Black Knight: Ritchie Blackmore


Jerry Bloom - 2006
    Dubbed the 'man in black', guitarist Ritchie Blackmore found fame with Seventies rock giants Deep Purple, then walked away from them to create Rainbow, only to abandon them and form another band in 1997 - Blackmore's Night.

Adobe Photoshop CS6 Classroom in a Book (Classroom in a Book (Adobe))


Adobe Creative Team - 2012
    Adobe Photoshop CS6 Classroom in a Book

The Geek Handbook


Alex Langley - 2012
    

Justinguitar.com Beginner's Songbook


Justin Sandercoe - 2011
    Now you can learn to play 100 classic songs as your playing develops through the course. The book includes: · Complete lyrics and chords to 100 songs by artists such as The Beatles, Bob Dylan, Bob Marley, Eric Clapton, Jimi Hendrix, Johnny Cash, Simon & Garfunkel, Jeff Buckley, Crowded House, Mumford & Sons, Kings of Leon, Nirvana and many more. · 10 songs for each stage of the Beginner’s Course, building up from easy three-chord songs through to more advanced tunes. · Tuition notes for each song by Justin advising you on strumming patterns and chord changes, with diagrams to illustrate all the chord shapes you need. Completely revised and updated, this really is the ultimate beginner’s songbook!

Lonely Planet Yellowstone & Grand Teton National Parks


Bradley Mayhew - 2003
    Spot a pack of wolves on the hunt in Lamar Valley, watch Old Faithful erupt, or paddle through Grand Teton's alpine lakes; all with your trusted travel companion. Get to the heart of Yellowstone and Grand Teton National Parks and begin your journey now!Inside Lonely Planet Yellowstone & Grand Teton National Parks Travel Guide:Color maps and images throughoutHighlights and itineraries show you the simplest way to tailor your trip to your own personal needs and interestsInsider tips save you time and money and help you get around like a local, avoiding crowds and trouble spots and being safe and responsibleEssential info at your fingertips - including hours of operation, phone numbers, websites, prices, transit tips, emergency information, park seasonality, and hiking trail junctions, viewpoints, landscapes, elevations, distances, difficulty levels, and durationsHonest reviews for all budgets - including eating, sleeping, camping, sight-seeing, going out, shopping, summer and winter activities, and hidden gems that most guidebooks missContextual insights give you a richer and more rewarding travel experience - including history, geology, wildlife, and conservationOver 45 trail and park maps Useful features - including Driving Tours, Travel with Children, and Day and Overnight HikesCoverage of Yellowstone National Park, Paradise Valley, Wapiti Valley, Gallatin Valley, Grand Teton National Park, Jackson, and moreThe Perfect Choice: Lonely Planet Yellowstone & Grand Teton National Parks, our most comprehensive guide to Yellowstone and Grand Teton National Parks, s perfect for those planning to both explore the top sights and take the road less traveled.Looking for more extensive coverage? Check out Lonely Planet's Western USA guide for a comprehensive look at all the region has to offer.Looking to visit more than one national park in the USA? Check out Lonely Planet's Discover USA's Best National Parks, a photo-rich guide to the country's 27 most popular natural attractions.Authors: Written and researched by Lonely Planet, Bradley Mayhew, and Carolyn McCarthy.About Lonely Planet: Started in 1973, Lonely Planet has become the world's leading travel guide publisher with guidebooks to every destination on the planet, as well as an award-winning website, a suite of mobile and digital travel products, and a dedicated traveler community. Lonely Planet's mission is to enable curious travelers to experience the world and to truly get to the heart of the places they find themselves in.TripAdvisor Travelers' Choice Awards 2012 and 2013 winner in Favorite Travel Guide category'Lonely Planet guides are, quite simply, like no other.' - New York Times'Lonely Planet. It's on everyone's bookshelves; it's in every traveller's hands. It's on mobile phones. It's on the Internet. It's everywhere, and it's telling entire generations of people how to travel the world.' - Fairfax Media (Australia)

Sid Meier's Memoir!: A Life in Computer Games


Sid Meier - 2020
    Sid Meier’s Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibilliondollar industry. Writing with warmth and ironic humor, Meier describes the genesis of his influential studio, MicroProse, founded in 1982 after a trip to a Las Vegas arcade, and recounts the development of landmark games, from vintage classics like Pirates! and Railroad Tycoon, to Civilization and beyond.Articulating his philosophy that a videogame should be “a series of interesting decisions,” Meier also shares his perspective on the history of the industry, the psychology of gamers, and fascinating insights into the creative process, including his ten rules of good game design.

The Freddy Files: The Official Guidebook to the Bestselling Video Game Series


Scott Cawthon - 2017
    and try to uncover the secrets and unlock the mysteries kept so hidden within the game itself. Authorized by Scott Cawthon, creator of the game, this book will also give you never before seen information and facts as well as a sneak peek at what comes next for Freddy's.

Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games


Walt Williams - 2017
     Williams pulls back the curtain on an astonishingly profitable industry that has put its stamp on pop culture and yet is little known to those outside its walls. In his reflective yet comically-observant voice, Williams walks you through his unlikely and at times inglorious rise within one of the world’s top gaming companies, exposing an industry abundant in brain power and out-sized egos, but struggling to stay innovative. Significant Zero also provides clear-eyed criticism of the industry’s addiction to violence and explains how the role of the narrative designer—the poor soul responsible for harmonizing gameplay with storylines—is crucial for expanding the scope of video games into more immersive and emotional experiences. Significant Zero offers a rare look inside this fascinating, billion-dollar industry and a path forward for its talented men and women—gamers and nongamers alike—that imagines how video games might inspire the best in all of us.

