Chess Openings: Traps And Zaps


Bruce Pandolfini - 1989
    Unfortunately, though, many openings are not completed successfully, partly because until now most opening instruction has consisted of tables of tournament level moves that offer no explanations for the reasons behind them. Consequently, these classical opening patterns can serve as little more than references to the average player. In Chess Openings: Traps and Zaps, Bruce Pandolfini uses his unique "crime and punishment" approach to provide all the previously missing explanation, instruction, practical analyses, and much, much more. The book consists of 202 short "openers" typical of average players, arranged according to the classical opening variations and by level of difficulty. Each example includes: -the name of the overriding tactic -the name of the opening -a scenario that sets up the tactic to be learned -an interpretation that explains why the loser went wrong, how he could have avoided the trap, and what he should have done instead -a review of important principles and useful guidelines to reinforce each lesson Also included are a glossary of openings that lists all the classical "textbook" variations for comparison and reference and a tactical index. Chess Openings: Traps and Zaps is a powerful, pragmatic entry into a heretofore remote area of chess theory that will have a profound influence on every player's game.

Perhaps I've Said Too Much (A Great Big Book of Messing with People)


Rodney Lacroix - 2013
    Whether you're carving evil messages into your coworker's banana peel or telling your kids that, yes, raisins are actually dehydrated people, there's a certain, sinister-yet-fun draw to really messing with people. In Perhaps I’ve Said Too Much (the much anticipated follow-up to the heralded, award-winning Things Go Wrong For Me), Rodney Lacroix gives the reader some insight on what it's like to live the prankster life. No one is safe, including Rodney himself as not all of his antics go entirely as planned. Join him as he spins some yarns, gives you some new ideas and lets you relive the catastrophic consequences of jokes gone terribly wrong. Complete with original hand-drawn artwork and graphics, one-two punch Brain Nuggets, and the ever-popular Draw Something Files, Perhaps will not disappoint.* (Assumes you are an immature child who enjoys potty humor and making fart noises with your armpits.)

Weber's Time to Grill: Get In. Get Out. Get Grilling.


Jamie Purviance - 2011
    Or mean defaulting to a frozen meal. Not when you have options. Weber's Time to Grill is packed with over 200 fresh, new recipes specially created to save time without sacrificing an ounce of flavor-even the barbecue classics. Pulled pork you can pull off fast? No sweat. Slow-cooked ribs sped up? You bet. Inside you'll find a wide range of recipes from super easy to more adventurous-all low labor. And as an added bonus, Weber's Time to Grill comes with free mobile tools you can access on any smartphone or Web-enabled mobile device. Get a grocery list for each recipe in the book, add your own ingredients, and email the list to a friend. Rate your favorite recipes, get doneness guides, and use a grilling timer, too. Weber's Time to Grill features include: 200+ recipes, easy and adventurous Minimal ingredients, maximum flavor Prep times from under 15 minutes to about 30 minutes A photo of every recipe Shortcuts and time-saving tips Skill builders and step-by-step how-tos Handy charts and grilling guide

Urban Preppers with Kids, Pets &Parents


James G. Mushen - 2012
    What are the 37 essential food items that disappear? How can I mitigate damage to my home or business? What fuels are safe to use indoors unvented? What about service animals? What do I pack for my kids and my baby? What about senior survival and wheelchairs? What is Isobutane and why do I need it? Is freeze-dried or dehydrated food more nutritional? What and where is the closest LDS cannery? Why I may NOT want to go to a FEMA shelter. How do I plan survival for my pets? What's the secret to bug out bags? Urban Preppers is the disaster preparedness guide for the rest of us who are not Bear Grylls survivalist but regular people from all walks of life and of every, age gender and socioeconomic level. We pay insurance premiums for cars, homes, health and are lives. Why not include some disaster assurance protection and get some piece of mind and pick up your copy of Urban Preppers today? Take some action now to protect your family and loved ones from the unexpected.The clock is ticking.

