Book picks similar to
The Expanse Roleplaying Game by Steve Kenson
science-fiction
rpg
sci-fi
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Dungeon Master's Guide
David Zeb Cook - 1989
Whether you're running a single adventure or masterminding a complete fantasy campaign, the Dungeon Master's Guide is an absolute necessity. The 2nd Edition Dungeon Master's Guide puts all the information you need right at your fingertips - in a fresh, new format, fully indexed for your convenience. Here you'll learn all there is to know about magical spells and items, as well as monsters, combat, travel, NPCs, treasure, encounters, awarding experience, and more!
Pathfinder Adventure Path: Rise of the Runelords Anniversary Edition
James JacobsMichael Kortes - 2012
An attack by crazed goblins reveals the shadows of a forgotten past returning to threaten the town—and perhaps all of Varisia. The Rise of the Runelords Adventure Path begins with this goblin raid and takes players on an epic journey through the land of Varisia as they track a cult of serial killers, fight backwoods ogres, stop an advancing army of stone giants, delve into ancient dungeons, and finally face off against a wizard-king in his ancient mountaintop city. This hardcover compilation updates the fan-favorite campaign to the Pathfinder Roleplaying Game rules with revised and new content in more than 400 pages packed with mayhem, excitement, and adventure!Celebrating both the fifth anniversary of the Pathfinder Adventure Path and the tenth anniversary of Paizo Publishing, this new edition expands the original campaign with new options and refined encounters throughout, incorporating 5 years of community feedback.The Rise of the Runelords Anniversary Edition contains:- All six chapters of the original Adventure Path, expanded and updated for use with the Pathfinder Roleplaying Game.- Articles on the major locations of Rise of the Runelords: sleepy Sandpoint, the ancient Thassilonian city of Xin-Shalast, and others.- Revelations on the sinister magic of Thassilon, with updated spells, magic items, and details on tracking sin points throughout the campaign.- A bestiary featuring eight monsters updated from the original Adventure Path, plus an all-new terror.- Dozens of new illustrations, never-before-seen characters, location maps, and more!Cover art by Wayne Reynolds
Crystal Rain
Tobias S. Buckell - 2006
Looking for a new world to call their own, they brought with them a rich mélange of cultures, religions, and dialects from a far-off planet called Earth. Mighty were the old-fathers, with the power to shape the world to their liking—but that was many generations ago, and what was once known has long been lost. Steamboats and gas-filled blimps now traverse the planet, where people once looked up to see great silver cities in the sky.Like his world, John deBrun has forgotten more than he remembers. Twenty-seven years ago, he washed up onto the shore of Nanagada with no memory of his past. Although he has made a new life for himself among the peaceful islanders, his soul remains haunted by unanswered questions about his own identity.These mysteries take on new urgency when the fearsome Azteca storm over the Wicked High Mountains in search of fresh blood and hearts to feed their cruel, inhuman gods. Nanagada's only hope lies in a mythical artifact, the Ma Wi Jung, said to be hidden somewhere in the frozen north. And only John deBrun knows the device's secrets, even if he can't remember why or how!Crystal Rain is the much-anticipated debut novel by one of science fiction's newest and most promising talents.
The Dirk Gently Omnibus
Douglas Adams - 1987
There is a long and honourable tradition of great detectives and Dirk Gently does not belong to it. Sherlock Holmes observed that once you have eliminated the impossible, then whatever remains, however improbable, must be the truth. Dirk Gently, however, does not like to eliminate the impossible.In Dirk Gently's Holistic Detective Agency a simple search for a missing cat reveals two ghosts, a dodo, an Electric Monk, the devastating secret that lies behind the whole of human history and threatens to bring it to a premature close, and, finally, the utterly terrifying reason why Richard MacDuff has had a sofa stuck on his stairs for three weeks.As The Long Dark Tea-Time of the Soul opens a passenger check-in desk at Terminal Two, Heathrow Airport, shoots up through the roof engulfed in a ball of orange flame. The usual people try to claim responsibility. However, no rational cause can be found for the explosion - it was simply designated an act of God. But, thinks Dirk Gently, which God? And why? What God would be hanging around Terminal Two of Heathrow Airport trying to catch the 15.37 to Oslo?What do a dead cat, a computer whizz-kid, an electric monk, quantum mechanics, a chronologit over 200 years old, Samuel Taylor Coleridge, and pizza have in common? Apparently not much, until Dirk Gently begins his investigation.
The Weird: A Compendium of Strange and Dark Stories
Jeff VanderMeerWilliam Gibson - 2010
Together these stories form The Weird, and its practitioners include some of the greatest names in twentieth and twenty-first century literature.Exotic and esoteric, The Weird plunges you into dark domains and brings you face to face with surreal monstrosities. You won't find any elves or wizards here... but you will find the biggest, boldest, and downright most peculiar stories from the last hundred years bound together in the biggest Weird collection ever assembled. The Weird features 110 stories by an all-star cast, from literary legends to international bestsellers to Booker Prize winners: including William Gibson, George R. R. Martin, Stephen King, Angela Carter, Kelly Link, Franz Kafka, China Miéville, Clive Barker, Haruki Murakami, M. R. James, Neil Gaiman, Mervyn Peake, and Michael Chabon.
Fate Accelerated
Clark Valentine - 2013
Maybe you’re looking for the ideal pickup roleplaying game. Or you’re a first-time gamer looking to try something new without investing hours of your time. Regardless, Fate Accelerated Edition will bring something special to your table.Fate Accelerated, or FAE, is a condensed version of the popular Fate Core roleplaying game that brings all the flexibility and power of Fate in a shorter format. Inside, you’ll find a method for making fast, fun characters and simple systems to support whatever story you can dream up on the fly. With FAE, you can be playing in minutes.3… 2… 1… GAME ON!
