Best of
Computers

1995

The Implementation (TCP/IP Illustrated, Volume 2)


Gary R. Wright - 1995
    "TCP/IP Illustrated, Volume 2" contains a thorough explanation of how TCP/IP protocols are implemented. There isn't a more practical or up-to-date bookothis volume is the only one to cover the de facto standard implementation from the 4.4BSD-Lite release, the foundation for TCP/IP implementations run daily on hundreds of thousands of systems worldwide. Combining 500 illustrations with 15,000 lines of real, working code, "TCP/IP Illustrated, Volume 2" uses a teach-by-example approach to help you master TCP/IP implementation. You will learn about such topics as the relationship between the sockets API and the protocol suite, and the differences between a host implementation and a router. In addition, the book covers the newest features of the 4.4BSD-Lite release, including multicasting, long fat pipe support, window scale, timestamp options, and protection against wrapped sequence numbers, and many other topics. Comprehensive in scope, based on a working standard, and thoroughly illustrated, this book is an indispensable resource for anyone working with TCP/IP.

The Complete Guide to High-End Audio


Robert Harley - 1995
    With this book, discover how to get the best sound for your money, how to identify the weak links in your system and upgrade where it will do the most good, how to set up and tweak your system for maximum performance, and how to become a more perceptive and appreciative listener. Just a few of the secrets you will learn cover high-end sound on a budget, how to do it cheap and still do it right; five system set-up mistakes and how to avoid them; how to make your speakers sound up to 50% better, at no cost; how to choose and set up a computer-based music system; how to find the one speaker in 50 worth owning; and why all 100-watt amplifiers don't sound the same. Since the first edition's publication in 1994, The Complete Guide to High-End Audio has been considered the essential reference on high-quality music reproduction, with more than 150,000 copies sold in five languages.

Neural Network Design


Martin T. Hagan - 1995
    The book covers neuron model and network architectures, signal and weight vector spaces, linear transformations for neural networks. and performance surfaces and optimum points.

Bebop to the Boolean Boogie: An Unconventional Guide to Electronics (with CD-ROM)


Clive Maxfield - 1995
    Maxfield writes lucidly on a variety of complex topics without 'writing down' to his audience."--EDN"A highly readable, well-illustrated guided tour through basic electronics." -Science Books & Films"Extremely readable and easy to understand, you'll wonder how people learned about this stuff before this book came along." --New Book Bulletin, Computer Literacy Bookshops* The difference between the analog and digital worlds.* What logic gates are and how to make them from transistors.

Data Structures Using C and C++


Yedidyah Langsam - 1995
     Covers the C++ language, featuring a wealth of tested and debugged working programs in C and C++. Explains and analyzes algorithms -- showing step- by-step solutions to real problems. Presents algorithms as intermediaries between English language descriptions and C programs. Covers classes in C++, including function members, inheritance and object orientation, an example of implementing abstract data types in C++, as well as polymorphism.

TCP/IP Illustrated, Vol. 2: The Implementation (Addison-Wesley Professional Computing Series)


Gary R. Wright - 1995
    

Dynamic Programming And Optimal Control, Vol. 1


Dimitri P. Bertsekas - 1995
    The treatment focuses on basic unifying themes, and conceptual foundations. It illustrates the versatility, power, and generality of the method with many examples and applications from engineering, operations research, and other fields. It also addresses extensively the practical application of the methodology, possibly through the use of approximations, and provides an introduction to the far-reaching methodology of Neuro-Dynamic Programming. The first volume is oriented towards modeling, conceptualization, and finite-horizon problems, but also includes a substantive introduction to infinite horizon problems that is suitable for classroom use. The second volume is oriented towards mathematical analysis and computation, and treats infinite horizon problems extensively. The text contains many illustrations, worked-out examples, and exercises.

Fortran 90/95 For Scientists And Engineers


Stephen J. Chapman - 1995
    It provides explanations: of Fortran syntax and programming procedures, and about how to understand code written for older versions of Fortran.

C Programming FAQs: Frequently Asked Questions


Steve Summit - 1995
    Extensively revised from his popular FAQ list on the Internet, more than 400 questions are answered to illustrate key points and to provide practical guidelines for programmers. C Programming FAQs is a welcomed reference for all C programmers, providing accurate answers, insightful explanations, and clarification of fine points along with numerous code examples. Highlights How-to-manual covering the C language in a practical, nuts-and-bolts way Concise answers to more than 400 most frequently asked questions with definitively correct answers Description of real problems that crop up when writing actual programs Clarification of widely misunderstood issues: subtle portability problems, proper language usage, system-specific issues.

