Book picks similar to
Road of Heaven by C.A. Guleiman
white-wolf
rpg
world-of-darkness
vampires
The Southern Vampire Mysteries
Books LLC - 2010
Chapters: Living Dead in Dallas, Dead to the World, Definitely Dead, Club Dead, Dead Until Dark, Dead as a Doornail, Dead and Gone, All Together Dead, From Dead to Worse, a Touch of Dead, Dead in the Family. Excerpt: A Touch of Dead A Touch of Dead is a collection of short stories from Charlaine Harris 's series The Southern Vampire Mysteries . This title was released on October 6th, 2009. This book only contains the short stories Harris has published in which Sookie Stackhouse is present. Stories References (URLs online) A hyperlinked version of this chapter is at All Together Dead All Together Dead is the seventh book in Charlaine Harris 's series The Southern Vampire Mysteries . After being betrayed by her vampire love, Bill Compton, Sookie Stackhouse attends an all-important central U.S. Vampire Summit on the shores of Lake Michigan as a "human geiger counter" for Sophie-Anne Leclerq, Vampire Queen of Louisiana and who will be tried during the event for murdering her husband, King of Arkansas. The summit is a tense situation. The queen is in a precarious position, her power base weakened by hurricane damage to New Orleans. And there are some vamps who would like to finish what nature started. Sookie knows the queen is innocent, but she is hardly prepared for other shocking murders, not to mention protests by the Fellowship of the Sun, a right-wing anti-vampire movement. Sookie's bond with Eric Northman gets closer and she discovers Quinn 's past. Plot summary The summit, which has attracted undead power players from all over the central United States, is sure to be tense, due in no small part to the rampi...
Blood Omen Book I: The Vampire Wars
Katie Ruth Davies - 2012
The vampire world is divided: there are the Ko-eks, defenders of a continued peaceful co-existence with humans, and the Apophi who want to end the age of human domination; to claim the daylight and to take control of a world they see as rightfully theirs. A war is brewing between the two factions; a war Dea's blood is prophesized to start.Seventeen year old Dea must fight to survive in a world where even the hunters are hunted and where she is the prize. Dependent on a Coven of deadly but beautiful blood-drinkers, she begins to unravel the mystery of her past. At all costs, they must keep her out of Apophi hands. The future of the world depends on it.Set in and around modern-day London, Blood Omen Book I: The Vampire Wars follows Dea through an exciting four weeks of twists, turns, heartbreak, horror and surprises.Let the darkness draw you in… http://www.amazon.co.uk/Blood-Omen-Bo...
Changeling: The Lost
Ethan SkempTravis Stout - 2007
Now you have found your way back through the Thorns, to a home that is no longer yours. You are Lost. Find yourself.The Core Rulebook for Changeling: The Lost• A rulebook for playing the changelings, those humans changed by durance in Faerie to something more than human• A vivid imagining of the fae beings and places that hide unseen in the World of Darkness• Provides new player types and antagonists for crossover chronicles as well as chronicles focusing on changelings aloneChangeling: The Lost is the fifth game in the World of Darkness.
Monster Manual V (Dungeons & Dragons Supplement)
David NoonanWil Upchurch - 2007
This D&D supplement presents a fully illustrated hoard of new monsters, as well as ready-to-play variations of previously existing monsters. In addition, this supplement features maps of monster lairs, sample encounters, and tactics sections to help Dungeon Masters run the more complex creatures. Additionally, many entries contain information about where monsters are likely to appear in the Forgotten Realms and Eberron compaign settings.
White Plume Mountain
Lawrence Schick - 1979
WHITE PLUME MOUNTAIN is from the Special ("S") series; like others in this series, it is meant to stand on its own and is a complete ADVANCED DUNGEONS & DRAGONS adventure. The recommended number of players is four to ten, with levels ranging from fifth to tenth.Introduction:White Plume Mountain has always been a subject of superstitious awe to the neighboring villagers. People still travel many miles to gaze upon this natural wonder, though few will approach it closely, as it is reputed to be the haunt of various demons & devils. The occasional disappearance of those who stray too close to the Plume reinforces this belief.Thirteen hundred years ago, the wizard Keraptis was searching for a suitable haven where he could indulge his eccentricities without fear of interference. He visited White Plume Mountain, going closer than most dared to, & discovered the system of old lava-tubes that riddle the cone & the underlying strata.With a little alteration, he thought, these would be perfect for his purposes. The area already had a bad reputation, & he could think of a few ways to make it worse. So, taking with him his fanatically loyal company of renegade gnomes, he disappeared below white Plume Mountain & vanished from the knowledge of men...
Delta Green: Alien Intelligence
Bob Kruger - 1998
Lovecraft. Beyond being modern updates of the pulp horror of the 1930s, these stories seamlessly intertwine the Cthulhu Mythos into modern day conspiracy theory and the myths of alien abduction and visitation.
Stronghold Builder's Guidebook
Matt Forbeck - 2002
This book is stocked with everything needed to design any fortified structure imaginable, including: Over 150 new magic items . More than two dozen magical augmentations for stronghold walls. Rules for magic portals, mobile strongholds, and trap creation. Five complete strongholds, including maps, ready for immediate use. Players and Dungeon Masters who want to create customized strongholds will find all the construction materials they need within these pages. To use this accessory, a player or Dungeon Master also needs the "Player's Handbook."
