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Final Fantasy XII - Signature Series Guide


David Cassady - 2006
    Detailed area maps. In-depth listing of items and equipment. Expert boss strategies to defeat even the toughest boss. Extensive bestiary. Signature Series guide features bonus foldout and more Platform: PlayStation 2 Genre: Role-Playing GameThis product is available for sale in North America only.

Pathfinder Roleplaying Game: Advanced Player's Guide


Jason BulmahnSean K. Reynolds - 2010
    Whether you're designing your own monstrous helpers as an enigmatic summoner, brewing up trouble with a grimy urban alchemist, or simply teaching an old rogue a new trick, this book has everything you need to make your heroes more heroic.The Pathfinder RPG Advanced Player's Guide is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The 336-page Pathfinder RPG Advanced Player's Guide includes:- Six new base classes: the monster-hunting inquisitor, the explosive alchemist, the noble cavalier, the prophecy-haunted oracle, the monster-crafting summoner, and the hex-weaving witch.- More than a hundred innovative new feats and combat abilities for characters of all classes, including Steal, Point-Blank Master, and Bouncing Spell.- Variant class abilities, rules subsystems, and thematic archetypes for all 11 core classes, such as the antipaladin, the hungry ghost monk, and the urban ranger- Hundreds of new spells and magic items, from phantasmal revenge to the Storm King's Cloud Castle.- A wealth of fantastic equipment, such as fireblast rods and fortune-tellers' cards.- New prestige classes like the Master Chymist and the Battle Herald.... and much, much more!Cover art by Wayne Reynolds

Kobold Guide to Worldbuilding (Kobold Guides to Game Design)


Janna SilversteinMichael A. Stackpole - 2012
    It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again.Now, eleven of adventure gaming's top designers come together to share their insights into building worlds that gamers will never forget. Learn the secrets of designing a pantheon, creating a setting that provokes conflict, determining which historical details are necessary, and so much more.Take that creative leap, and create dazzling worlds of your own!Essays by Wolfgang Baur, Keith Baker, Monte Cook, Jeff Grubb, Scott Hungerford, David "Zeb" Cook, Chris Pramas, Jonathan Roberts, Michael A. Stackpole, Steve Winter, with an introduction by Ken Scholes.

Dungeon Master's Guide


David Zeb Cook - 1989
    Whether you're running a single adventure or masterminding a complete fantasy campaign, the Dungeon Master's Guide is an absolute necessity. The 2nd Edition Dungeon Master's Guide puts all the information you need right at your fingertips - in a fresh, new format, fully indexed for your convenience. Here you'll learn all there is to know about magical spells and items, as well as monsters, combat, travel, NPCs, treasure, encounters, awarding experience, and more!

Are You Morbid?


Thomas Gabriel Fischer - 2000
    This book is Celtic Frost's official history written by the front-man, Thomas Gabriel Fischer, who describes his story as full of facts and anecdotes, some unflattering, many trashy, some embarassing, many senselessly funny but all putting right the band's reported notoriety.

My World. Jonny Wilkinson


Jonny Wilkinson - 2004
    Jonny Wilkinson tells his own story and talks of the artistry of his rugby skills, his personal heroes and influences, his daily life in rugby, and England's World Cup triumph in 2003.

You Can Lead a Politician to Water, But You Can't Make Him Think: Ten Commandments for Texas Politics


Kinky Friedman - 2007
    It was a solid race, and he fought the good fight. Getting on the ballot as an independent -- a feat that had not been achieved in over a century -- was a victory in itself. And with ideas like "slots for tots" (legalized gambling to pay for education), the five Mexican generals plan (bribes to enforce border protection), and a firm stand against the "wussification" of the state, he would have done a helluva job.If that 2006 election was any indication -- and it was -- the political landscape in both Texas and the country at large needs a significant overhaul. The hucksters, the wealthy, and the twofaced rule; there is no room for Truth, and the little guys are quickly forgotten in all the muck. But Kinky, (briefly) down yet certainly not out, is still looking out for his fellow Americans, and he has much wisdom to impart.In this hilarious, thought-provoking manifesto, Kinky lays forth his ten commandments for improving the state of Texas and politics everywhere, and for restoring order, logic, decency, and above all a sense of humor back to this country. It's classic Kinky in a brand new way. And he might just have a point.