Software Requirements and Specifications


Michael A. Jackson - 1995
    The book brings together some 75 short pieces about principles and techniques for requirements analysis, specification and design. The ideas discussed are deep, but at the same time lightly and wittily expressed. The book is fun to read, rewarding the reader with many valuble and novel insights. Some sacred cows, including top-down development, dataflow diagrams and the distinction between What and How, are led to the slaughter. Readers will be provoked--perhaps to fury, perhaps to enthusiasm, but surely to think more deeply about topics and issues of central importance in the field of software development. There are new ideas about problem structuring, based on the concept of a problem frame, leading to a clearer notion of complexity and how to deal with it. And other important topics include: Principles for evaluating development methods New approaches to capturing and describing requirements and specifications, based on the relationship between the software system and the problem context The technology of desciption in software, including new ideas such as designations, the separation of descriptive moods and the scope and span of description Incisive information about the proper role of mathematics and formalism. "

Hardcore Visual Basic


Bruce McKinney - 1995
    Visual Basic wizard Bruce McKinney shows how to blast through the so-called limits of Visual Basic to reach the powerful object-oriented development tool that lurks within. The result is applications with better performance and more functionality. Hardcore Visual Basic provides developers with the coding techniques and finesse to take control of Windows - calling the Windows API, understanding C in Basic, and mastering messages and processes; program objects, Basic style - classes and objects, the form class, collecting objects, and creating new controls by delegating to classes; paint pictures - the Basic way of drawing, painting, and animating; create reusable code - modular packages for sorting, shuffling, searching, and parsing; reusable search, replace, about, and color select forms; classes for editing, animating, managing the keyboard, handling menus, and sharing memory between programs; write portable code - port old 16-bit programs to the 32-bit environment; write new programs that port easily; and push the limits of 32-bit code - break the barriers in Visual Basic to exploit Windows 95 to the fullest. If you want to push Visual Basic to the max, Hardcore Visual Basic is your guide - it's essential for any serious Visual Basic programmer's library.

Master of Magic: The Official Strategy Guide (Secrets of the Games)


Alan Emrich - 1995
    

The Little SAS Book: A Primer


Lora D. Delwiche - 1995
    This friendly, easy-to-read guide gently introduces you to the most commonly used features of SAS software plus a whole lot more! Authors Lora Delwiche and Susan Slaughter have revised the text to include concepts of the Output Delivery System; the STYLE= option in the PRINT, REPORT, and TABULATE procedures; ODS HTML, RTF, PRINTER, and OUTPUT destinations; PROC REPORT; more on PROC TABULATE; exporting data; and the colon modifier for informats. You'll find clear and concise explanations of basic SAS concepts (such as DATA and PROC steps), inputting data, modifying and combining data sets, summarizing and presenting data, basic statistical procedures, and debugging SAS programs. Each topic is presented in a self-contained, two-page layout complete with examples and graphics. This format enables new users to get up and running quickly, while the examples allow you to type in the program and see it work!

Peter Norton's Inside the PC


Scott H.A. Clark - 1995
    With advice from the experts, a user-friendly, hands-on approach and a 16-page, full-colour insert, this book helps users better understand their PC, realise its potential, foresee possible problems, and make the right decisions.

The Microprocessor: A Biography


Michael S. Malone - 1995
    The book provides a general overview of the technology, including how it works and how it's fabricated.

Enough Rope to Shoot Yourself in the Foot: Rules for C and C++ Programming


Allen I. Holub - 1995
    Enough Rope to Shoot Yourself in the Foot offers well over 100 rules of thumb you can use to create elegant, maintainable code. And since it comes from an acknowledged expert in the field, you can't go wrong. Allen Holub provides an indispensable set of guidelines, tips, and techniques to help you use these extremely powerful languages to the fullest potential. But don't expect another dry programming guide. Holub manages to make a serious subject refreshingly readable by sprinkling the text with humor and insight.

Version 2.0: More Byte-Ing Humor


Rich Tennant - 1995
    Original.

