Fiend Folio


Don Turnbull - 1981
    The Fiend Folio is a collection of monsters for use with Advanced Dungeons & Dragons, similar in format to the original Monster Manual and effectively a supplement to that book.

Dragonlance Dragons of Winter (Dragonlance)


Clark Valentine - 2007
    introduced some revolutionary concepts in the game industry. Never before had the D&D rules been used to tell an epic fantasy tale using full-realized pre-generated characters. It was also the first time that roleplaying adventures would match a story being told in fantasy novels on mass-market shelves. Since MWP began publishing DRAGONLANCE game produts for the revised d20 System, the most often-asked question from fans is "When do we get to see the original modules?" By popular demand, we are presenting all-new versions of the classic adventures. The second in the trilogy, Dragons of Winter, continues the epic War of the Lance. The heroes visit the haunted forests of Silvanesti, the landlocked port city of Tarsis, and the mighty stronghold known as the High Clerist's Tower. The adventures are being completely revised, drawing on twenty years of DRAGONLANCE history, incorporating material most recently featured in the Silver Anniversary edition of the adventures. They will include new character statistics featuring the popular Heroes of the Lance.

Issue in Doubt


David Sherman - 2013
    Seventeen of them had not developed interstellar travel. Those were destroyed by the species that did reach the stars. That space-faring eighteenth decimated the human colony on the Semi-Autonomous World Troy. A Marine Force Recon platoon sent to investigate is wiped out almost to the last man. In reaction, the North American Union assembles the largest army seen since the major wars of the 20th Century. A Marine Corps Combat Force is sent to "kick in the door," backed up by a four-division Army corps to take the planet back. The initial landing is unopposed. It isn't until the fleet carrying the Army corps is approaching Troy that the enemy strikes, with devastating effect.

Pathfinder Roleplaying Game: Bonus Bestiary


Jason Bulmahn - 2009
    These creatures won't be making an appearance in the Pathfinder RPG for at least a year and will thus only be available in this book for a long while. Showcasing the new rules and flexibility of the Pathfinder Roleplaying Game, this collection of creatures draws from more than 30 years of gaming history and includes:- Deadly beasts and familiar allies, such as allips, caryatid columns, faerie dragons, huecuvas, shadow mastiffs, and more!- New rules for monstrous companions, arcane creations, sinister traps, variant creatures, and other options for use with both 3.5 and the Pathfinder Roleplaying Game.- Explanations of never-before-seen rules being included in the Pathfinder Roleplaying Game.- A preview listing of nearly every monster to be included in the upcoming Pathfinder Bestiary.- Reimaginings of some of the most iconic creatures in gaming, vibrantly illustrated by some of the best artists in fantasy.- Add a taste of the Pathfinder Roleplaying Game to your campaign today with this official manual of Pathfinder monstrosities!This 16-page supplement was initially made available for Free RPG Day on June 20, 2009.Cover art by Tyler Walpole

The Atlas of the Dragonlance World


Karen Wynn Fonstad - 1987
    Karen Wynn Fonstad, author of The Atlas of Middle-Earth, The Atlas of Pern, and The Atlas of the Land, draws you into the lives and places of the DRAGONLANCE Saga as never before.

The White Goblin


Ul De Rico - 1996
    He used his unique skills to tell a tale that has had the lasting power of legend: the overwhelming defeat of the seven goblins of the spectrum who sought to take over the colors of the rainbow. Now almost twenty years later, Ul de Rico offers us the complementary tale of the eighth goblin, the white one, banished by his evil brothers to the colorless wastes of the North. There he has suffered in isolation until the day he learns of his brothers' catastrophe and sets out to enjoy the world of color again. He persuades the colorless Cave Goblins to venture out of their safe homes and follow him into the world where they can enjoy and feed themselves on all the colors of nature. Overcome by greed, they set up huge communities and rob the world of all its colors. In the end all sources are exhausted, and Ul de Rico's visionary paintings show us how a handful of Cave Goblins rediscover color's vital importance to life, and return the world to its blissful origins.

EverQuest: The Rogue's Hour


Scott Ciencin - 2004
    Who can you trust? You are, after all, a rogue... A man without a past. Pursued through the port city of Qeynos by a necromancer and a shadowknight, the charming rogue eludes his assailants by stealing another's place on a ship bound for the pirate-infested Barren Coast.