Apocalypse World
D. Vincent Baker - 2010
In the golden age of legend, when there was enough to eat and enough hope, when there was one nation under god and people could lift their eyes and see beyond the horizon, beyond the day. Children were born happy and grew up rich.Now that's not what we've got. Now we've got this. Hardholders stand against the screaming elements and all comers, keeping safe as many as they can. Angels and savvyheads run constant battle against there's not enough and bullets fly and everything breaks. Hocuses gather people around them, and are they protectors, saviors, visionaries, or just wishful thinkers? Choppers, gunluggers and battlebabes carve out what they can and defend it with blood and bullets. Drivers and operators search and scavenge, looking for that opportunity, that one perfect chance. Skinners remember beauty, or invent beauty anew, cup it in their hands and whisper come and see, and don't worry now about what it will cost you. And brainers, oh, brainers see what none of the rest of us will: the world's psychic maelstrom, the terrible desperation and hate pressing in at the edge of all perception, it is the world now.And you, who are you? This is what we've got, yes. What are you going to make of it?
Dungeons & Dragons Player's Handbook: Arcane, Divine, and Martial Heroes
Rob Heinsoo - 2008
In the 'D & D' game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition 'D & D' rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.The 'Player's Handbook' presents the official 'Dungeons & Dragons' Roleplaying Game' rules as well as everything a player needs to create 'D & D' characters worthy of song and legend: new character races, base classes, paragon paths, epic destinies, powers, more magic items, weapons, armor, and much more.
A Talent for War
Jack McDevitt - 1989
But now, one man believes Sim was a fraud, and Alex must follow the legend into the heart of the alien galaxy to confront a truth far stranger than any fiction.
Lightless
C.A. Higgins - 2015
But when a pair of fugitive terrorists gain access to the Ananke, Althea must draw upon her heart and soul for the strength to defend her beloved ship. While one of the saboteurs remains at large somewhere on board, his captured partner—the enigmatic Ivan—may prove to be more dangerous. The perversely fascinating criminal whose silver tongue is his most effective weapon has long evaded the authorities’ most relentless surveillance—and kept the truth about his methods and motives well hidden. As the ship’s systems begin to malfunction and the claustrophobic atmosphere is increasingly poisoned by distrust and suspicion, it falls to Althea to penetrate the prisoner’s layers of intrigue and deception before all is lost. But when the true nature of Ivan’s mission is exposed, it will change Althea forever—if it doesn’t kill her first.
The Hammer of God
Arthur C. Clarke - 1992
. .[Clark] handles both ideas and characters with deftness and wit; in short, the outstanding living science fiction writers is romping".-- "Chicago Sun-Times". In the year 2110 technology has cured most of our worries. But even as humankind enters a new golden age, an amateur astronomer points his telescope at just the right corner of the night sky and sees disaster hurtling toward Earth: a chunk of rock that could annihilate civilization. While a few fanatics welcome the apocalyptic destruction as a sign from God, the greatest scientific minds of Earth desperately search for a way to avoid the inevitable. On board the starship Goliath Captain Robert Singh and his crew must race against time to redirect the meteor form its deadly collision course. Suddenly they find themselves on the most important mission in human history--a mission whose success may require the ultimate sacrifice."Clarke is still at the top of his game".-- "The Detroit News"."As good as any anything he's written. . .for a hard-science-fiction treat, I suspect "The Hammer Of God" won't be topped".-- "Star Tribune", Minneapolis."Classic Clarke. . .a good story".-- "The Denver Post".
Clanbook: Ventrue Revised
Richard Dakan - 2000
Forever in the line of fire, they have sacrificed their own comfort for the good of all Kindred. Or is this all an empty ruse that excuses their excess and greed? the proud history and black secrets of the clan reveal the truth.Clanbook: Ventrue includes:* The history and practice of the Kindred's most august clan* Hints and tips for making each Ventrue a unique and influential member of vampiric society* New Discipline powers, scandals and luminaries of the Clan of Leadership
Dead Space: Martyr
B.K. Evenson - 2010
With his girlfriend Ada, he joins a team excavating the underwater crater, determined to find the source of the baffling message. The artifact, named "The Black Marker," possesses a mysterious power. Close proximity to the stone causes strange occurrences: visions of the dead, vivid dreams, and violent murders. When Michael secretly obtains a small piece of the marker, he too begins to dream.The Black Marker has chosen him to hear his message: You need to prove yourself worthy of eternal life, or the slate will be wiped clean on Earth.This is the story of the origin of "The Black Marker," the foundation of the Church of Unitology, and a discovery that will change the world.
Red Harvest
Joe Schreiber - 2010
But the Sith have disturbing plans—and none more so than the fulfillment of Darth Scabrous’s fanatical dream, which is about to become nightmarish reality.Unlike those other Jedi sidelined to the Agricultural Corps—young Jedi whose abilities have not proved up to snuff—Hestizo Trace possesses one extraordinary Force talent: a gift with plants. Suddenly her quiet existence among greenhouse and garden specimens is violently destroyed by the arrival of an emissary from Darth Scabrous. For the rare black orchid that she has nurtured and bonded with is the final ingredient in an ancient Sith formula that promises to grant Darth Scabrous his greatest desire.But at the heart of the formula is a never-before-seen virus that’s worse than fatal—it doesn’t just kill, it transforms. Now the rotting, ravenous dead are rising, driven by a bloodthirsty hunger for all things living—and commanded by a Sith Master with an insatiable lust for power and the ultimate prize: immortality . . . no matter the cost.