Book picks similar to
The Adept's Way by Robin D. Laws
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Stronghold Builder's Guidebook
Matt Forbeck - 2002
This book is stocked with everything needed to design any fortified structure imaginable, including: Over 150 new magic items . More than two dozen magical augmentations for stronghold walls. Rules for magic portals, mobile strongholds, and trap creation. Five complete strongholds, including maps, ready for immediate use. Players and Dungeon Masters who want to create customized strongholds will find all the construction materials they need within these pages. To use this accessory, a player or Dungeon Master also needs the "Player's Handbook."
Neverwinter Campaign Setting: A 4th edition Dungeons & Dragons Supplement
Matt Sernett - 2011
Yet even as its citizens return and rebuild, hidden forces pursue their own goals and vendettas, any one of which could tear the city apart. Neverwinter has long been one of the most popular locations in the Forgotten Realms® campaign world. This book presents a complete heroic-tier campaign setting that plunges players into the politics, skullduggery, and peril of a city on the brink of destruction or greatness. A wealth of information about Neverwinter and its environs is provided: maps, quests, encounters, and statistics -- everything a Dungeon Master needs for his heroic tier adventures.
Madness on the Orient Express: 16 Lovecraftian Tales of an Unforgettable Journey
James LowderLucien Soulban - 2014
They unlock opportunities for wealth and travel, but also create incredible chaos--uprooting populations and blighting landscapes. Work on or around the rails leads to unwelcome discoveries and, in light of the Mythos, dire implications in the spread of the rail system as a whole. A certain path to uncovering unwelcome truths about the universe is to venture beyond our own "placid island of ignorance" and encounter foreign cultures. The Orient Express serves as the perfect vehicle for such excursions, designed as a bridge between West and East. Movement into mystery forms the central action for many stories in this volume. The only limitation placed upon writers for this collection was that their works somehow involve the Orient Express and the Mythos. The last warning whistle has blown, and we are getting underway. Have your tickets at the ready and settle in for a journey across unexpected landscapes to a destination that--well, we'll just let you see for yourself when you arrive. We promise this though: murder will be the least of your problems on this trip aboard the Orient Express!
Pathfinder Adventure Path #1: Burnt Offerings
James JacobsAndrew Hou - 2007
Five years after a tragic fire and spate of brutal murders, the people of Sandpoint eagerly anticipate the Swallowtail Festival to commemorate the consecration of the town's new temple. At the height of the ceremony, disaster strikes!In the days that follow, a sinister shadow settles over Sandpoint. Rumors of goblin armies and wrathful monsters in forgotten ruins have set the populace on edge. As Sandpoint's newest heroes, the PCs must deal with treachery, goblins, and the rising threat of a forgotten empire whose cruel and despotic rulers might not be as dead as history records.This volume of Pathfinder Adventure Path launches the Rise of the Runelords Adventure Path and includes:- "Burnt Offerings," and adventure for 1st-level characters by James Jacobs.- An exploration of your PCs' new hometown of Sandpoint, by James Jacobs.- A history of the ancient empire of Thassilon, by Wolfgang Baur.- The first installment of the Pathfinder's Journal, by Erik Mona.- Six new monsters by James Jacobs, Richard Pett, and F. Wesley Schneider.Cover art by Wayne Reynolds
Deadman's Crossing
Joe R. Lansdale - 2013
The Wild West has never seen the likes of Reverend Jebidiah Mercer, a hard man wielding a burning Bible and a bottle of whiskey in the battle between God and the Devil. Frankly, he’s not sure he gives a damn who wins. As the not-so-good Reverend tangles with a Lovecraftian horror and joins a renegade named Flower to battle a horde of cannibalistic fiends, only this is certain: Mercer’s blasphemous journey is laced with relentless action, terrifying evil, and nonstop humor. This supernatural epic of the Old West that never was will leave you heartily cheering for the good guys—if you can just figure out who the good guys are. (Deadman's Crossing is the e-book edition of Deadman's Road minus the novella Dead In the West.)
Amber Diceless Role-Playing: Diceless Role-Playing System
Erick Wujcik - 1991
* A Complete new role-playing system! * Three complete adventures, including "Throne War," "Battleground on Shadow Earth" and "Into the Abyss!" * Attribute Auction system where players bid against each other, creating a unique family of immortals! * Enter a universe where Pattern lets you "walk" to any world you can imagine, where Logrus tendrils can reach across infinite dimensions, and where Shape Shifting lets characters sprout wings! * A mature, demanding, and time-consuming system that puts character development above all else! * Over 100 pages of tips on role-playing style and technique with dozens of crystal-clear examples!
Elements of Physical Chemistry
Peter Atkins - 1992
This edition is designed to attain a thorough understanding of this vital branch of chemistry.
White Plume Mountain
Lawrence Schick - 1979
WHITE PLUME MOUNTAIN is from the Special ("S") series; like others in this series, it is meant to stand on its own and is a complete ADVANCED DUNGEONS & DRAGONS adventure. The recommended number of players is four to ten, with levels ranging from fifth to tenth.Introduction:White Plume Mountain has always been a subject of superstitious awe to the neighboring villagers. People still travel many miles to gaze upon this natural wonder, though few will approach it closely, as it is reputed to be the haunt of various demons & devils. The occasional disappearance of those who stray too close to the Plume reinforces this belief.Thirteen hundred years ago, the wizard Keraptis was searching for a suitable haven where he could indulge his eccentricities without fear of interference. He visited White Plume Mountain, going closer than most dared to, & discovered the system of old lava-tubes that riddle the cone & the underlying strata.With a little alteration, he thought, these would be perfect for his purposes. The area already had a bad reputation, & he could think of a few ways to make it worse. So, taking with him his fanatically loyal company of renegade gnomes, he disappeared below white Plume Mountain & vanished from the knowledge of men...