Map Projections: A Reference Manual


Lev M. Bugayevskiy - 1995
    The central focus of this book is on the theory of map projections. Mathematical cartography also takes in map scales and their variation, the division of maps into sets of sheets and nomenclature, and addresses the problems of making measurements and conducting investigations which make use of geodetic measurements and the development of graphical methods for solving problems of spherical trigonometry, marine- and aeronavigation, astronomy and even crystallography.

Advanced Windows: The Developer's Guide to the WIN32 API for Windows NT 3.5 and Windows 95


Jeffrey Richter - 1995
    Richter presents the first truly advanced book on programming for Windows that concentrates on advanced topics and advanced material on core topics, and provides a stepping stone to the next release of Microsoft Windows. Disk includes sample code and applications.

Threads Primer: A Guide to Multithreaded Programming


Bil Lewis - 1995
    It covers the business and technical benefits of threaded programs, along with discussions of third party software that is threaded, pointing out the benefits. It also describes the design of the Solaris MT API, with references to distinctions in POSIX, contains a set of example programs which illustrate the usage of the Solaris and POSIX APIs, and explains the use of programming tools: Thread Analyzer, LockLint, LoopTool and Debugger.

Using CSH & Tcsh


Paul DuBois - 1995
    It's the standard shell (command line) on most UNIX systems. tcsh is an enhanced version that's freely available and highly recommended.Using csh & tcsh describes from the beginning how to use these shells interactively. More important, it shows how to get your work done faster with less typing. Even if you've used UNIX for years, techniques described in this book can make you more efficient.You'll learn how to:Make your prompt tell you where you are (no more pwd) Use what you've typed before (history) Type long command lines with very few keystrokes (command and filename completion) Remind yourself of filenames when in the middle of typing a command Edit a botched command instead of retyping it This book does not cover programming or script writing in csh or tcsh because the tasks are better done with a different shell, such as sh (the Bourne shell) or a language like Perl.

The Future Does Not Compute


Steve Talbott - 1995
    A few tell you that the computer is destroying everything worthwhile in our culture. But almost no one tells you what Stephen L. Talbott shows in this surprising book: the intelligent machine gathers its menacing powers from hidden places within you and me. It does so, that is, as long as we gaze into our screens and tap on our keyboards while less than fully conscious of the subtle influences passing through the interface.Talbott awakens us to these influences by conducting a wide-ranging tour:Why do we hail the birth of the electronic global village just as villagers around the world are killing each other? Is the Net an instrument for social dissolution? Do the Renaissance origins of virtual reality throw light on our world-creating and world-destroying choices today? Does reality have a future? Were the barriers to creation of thinking machines clarified by a little-known philologist investigating the mythic consciousness of the ancients? Does the computer centralize or decentralize structures of power? Or does this question miss the point, because intelligent machines that run by themselves are creating a new global totalitarianism *without a despotic center*? Is the frantic urging to put schoolchildren on the Internet any more reasoned than the seventies' fad for programmed instruction, or the eighties' fad for computer literacy? Does an unrecognized law link the public face and the dark underside of the Net? If so, can we expect flame wars, weird impersonations, pornographic commerce, and Net psychoses to grow increasingly pronounced and erratic, while at the same time the reasoned mechanisms for filtering "strict business" from the chaos steadily gain in effectiveness? Is artificial intelligence raising machines to a human level, or are we descending to the machine's level?After reading The Future Does Not Compute, you will never again be able to sit in front of your computer with quite the same glazed stare.(BACKCOVER COPY) The technological Djinn, now loosened from all restraints, tempts us with visions of a surreal future. It is a future with robots who surpass their masters in dexterity and wit; intelligent agents who roam the Net on our behalf, seeking the informational elixir that will make us whole; new communities inhabiting the clean, infinite reaches of cyberspace, freed from war and conflict; and lending libraries of "virtually real" experiences that seem more sensational than the real thing.Not all of this is idle or fantastic speculation -- even if it is the rather standard gush about our computerized future. Few observers can see any clear limits to what the networked computer might eventually accomplish. It is this stunning, wide-open potential that leads one to wonder what the Djinn will ask of us in return for the gift. After all, any potential so dramatic, so diverse, so universal, can be taken in many directions. That is its very nature. Who will choose the direction -- we, or the Djinn?The intelligent machine receives a shadow of our own intelligence. This shadow consists of all the collective, automatic, sleepwalking, deterministic processes we have yielded to. That is, it consists of our own willingness to become machines. The crucial question today is whether we can wake up in time. Only in wakefulness can we distinguish ourselves from the automatisms around us. Where we remain asleep -- where we live in our own shadow -- we are the Djinn.The Net is the most powerful invitation to remain asleep we have ever faced. Contrary to the usual view, it dwarfs television in its power to induce passivity, to scatter our minds, to destroy our imaginations, and to make us forget our humanity.And yet -- for these very reasons -- the Net may also be an opportunity to enter into our fullest humanity with a self-awareness never yet achieved. But few even seem aware of the challenge, and without awareness we will certainly fail.

