Annie's Girl: How an Abandoned Orphan Finally Discovered the Truth About Her Mother


Maureen Coppinger - 2009
    She was just three years old.      She remained in the orphanage until the age of 16, subjected to cruelty and neglect, and starved of love and affection. One of her closest friends was taken away to an asylum after her spirit was broken by repeated beatings, and Maureen herself faced a constant battle against despair. It was an environment from which no one emerged unscathed.      Throughout these tormented years, Maureen dreamed only of escape, and when she was contacted again by her mammy she believed all her dreams were about to come true. Life in the outside world brought its own challenges, however, and Maureen was thrown into turmoil when she discovered that the truth about her past was more murky than she had ever realised.      Annie's Girl stands apart as a poignant testimony to the resilience of the human heart. This touching and evocative memoir is the incredible story of an illegitimate industrial-school survivor's profound struggle to overcome a shame-filled past and solve the mystery of her origins.

Power-Up: How Japanese Video Games Gave the World an Extra Life


Chris Kohler - 2004
    Just some of the features readers will find in this book include:Profiles of some of the most fascinating Japanese video game designers in the industry, along with a critical look at Japanese video games from their earliest beginnings to new, exciting trends that ride the bleeding edge of popular culture.Explanations on why Japanese video games are unique and why they resonate so well with young American players.Fresh insight into classic Japanese video games and the elements that made them so different from American games, the origin of Nintendo, Japan's oldest and largest video game producer, Japanese Role-Playing Games, and much more!In addition, the future of the Japanese gaming industry is also explored.This product is available for sale worldwide.

The Break Up Manual For Men: How To Recover From A Serious Break Up, Become Stronger and Get Back Into Life


Andrew Ferebee - 2015
     Guys, let’s face it a serious breakup can suck! There is no one that is IMMUNE to experiencing a broken relationship. It literally feels as though your heart has been torn out of your chest. You can’t stop thinking about her, what you could, should or would do if you had another chance — even if the breakup occurred last week, or ten years ago. But the truth is… it’s OVER and she’s moved on! So what can YOU do about it? The Breakup Manual For Men was born out of real heartbreak, and an urgent necessity to get over the loss and pain of a serious breakup. In this powerful book, relationship coach for men, Andrew Ferebee has distilled the essentials of his own success and life-changing work with men who have been blindsided by breakups into an easy-to-follow strategy that you can devour in as little as a day. This is no ordinary relationship advice book. You will leave behind all confusion, pain and heartbreak as he leads you through how to truly “Overcome and Recover” so you can become stronger, attract new women and have the confidence to start living again in the shortest time possible. Andrew leaves no stone unturned. Everything has been tested and proven to work! The result — one easy-to-read book for men that reveals what you absolutely need to know. * Keys to experiencing acceptance of the breakup in a matter of weeks instead of months * Proven method to avoid the pain of seeing her move on and speed up the recovery process * How to trick your mind into ending the fantasy of you getting back together with her * 3 simple steps to regain your power so you no longer feel empty inside * The surprising truth behind why you would have lost her either way * Detailed strategies to handle social media after a breakup * Exactly how and what to do to accept the loss and release the pain * How the 5 stages of grief can help you cope with your emotions and accept where you are * The hard-science behind breakups and why you are going to thrive after the breakup * The real reason why you should wait before jumping back into another relationship * Demystifying the truth about why your ex has moved on and appears happy * Unique and overlooked ways to control your anger over your ex moving on * Life-changing secrets of getting clear about your breakup * The facts on how long it takes to get over a breakup and when to start dating again * Breakthrough solutions for suicidal thoughts and why you matter even without her * Andrew’s 5 “can’t miss” non-negotiable rules to avoid slipping back into old self-destructive thoughts and behaviours * A powerful 10 step weekly plan you can follow to see incredible things happen in your life again * Little known techniques for channelling your anger so you no longer feel like a victim * 6 ways to rebuild your life and improve it far beyond what it is now * Clear and straight-forward advice that will instantly help you re-discover your purpose * Fastest known way to recovery and how you know you are ready for a new relationship Ask yourself: Where will you be a week, a month or a year from now? Think about it.

How to Be Creative


Hugh MacLeod - 2009
    The book will be divided into 30+ Pearls of Wisdom (based on the original manifesto and wildly successful Web phenomenon, "How to Be Creative"), and will be laced throughout with the author's witty, smart single-frame cartoons.

Monster Manual V (Dungeons & Dragons Supplement)


David NoonanWil Upchurch - 2007
    This D&D supplement presents a fully illustrated hoard of new monsters, as well as ready-to-play variations of previously existing monsters. In addition, this supplement features maps of monster lairs, sample encounters, and tactics sections to help Dungeon Masters run the more complex creatures. Additionally, many entries contain information about where monsters are likely to appear in the Forgotten Realms and Eberron compaign settings.

