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7th Sea (Seventh Sea) Player's Guide 1668


John Wick - 2000
    Players take the roles of heroes bent o­n thwarting the plots of knaves and villains, exploring ancient ruins and plundering the treasure fleets of tyrants. Everything a player needs is included in the pages of this book. Easy to get started: The book opens with a Quick Start Guide so you can start playing within minutes.A Complete New World: Players will find almost o­ne hundred pages devoted to Theah, the world of 7th Sea.Flexible rules: 7th Sea uses a unique bidding system, giving players and Game Masters control over the mechanics of the game.Advice for Novice and Experienced Players: If you've never played a roleplaying game before, or if you're an "old school" veteran, you'll find tons of hints and advice to help you act and interact within the world of 7th Sea.

Kult: Death is Only the Beginning...


Gunilla Jonsson - 1991
    Reality is not what we think. Around us the world is dark and dangerous and nothing is what it seems to be. Our reality is an illusion, created to keep us captive. We are imprisoned since ages past by a dictatorial creator. The true world, invisible to us, is ruled by creatures who dominate behind the false facades, our prison wardens and torturers. The characters in 'Kult' are dark heroes, governed by Destiny. When the illusions shatter, they face the true reality. Kult is a complete role-playing game and includes 1) The Lie - rules for creating player characters with abilities, dark secrets, advantages and disadvantages and skills. 16 ready-made archetypes (each infull color) will enable you to create an interesting character speedily and commence playing. 2) The Madness: Rules for encountering terror; advanced, realistic combat rules; and a comprehensive, logical magic system 3) The Truth: A consistent background to help you to recreate different horror atmospheres. Our illusion and dark realilty are described in detail, together with the creatures and cults who lurk behind the veil.

Wizards & Spells


Jim Zub - 2020
    Featuring easy-to-follow and entertaining explanations of how spells are created and used in the game, along with original illustrations of the game's essential magical characters, this book shines a spotlight on the mystical side of D&D.The perfect jumping-on point for young fans of fantasy looking to give D&D a try, Wizards and Spells also features prompts to encourage creative problem-solving skills in the dangerous situations that may be encountered in a Dungeons & Dragons adventure.

Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It


David M. Ewalt - 2013
    Even if you’ve never played Dungeons & Dragons, you probably know someone who has: The game has had a profound influence on our culture. Released in 1974—decades before the Internet and social media—Dungeons & Dragons is one of the original ultimate nerd subcultures, and is still revered by more than thirty million fans. Now, the authoritative history and magic of the game is revealed by an award-winning journalist and life-long dungeon master.From its origins on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, and to its apotheosis as father of the modern video game industry, Of Dice and Men recounts the development of a game played by some of the most fascinating people in the world. Chronicling the surprising history of D&D’s origins (one largely unknown even to hardcore players) while examining the game’s profound impact, Ewalt weaves laser-sharp subculture analysis with his own present-day gaming experiences. An enticing blend of history, journalism, narrative, and memoir, Of Dice and Men sheds light on America’s most popular (and widely misunderstood) form of collaborative entertainment.

Killing Kind


Gregg Dunnett - 2018
     A detective has the chance to solve cases that have baffled her colleagues for decades. But only if she can work out who he is, before he gets to her. Because - in a story where not everything is what it seems - not even murder is black and white. Killing Kind is a tense novella with a twist that will stay with you. From UK and US bestselling author Gregg Dunnett.

PWNED: A Gamers Novel


Matt Vancil - 2014
     Reid is having a rough week. He's not sleeping well. He's just been saddled with an impossible project at work. And his girlfriend has disconnected her phone and left him for Fartherall Online. When Reid dives into the massively multiplayer pwn-or-be-pwned world of Fartherall Online, he's only got one quest in mind: to find and win back the love of his life. After all, it's just a game-how hard can it be? Written by Matt Vancil, creator of the Gamers movies, PWNED is the lost chapter of the Gamers movie franchise produced by Dead Gentlemen Productions and Zombie Orpheus Entertainment (The Gamers, The Gamers: Dorkness Rising, and The Gamers: Hands of Fate).