Branding with Type


Hayden Book Company - 1995
    Provides design and business professionals with useful typographical information.

An Introduction to Symbolic Dynamics and Coding


Douglas A. Lind - 1995
    Although it originated as a method to study general dynamical systems, it has found significant uses in coding for data storage and transmission as well as in linear algebra. This book is the first general textbook on symbolic dynamics and its applications to coding. Mathematical prerequisites are relatively modest (mainly linear algebra at the undergraduate level) especially for the first half of the book. Topics are carefully developed and motivated with many examples, and there are over 500 exercises to test the reader's understanding. The last chapter contains a survey of more advanced topics, and a comprehensive bibliography is included. This book will serve as an introduction to symbolic dynamics for advanced undergraduate students in mathematics, engineering, and computer science.

Porting Unix Software


Greg Lehey - 1995
    This means, all too often, that the software you want was written for a slightly different system and that it has to be ported. Despite the best efforts of standards committees and the admirable people who write the software (often giving it away for free), something is likely to go wrong when you try to compile their source code. But help is now here!Problems can crop up at any stage in porting. Special configuration is often required before you compile. The source code could call functions that you've never heard of. Some programs make assumptions about the hardware they're running on or the terminals they interact with. And you may even have trouble with the documentation, if it's in a format you're not used to.This book deals with the whole life cycle of porting, from setting up a source tree on your system to correcting platform differences and even testing the executable after it's built. The book exhaustively discusses the differences between versions of UNIX and the areas where porters tend to have problems.The assumption made in this book is that you just want to get a package working on your system; you don't want to become an expert in the details of your hardware or operating system (much less an expert in the system used by the person who wrote the package!). Many problems can be solved without a knowledge of C or UNIX, while the ones that force you to deal directly with source code are explained as simply and concretely as possible.Topics covered in this book include:Unpacking the softwareCommon configuration tasksIncompatibilities in makefiles and compilersBuilding documentationVariations in system calls, file systems, terminal handling, and other kernel featuresCommonly used librariesCompiler and assembler files

Software Measurement Guidebook


Software Productivity Consortium - 1995
    This book gives the methods and theories needed to setup checks and balances for a software system. It provides practical guidance for measurement driven management of software development and maintenance projects and provides practical methods and measurement models for costing out and establishing, organizing, and operating a software measurement model.

Teach Yourself Web Publishing with HTML in 14 Days: With CDROM


Laura Lemay - 1995
    Each lesson provides a basic overview of a topic, examples illustrating that topic, a summary and exercises for further exploration.

Verilog Styles for Synthesis of Digital Systems


David R. Smith - 1995
    The text uses a simpler language (Verilog) and standardizes the methodology to the point where even novices can get medium complex designs through to gate-level simulation in a short period of time. Requires a working knowledge of computer organization, Unix, and X windows. Some knowledge of a programming language such as C or Java is desirable, but not necessary. Features a large number of worked examples and problems--from 100 to 100k gate equivalents--all synthesized and successfully verified by simulation at gate level using the VCS compiled simulator, the FPGA Compiler and Behavioral Compiler available from Synopsys, and the FPGA tool suites from Altera and Xilinx. Basic Language Constructs. Structural and Behavioral Specification. Simulation. Procedural Specification. Design Approaches for Single Modules. Validation of Single Modules. Finite State Machine Styles. Control-Point Writing Style. Managing Complexity--Large Designs. Improving Timing, Area, and Power. Design Compiler. Synthesis to Standard Cells. Synthesis to FPGA. Gate Level Simulation and Testing. Alternative Writing Styles. Mixed Technology Design. For anyone wanting an accessible, accelerated introduction to the cutting-edge tools for Digital Hardware Design.

Teach Yourself Visual Basic


Bob Albrecht - 1995
    The book uses a "mastery-learning" approach, so that in just 15 minutes a day anyone can learn to program in Visual Basic. Real-world examples include calculating the cost of delaying credit card payments and managing no-load mutual funds.