Play: How It Shapes the Brain, Opens the Imagination, and Invigorates the Soul


Stuart M. Brown Jr. - 2009
    Or the blissful abandon of a golden retriever racing with glee across a lawn. This is the joy of play. By definition, play is purposeless and all-consuming. And, most important, it’s fun. As we become adults, taking time to play feels like a guilty pleasure—a distraction from “real” work and life. But as Dr. Stuart Brown illustrates, play is anything but trivial. It is a biological drive as integral to our health as sleep or nutrition. In fact, our ability to play throughout life is the single most important factor in determining our success and happiness. Dr. Brown has spent his career studying animal behavior and conducting more than six thousand “play histories” of humans from all walks of life—from serial murderers to Nobel Prize winners. Backed by the latest research, Play explains why play is essential to our social skills, adaptability, intelligence, creativity, ability to problem solve, and more. Play is hardwired into our brains—it is the mechanism by which we become resilient, smart, and adaptable people. Beyond play’s role in our personal fulfillment, its benefits have profound implications for child development and the way we parent, education and social policy, business innovation, productivity, and even the future of our society. From new research suggesting the direct role of three-dimensional-object play in shaping our brains to animal studies showing the startling effects of the lack of play, Brown provides a sweeping look at the latest breakthroughs in our understanding of the importance of this behavior. A fascinating blend of cutting-edge neuroscience, biology, psychology, social science, and inspiring human stories of the transformative power of play, this book proves why play just might be the most important work we can ever do.

From Myst to Riven: The Creations and Inspirations


Richard Kadrey - 1997
    With full-color photographs, MYST / RIVEN: The Art of the Game gives readers a behind-the-scenes look at the luminous art and fantastic creation of the world's bestselling CD-ROM phenomenon, MYST, and its stunning sequel, RIVEN.

Chess Openings: Traps And Zaps


Bruce Pandolfini - 1989
    Unfortunately, though, many openings are not completed successfully, partly because until now most opening instruction has consisted of tables of tournament level moves that offer no explanations for the reasons behind them. Consequently, these classical opening patterns can serve as little more than references to the average player. In Chess Openings: Traps and Zaps, Bruce Pandolfini uses his unique "crime and punishment" approach to provide all the previously missing explanation, instruction, practical analyses, and much, much more. The book consists of 202 short "openers" typical of average players, arranged according to the classical opening variations and by level of difficulty. Each example includes: -the name of the overriding tactic -the name of the opening -a scenario that sets up the tactic to be learned -an interpretation that explains why the loser went wrong, how he could have avoided the trap, and what he should have done instead -a review of important principles and useful guidelines to reinforce each lesson Also included are a glossary of openings that lists all the classical "textbook" variations for comparison and reference and a tactical index. Chess Openings: Traps and Zaps is a powerful, pragmatic entry into a heretofore remote area of chess theory that will have a profound influence on every player's game.

Coping with Sorrow on the Loss of Your Pet


Moira Anderson Allen - 1987
    Treats this serious subject with sympathetic feelings. An excellent guide allowing us to understand that we are not alone with our grief. Anyone who has a pet should read it. -Dog Week Written with compassion and understanding; truly required reading for any pet owner. -Dog World Coping with Sorrow addresses every aspect of pet loss and grief. Written in a clear, friendly style. It takes a pet owner by the hand and walks him through the stages of bereavement, offering explanations and coping strategies at every step. -Canine Concepts A small gem of a book. Anderson's book fills the need for a comprehensive, yet easily read, publication on pet loss and owner bereavement. The message is one of love, common sense, and practical information. -The Delta Society This book has been needed for a long time-like forever! The wealth of information given by pet owners makes the book come alive. It's a lovely thing, beautifully and generously written from the bottom of a superb writer's heart. -Dog Writers Association of America It gets right to the heart of the issue of pet loss, right to where people are hurting. [Its] warm, down-to-earth language reaches out to a pet owner on the level of friend to friend. -Bloodlines

Replay: The History of Video Games


Tristan Donovan - 2010
    Based on extensive research and over 140 exclusive interviews with key movers and shakers from gaming's past, Replay tells the sensational story of how the creative vision of game designers gave rise to one of the world's most popular and dynamic art forms.