Reality is Broken: Why Games Make Us Better and How They Can Change the World


Jane McGonigal - 2010
    The average young person in the UK will spend 10,000 hours gaming by the age of twenty-one. What's causing this mass exodus? According to world-renowned game designer Jane McGonigal the answer is simple: videogames are fulfilling genuine human needs. Drawing on positive psychology, cognitive science and sociology, Reality is Broken shows how game designers have hit on core truths about what makes us happy, and utilized these discoveries to astonishing effect in virtual environments. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? In this groundbreaking exploration of the power and future of gaming, she reveals how gamers have become expert problem solvers and collaborators, and shows how we can use the lessons of game design to socially positive ends, be it in our own lives, our communities or our businesses. Written for gamers and non-gamers alike, Reality is Broken sends a clear and provocative message: the future will belong to those who can understand, design and play games.

Sly Flourish's Dungeon Master Tips


Michael E. Shea - 2010
    You’ve read both Dungeon Master’s guides. You’ve run a few games. You pick up ideas here and there on the net. Or maybe you're an old grizzled vet who has run games for 20 years.Maybe your game is feeling a little stale. Maybe your encounters didn’t run exactly as you wanted them too. Maybe you feel like you're stuck in a rut. Maybe you feel a bit overwhelmed when you have to come up with an exciting, creative game every week.You’re not looking for a huge tome on game theory. You don’t need yet another take on world-building. You’re looking for some practical tips you can use today to help you focus your energy in the right places and make some kick-ass D&D games for you and your friends. You want something you can read quick and start using right away.My friend, here is the book for you.This book was written to give you solid usable tips to help you build your story, design exciting encounters, and run a great game when you’re at the table. It’s a short book, designed to be read quickly and referenced often.Oh yeah, and it’s got some awesome original artwork by Jared Von Hindman of Head Injury Theater.This is a completely original book. Every chapter was written from scratch to help you focus on what’s important and get past some of the roadblocks we all face when designing a D&D game.

Frumpy to Fabulous: Flaunting It. Your Ultimate Guide to Effortless Style


Natalie Jobity - 2010
    Your Ultimate Guide to Effortless Style", Natalie Jobity, a professional image consultant, shares with women tips, insider secrets and advice they can use immediately to learn how to dress to enhance their image so they look and feel amazing, inside and out. “Frumpy to Fabulous: Flaunting It” has step-by-step guidance on all the topics you care about: dressing to flatter your figure; determining your personal style; shopping smarter so you fill your closet with the right pieces; working with color; pulling your look together with accessories; dressing to elevate your image at work; and much more. As you read each chapter, Natalie's friendly, engaging, voice empowers you to unleash your style potential and encourages you to dare to express your fabulous. With illustrations showcasing “real” women, summarized tip lists (finding the right jeans, picking a cocktail dress and much more!), exercises and anecdotes based on Natalie's work with hundreds of women, this is a book that you will cherish and refer to time and time again. As you read, you will realize that you are in the midst of more than an image makeover. You are really being taken on a journey of transformation-- a wonderful and exhilarating experience that helps you tap into your true essence and express it by the way you dress. Natalie dishes her advice and wisdom in a down to earth and practical manner that is delivered with motivation and sass. She lets her book lead the way for the woman who is ready for her image to catch up with the rest of her life. This book is an invitation to change how the world sees you and how you see yourself, on your terms. Yes, you too can become one of those effortlessly stylish women you admire. Wherever you are on your image journey-from fashion challenged to emerging fashionista-with Natalie as your guide you will be inspired to "Flaunt It!"

A Gamut of Games


Sid Sackson - 1969
    Sid Sackson presents solitaire, strategy, and party games that can be played by children or adults with such common items as cards, checkerboards, dice, pencils, and paper. Diagrams and an abundance of examples, together with clear explanations of strategy and goals, show how to play such intriguing entertainments as Mate, a game of pure skill and logic; Blue and Gray, an exciting variation of Checkers; Plank, an advanced version of Tic-Tac-Toe; Knight Chase, a form of hide-and-seek on the checkerboard; Last Word, in which players select letters to form words in two, three, or four directions; Crossings, a fast-paced battle in which pieces move forward in a group; and other challenging diversions. The author also presents brief reviews of more than 300 other games.