Rapture: The Big Daddy


Dustin Brubaker - 2015
    He intends to work hard and one day be wealthy just like Ryan promises everyone who moves to Rapture. He opens a small business. For a few years things are good, almost idyllic. The good life is shattered when one day his daughter mysteriously vanishes without trace. The police of Rapture don't seem to want to help. So Arthur sets out to find her himself. He is lead down into a seedy underworld that exists below the upmarket façade of Rapture. But can he find her in time? Would you kindly like to know more? Download now to find out for yourself. Scroll to the top of the page and select the buy now button. Product Tags: Rapture, The Big Daddy, Andrew Ryan, Rapture The Big Daddy,

The Dark Heart: A True Story of Greed, Murder, and an Unlikely Investigator


Joakim Palmkvist - 2017
    When a search yielded nothing, and all physical evidence had seemingly disappeared, authorities had little to go on—except a disturbing phone call five weeks later from Göran’s daughter Maria. She was sure that her sister, Sara, was somehow involved. At the heart of the alleged crime: Sara’s greed, her father’s land holdings, and his bitter feud with Sara’s idler boyfriend. With no body, there was no crime—and the case went as cold and dark as the forests of southern Sweden. But not for Therese Tang. For two years, this case was her obsession.A hard-working ex-model, mother of three, and Missing People investigator, Therese was willing to put her own safety at risk in order to uncover the truth. What she found was a nest of depraved secrets, lies, and betrayal. All she had to do now, in her relentless and dangerous pursuit of justice, was prove that it led to murder.

Triple Sticks: Tales of a Few Young Men in the 1960s


Bernie Fipp - 2010
    The author assures us it is not!Three years before they came together, four young American men left their fraternities and college campuses for an adventure exceeding their imaginations. Wanting something more than the draft and unknown to each other, they chose Naval Aviation as the next step in their lives. Generally, they were better than their navy peers, all qualifying for high performance aircraft to be flown from steel decks over foreign seas. They would become the pointy end of the stick in aerial battles over North Vietnam, the most heavily defended patch of real estate in the history of aerial warfare. They were to do this in 1967, the year in which Naval Aviation experienced its greatest losses.These four young men, now Lieutenants Junior Grade, United States Navy, were ordered to Attack Squadron 34 to fly A4 Skyhawks into combat. They were assigned Junior Officer's stateroom 0111 aboard USS Intrepid, a venerable aircraft carrier with a distinguished history. This "bunkroom" better known to them as Triple Sticks was the repository for a log (in navy terms) or journal written by these four young aviators. Forty years later this log was the genesis of this memoir.In the lethal environment over the northern reaches of North Vietnam or ashore in the Officer's clubs and bars of Asia, the writing brings to life wonderful humor, bizarre behavior, vivid aerial battles, uncommon loyalty, anger, frustration and respect. One survived or did not according to his skill and luck.

Huddled Masses: The Voyage to Ellis Island


Kevin Jackson - 2018
    Driven from their home countries by famine and persecution, they arrived at Ellis Island full of fear and hope, determined to claim their share of the American Dream.Among the first to pass through Ellis Island was young Israel Baline, a Russian Jew who at the age of just five had seen his homeland overrun by anti-Semitic violence. Forced to flee their village deep within the Russian Empire, the Baline family used their meagre life savings to cross Europe and buy a one-way steerage-class ticket to America. They landed at Ellis Island in 1893, only to find that the streets of New York were not quite paved with gold; the riches they had risked everything for would not be easily won.Israel Baline may have traded a rural slum for an urban one, but he was an American now. He would not stay impoverished for long. Blessed with talent, spurred by the will to succeed, Israel Baline would grow up to become—under another name—his adopted country’s most famous songwriter.

