Book picks similar to
Mutants & Masterminds: Power Profiles by Steve Kenson


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The SF Collection


Richard K. Morgan - 2013
    Dick award and was optioned by Hollywood. He followed this up with two further novels continuing the adventures of Takeshi Kovacs - BROKEN ANGELS and WOKEN FURIES. He also wrote two further standalone SF novels, MARKET FORCES and BLACK MAN (which won the Arthur C. Clarke award).All five of these novels are collected here as the perfect introduction to Richard's work, or a welcome reminder of his power as a writer. Richard has also written two computer games (CRYSIS 2 and SYNDICATE), comics for MARVEL and is currently working on a fantasy trilogy comprising OF THE STEEL REMAINS, THE COLD COMMANDS, THE DARK DEFILES.

Daniel Silva's Gabriel Allon Collection, Books 11 - 13: Portrait of a Spy / The Fallen Angel / The English Girl


Daniel Silva - 2014
    From #1 New York Times bestselling author Daniel Silva come books 11-13 in his beloved Gabriel Allon series: Portrait of a Spy, The Fallen Angel, and The English Girl.

Rifts Sourcebook 2: The Mechanoids


Kevin Siembieda - 1992
    Source material, the Mechanoids, new equipment, monsters and adventure.Highlights Include- 40 Mechanoids and their bots with complete M.D.C. stats!- A.R.C.H.I.E. 3 and his new creations.- New weapons and equipment.- Five adventures, random encounter tables and adventure ideas. Optional Character sheets.- 120 pages

Annals of the Black Company


Glen Cook - 2018
    They bury their doubts with their dead.The Annals of the Black Company discounted ebundle includes: The Black Company, Shadows Linger, The White Rose, Shadow Games, Dreams of Steel, The Silver Spike, Bleak Seasons, She Is The Darkness, Water Sleeps, Soldiers LiveAt the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

Kodansha Comics Digital Sampler Unreal


Various - 2013
    6, Sankarea, and Until The Full Moon.

The Pecos Undertaker (Stark & Buchanan Book 1)


Mel Odom - 2020
    Blunt talks to Mr. Henson, Charlie’s mentor, like he knows him, but Charlie knows that can’t be. John Peter Henson is a good man who would only spend time with someone like Blunt the day he put him into the ground…Unwilling to give up Mr. Henson’s secret and tarnish his good name, Charlie tries to put the pieces together himself. Maggie Buchanan knows he’s hiding something and she’s on his trail as well. Together, they turn the tables on Blunt’s outlaws. Charlie ends up in possession of a treasure map to Mexican gold that may just get him killed.“The pace is fast, the action plentiful, the characters colorful and memorable, and the writing is top-notch.” – Wayne D. Dundee

Superior Spider-Man: The Complete Collection Vol. 2


Dan Slott - 2018
    And if his clashes with Spider-Man 2099, the Black Cat and Blackout are any indication, he just might be! But as "Peter" earns his doctorate and starts his own company, dark forces gather. Flash Thompson is back in town, and he's brought the Venom symbiote with him! Both know Spidey very well, so will they sense something off about the Superior Spider-Man? And when the Green Goblin takes control of New York's Underworld, Otto faces his final battle. The Superior Spider-Man must bring down the Goblin Nation - even if it means his own defeat, and the rebirth of an amazing hero!COLLECTING: SUPERIOR SPIDER-MAN 17-31, ANNUAL 1-2

GURPS Fantasy


William H. Stoddard - 2004
    It discusses the genre in depth - with all its subgenres and inspirations (myth, novels, movies, etc.) - letting you design just the kind of fantasy setting that you want.GURPS Fantasy gives detailed, concrete advice - from the basics of the landscape itself, through its inhabitants and cultures, to the details of believable histories and politics. It also examines the nature of supernatural forces, and discusses the impact of wizards, monsters, and gods. And, of course, it looks at the many different ways that magic and users of magic can work in a fantasy world. And, perhaps most importantly, it advises GMs and players alike on the kinds of characters appropriate to fantasy - including ordinary folks, people with fantastic powers, and nonhumans.Whether your model is Tolkien, Jordan, or Leiber, this book will let create a town, a country, or an entire world. Like all Fourth Edition books

The Complete Book of Gnomes & Halflings


Douglas Niles - 1993
    Brilliant burglars and easygoing farmers. Now The Complete Book of Gnomes and Halflings reveals the secrets of these two popular races - their culture, beliefs, and subraces (including two new subraces), as well as twenty-eight new character kits, from the gnome Goblinsticker to the halfling Forestwalker. If you enjoy playing gnome or halfling characters, or if you're a DM interested in creating an all-gnome or all-halfling campaign, this is the book for you!

RuneQuest


Steve Perrin - 1978
    These early chapters show the secret workings of the 'world machine.'• Combat Skills - contains information on use, cost, training, and problems with weaponry. It provides a unique combat system free of ambiguities.• Battle Magic - everyday spells available to all characters. You can enhance weapons or armor, detect items, or combat spirits• Other Skills - available in a wide variety are such useful personal skills as Riding, Tracking, and Picking Pockets.• Rune Magic - provides spells which deliver the power of the the gods to their devoted followers; also discusses the cults which channel such powers and the deadly tribal shamans.• Monsters — from Aldryami to zombies, this extensive chapter gives stat' guidelines for a menagerie of beast (dumb and smart) which can menace players and make life difficult.• Treasure - there are complete guidelines for compiling treasure which is commensurate with the comparative 'toughness' of the monsters to be dealt with.• Referee Notes - useful guidelines for the novice or professional referee, including optional rules.• Charts and Tables - included are play-aids for running a campaign in the Dragon Pass area; among others are encounter, reaction, and experience tables.• Convenient Pull-outs - the center sheets of the book make up a digest of the most important charts, tables, rules, and procedures, which can be lifted from the book for easy access.