Blood+, Volume 1 - First Kiss


Ryo Ikehata - 2008
    Saya can't remember anything from her life beyond the last year. Living with a foster family outside a military base in Okinawa, Japan, Saya's attempts to live a normal life are shattered when a Chiropteran, a horrific vampire-like monster, attacks her. Saved at the last minute by a mysterious man named Hagi, Saya is presented with a sword that awakens in her a warrior's skills and bloodlust, and sets her on a course that will lead her to the answers of her missing memories, and into battle against a race of creatures intent on destroying the world. The epic adventure that began in the groundbreaking film Blood: The Last Vampire and continued through the worldwide phenomenon TV series Blood+ is brought to life in this all-new series of novels adapting the hit show. Saya's journey of horror, magic, romance and mystery will stretch across time and around the world, expanding on the television series with new characters, new adventures, and breathtaking action.

S. Petersen's Field Guide to Lovecraftian Horrors: A Field Observer's Handbook of Preternatural Entities and Beings from Beyond the Wall of Sleep


Sandy Petersen - 2016
    Wilderbeast, Visiting Professor of Preternatural Studies Miskatonic UniversityWeird shapes in the park? Odd rumbling noises in the basement? A lurking dread in the kitchen?Bad dreams involving strange adventures and bizarre creatures? Identifying the lurking horrors of the Cthulhu Mythos is never an easy task, so researchers need all the help they can get—don’t leave home without the Field Guide!An essential spotter’s guide for the budding and experienced preternaturalist.• Accurate and complete• 53 Lovecraftian creatures categorized and detailed• Full color illustrations• Size comparison charts• Habitat, distribution, and life cycle notes• How to distinguish similar-seeming entities• Observer warnings• Bibliography and recommended reading listIllustrations and descriptions from the Cthulhu Mythos and Dream Cycle based uponthe creations of H.P. Lovecraft.

Monstrous Manual


Doug Stewart - 1993
    This will be the perfect, easy-to-use replacement for the bulkier compendiums of the past. Illustrations, some in color.

Pathfinder Roleplaying Game: Ultimate Equipment


Jason BulmahnBrian J. Cortijo - 2012
    Included as well are handy rules references, convenient price lists, and extensive random treasure generation tables, all organized to help you find what you need, when you need it. With this vast catalog of tools and treasures, the days of boring dragon hoards are over, and your hero will never be caught unprepared again.Pathfinder RPG Ultimate Equipment is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.Pathfinder RPG Ultimate Equipment includes:- Thousands of items both magical and mundane, including the best weapons, armors, magic items, and gear from the Pathfinder RPG hardcover line and select other Pathfinder sources, as well as hundreds of never-before-seen items.- Tons of special materials and magical abilities to help you create exactly the magic item you've been looking for.- A wealth of specific magic items, organized by type to ensure your character is always wearing as much magic as possible.- An innovative new treasure generation system, designed to help GMs roll up exactly what they need, every time.- New alchemical weapons, tools, and poisons.- Kits to help your character get the most out of her skills or profession, plus new mounts, animal companions, and retainers.- Descriptions of every item, plus hundreds of full-color illustrations to aid in window-shopping.... and much, much more!Cover art by Wayne Reynolds

The Complete Psionics Handbook


Steve Winter - 1991
    The psionicist is a completely new character class for AD&D games, both for player characters and NPCs. Explore inner space! Now you can really put mind over matter with The Complete Psionics Handbook.

Hello: The Autobiography


Leslie Phillips - 2006
    Soon after, he began his acting career, and since then he has worked with all the greats, from Laurence Olivier to Steven Spielberg.Best known for his comic roles in the Carry On and Doctor series, he took the decision in later life to take on more serious roles in films such as Empire of the Sun, Out of Africa and Scandal, as well as performing in plays such as The Cherry Orchard.Packed with hilarious anecdotes, in this long-awaited autobiography he recalls some of the great characters he has worked with, and also highlights how different he is in real life from his onscreen persona as a bounder. It is a fascinating story, brilliantly told.

Transport Processes and Separation Process Principles (Includes Unit Operations)


Christie J. Geankoplis - 2003
    Enhancements to this edition include a more thorough coverage of transport processes, plus new or expanded coverage of separation process applications, fluidized beds, non-Newtonian fluids, membrane separation processes and gas-membrane theory, and much more. The book contains 240+ example problems and 550+ homework problems.

The Book of Nod


Sam Chupp - 1993
    Others have heard tales, but know better than to believe them. The wise speak of The Book of Nod, but none have seen this fabled book of ancient lore.These are their tales...Their stories begin with the Chronicle of Caine and the earliest nights of the vampire. The Chronicles of Shadows reveals Caine's hidden teachings. Finally, the Chronicle of Secrets unveils the deepest mysteries of the Damned, including the coming of dread Gehenna.