Classic Battletech: Total Warfare


Randall N. Bills - 2006
    As star empires clash, these epic wars are won and lost by BattleMechs, 30-foot-tall humanoid metal titans bristling with lasers, autocannons and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors drives these juggernauts into battle, proudly holding your faction s flag high, intent on expanding the power and glory of your realm. At their beck and call are the support units of armored vehicles, power armored infantry, aerospace fighters and more, wielded by a MechWarrior's skillful command to aid him in ultimate victory. Will they become legends, or forgotten casualties? Only your skill and luck will determine their fate! October of 2006 sees the unveiling of a whole new look and presentation for Classic BattleTech. The basic rules and concepts of the game have not changed: thirty-foot tall metal titans of doom piloted by feudal MechWarrior knights firing lightning bolts, coherent lasers and autocannons in an orgy of destruction across a futuristic landscape of thousands of worlds. These concepts have made Classic BattleTech/MechWarrior one of the most successful science fiction lines ever created, spawning millions of sold MechWarrior PC games, almost a hundred full-length novels, more than ten million sold MechWarrior: Dark Age Collectable Miniatures Game figures, comic books, toys, a cartoon, virtual reality centers, over five-thousand fan-based websites and more. Yet it all began with the original board game, which still conveys all the best the universe has to offer, presented in a whole new way with the publication of the first in a new series of core rulebooks, Total Warfare. TOTAL WARFARE The product of more than twenty years of gaming experience, Total Warfare presents the rules of the Classic BattleTech game system as never before. For the first time, all the rules for various units that have a direct impact

13th Age Core Book


Rob Heinsoo - 2013
    The core rules for the 13th Age roleplaying game.

The Handmaid's Tale / The Testaments


Margaret Atwood
    With The Testaments, the wait is over. Margaret Atwood's sequel picks up the story more than 15 years after Offred stepped into the unknown, with the explosive testaments of three female narrators from Gilead. The Handmaid's Tale: Offred is a Handmaid in The Republic of Gilead, a religious totalitarian state in what was formerly known as the United States. She is placed in the household of The Commander, Fred Waterford - her assigned name, Offred, means 'of Fred'. She has only one function: to breed. If Offred refuses to enter into sexual servitude to repopulate a devastated world, she will be hanged. Yet even a repressive state cannot eradicate hope and desire. As she recalls her pre-revolution life in flashbacks, Offred must navigate through the terrifying landscape of torture and persecution in the present day, and between two men upon which her future hangs.

Dungeons & Dragons Core Rulebook Gift Set


Jonathan Tweet - 2003
    In the 30-year history of the Dungeons & Dragons game, this type of boxed set has never been available -- until now. Enjoy the foundation of the Dungeons & Dragons roleplaying game in one product that is a great gift for someone you want to introduce to the hobby or as a gift to yourself. With these three books in one case, the entire world of Dungeons & Dragons is yours to explore and share with others.

The Werewolf Player's Guide


Justin AchilliEthan Skemp - 1998
    Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads.Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage.At last! The long-awaited revision of the classic Werewolf Players Guide, this second edition is packed with information on the Garou, their packs, moots, caerns and duels. Also detailed are the other shapeshifters, from the merciless weresharks to the sagacious werecats. Includes plenty of Gifts, rites, fetishes, talens and totems, as well as expanded combat systems and essays on understanding the world of Werewolf: The Apocalypse.

Gabriel Allon CD Collection 2: Moscow Rules / The Defector


Daniel Silva - 2010
    He’s playing by Moscow rules now.It’s not the grim Moscow of Soviet times but a new Moscow, where power resides once more behind the walls of the Kremlin and critics are ruthlessly silenced. A Moscow where new Stalinists are plotting to reclaim an empire lost and challenge the dominance of its U.S. enemy.Ivan Kharkov, a former KGB colonel, is an arms dealer—and he is about to deliver Russia’s most sophisticated weapons to al-Qaeda. Unless Allon can learn the time and place of the delivery, the world will see the deadliest terror attacks since 9/11. The Defector Six months after Moscow Rules, Allon has resumed his honeymoon with wife, Chiara. But his world is again thrown into turmoil with news from London. Former Russian intelligence officer Grigori Bulganov, who saved Allon’s life in Moscow, has vanished. British intelligence thinks was a double agent all along, but Allon knows better. He also knows he made a promise.In the days to come, Allon and his team of operatives find themselves in a deadly duel with the ruthless Ivan Kharkov. It will take Allon from a quiet mews in London to the snowbound forests of Russia. Faced with losing the one thing he holds most dear, Allon will be tested in ways he never imagined possible. And his life will never be the same.

Exceptions to Reality


Alan Dean Foster - 2008
    Now he turns his imagination to the short story in these spectacular tales of outer space, cyberspace, ancient gods, modern demons, and mortal horror, includingPanhandler A predatory lawyer encounters a fabled boyhood hero and falls victim to the less innocent intrigues of eternal youth.Growth Not even his minidrag Pip can save Flinx from the overly intimate advances of an intruder who goes entirely too far. Basted A lowly, hen-pecked Egyptian discovers that the Pharaoh’s tomb holds exactly what he needs for a whole new life.The Killing of Bad Bull A man with a knack for getting gambling’s one-armed bandits to give it up finds himself at the top–of several hit lists.At Sea A poor Scandinavian captain forced into running drugs is shown a way out of his desperate straits with the help of five beautiful blondes who are simply out-of-this-world. Open Exceptions to Reality to find these amazing stories and nine other irresistibly unearthly tales!

The Grand History of the Realms


Brian R. James - 2007
    Although not a game supplement, it serves as a handy reference guide for players and Dungeon Masters seeking information on specific historical events. In addition, the book features an exclusive Forgotten Realms short story by best-selling author R.A. Salvatore and new revelations for Realmslore aficionados.