Book picks similar to
Hyperconscious: Explorations In Psionics by Bruce R. Cordell
dungeons-and-dragons
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Dharma
Charles de Lint - 2007
Gerry Weiss & Helen S. Weiss; Tor Books, 2007.Set in Newford during 1967's Summer of Love, Beirut-born teen Dharma, runs away from his Muslim home and reinvents himself as a hippie poet-musician. Street-busking one day at an impromptu music jam, Dharma meets a lovely young hippie girl called Button. Love is in the air. Button and Dharma share a gorgeous, magical night at a huge music festival. But is this newfound love as perfect it seems?
Dungeoneer's Survival Guide
Douglas Niles - 1986
Contains all-new information on combat, mining, underground civilizations,and much more!"...In the impenetrable darkness of the underearth, unimaginable terrors and uncountable treasures await."For beginners, advanced players and DMs, this book opens up grand new vistas in the realms of the underdark, that little-known region of dungeons and caverns far beneath the sunlit world of everyday existence.The worlds of subterranean adventure awaits!
Monster Manual 3
Mike Mearls - 2010
Classic monsters such as the derro, the mimic, and Lolth, Demon Queen of Spiders, make their first appearance here. In addition, this book includes scores of new monsters to challenge characters of heroic, paragon, and epic level, including deadly catastrophic dragons!
Monster Manual
®
3
introduces a new monster format that offers more background and story material to inspire Dungeon Masters.
Vulcan's Fury: The Dark Lands
Michael R. Hicks - 2016
Vulcan’s Fury, as the impact event was known, had become a distant but poignant memory of how wrathful the gods can be, and it was the duty of every Roman to see that they were never angered again. Over those many years, the Roman Empire had finally brought to heel the entire known world, save the Dark Lands. Hidden behind a barrier of smoldering volcanoes and the deadly Haunted Sea, the Dark Lands were at the heart of ancient legends among the Romans of terrible beasts, and worse, that had once feasted upon the flesh of men in the earliest days of the First Spring. But ancient legends held no fear for Princess Valeria, daughter of Caesar Tiberius Claudius Augustus. Enthralled by reports of strange happenings along the coast and bored by the life of a young Roman noblewoman, she begs her father to allow her to travel to the coast of the Haunted Sea to indulge her curiosity. Tiberius grants her request, anxious to see her safely away from Rome, where the Senate is plotting against him. Together with her closest companions, including her enormous hexatiger, Hercules, Valeria sets off on her adventure, unaware that she has set in motion a series of events that will change the history of the Empire, and all Humankind, forever…
Refuse
Michael Bunker - 2013
It's her job to sift through the refuse and waste of the silo and sort it for recycling. On her own time, Leah loves to make homemade paper and she lives to write stories. She just happens to be living in an underground silo full of mysteries and questions, in a dystopian world that has been destroyed by mankind... and the two things she loves to do most are both illegal.REFUSE is a short story of about 10k words (about 60 pages) that takes place in the world of Hugh Howey's bestselling WOOL saga. It is the first of a three part series that will make up The Silo Archipelago. Written with Hugh's permission, Refuse examines the issues of control, tyranny, and censorship through the lens of history. Throughout time, dissident writers have used paper and words as weapons of war against both governments and really bad ideas. REFUSE, in the spirit of A Day in the Life of Ivan Denisovitch and The Gulag Archipelago, examines what would happen if there were literary dissidents in the silos of Hugh Howey's WOOL.
Dragonlance: Adventures
Tracy Hickman - 1987
The backgrounds for Knights of Solamnia, the wizards of High Sorcery, tinker gnomes, kender, and much more are detailed along with their AD&D game system rules. The struggle for the fate of Krynn awaits
Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers (Dungeons & Dragons Accessory)
Mike Selinker - 2001
Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers contains strategies for creating specific types of characters, as well as advice for Dungeon Masters and players on how these types of characters could impact a campaign world. This volume contains details of skills, feats, and equipment for players who want to play a specific type of character beyond the information available in the Player's Handbook.
