The Burning Wheel: Character Burner


Luke Crane - 2004
    The Burning Wheel is an award winning fantasy roleplaying game in which player take on the roles of vibrant, dynamic characters whose very beliefs propel the story forward.

Wormwood


Kevin Siembieda - 1993
    A decadent, violent and deadly world ruled by demonic creatures and evil clergy who control powerful kingdoms of monsters and enslave humans. Inhuman destroyers who command the crawling towers and life force cauldrons to do their bidding. One of countless alien worlds linked to Rifts Earth by the many dimensional gateways of the ley lines.

Rifts Conversion Book 2: Pantheons of the Megaverse


C.J. Carella - 1994
    You may think you know all about Zeus, Odin, and Gilgamesh and the other gods of myth and legend, but you'd be wrong! Mythological gods done Rifts style! Dimension spanning beings of inhuman nature and power, impostors, cyborgs, bio-wizards, the Atlas robot, the Gilgamesh clones, The Olympian Club, alien intelligences, interdimensional mercenaries, vampires, devouring monsters, gods of light, gods of darkness, demigods and supernatural fiends - all with a distinctly Rifts flavor.

Hall of the Fire Giant King


E. Gary Gygax - 1978
    

Legend of the Five Rings RPG


John Wick - 1997
    The game uses the Legend of the Five Rings setting, and primarily the nation of Rokugan which is based on feudal Japan with influences from other East Asian cultures.Like most role-playing games, Legend of the Five Rings is played by one or more players and a game master, who controls the events that happen during the game as well as thenon-player characters (also called "NPCs"). An aspect that sets Legend of the Five Rings apart from other games is the inclusion of courtiers and other non-combatant character types as valid player character types. Most role-playing games focus heavily on combat and non-combatants are generally only given as non-player characters, whereas in Legend of the Five Rings it is possible (although unlikely) to play an entire game with no scenes of combat at all.In 1998, Legend of the Five Rings won the Origins Award for Best Roleplaying Game of 1997.

Heroes Unlimited


Alex Marciniszyn - 1994
    Trade Paperback. Book Condition: Good. The cover does show some normal wear. Fraying on lamenation along edges of front and back cover.

Stormbringer: Fantasy Roleplaying in the World of Elric


Ken St. Andre - 1981
    

Warhammer Fantasy Roleplay 4th Edition Rulebook


Dominic McDowallTS Luikart - 2018
    You’ve seen them. The twisted ones, the arrogant ones, the lost ones. Oh, you’d like to walk away and life be all cake and daisies, but you know you’re going here instead. You’ll try to convince yourself it’s because you’re greedy for the loot, or can’t resist a fight, but we all know the truth. So ready your sword, clean your pistol, and watch out for that dog – he might be small but he’s unreasonably vicious.Warhammer Fantasy Roleplay takes you back to the Old World. Get the gang together, create your (anti)heroes, and set off to make your way through the vile corruption, scheming plotters and terrifying creatures intent on destruction.The Fourth Edition Warhammer Fantasy Roleplay Rulebook contains everything you need for grim and perilous roleplaying adventures in the Old World.

Stealing the Egg


LeRoy Clary - 2015
    He is warned by night whispers to flee from his tiny mountain village of Dun Mare. The stolen egg of a dragon will pay his way, if he manages to live long enough to sell it. However there are forces against him far beyond his understanding. All he believes he knows about his life and home is false, but the egg of the black dragon is the key. Many believe black dragons do not exist or have gone extinct. Gareth finds himself alone in a strange world of tempest seas, flying dragons, and powerful foes vying for the mental powers he may possess, and for control of the egg. Telepathic teachers a secret sisterhood, and the king's armies willing to kill for a black dragon are only the beginning of Gareth's story. The second book of the series is expected to be published by October of 2015.

RuneQuest


Steve Perrin - 1978
    These early chapters show the secret workings of the 'world machine.'• Combat Skills - contains information on use, cost, training, and problems with weaponry. It provides a unique combat system free of ambiguities.• Battle Magic - everyday spells available to all characters. You can enhance weapons or armor, detect items, or combat spirits• Other Skills - available in a wide variety are such useful personal skills as Riding, Tracking, and Picking Pockets.• Rune Magic - provides spells which deliver the power of the the gods to their devoted followers; also discusses the cults which channel such powers and the deadly tribal shamans.• Monsters — from Aldryami to zombies, this extensive chapter gives stat' guidelines for a menagerie of beast (dumb and smart) which can menace players and make life difficult.• Treasure - there are complete guidelines for compiling treasure which is commensurate with the comparative 'toughness' of the monsters to be dealt with.• Referee Notes - useful guidelines for the novice or professional referee, including optional rules.• Charts and Tables - included are play-aids for running a campaign in the Dragon Pass area; among others are encounter, reaction, and experience tables.• Convenient Pull-outs - the center sheets of the book make up a digest of the most important charts, tables, rules, and procedures, which can be lifted from the book for easy access.