Expedition to Castle Ravenloft
Bruce R. Cordell - 2006
D&D Expedition to Castle Ravenloft
Werewolf: The Forsaken
Carl Bowen - 2005
To one side stretches the forest, to the other the city. Your claws are stained with blood. Your senses whisper of prey that runs before you, and of predators who stalk even the likes of you. You hear the howls of your brothers and sisters. Luna rises. Your blood boils. It is time to hunt. Wolves at the Door Werewolf: The Forsaken -- the game of bestial violence and supernatural terror -- is the second core setting sourcebook intended for use with White Wolf's new Storytelling System(tm). Werewolves are creatures of original sin, tainted by ancestral crimes and driven to hunt by the shame of being abandoned. This book details what it is to be Forsaken, one of the Tribes of the Moon. Create your own werewolf pack and seek redemption or give in to your savage nature. Hardcover. For use with the World of Darkness Rulebook.
Rifts Ultimate Edition
David MartinFreddie E. Williams II - 2005
There will be more world information, tips on how to use the time-line and World Books, rewrites on O.C.C.s, and in some cases, expansions of and more details on O.C.C.s such as the Headhunter, Mercenaries, the Techno-Wizard and Shifter, as well as a few new O.C.C.s. Our goal is to make Rifts® more exciting and compelling than ever, while at the same time making the rules better organized, clearer and easier to use. The wonder and infinite possibilities of Rifts® all brought to pulse-pounding life like never before. Of course, there will be a few fun changes and additions, but nothing so dramatic as to make the 40+ available sourcebooks obsolete. Approximately 30 unique Occupational and Racial Character Classes, including Cyber-Knights, cyborgs, Glitter Boys, Psi-Stalkers, Dog Boys (mutant humanoid dogs), Juicers, Crazies, Techno-Wizards, Ley Line Walkers, Mystics, Shifters, Elemental Fusionists, Mind Melters, and many others. Supernatural and magical creatures, like dragons, available as player characters, others are horrifying menaces from the Rifts. Bionics and cybernetics offer a vast range of mechanical augmentation, meanwhile chemical enhancement (Juicers) and brain implants (Crazies) can turn a human into a superman, though with tragic results. Psychic powers are the source of the Burster, Mind Melter and Mystics abilities. Strange forms of magic are at the command of characters like the Ley Line Walker, Shifter, Elemental Fusionist, Rifter and Techno-Wizard (who combine magic and technology). Super-technology with Mega-DamageTM body armor, energy weapons, rail guns, power armor, and human augmentation. The Coalition States. Humankind's salvation, or its own worst nightmare? Character sheets. Color end sheets by John Zeleznik. New artwork and color pages throughout. Written and created by Kevin Siembieda.
PETER AND THE WEREWOLVES
Darren Pillsbury - 2011
Rowling (the HARRY POTTER series), Darren Shan (CIRQUE DU FREAK), R.L. Stine (the GOOSEBUMPS series), and Stephen King (IT) and Ray Bradbury (SOMETHING WICKED THIS WAY COMES)…Volume Two in the PETER AND THE VAMPIRES series!Peter and his best friend Dill survived the last book barely intact. But along the way, Peter discovered there’s a centuries-old Curse on his family – he just has no idea what it is, or how it got there. Peter’s grandfather is the only person who knows, but he’s not telling…In this volume, Peter encounters another chilling gallery of villains and monsters, including:A band of murderous mannequins that roam the local mall at night…A psychotic group of trick-or-treaters who not only rob Peter of his Halloween haul, but then come to his house, demanding something far worse…A carnival run by a group of evil sideshow freaks who keep a ghastly secret in their Hall of Mirrors…And a trio of college frat boys who want to use our hero in a horrific rite of initiation.The PETER AND THE VAMPIRES series is for teens and adults who, when they were kids, were looking for stories that kicked butt. The protagonist might be young, but the stories are dark, funny, and edge-of-your-seat suspenseful.PETER AND THE WEREWOLVES is the second in an ongoing series that includes PETER AND THE VAMPIRES (Volume 1) and PETER AND THE FRANKENSTEIN (Volume 3). This book is 112,000 words (320+ pages) and contains some mild language, violence, and scary situations.
Madness on the Orient Express: 16 Lovecraftian Tales of an Unforgettable Journey
James LowderLucien Soulban - 2014
They unlock opportunities for wealth and travel, but also create incredible chaos--uprooting populations and blighting landscapes. Work on or around the rails leads to unwelcome discoveries and, in light of the Mythos, dire implications in the spread of the rail system as a whole. A certain path to uncovering unwelcome truths about the universe is to venture beyond our own "placid island of ignorance" and encounter foreign cultures. The Orient Express serves as the perfect vehicle for such excursions, designed as a bridge between West and East. Movement into mystery forms the central action for many stories in this volume. The only limitation placed upon writers for this collection was that their works somehow involve the Orient Express and the Mythos. The last warning whistle has blown, and we are getting underway. Have your tickets at the ready and settle in for a journey across unexpected landscapes to a destination that--well, we'll just let you see for yourself when you arrive. We promise this though: murder will be the least of your problems on this trip aboard the Orient Express!
Curse of Strahd
Christopher Perkins - 2016
Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd’s face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came — all according to his plan. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are invited.
Amber Diceless Role-Playing: Diceless Role-Playing System
Erick Wujcik - 1991
* A Complete new role-playing system! * Three complete adventures, including "Throne War," "Battleground on Shadow Earth" and "Into the Abyss!" * Attribute Auction system where players bid against each other, creating a unique family of immortals! * Enter a universe where Pattern lets you "walk" to any world you can imagine, where Logrus tendrils can reach across infinite dimensions, and where Shape Shifting lets characters sprout wings! * A mature, demanding, and time-consuming system that puts character development above all else! * Over 100 pages of tips on role-playing style and technique with dozens of crystal-clear examples!