DSLR Photography for Beginners: Best Way to Learn Digital Photography, Master Your DSLR Camera & Improve Your Digital SLR Photography Skills


Brian Black - 2013
    From enthusiasts to those who have just been introduced to the beautiful world of photography, knowing the craft and equipment is essential. This little comprehensive guide for beginners will take you on an amazing journey of discovering how wonderful Digital Photography is and how mesmerizing the art can be. From the advantages of SLR and the importance of shutter speed, to the types of lenses and the significance of good lighting, you will soon be on your journey to capturing the most stunning pictures and a kaleidoscope of dazzling sights to be eternalized. Technology is ever changing and now with Digital Photography, the world can be seen in vivid colors through your art. Begin your journey right here, right now.

The Art of Assassin's Creed IV: Black Flag


Paul Davies - 2013
    With intricately detailed environments and finely honed and evocative historical re-imaginings, The Art of Assassin’s Creed® IV Black FlagTM includes the game’s vast nautical gameplay, and its amazing range of locations, characters and action.

Seven-Card Stud for Advanced Players


David Sklansky - 1989
    Deciding on exactly the right strategy in any particular situation can be very difficult. Perhaps this is why very few authors have attempted to analyze this game even though it is widely played. In 1989, the first edition of this text appeared. Many ideas, which were only known to a small, select group of players, were now made available to anyone who was striving to become an expert, and a major gap in the poker literature was closed. It is now a new century, and the authors have again moved the state of the art forward by adding over 100 pages of new material, including an extensive section on "loose games." Anyone who studies this text, is well disciplined, and gets the proper experience should become a significant winner. Some of the other ideas discussed in this 21st century edition include the cards that are out, the number of players in the pot, ante stealing, playing big pairs, playing little and medium pairs, playing three-flushes, playing three-straights, randomizing your play, fourth street, pairing your door card on fourth street, proper play on fifth, sixth, and seventh streets, defending against a possible ante steal, playing against a paired door card, scare card strategy, and buying a free card.

The Chess Player's Bible


James Eade - 2004
    Here's an entertaining and informative manual for beginners, but it's filled with tips and techniques learners will retain and successfully employ as their skill develops and they match themselves against experienced players. With annotated illustrations and more than 300 examples, this fascinating manual demonstrates*Openings used by international masters, including the Ruy Lopez, the Queen's Gambit Declined, the Sicilian Defense, and others*Basic and advanced strategies, tactics, sacrifices, and pawn structure to help learners master the chess middle game*End game, with emphasis on use of rooks and pawnsIt's a comprehensive and compact reference that will find a ready place in school and private chess clubs. This book will also be a favorite among individuals who wish to discover chess as a pleasurable way to spend a social evening.

The Sherlock Holmes School of Self-Defence: The Manly Art of Bartitsu as used against Professor Moriarty


E.W. Barton-Wright - 2011
    In an age when footpads and fogle-snatchers meant a man of breeding took his life in his hands when walking across town, a martial arts craze took hold that did not escape Conan-Doyle's keen eye for research. Schools sprung up all over London, chief among which was E.W. Barton-Wright's "Bartitsu" method. The Sherlock Holmes School of Self-Defence commemorates Barton-Wright's exploits and the fighting techniques of the famous sleuth himself (though Conan-Doyle mischiveously spelled it Baristu). Learn how to defend yourself with an overcoat, cane, or umbrella, or even to wield your bicycle against an attacker. Wonderful illustrations based on original photographs instruct the reader in skills that range from the sublime to the elementary.

The Teardrop Island


Cherry Briggs - 2013
    The unmarried, and childless Briggs is the object of mirth and pity of the Sinhalese,she journeys around the Teardrop Island, inadvisably for her, but entertainingly for us on public transport. With the civil war recently ended and the effects of the devastating tsunami as ever present context Briggs entertains and educates. Her hapless inability to select decent guides or drivers results in her taking us vicariously to places we would never reach otherwise.Not to be read if your offspring are contemplating a gap year in Ceylon.

Kult: Death is Only the Beginning...


Gunilla Jonsson - 1991
    Reality is not what we think. Around us the world is dark and dangerous and nothing is what it seems to be. Our reality is an illusion, created to keep us captive. We are imprisoned since ages past by a dictatorial creator. The true world, invisible to us, is ruled by creatures who dominate behind the false facades, our prison wardens and torturers. The characters in 'Kult' are dark heroes, governed by Destiny. When the illusions shatter, they face the true reality. Kult is a complete role-playing game and includes 1) The Lie - rules for creating player characters with abilities, dark secrets, advantages and disadvantages and skills. 16 ready-made archetypes (each infull color) will enable you to create an interesting character speedily and commence playing. 2) The Madness: Rules for encountering terror; advanced, realistic combat rules; and a comprehensive, logical magic system 3) The Truth: A consistent background to help you to recreate different horror atmospheres. Our illusion and dark realilty are described in detail, together with the creatures and cults who lurk behind the veil.