Book picks similar to
Hero System 6th Edition Basic by Steven S. Long
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Dr. Seuss's Second Beginner Book Collection
Dr. Seuss - 2011
Seuss--The Cat in the Hat Comes Back, Dr. Seuss's ABC, Oh Say Can You Say?, Oh the Thinks You Can Think , and I Can Read with My Eyes Shut --is perfect for new parents, birthday celebrations, and happy occaisions of all kinds. Ideal for reading aloud or reading alone, it will be cherished by young and old alike. Begin a child on the adventure of a lifetime--with Beginner Books by Dr. Seuss And if you want to make a REALLY BIG impression, consider gifting this along with a copy of our first boxed set of Beginner Books, Dr. Seuss's Beginner Book Collection. The two sets combined include all ten Beginner Books by Dr. Seuss
Arcana Unearthed: A Variant Player's Handbook
Monte Cook - 2003
IntroductionChapter 1 - AbilitiesChapter 2 - RacesChapter 3 - ClassesChapter 4 - SkillsChapter 5 - Feats and TalentsChapter 6 - EquipmentChapter 7 - Playing the GameChapter 8 - MagicChapter 9 - SpellsAppendix (Index)Intended as a full (drop-in) replacement for D&D 3.x PHB; published under the Open Game License.
Batman Eternal Part 1 (DC Comics - The Legend of Batman Special #1)
Scott Snyder - 2018
The Legend of Batman Graphic Novel Collection proudly presents the first special edition book in the series, the fantastic Batman Eternal - Part 1...After a spectacular battle, the unthinkable happens when the incorruptible Commissioner Gordon is arrested for murder! With Batman’s oldest ally behind bars, mob boss Carmine Falcone reappears, determined to rid Gotham of insane criminals, honest policemen and anyone else who stands in his way..Contents: BATMAN ETERNAL #1-13
Aberrant
Glenn Fabry - 1999
We are the celebrities, the heroes, the villains, the legends, the shining icons of our times. We are novas, and we will bring about a new golden Age... and you will like it.Golden age -- or Hell on Earth? To the residents of the Trinity Universe, the 21st century was a monstrous era when mad gods ran rampant across the world. But is this truth -- or OpNet propaganda? What was the Age of Aberrants really like? Find out the truth. It's not what you expect.Aberrant is a core rulebook and prequel to the Trinity science-fiction game. Set in the early 21st century, before the devastating war against humanity, this new complete roleplaying game allows you to be one of these doomed beings of vast power, and to experience their struggles to avoid the coming cataclysm.
Return of the Lazy Dungeon Master
Michael Shea - 2018
Return of the Lazy Dungeon Master uses the experiences of thousands of GMs to help us focus on how we prepare our games, how we run our games, and how we think about our games. It includes practical steps for focusing our preparation activities on those things that will bring the biggest impact to our game. Return of the Lazy Dungeon Master builds off of the concepts of the well-received GM's guidebook Lazy Dungeon Master, updating that book with five years of new experiences, new approaches, and new observations of the way people prepare and run RPGs. This new book is a completely self-contained work, which does not require anyone to have previously read The Lazy Dungeon Master. Return of the Lazy Dungeon Master offers a new focused approach for preparing and running our roleplaying games. The book includes an eight-step guide for lightweight game preparation and is focused on how we prepare for our games, how we run our games, and how we think about our games. Prepare what benefits your game.
GURPS Powers
Sean Punch - 2005
. . or Destroy It!GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods!Written by GURPS Line Editor and Fourth Edition co-author Sean Punch, GURPS Powers introduces some new rules, but it is mostly about using the rules that are already in the GURPS Basic Set to cover superpowered characters, megawizards, and earth-shattering psionics. GURPS Powers also include guidelines for "special effects" and several different ways to vary a power on the flytwo crucial concepts for comic-book superheroics.GURPS Powers is a Fourth Edition GURPS book that completely replaces the Third Edition books GURPS Supers and GURPS Psionics. Like our other Fourth Edition supplements, it's a gorgeous 240-page, full-color hardcover. If you've got a high-powered campaignor high-powered playersyou want GURPS Powers!
I Want to Thank My Brain for Remembering Me
Jimmy Breslin - 1996
Two years ago, Breslin was having trouble getting his left eyelid to open and close. This was too peculiar to ignore, so Breslin decided to pay a rare visit to his doctor. As it turned out, the eyelid was a matter of nerves. But extensive testing revealed something unrelated and life-threatening: he had an aneurysm in his brain - a thin, ballooned artery wall that could burst and kill him at any moment unless he opted for a risky surgical procedure. Breslin agreed to the surgery and at age sixty-five, grateful for this miracle (what else could you call it?), began taking stock of his remarkable life.
Howl of the Hearthworld
Aaron Dembski-Bowden - 2015
Find out how the wolf pack assigned to guard over the most most redoubtable of all the Emperor’s sons, Rogal Dorn, feel about their mission.
Gehenna: the Final Night
Ari Marmell - 2004
Legends say the undead descend from Caine, the first murderer portrayed in the Bible, who passed on his curse through his blood. Those same legends speak of a final reckoning, when Caine and his mad children will rise from slumber and consume all the undead. Vampires call this time Gehenna. For the vampire Beckett, a researcher among the undead, it means one last shot at understanding the mysteries of the get of Caine — and at outrunning his own sins. Vampire: Gehenna, the Final Night is the first act of the Time of Judgment, telling the story of a wide-ranging Armageddon among the supernatural entities of the World of Darkness.