Return of the Darkening: The Complete Series


Ava Richardson - 2016
    Books 1, 2 & 3. Dive into a dragon filled adventure! When scruffy Seb and noble Thea are paired as dragon riders, they never imagined they'd be the Kingdom's last hope... Book One: Dragon Trials High-born Agathea Flamma intends to bring honor to her family by following in her brothers’ footsteps and taking her rightful place as a Dragon Rider. With her only other option being marriage, Thea will not accept failure. She’s not thrilled at her awkward, scruffy partner, Seb, but their dragon has chosen, and now the unlikely duo must learn to work as a team. Seventeen-year-old Sebastian has long been ashamed of his drunken father and poor upbringing, but then he’s chosen to train as a Dragon Rider at the prestigious academy. Thrust into a world where he doesn’t fit in, Seb finds a connection with his dragon that is even more powerful than he imagined. Soon, he’s doing all he can to succeed and not embarrass his new partner, Thea. When Seb hears rumors that an old danger is reemerging, he and Thea begin to investigate. Armed only with their determination and the dragon they both ride, Thea and Seb may be the only defense against the Darkening that threatens to sweep the land. Together, they will have to learn to work together to save their kingdom…or die trying. Book Two: Dragon Legends Ever since scruffy Sebastian Smith and Lady Thea Flamma were paired as Dragon Riders, their lives have been forever changed. The unlikely duo forged an unbreakable bond, but now with dark stirrings in the south their bond will be put to the ultimate test. Seb discovers Lord Vincent has returned and he wants to unleash an ancient evil that will destroy the lives of everyone in the kingdom – The Darkening. In order to defend the realm against unspeakable foes, Seb, Thea, and their shared dragon, Kalax, set out on an arduous journey to find the sacred Dragon Stones – before their dark power ends up in the wrong hands. But to conquer an old enemy, Thea must find a way to overcome her own inner demons, and Seb has to muster the courage to become the brave leader his kingdom needs . . . Book Three: Dragon Bonds The Darkening has risen... Agathea Flamma and Sebastian Smith now face an overwhelming enemy. The rapid spread of the Darkening, a threat arising from the mists of legend, looms over the entire land. With both their families torn apart by the conflict and betrayal lurking around every corner, one mistake could doom the kingdom. They'll have to decide where to put their faith: blood ties or newfound friends? After the destruction of the Dragon Academy, it’s up to Thea and Seb to gather their loyal comrades—and forge uneasy new alliances—to quell the ancient menace and face the evil Lord Vincent. With civil war raging, the Dragon Riders must race against time to find the legendary Dragon Stone, the only tool they have to fight against the endless darkness that threatens to swallow them all.

Ars Magica, Third Edition, First Printing


Ken Cliffe - 1992
    

Kobold Guide to Plots & Campaigns (Kobold Guides Book 6)


Margaret WeisRobert J. Schwalb - 2016
     Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.

Emir's Education in the Proper Use of Magical Powers


Jane Roberts - 1979
    As his kingdom quickly becomes crowded by people, plants, and animals who live forever, young Prince Emir must discover the answers to some most perplexing questionsAt the behest of his royal parents, Emir undertakes a difficult journey to discover death, understand the reasons for the seasons, and even figure out what life is all about. A large order for such a small prince, but Emir is not alone in his quest. Aided by the muses of Conscience and Inspiration, our young hero finally understands that all living things must have their own seasons of birth, growth and returning to the earth.Jane Roberts touched millions with her Seth books. Now this same gentle heart reminds spirits young and old to honor the cycle of life, the seasons, and world diversity with this charming fairy tale for all ages.

The Wizard of Oz


Noel Langley - 1900
    When the movie was released in 1939 by MGM, few could have foreseen that it would retain such enduring appeal. Yet over 60 years on, a third generation is being raised on Dorothy's adventures with the Scarecrow, the Tin Man and the Munchkins. This full version of the original screenplay is for families, schools and children's drama groups to enjoy.