10 Minute Guide to HTML


Tim Evans - 1995
    This book is the best tutorial for people who want to quickly learn the essentials of HTML to create their own Web pages. It teaches the essentials of HTML in 20 mini-tutorials, each of which can be completed in 10 minutes or less.

Windows 95 System Programming Secrets with CD-ROM


Matt Pietrek - 1995
    Pietrek's objective is to give programmers an in-depth understanding of the Windows 95 operating system and its internals. Readers will learn about the overall architecture of Win 95, portable executable files, processes, Kernel tricks, and much more.

C++ Programmer's Guide to the Standard Template Library


Mark Nelson - 1995
    Nelson includes an annotated reference with the STL specifications and a disk with the book's source code, example programs, and the Hewlett-Packard STL library.

Magic Garden Explained: Solution Manual


Berny Goodheart - 1995
    It responds to the hundreds of requests for solutions to the exercises. The solutions are complete and full explanations with appropriate examples of code offering real value. More than simple answers, the Solutions offer insight and practical information.

Compute in Confort: A 5-Minute-A-Day Guide to Pain-Free Computing Using Body Awareness Training


Paul Linden - 1995
    This is a practical book of simple, easy exercises which will teach readers how to avoid stress and injuries and use their computers comfortably.

The STL (Primer)


Graham Glass - 1995
    Unlike other data structure libraries, STL represents a shift in the way that object- oriented software is designed and implemented. STL challenges traditional design wisdom, and will change the way that you create object-oriented software. KEY TOPICS: Presents STL in a fashion that is natural and easy to follow, using a mixture of examples and discussion. Contains a complete class and algorithmic catalog that will prove invaluable when creating STL programs of your own. Also includes many useful tips and shortcuts that can save you development time. And includes a list of the commercial STL implementations with FTP sites. MARKET: Anyone interested in programming in C++.

Internet Firewalls and Network Security


New Riders - 1995
    It also shows ways of cutting your losses, catching hackers and limiting their access.

Teach Yourself Web Publishing with HTML 3.0 in a Week


Laura Lemay - 1995
    This updated and revised edition teaches readers how to use HTML (Hypertext Markup Language) version 3.0 to create Web pages that can be viewed by nearly 30 million users.-- Explores the process of creating and maintaining Web presentations, including setting up tools, and converters for verifying and testing pages-- Highlights the new features of HTML, such as tables and Netscape extensions-- Teaches advanced HTML techniques and tricks in a clear, step-by-step manner with many practical examples of HTML pages-- Provides the latest information on working with images, sound files, and video

Posix.4 Programmers Guide


Bill Gallmeister - 1995
    At one time, real-time systems were confined to very esoteric applications, like rocket guidance systems. Now, they play a role in almost every aspect of life: they control the brakes on your car, video games, automatic bank tellers -- and the disk drive in your computer. It won't be long before mundane devices like toasters and hair dryers have microprocessors built in, to say nothing of multimedia devices that haven't even been invented yet.Real-world applications are characterized by deadlines. If the brake processor in your car doesn't meet a deadline, your car doesn't stop; if your video game doesn't meet a deadline, the Klingons don't die when you shoot them; if your ATM doesn't meet a deadline, you may start looking for another bank. When you've just rear-ended another car, it's no consolation that a sudden flurry of input slowed down your brake processor, so it couldn't react quickly enough when you hit the pedal.This book covers the POSIX.4 standard for portable real-time programming. The POSIX.4 standard itself is a massive document that defines system interfaces for asynchronous I/O, scheduling, communications, and other facilities. However, this book does more than explain the standard. It provides a general introduction to real-time programming and real-time issues: the problems software faces when it needs to interact with the real world and how to solve them. And, unlike most books about standards, this one isn't just readable -- it's enjoyable! If you're at all interested in real-time applications -- which include just about everything from telemetry to transaction processing -- this book will be an essential reference.Chapters include:The Basics of Real-Time: Multiple TasksBetter Coordination: Messages, Shared Memory, and SynchronizationOn Time: Scheduling, Time, and Memory LockingI/O for the Real WorldIncludes programming exercises, solutions, and reference manual pages.

Grace Hopper: Programming Pioneer


Nancy Whitelaw - 1995
    Presents the life and career of the admiral who was also "the grandmother of the computer age".

