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Heroes Unlimited
Alex Marciniszyn - 1994
Trade Paperback. Book Condition: Good. The cover does show some normal wear. Fraying on lamenation along edges of front and back cover.
Pathfinder Roleplaying Game Beginner Box
Jason Bulmahn - 2011
Scores of monsters, challenges, and advice give gamers the tools to create their own worlds and adventure, providing countless hours of gaming excitement. With streamlined rules and a focus on action-packed heroic adventure, this deluxe boxed set is the ideal introduction to the world of the Pathfinder Roleplaying Game, and the best starting point for a lifetime of pulse-pounding adventure!
Principia Discordia ● Or ● How I Found Goddess and What I Did to Her When I Found Her: The Magnum Opiate of Malaclypse the Younger
Gregory Hill - 1965
This legendary underground classic contains absolutely everything worth knowing about absolutely anything. Discordianism is the religion for these screwed-up times, and Principia Discordia reveals it here for your enlightenment, confusion and entertainment.
Star Wars Roleplaying Game Saga Edition Core Rulebook
Christopher Perkins - 2007
Immerse yourself in the excitement of the greatest space fantasy of all time!This new edition of the
Star Wars
Roleplaying Game encapsulates all six feature films while presenting a thorough revision of the rule, making the game easier to learn while improving the overall game experience.This new edition includes new character abilities and options, a world gazetteer, statistics for key characters from all six
Star Wars
films and the Expanded Universe, and guidelines on how to use
Star Wars
miniatures and battle maps in play.
The Atrocity Archives
Charles Stross - 2004
While his colleagues are out saving the world, Bob's under a desk restoring lost data. His world was dull and safe - but then he went and got Noticed. Now, Bob is up to his neck in spycraft, parallel universes, dimension-hopping terrorists, monstrous elder gods and the end of the world. Only one thing is certain: it will take more than a full system reboot to sort this mess out ...This is the first novel in the Laundry Files.
Shadowrun
Catalyst Game Labs - 2007
Magic has returned and creatures of myth and legend walk among us as megacorps bleed the world dry. You're a shadowrunner-a deniable asset, a corporate pawn-using bleeding-edge science and magic to make your meat body and mind betterthan- flfl esh. Stay on the edge, and you may survive another 'run on the mean sprawl streets. The 20th Anniversary Edition is fully compatible with all Shadowrun, Fourth Edition books.
The Last Days of New Paris
China Miéville - 2016
In the chaos of wartime Marseille, American engineer - and occult disciple - Jack Parsons stumbles onto a clandestine anti-Nazi group, including surrealist theorist André Breton. In the strange games of the dissident diplomats, exiled revolutionaries, and avant-garde artists, Parsons finds and channels hope. But what he unwittingly unleashes is the power of dreams and nightmares, changing the war and the world forever.It's 1950. A lone surrealist fighter, Thibaut, walks a new, hallucinogenic Paris, where Nazis and the Resistance are trapped in unending conflict, and the streets are stalked by living images and texts - and by the forces of hell. To escape the city, he must join forces with Sam, an American photographer intent on recording the ruins, and make common cause with a powerful, enigmatic figure of chance and rebellion: the exquisite corpse.But Sam is being hunted. And new secrets will emerge that will test all their loyalties - to each other, to Paris old and new, and to reality itself.
GURPS Fantasy
William H. Stoddard - 2004
It discusses the genre in depth - with all its subgenres and inspirations (myth, novels, movies, etc.) - letting you design just the kind of fantasy setting that you want.GURPS Fantasy gives detailed, concrete advice - from the basics of the landscape itself, through its inhabitants and cultures, to the details of believable histories and politics. It also examines the nature of supernatural forces, and discusses the impact of wizards, monsters, and gods. And, of course, it looks at the many different ways that magic and users of magic can work in a fantasy world. And, perhaps most importantly, it advises GMs and players alike on the kinds of characters appropriate to fantasy - including ordinary folks, people with fantastic powers, and nonhumans.Whether your model is Tolkien, Jordan, or Leiber, this book will let create a town, a country, or an entire world. Like all Fourth Edition books
New Amsterdam
Elizabeth Bear - 2007
She makes scandalous liaisons with inappropriate men, and if in her youth she was a famous beauty, now she is both formidable--and notorious. She is a forensic sorceress, and a dedicated officer of a Crown that does not deserve her loyalty. She has nothing, but obligations.Sebastien de Ulloa is the oldest creature she has ever known. He was no longer young at the Christian millennium, and that was nine hundred years ago. He has forgotten his birth-name, his birth-place, and even the year in which he was born, if he ever knew it. But he still remembers the woman who made him immortal. He has everything, but a reason to live.In a world where the sun never set on the British Empire, where Holland finally ceded New Amsterdam to the English only during the Napoleonic wars, and where the expansion of the American colonies was halted by the war magic of the Iroquois, they are exiles in the new world--and its only hope for justice.