Alien Agenda: Why They Came Why they stayed


Steve Peek - 2012
    Real history and real science make this story compelling and not easily dismissed even by UFO reports most cynical critics.The evidence eventually leads to answer the big questions: What brought the visitors, why have they stayed, what do they want?Hunted by a high-tech FBI unit, the narrator eludes capture and sets a kidnapping in motion that reveals the existence of Melanie, a ten year old girl prized by the visitors and held captive by the government.More liberators than kidnappers, the group narrowly escapes numerous international agencies engaged in pursuit and delivers Melanie to a remote part of the world where she is safe - for now.A sequel, Alien Agenda: Reunited, is in the works.

In The Middle of Middle America


David B. Lyons - 2021
    

The Invisible Man : H G Wells


Michael Coren - 2019
    G. Wells was an international phenomenon, the only writer of his time who could command an audience with both Roosevelt and Stalin. His circle of friends included George Bernard Shaw, Rudyard Kipling, G. K. Chesterton, Somerset Maugham and, of course, the young Rebecca West, with whom he had a long-term affair — perhaps the most tempestuous and sparkling literary liaison of the century. Equally illustrious was his circle of enemies, including the indomitable Hilaire Belloc, who destroyed Wells in a vicious and public argument. Unlike any previous biographer, Michael Coren shows that while many have considered Wells to be on the side of the angels, he was in fact invariably on the wrong side in the major political and literary debates of the age. Drawing on eye-opening new material, The Invisible Man delves deep into the paradoxes that characterized Wells — the utopian visionary and staunch advocate of women’s suffrage who was also a misogynistic womanizer; the epitome of liberal tolerance who was also a social engineer and thoroughgoing anti-Semite. Wells has hitherto remained untouched by charges of anti-Semitism, but Coren reveals for the first time his disturbing views on ‘the Jewish problem’ (for instance, he called Jews ‘termites in the civilized world’), views he defended vehemently even through the 1930s. The avuncular author of Kipps and The Time Machine is depicted, shockingly, as one who advocated concentration camps, racial eugenics and the incarceration or execution of those who did not ‘fit in’. The Invisible Man is one of those iconoclastic biographies that change our perception of their subjects for ever. Praise for Michael Coren: ‘An elegantly written biography’ The Times Michael Coren is a journalist and author, who wrote the highly acclaimed Gilbert: The Man Who Was G. K. Chesterton and a biography of Sir Arthur Conan Doyle.

Fate Core System


Leonard Balsera - 2013
     Fate Core is that engine. Fate Core is the latest evolution of the award-winning Fate roleplaying game system from Evil Hat Productions. We’ve streamlined and clarified the rules while maintaining the system’s trademark flexibility. Name your game; Fate Core can make it happen. Inside, you’ll discover: Easy-to-follow rules for character and world creation. Rock-solid storytelling advice for players and GMs to produce the best play experience. Clearly-defined systems to guide players both new and old. New and improved approaches to character actions, aspects, compels... and more! TELL YOUR TALE. ROLL THE DICE. EMBRACE YOUR FATE!

Houdini: A Life Worth Reading


Higher Read - 2014
    He was also a pilot, an author, an actor, and a rabid opponent of the Spiritualist movement. He was impatient of charlatans and imitators and loving to his family. He had an impressive ego. If any of these facts are new to you, then Houdini: A Life Worth Reading is the perfect primer on the man who was, by the end of his life, known only as Houdini. From his Nude Cell Escape (yes, that is exactly like it sounds) to his methodical debunking of mediums, Houdini orchestrated his talent, persona, and career with care, enthusiasm, and determination. With an easy-to-read biography, writings from Houdini himself, and quick-fact introductions to each chapter, Houdini: A Life Worth Reading will tell you what you want most to know about the King of Handcuffs, also known as Ehrich Weisz, also known as the great Houdini.