OpenIntro Statistics


David M. Diez - 2012
    Our inaugural effort is OpenIntro Statistics. Probability is optional, inference is key, and we feature real data whenever possible. Files for the entire book are freely available at openintro.org, and anybody can purchase a paperback copy from amazon.com for under $10.The future for OpenIntro depends on the involvement and enthusiasm of our community. Visit our website, openintro.org. We provide free course management tools, including an online question bank, utilities for creating course quizzes, and many other helpful resources.CERTAIN CONTENT THAT APPEARS ON THIS SITE COMES FROM AMAZON SERVICES LLC. THIS CONTENT IS PROVIDED ‘AS IS’ AND IS SUBJECT TO CHANGE OR REMOVAL AT ANY TIME.Can’t find it here? Search Amazon.com Search: All Products Apparel & AccessoriesBabyBeautyBooksCamera & PhotoCell Phones & ServiceClassical MusicComputersComputer & Video GamesDVDElectronicsGourmet FoodHome & GardenMiscellaneousHealth & Personal CareJewelry & WatchesKitchen & HousewaresMagazine SubscriptionsMusicMusical InstrumentsSoftwareSports & OutdoorsTools & HardwareToys & GamesVHS Keywords:

Survival Guide for Beginners


Vitaly Pedchenko - 2012
    While everyone knew the storm's path, and when it would strike, people and the community as a whole were caught off guard by the devastation. Super storm sandy provides an example of why preparing for the worst-case scenario is the prudent path to take.

Once Upon Atari: How I made history by killing an industry


Howard Scott Warshaw - 2020
    

Rubik’s Cube: How To Solve The Famous Cube In 3 Easy Ways!


James Rubik - 2018
    I wrote this book with you in mind!. I wanted to give you the best 3 methods for solving the cube in a easy way. But, as everything in life, practice makes perfect, so practice, practice and practice until you mastered all the 3 techniques presented for you. After that, I'm quite sure you'll go to your friends and impress them with your new abilities you've just learned. By the end of this guide, you should be able to: • Solve the cube completely • Understand how each of the cube’s pieces work relative to each other • Decode and memorize the different move notations • Memorize the move algorithms, including their mirror and reverse versions • Better predict the effects of the moves you apply • And enjoy practicing the moves and algorithms for different scenarios Scroll to the top of the page and select the Buy Now button.

Game Design Workshop: A Playcentric Approach to Creating Innovative Games


Tracy Fullerton - 2008
    This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills. Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design.Features:* A design methodology used in the USC Interactive Media program, a cutting edge program funded in part of Electronic Arts. * Hands-on exercises demonstrate key concepts, and the design methodology* Insights from top industry game designers, including Noah Falstein, American McGee, Peter Molyneux

Beginning Theory: An Introduction to Literary and Cultural Theory


Peter Barry - 1995
    This new and expanded third edition continues to offer students and readers the best one-volume introduction to the field.The bewildering variety of approaches, theorists and technical language is lucidly and expertly unraveled. Unlike many books which assume certain positions about the critics and the theories they represent, Peter Barry allows readers to develop their own ideas once first principles and concepts have been grasped.

My Guide to RPG Storytelling


Aron Christensen - 2012
    This guide includes suggestions on how to prepare a campaign, running each session, dealing with problem players, how to create memorable NPCs and more.Please note that this is not a basic how-to for role-playing and is not affiliated with any particular gaming system or company.Table of ContentsForeword, by Erica LindquistChapter 1: On StorytellingChapter 2: Before Your GameChapter 3: Building Your StoryChapter 4: Running Your GameChapter 5: Players Player CharactersChapter 6: ProblemsChapter 7: Rules MechanicsChapter 8: Setting NPCsChapter 9: The EndPlease note that this is not a basic how-to for role-playing and it is not affiliated with any particular gaming company.