The Cave Girl/The Cave Man
Edgar Rice Burroughs - 2011
Waldo’s bookish education hasn’t prepared him to cope with such surroundings ... in short, he’s a coward — he’s terrified when he encounters primitive, violent men, ape-like throwbacks in mankind's evolutionary history! Edgar Rice Burroughs’ “The Cave Girl” was serialized in The All-Story magazine in 1913; his sequel, “The Cave Man,” followed in 1917. This edition contains both texts.
Bad Medicine
Robert Sheckley - 1956
He didn't want to use the weapon, but feared he might anyhow. This was a justifiable assumption, for Caswell was a homicidal maniac.It was a gentle, misty spring day and the air held the smell of rain and blossoming-dogwood. Caswell gripped the revolver in his sweaty right hand and tried to think of a single valid reason why he should not kill a man named Magnessen, who, the other day, had commented on how well Caswell looked.What business was it of Magnessen's how he looked? Damned busybodies, always spoiling things for everybody....Caswell was a choleric little man with fierce red eyes, bulldog jowlsand ginger-red hair. He was the sort you would expect to find perchedon a detergent box, orating to a crowd of lunching businessmen andamused students, shouting, "Mars for the Martians, Venus for theVenusians!"But in truth, Caswell was uninterested in the deplorable social conditions of extraterrestrials. He was a jetbus conductor for the New York Rapid Transit Corporation. He minded his own business. And he was quite mad.Fortunately, he knew this at least part of the time, with at least half of his mind........
Deadpool: Merc with a Mouth #1
Victor Gischler - 2009
HEAD TRIP, Part 1 of 6It's the Merc with two mouths! Deadpool travels to the Savage Land to retrieve the severed-but-still-hungry head of the Marvel Zombies Deadpool! Now, Deadpool must dodge Hydra operatives, dinosaurs, and zombie cavemen as he attempts to take his not-so-precious cargo back where it came from: the Marvel Zombies Universe.
Mistborn Adventure Game
Brandon Sanderson - 2011
It features new official fiction from Brandon Sanderson and loads of never-before-seen material, making it the ultimate resource for fans of the novels and those who want to experience the Final Empire firsthand. Softcover Retail Edition This version of the Mistborn Adventure Game will be available in book and hobby retailers worldwide, but you're also welcome to purchase it here. It features the same contents as the deluxe hardcover edition in a compact, easy-to-carry and use format. It's perfect for that gamer on the go!
The Western Megapack: 25 Classic Western Stories
Johnston McCulley - 2011
Howard (famous for Conan the Barbarian), and Clarence E. Mulford (creator of Hopalong Cassidy), and many more!HIS KIND OF HELLION, by Johnston McCulleyTEXAS JOHN ALDEN, by Robert E. HowardTHE OUTCASTS OF POKER FLAT, by Bret HarteTHIEVES OF BLACK ROCK DESERT, by Bill AnsonTHE RATTLER ROUNDUP, by Lee BondLEFT FER THE BUZZARDS, by Allan R. BosworthHORSESHOES AREN’T ALWAYS LUCKY, by Sam BrantGUN-WHIPPED! by Carmony GoveA 22-GUN RANGER WALKS, by Raymond S. SpearsRANGER STYLE, by J. Allan DunnPLUMB AMUSING, by Jackson ColeNO REPORT, by S. Omar BarkerEL TIRO DI GRACIA, by Colin CameronTHE PHILOSOPHY OF GRAY EACLE, by Wolcott LeClear BeardSIXGUNS TO BOWIE, by Robert J. HoganDESERT JUDGMENT, by E. Hoffmann PriceTHE TRAIL TRAP, by T.W. FordGUN-QUEEN OF THE SPANISH GRANT, by Joseph ChadwickHOPALONG’S HOP, by Clarence E. MulfordDEMONS OF DISASTER, by Johnston McCulleyWAR ON BEAR CREEK, by Robert E. HowardBRAND OF THE RED WARRIOR, by Ike BooneFETCH ME BRANNON’S EARS, by Seven AndertonTHE LUCK OF ROARING CAMP, by Bret HarteINVITATION BY BULLET, by Ernest HaycoxAnd don't forget to check out all the other volumes in the "Megapack" series! Search on "Megapack" in the ebook store to see the complete list...covering adventure stories, military, fantasy, ghost stories, and more!
News from Lake Wobegon: Summer
Garrison Keillor - 1991
Funny and touching, these monologues from original live broadcasts of A Prairie Home Companion focus on the summer season.Includes: "The Living Flag," "The Tollefson Boy Goes to College," and "Tomato Butt."
Kult: Death is Only the Beginning...
Gunilla Jonsson - 1991
Reality is not what we think. Around us the world is dark and dangerous and nothing is what it seems to be. Our reality is an illusion, created to keep us captive. We are imprisoned since ages past by a dictatorial creator. The true world, invisible to us, is ruled by creatures who dominate behind the false facades, our prison wardens and torturers. The characters in 'Kult' are dark heroes, governed by Destiny. When the illusions shatter, they face the true reality. Kult is a complete role-playing game and includes 1) The Lie - rules for creating player characters with abilities, dark secrets, advantages and disadvantages and skills. 16 ready-made archetypes (each infull color) will enable you to create an interesting character speedily and commence playing. 2) The Madness: Rules for encountering terror; advanced, realistic combat rules; and a comprehensive, logical magic system 3) The Truth: A consistent background to help you to recreate different horror atmospheres. Our illusion and dark realilty are described in detail, together with the creatures and cults who lurk behind the veil.