The Illuminatus! Trilogy
Robert Shea - 1975
Joseph Malik, editor of a radical magazine, had snooped into rumors about an ancient secret society that was still alive and kicking. Now his offices have been bombed, he's missing, and the case has landed in the lap of a tough, cynical, streetwise New York detective. Saul Goodman knows he's stumbled onto something big—but even he can't guess how far into the pinnacles of power this conspiracy of evil has penetrated.Filled with sex and violence—in and out of time and space—the three books of The Illuminatus! Trilogy are only partly works of the imagination. They tackle all the cover-ups of our time—from who really shot the Kennedys to why there's a pyramid on a one-dollar bill—and suggest a mind-blowing truth.
Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition
James JacobsMichael Kortes - 2012
An attack by crazed goblins reveals the shadows of a forgotten past returning to threaten the town—and perhaps all of Varisia. The Rise of the Runelords Adventure Path begins with this goblin raid and takes players on an epic journey through the land of Varisia as they track a cult of serial killers, fight backwoods ogres, stop an advancing army of stone giants, delve into ancient dungeons, and finally face off against a wizard-king in his ancient mountaintop city. This hardcover compilation updates the fan-favorite campaign to the Pathfinder Roleplaying Game rules with revised and new content in more than 400 pages packed with mayhem, excitement, and adventure!Celebrating both the fifth anniversary of the Pathfinder Adventure Path and the tenth anniversary of Paizo Publishing, this new edition expands the original campaign with new options and refined encounters throughout, incorporating 5 years of community feedback.The Rise of the Runelords Anniversary Edition contains:- All six chapters of the original Adventure Path, expanded and updated for use with the Pathfinder Roleplaying Game.- Articles on the major locations of Rise of the Runelords: sleepy Sandpoint, the ancient Thassilonian city of Xin-Shalast, and others.- Revelations on the sinister magic of Thassilon, with updated spells, magic items, and details on tracking sin points throughout the campaign.- A bestiary featuring eight monsters updated from the original Adventure Path, plus an all-new terror.- Dozens of new illustrations, never-before-seen characters, location maps, and more!Cover art by Wayne Reynolds
Hunt for the Skinwalker: Science Confronts the Unexplained at a Remote Ranch in Utah
Colm A. Kelleher - 2005
Vanishing and mutilated cattle. Unidentified Flying Objects. The appearance of huge, otherworldly creatures. Invisible objects emitting magnetic fields with the power to spark a cattle stampede. Flying orbs of light with dazzling maneuverability and lethal consequences. For one family, life on the Skinwalker Ranch had become a life under siege by an unknown enemy or enemies. Nothing else could explain the horrors that surrounded them -- perhaps science could. Leading a first-class team of research scientists on a disturbing odyssey into the unknown, Colm Kelleher spent hundreds of days and nights on the Skinwalker property and experienced firsthand many of its haunting mysteries. With investigative reporter George Knapp -- the only journalist allowed to witness and document the team's work -- Kelleher chronicles in superb detail the spectacular happenings the team observed personally, and the theories of modern physics behind the phenomena. Far from the coldly detached findings one might expect, their conclusions are utterly hair-raising in their implications. Opening a door to the unseen world around us, Hunt for the Skinwalker is a clarion call to expand our vision far beyond what we know.
The Complete Books
Charles Fort - 1941
His research appeared in four books: The Book of the Damned, New Lands, Lo!, and Wild Talents.In these four volumes Fort organized and commented on a wild host of phenomena: flying saucers seen in the sky before the invention of aircraft, flying wheels, strange noises in the sky; correlations between volcanic activity and atmospheric phenomena; falls of red snow; falls of frogs, fishes, worms, shells, jellies; finding of "thunderbolts"; discrepancies in the schedules of comets, sightings on Mars and the moon; infra-Mercurian planets; inexplicable footprints in snowfields; flat earth phenomena, disruptions of gravity; poltergeist phenomena; stigmata; surviving fossil animals; the Jersey devil; Kaspar Hauser; spontaneous combustion; and similar weird effects.While Charles Ford never actually explained the phenomena, beyond making vague hints of an organic universe and neo-Hegelianism, through the years his following has grown. At first his work was picked up by literary men such as Theodore Dreiser, Booth Tarkington, Clarence Darrow, Havelock Ellis, and Oliver Wendell Holmes. Later, "Fortean themes" influenced the development of science fiction, and today his work remains the great predecessor to all extraterrestrial speculations.