The Principles Of Masonic Law: A Treatise On The Constitutional Laws, Usages And Landmarks Of Freemasonry
Albert G. MacKey - 2003
From that period, the regulations adopted by the Grand Lodge of England ceased to have any binding efficacy over the craft in this country, while the laws passed by the American Grand Lodges lost the character of general regulations, and were invested only with local authority in their several jurisdictions.Before concluding this introductory section, it may be deemed necessary that something should be said of the "Ancient Landmarks of the Order," to which reference is so often made.Various definitions have been given of the landmarks. Some suppose them to be constituted of all the rules and regulations which were in existence anterior to the revival of Masonry in 1717, and which were confirmed and adopted by the Grand Lodge of England at that time. Others, more stringent in their definition, restrict them to the modes of recognition in use among the fraternity. I am disposed to adopt a middle course, and to define the Landmarks of Masonry to be, all those usages and customs of the craft--whether ritual or legislative--whether they relate to forms and ceremonies, or to the organization of the society--which have existed from time immemorial, and the alteration or abolition of which would materially affect the distinctive character of the institution or destroy its identity. Thus, for example, among the legislative landmarks, I would enumerate the office of Grand Master as the presiding officer over the craft, and among the ritual landmarks, the legend of the third degree. But the laws, enacted from time to time by Grand Lodges for their local government, no matter how old they may be, do not constitute landmarks, and may, at any time, be altered or expunged, since the 39th regulation declares expressly that "every annual Grand Lodge has an inherent power and authority to make new regulations or to alter these (viz., the thirty-nine articles) for the real benefit of this ancient fraternity, provided always that the old landmarks be carefully preserved." Download The Principles Of Masonic Law Now!
Bittman's Kitchen: What I Grill and Why (Kindle Single)
Mark Bittman - 2011
These are the essentials, the ones that Bittman goes back to time and again. Easy and accessible, each of these is a delicious excuse to grab a spatula and head outside. And, each is accompanied by short essay written in Bittman's trademark conversational style--so you feel like he's right there with you at the grill, sharing a story while the coals heat up. With this must-have grilling collection, Bittman also serves up a short but comprehensive guide to the grill, including how to get started, how to master doneness, what to grill, and what to keep in the pantry to make planning simple. Whether you cook everyday or pick up a set of tongs only on holiday weekends, these recipes are the ones you'll want to have on hand all summer long.
Song and Silence: A Guidebook to Bards and Rogues
John D. Rateliff - 2001
Packed with new ways to customize even the most artful characters this book includes: New feats, prestige classes, weapons, spells, magic items, and equipment. Complete guidelines for trapmaking, including 90 sample traps. Descriptions of a wide range of thieves' guilds and bardic colleges. Detailed rules for flanking opponents in combat. Dungeon Masters and players who want to add a new dimension to their bards and rogues will find a wealth of indispensable material within these pages. To use this accessory, a Dungeon Master also needs the "Player's Handbook," the "Dungeon Master's ""Guide," and the "Monster Manual." A player needs only the "Player's Handbook."
The Lasko Tangent, Degree of Guilt (Omnibus)
Richard North Patterson - 1979
Minecraft: The Complete Handbook Collection (Updated Edition): An Official Mojang Book
Scholastic Inc. - 2015
Each book now includes sixteen-addtional pages with brand-new content! Minecraft--the indie sandbox video game that took the world by storm--has been hailed as one of the greatest phenomena amongst gamers and educators for both its simplicity and its brilliance. Allowing players to build, explore, create, collaborate, and even survive, Minecraft has created a brave new world of gameplay. Each handbook contains helpful tips and information from the creators themselves, all of which will prove vital to your survival and creativity as you learn to mine, craft, and build in a world that you control.
Monster Manual 2: A 4th Edition D&D Core Rulebook
Rob HeinsooGreg Bilsland - 2009
Classic monsters such as centaurs and frost giants make their first 4th edition appearance here. In addition, this book includes scores of new monsters to challenge characters of heroic, paragon, and epic levels.
Pathfinder Chronicles: Campaign Setting
Mike McArtorJeff Grubb - 2008
The Pathfinder Chronicles campaign setting provides classic adventuring style and cutting-edge game design perfectly suitable for the world’s most popular roleplaying game!Note: Pathfinder Campaign Setting: The Inner Sea World Guide has replaced this volume as the main Pathfinder campaign setting book. The newer volume has been expanded and updated, and is designed for use with the Pathfinder Roleplaying Game. And the PDF is cheaper, too!Cover art by Wayne Reynolds
Elder Scrolls V: Skyrim Legendary - Prima Official Game Guide
David Hodgson - 2013
• MORE THAN 1,100 PAGES – Complete, accurate, and Bethesda approved content covering all game add-ons.• LARGE 2-SIDED MAP POSTER – All Hold Capitals, Strongholds, and important locations labeled.• MORE THAN 500 ENEMIES and 2,000 ITEMS DETAILED – Exhaustive Bestiary and Inventory chapters detail critical data.• MORE THAN 350 QUESTS – All possible quests revealed with best outcomes highlighted.• MORE THAN 250 COLLECTIBLES GATHERED – Explore the main and hidden locations across Skyrim and Solstheim.• 3,000+ HOURS PLAYED – Expert advice on character creation and tactical knowledge for the most difficult battles.• Updated eGUIDE ACCESS – Use the interactive world map, which now includes Solstheim and additional Dragonborn™ content.