A Need to Kill: The True-Crime Account of John Joubert, Nebraska's Most Notorious Serial Child Killer


Mark Pettit - 1990
    Now, dramatic and chilling new evidence comes to light exposing the sinister thoughts running through the mind of John Joubert--the man behind the Nebraska killings. Former TV news anchorman, investigative reporter and three time Emmy winner Mark Pettit returns to the case to write the final chapter in his best-selling, and now newly updated book: A Need to Kill: The True-Crime Account of John Joubert, Nebraska’s Most Notorious Serial Child Killer. In the spirit of Truman Capote’s “In Cold Blood,” Pettit delves into the Joubert case to tell the dramatic story from all angles as a non-fiction novel. In a series of exclusive, face-to-face interviews with Pettit, Joubert admits to a string of violent crimes and another killing that sends investigators into a frenzy ending with Joubert being convicted for a third murder and ultimately executed in Nebraska’s electric chair. Now, 30 years after the murders in Nebraska, Pettit uncovers shocking new evidence from Joubert’s prison records that proves the killer was fantasizing about committing more violent crimes. Never-before-seen death row drawings made by Joubert while he waited to be executed once again send a chill through Nebraska and those touched by Joubert’s horrific crimes. In the updated version of his book, Pettit opens his investigative files to the public and for the first time, shares handwritten letters Joubert wrote to the journalist while in prison. Pettit also reveals aspects of Joubert’s personality gleaned during the exclusive interviews and details from the death row discussions that have never been shared publicly.

Excel 2007 VBA Programming for Dummies


John Walkenbach - 1996
    Packed with plenty of sample programs, it explains how to work with range objects, control program flow, develop custom dialog boxes, create custom toolbars and menus, and much more.Discover how toGrasp essential programming concepts Use the Visual Basic Editor Navigate the new Excel user interface Communicate with your users Deal with errors and bugs

Death by Video Game: Tales of Obsession from the Virtual Frontline


Simon Parkin - 2015
    In Taiwan, a spate of deaths at gaming cafés is raising a question: why is it that some of us are playing games beyond the limits of our physical wellbeing?Death by Video Game uncovers the real stories behind our video game obsession. Along the way, award-winning journalist Simon Parkin meets the players and game developers at the frontline of virtual extremism, including the New York surgeon attempting to break the Donkey Kong world record; the Minecraft player three years into an epic journey towards the edge of the game's vast virtual world and the German hacker who risked prison to discover the secrets behind Half-Life 2.Investigating the impact of video games on our lives, Death by Video Game will change the way we think about our virtual playgrounds.

Gamish: A Graphic History of Gaming


Edward Ross - 2020
    For fans of gaming, this is the perfect read. For those new to gaming, it is the perfect introduction' The ScotsmanA thrilling illustrated journey through the history of video games and what they really mean to usPac-Man. Mario. Minecraft. Doom.Ever since he first booted up his brother's dusty old Atari, comic artist Edward Ross has been hooked on video games. Years later, he began to wonder: what makes games so special? Why do we play? And how do games shape the world we live in?This lovingly illustrated book takes us through the history of video games, from the pioneering prototypes of the 1950s to the modern era of blockbuster hits and ingenious indie gems. Exploring the people and politics behind one of the world's most exciting art-forms, Gamish is a love letter to something that has always been more than just a game.

UML 2 and the Unified Process: Practical Object-Oriented Analysis and Design


Jim Arlow - 2001
    Even for people not working with the Unified Process, the book is still of great use. UML 2 and the Unified Process, Second Edition is a must-read for every UML 2 beginner and a helpful guide and reference for the experienced practitioner."--Roland Leibundgut, Technical Director, Zuehlke Engineering Ltd."This book is a good starting point for organizations and individuals who are adopting UP and need to understand how to provide visualization of the different aspects needed to satisfy it. "--Eric Naiburg, Market Manager, Desktop Products, IBM Rational SoftwareThis thoroughly revised edition provides an indispensable and practical guide to the complex process of object-oriented analysis and design using UML 2. It describes how the process of OO analysis and design fits into the software development lifecycle as defined by the Unified Process (UP). UML 2 and the Unified Process contains a wealth of practical, powerful, and useful techniques that you can apply immediately. As you progress through the text, you will learn OO analysis and design techniques, UML syntax and semantics, and the relevant aspects of the UP. The book provides you with an accurate and succinct summary of both UML and UP from the point of view of the OO analyst and designer.This book providesChapter roadmaps, detailed diagrams, and margin notes allowing you to focus on your needs Outline summaries for each chapter, making it ideal for revision, and a comprehensive index that can be used as a reference New to this edition:Completely revised and updated for UML 2 syntax Easy to understand explanations of the new UML 2 semantics More real-world examples A new section on the Object Constraint Language (OCL) Introductory material on the OMG's Model Driven Architecture (MDA) The accompanying website providesA complete example of a simple e-commerce system Open source tools for requirements engineering and use case modeling Industrial-strength UML course materials based on the book