Dark Ages Vampire


Mark Rein-Hagen - 2002
    The vampires of this bygone age ride the dark as lords, play their games with the crowned heads of Europe, and travel to the mysterious lands of the East as they wage their ages-old war.The diablerie of saulot, the waking of Mithras, the destruction of Michael the patriarch, the return of the Dracon -- it all means the time of reflection is over. The Inquisition stirs and the time to act is now. Across Europe, monarchs of the night set princes and barons at each other's undying throats. Young vampires take to the field ready to claim their domain and become powerful lords in their own right. Blood calls to blood.The Dark Medieval is a very different time than the modern Final Nights. Cainites group in clans high and low, swear fealty to ancient vampiric monarchs and follow their roads of enlightenment in the same way mortals do religions. Ashen priests and princes face off in a violent world lit only by torches and fear. Dark Ages: Vampire Revised Edition is your complete guide to this time.

XDM X-Treme Dungeon Mastery


Tracy Hickman - 2009
    (Do-it-yourself secret initiation rites included.)Master the secrets of designing adventures that tell stories.Create magic illusions that can even make your players disappear!Use actual fire in your game properly.Hijack the game as a player, and how to deal with a player revolution as an XDM.Plus loads more!If I could go back in time and rewrite Dragonlance, it would be this book...only with more dragons in it. --Tracy HickmanI can say without any shame or bias, that this is one of the best books ever written and should be in every hotel room next to the bible. --Curtis HickmanPossessed by the spirits of Da Vinci, Van Gogh, and Jack Fred, I illustrated a book that you should buy two of...one to read and one to hang on your wall.--Howard Tayler

Subterranean Scalzi Super Bundle


John Scalzi - 2012
    Subterranean Press bundles together all of their John Scalzi titles into one easy-to-buy special this November:How I Proposed To My Wife: An Alien Sex StoryAn ElectionJudge Sn Goes GolfingQuestions for a SoldierThe Sagan DiaryThe Tale of the WickedThe God EnginesYou're Not fooling Anyone When You Take Your Laptop to the Coffee Shop

Marvel Adventures Iron Man, Volume 1: Heart of Steel


Fred Van Lente - 2007
    The Armored Avenger blasts into the newest title in the critically-acclaimed, best-selling Marvel Adventures line Who is Iron Man, the world-renowned symbol of mega-conglomerate Stark International? And what terrible secret from his past forces billionaire inventor Tony Stark to become the Golden Guardian? Find out here Collects Marvel Adventures Iron Man #1-4.

The 10th Science Fiction MEGAPACK


David Gerrold - 2015
    From David Gerrold's "The Martian Child" (winner of the Hugo Award, Nebula Award, Locus Award, and HOMer Award) to brand new works published here for the first time by David Gerrold and Lawrence Watt-Evans to modern masterpieces by Pamela Sargent and Jay Lake to classics by E.E. "Doc Smith" and Alan E. Nourse -- we have everything a science fiction fan could want. Almost 1,500 pages of great reading!Fiction:TORQUING VACUUM, by Jay LakeCOLLECTORS, by Pamela SargentVICTORY, by Lester del ReyTHE TREE OF LIFE, by C. L. MooreYE OLDE RESIGNATION, by Rhys HughesFACE TO FACE, by Adrian ColeBEYOND THE THUNDER, by H. B. HickeyCAPTIVES OF THE THIEVE-STAR, by James H. SchmitzTHE DEEPS, by Keith RobertsMADMEN MUSTERED, by Connor Freff CochranEXILE FROM SPACE, by Judith MerrilTHROUGH TIME AND SPACE WITH FERDINAND FEGHOOT: THE CHAIRMAN DANCES, by David GerroldTHE FROZEN PLANET, by Keith LaumerTHE TAIL-TIED KINGS, by Avram DavidsonTHE GRAIN KINGS, by Keith RobertsHIS MASTER'S VOICE, by Randall GarrettBACK TO JULIE, by Richard WilsonBRIGHTSIDE CROSSING, by Alan E. NourseTHE SECRET OF THE SCARAB, by Ron GoulartREINVENTING CARL HOBBS, by James GlassTHE OLD SHILL GAME, by H.B. FyfeNOTES TOWARD A NEW TRAIT AS REVEALED BY CORRELATION AMONG ITEMS OF THE MMMPI, by M. Purrzillo, U. R. A. Ferball, and C. KitirunTHE SLEEPER IS A REBEL, by Bryce WaltonTHE TEACHER FROM MARS, by Eando BinderNIF'S WORLD, by Lawrence Watt-EvansA MAN OBSESSED, by Alan E. NourseFIRST LENSMAN, by E.E. “Doc” SmithREINCARNATE, by Lester del ReyTHE MAN WHO LIVED FOREVER, by R. DeWitt Miller and Anna HungerTHE MARTIAN CHILD, by David GerroldPoetry:I’VE NEVER SEEN, by Hannes Bok (poem)THOUGHT AND SPACE, by Ray BradburyNovel Serial:FIREBIRD, by Tony Rothman (part 1 of 3)If you enjoy this MEGAPACK™, don't forget to search your favorite ebook store for "Wildside Press Megapack" to see the 240+ other entries in this series, including science fiction, fantasy, mysteries, adventure, horror, westerns -- and much, much more!