Sunward: The Inner System
Rob BoyleBrian Cross - 2009
Stations and plot seeds are provided for each of the inner worlds and the factions that occupy them. Background and information on the Planetary Consortium, the most powerful political and economic force in the solar system, is also provided.
30 Years of Adventure: A Celebration of Dungeons & Dragons (D&D Retrospective)
Peter Archer - 2004
100,000 first printing.
Delta Green: Strange Authorities
John Scott Tynes - 2012
But he's keeping a secret that may unlock a darker destiny. FINAL REPORT “Entry One has been breached. Time to get this show on the road. They have no idea the kind of Hell I've prepared for them. May God have mercy on my soul.” MY FATHER’S SON A Delta Green agent with a mysterious past may learn more than he ever wanted to know when his current case leads where he never dared to go. THE DARK ABOVE In the face of madness and horror, two lonely Delta Green agents reach out to each other. Can they really afford such fragile bonds when the secrets of the night surf roll in? THE RULES OF ENGAGEMENT An agent’s disappearance pulls a Delta Green team into a vortex of horror in this novel of personal apocalypse. The secrets they uncover threaten to ignite a war between the Delta Green conspiracy and its bitterest enemy, Majestic-12 — secrets buried within time itself. Foreword by Kenneth Hite.
The John Matherson Series: (One Second After, One Year After, The Final Day)
William R. Forstchen - 2017
The wise will listen.” —Stephen Coonts From New York Times bestselling author, William R. Forstchen: In the span of a single second, the United States is plunged into darkness as an Electro Magnetic Pulse (EMP) wipes out all electricity. Trains, planes, cars, phones, computers, power plants, electronics and electrical equipment—all comes to a screeching halt. The country is in chaos, and everyone wants to know why. Whatever the cause, looting, food riots, and global insurrection are the order of the day. The New Dark Ages are suddenly upon us in this series exploring the potential aftermath of a very real threat.One Second After — In the novel that was cited on the floor of Congress as a book all Americans should read, professor John Matherson struggles to save his family and his small North Carolina mountain town after America loses a war in one second, a war that will send the country back to the Dark Ages.One Year After — Two years after nuclear weapons were detonated above the United States and brought America to its knees, the survivors of Black Mountain, North Carolina, are beginning to recover technology and supplies they had once taken for granted, like electricity, radio communications, and medications. When a “federal administrator” arrives in a nearby city, they dare to hope that a national government is finally reemerging. But the new regime is beginning to look a lot like tyranny.The Final Day — Since the detonation of nuclear weapons above the United States more than two years ago, the small town of Black Mountain, North Carolina has suffered famine, civil war, and countless deaths. Now, after defeating a new, tyrannical federal government, John Matherson and his community intend to restore their world to what it was before the EMP apocalypse. For the most part, they are succeeding . . . but progress is halted when the national government overturns the Constitution and a terrible truth is revealed: the people in power may have seen the EMP strike coming all along. Other Tor books by William R. ForstchenPillar to the SkyWe Look Like Men of WarAt the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Guardians of Ga'hoole Boxed Set (Guardians of Ga'hoole, #1-12)
Kathryn Lasky - 2006
Aegolius Academy. Once there, he must use his wits and bravery to escape his captors. Soren and his new band of orphans fight their way through many dangers, hoping to find refuge with a group of brave owls thought only to be a legend-the Guardians of Ga'Hoole! And so begins a magical journey in this stunning collection of the first three books from the bestselling Guardians of Ga'Hoole series. Together with the Guardians, the band will face a threat more terrible than any the Great Tree has ever encountered before. Soren must seek out the truth about his lost family, and with his friends behind him, become the stuff of legends.
Night's Black Agents
Kenneth Hite - 2012
Bush's War is winding down. You were a shadowy soldier in those fights, trained to move through the secret world: deniable and deadly. Then you got out, or you got shut out, or you got burned out. You didn't come in from the cold. Instead, you found your own entrances into Europe's clandestine networks of power and crime. You did a few ops, and you asked even fewer questions. Who gave you that job in Prague? Who paid for your silence in that Swiss account? You told yourself it didn't matter. It turned out to matter a lot. Because it turned out you were working for vampires. Vampires exist. What can they do? Who do they own? Where is safe? You don't know those answers yet. So you'd better start asking questions. You have to trace the bloodsuckers' operations, penetrate their networks, follow their trail, and target their weak points. Because if you don't hunt them, they will hunt you. And they will kill you. Or worse. Night's Black Agents brings the GUMSHOE engine to the spy thriller genre, combining the propulsive paranoia of movies like Ronin and The Bourne Identity with supernatural horror straight out of Bram Stoker. Investigation is crucial, but it never slows down the action, which explodes with expanded options for bone-crunching combat, high-tech tradecraft, and adrenaline-fueled chases. Updating classic Gothic terrors for the postmodern age, Night's Black Agents presents thoroughly modular monstrosity: GMs can build their own vampires, mashup their own minions, kitbash their own conspiracies to suit their personal sense of style and story. Rack silver bullets in your Glock, twist a UV bulb into your Maglite, keep watching the mirrors E and pray you've got your vampire stories straight.