Superdistribution


Brad Cox - 1995
    He proposes a humancentric framework in relation to electronic goods, with the superdistribution approach detailed.

C++ Pointers and Dynamic Memory Management


Michael C. Daconta - 1995
    Written by a programmer for programmers, this no-nonsense, nuts-and-bolts guide shows you how to fully exploit advanced C++ programming features, such as creating class-specific allocators, understanding references versus pointers, manipulating multidimensional arrays with pointers, and how pointers and dynamic memory are the core of object-oriented constructs like inheritance, name-mangling, and virtual functions. Covers all aspects of pointers including: pointer pointers, function pointers, and even class member pointersOver 350 source code functions--code on every topic OOP constructs dissected and implemented in C Interviews with leading C++ experts Valuable money-saving coupons on developer products Free source code disk Disk includes: Reusable code libraries--over 350 source code functions you can use to protect and enhance your applications Memory debugger Read C++ Pointers and Dynamic Memory Management and learn how to combine the elegance of object-oriented programming with the power of pointers and dynamic memory!

Routing in the Internet


Christian Huitema - 1995
    Now, hes completely updated his classic best-seller on Internet routing to deliver the critical information that networking and software professionals need right now. Routing in the Internet, Second Edition offers unparalleled practical insight for architecting 21st century enterprise networks. Youll find all this, and more: * Internet Quality of Service (QoS) technologies, including policy routing and Resource Reservation Protocol (RSVP) * Extensively updated coverage of the OSPF (Open Shortest Path First) intra-company protocol * Revamped, in-depth coverage of BGPv4 for connecting enterprises to Internet Service Providers * IPv6: Rationale, goals, technical details, and key migration issues * Internet multicasting: how it works, and how you can use it today * Mobile IP: a preview of anywhere, anytime Internet connectivity PC Week called the first edition of Routing in the Internet surprisingly approachable; IEEE Communications called it excellent. Communications and networking professionals worldwide will cal

PC Roadkill


Michael I. Hyman - 1995
    Inside, readers will get hilarious, yet often twisted, anecdotes of industry wizards as well as the inside scoop on product packaging, computer lingo, favorite foods, first cars, the mouse's background, the best nerd jokes and much, much more!

Safeware: System Safety and Computers


Nancy G. Leveson - 1995
    More than ever, software engineers and system developers, as well as their managers, must understand the issues and develop the skills needed to anticipate, prevent and contain accidents.Addressing this need in her long-awaited book, Nancy Leveson examines what is currently known about building safe systems and kooks at past incidents and accidents to see what practical lessons can be applied to computer-controlled systems.Safeware demonstrates the importance of integrating software safety efforts with system safety engineering, describes models of accidents and human errors that underlie particular approaches to safety problems and presents the elements of a safeware program, including management, hazard analysis, requirements analysis, design for safety, design of the human-machine interface, and verification.

An Introduction to the Analysis of Algorithms


Robert Sedgewick - 1995
    First of all they experience the sheer beauty of elegant mathematical patterns that surround elegant computational procedures. Then they receive a practical payoff when their theories make it possible to get other jobs done more quickly and more economically.... The appearance of this long-awaited book is therefore most welcome. Its authors are not only worldwide leaders of the field, they also are masters of exposition. --D. E. Knuth This book provides a thorough introduction to the primary techniques used in the mathematical analysis of algorithms. The authors draw from classical mathematical material, including discrete mathematics, elementary real analysis, and combinatorics, as well as from classical computer science material, including algorithms and data structures. They focus on average-case or probabilistic analysis, although they also cover the basic mathematical tools required for worst-case or complexity analysis. Topics include recurrences, generating functions, asymptotics, trees, strings, maps, and an analysis of sorting, tree search, string search, and hashing algorithms. Despite the large interest in th

Tricks of the Mac Game Programming Gurus: With CDROM


Bill Dugan - 1995
    This Mac game programming sourcebook contains source code, tips and instruction from the experts in Mac game development.

The History Of Computers


Les Freed - 1995
    Simple time lines place each event in clear perspective, and the author's engaging style is complemented by photos and beautifully rendered illustrations that bring to life the explosive evolution of these mighty machines.LES FREED is a cofounder and former CEO of Crosstalk Communications. Formerly a news editor at CBS, he is the author or coauthor of numerous books on computer communicationsand networking