips - 2012
    He’s also a vampire. He lives alone and avoids the other vampires in L.A., but Pete’s simple life goes haywire when he falls for Angie, the cute bartender at a Sunset Strip dive -- and when sinister vampire lord Carson Fitzgerald returns to claim his children, Pete learns that nothing's ever easy for a creature of the night.

Interview with Anne Rice


Michael Riley - 1996
    1 cassette / 90 minutesAn Audio Exclusive! For the first time on audio, Anne Rice, the literary phenomenon of the late 20th century, speaks.In the novel that introduced Anne Rice to the world, Interview with the Vampire, a reporter seeks out the facts behind an extraordinary life.  In the years since that publication, Anne Rice has become one of the world's bestselling authors and has herself been the subject of countless interviews, profiles, and a full-length biography.  Yet who Anne Rice is, and the beliefs, fascinations, desires, fears, and passions that inspire her work, remains an endlessly fascinating topic.Now, for the first time ever in an audio format, Anne Rice discusses -- with her longtime friend, Michael Riley -- everything from her latest novels to her relationship to some of her characters; from the relationship of movies and music to her work to issues about gender, eroticism, religion, personal freedom, adolescent sexuality, and more...

Ravenloft Campaign Setting:


Bruce Nesmith - 1994
    Other lords of darkness have embraced the Demiplane of Dread as their own, and woe to heroes who wander there. Creatures of the night prey freely upon the living in this land, and day is but a prelude to another night of horror.This new edition of the RAVENLOFT game combines the original Realm of Terror boxed set with elements of Forbidden Lore and updated rules from other accessories. Domains destroyed in the infamous Grand Conjunction have been deleted, new domains added, and key personalities detailed.This boxes set includes: Realm of Terror - a 160-page book of rules concerning the reshaping of character classes; fear, horror, madness, and powers checks; curses; spells and magical items,both new and old; psionics; techniques of terror; and more. Domains and Denizens - a 128-page book describing the dark lands of the Core, the islands of terror, and many nefarious personages. Two maps depicting the reshaped Core domains and the islands of terror.A poster featuring a painting by artist Robh Ruppel. A tarokka deck of beautifully illustrated cards for role-playing fortunetelling.A DM screen specifically designed to be used with a RAVENLOFT campaign.

Kobold Guide to Plots & Campaigns (Kobold Guides Book 6)


Margaret WeisRobert J. Schwalb - 2016
     Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.

Itchy, Tasty: An Unofficial History of Resident Evil


Alex Aniel - 2021
    Itchy, Tasty narrates the development of each Resident Evil game released between 1996 and 2006, interspersed with fascinating commentary from the game creators themselves, offering unique insight into how the series became the world-conquering franchise it is today.

Player's Essentials: Heroes of the Forgotten Kingdoms: An Essential Dungeons & Dragons Supplement


Mike Mearls - 2010
    Each class comes with a set of new powers, class features, paragon paths, epic destinies, and more that beginning players can use to build the characters they want to play and experienced players can plunder for existing 4th Edition characters. In addition to new builds, this book presents expanded information and racial traits for some of the game’s most popular races, including dragonborn, drow, half-elves, half-orcs, and tieflings.

Dragon Age RPG Set 1


Chris Pramas - 2010
    Based on the smash hit Dragon Age: Origins computer game, the Dragon Age RPG brings the excitement of BioWare's rich fantasy world to the tabletop. Make your own heroes and control your own destiny in the lands of Ferelden and beyond. Designed by award-winning author Chris Pramas (Warhammer Fantasy Roleplay, Freeport), Dragon Age features an all-new game system that's both easy to learn and exciting to play, the perfect portal to tabletop roleplaying. This classic style boxed set includes a Player's Guide, Game Master's Guide, poster map, and dice: everything you need to get started, from character creation and rules of play to GM advice and an introductory adventure. So gather your friends, grab some dice, and get ready to enter a world of heroes and villains, of knights and darkspawn, of gods and demons...the world of Dragon Age

Ten Candles


Stephen Dewey - 2015
    It is played by the light of ten tea light candles which provide atmosphere, act as a countdown timer for the game, and allow you to literally burn your character sheet away as you play. Ten Candles is described as a "tragic horror" game rather than survival horror for one main reason: in Ten Candles there are no survivors. In the final scene of the game, when only one candle remains, all of the characters will die. In this, Ten Candles is not a game about "winning" or beating the monsters. Instead, it is a game about what happens in the dark, and about those who try to survive within it. It is a game about being pushed to the brink of madness and despair, searching for hope in a hopeless world, and trying to do something meaningful with your final few hours left. Ten Candles may be played with any number of players and one gamemaster. It takes between 2-4 hours for an average session. While there are some components that need to be gathered to run a game (such as ten tea light candles), the game requires no addition preparation by the gamemaster. The setting of Ten Candles will change game to game as the gamemaster selects different "modules" to run for an ever-changing lineup of doomed characters and scenarios for them to play within. The antagonists of the game also change, leaving you to fight nightmares in one session only to fight sentient shadows, bloodthirsty clowns, or the gods themselves in the next. Every session of Ten Candles is unique and will present an entirely new tragic story for you to tell.The standard setting of Ten Candles is this: Ten days ago the world went dark. The sky betrayed you. The sun vanished. The fall into chaos was sudden and predictable. The world was filled with riots and fear. You were told that the sun was not gone, and that it was still out there beyond that black sky. Order returned. Five days ago, They came. Now the lights flicker low and the dark is where They hunt. Now you can hear the screams. Now They're coming for you. Keep moving. Don't lose hope. And stay in the light.