The Book of Shadows


Phil Brucato - 1994
    We move the Wheel of Creation on its forward course and counter those who would freeze the wheel in its tracks."Now if we could only cooperate, we'd be in business!"- Porthos, Drui'shi Master of the Order of HermesMagickal Lore of the AgesA Book of Shadows is a journal of the Path, a tome of revelations for the followers of magick. In this Book of Shadows, mage players and Storytellers will uncover lost secrets of the Traditions and their rivals. This is a valuable tome for mages everywhere!The Mage Players Guide includes:* New rotes, Talsimans, Abilities, Merits, Flaws, and details about the elusive Ahl-i-Batin;* in-depth truths about the factions of magick and the Path of Ascension;* Expanded rules for magick, foci, familiars and more!

World of Darkness: Armory


Chuck Wendig - 2006
     Nothing. I mean it. It's the golden rule, my man, the golden rule. "Thou shalt SHOOT the CRAZIES in the HEART BEFORE they come bite the heart out of YOU." It's hard times, man. Hard times. Better be prepared. Hafta be Now gimme that duct tape and those tinsnips." —Larry Crenshaw, monster-hunter This book includes: • A broad and detailed listing of every weapon, vehicle or piece of equipment a character might need in the World of Darkness • Optional rules and new Merits that reflect combat styles suitable for the weapons contained within • A hardware companion to Vampire, Werewolf and Mage chronicles 216 page hardcover. For use with the World of Darkness Rulebook.

Arbiter of Worlds: A Primer for Gamemasters


Alexander Macris - 2019
    This primer will teach you how to build living, breathing worlds for your players to explore; how to host game and manage game sessions; and how to create powerful experiences of adventure that your players will talk about for years to come. Learn the secret to becoming a judge, an adversary, a worldbuilder, and a storyteller and become an arbiter of worlds! “Every Macris campaign starts with a rich, open world; the edge of a massive map; and the ability to find adventure in any direction. After playing in a dozen of his campaigns, I can assure you that Macris is the best prepared, most thorough GM on the prime material plane. He balances “deadly adversary” and “the party’s greatest supporter” perfectly. I’ve been lucky to contribute to some renowned video game worlds, and to discus world design with some of the most accomplished writers alive. And I’m honestly not sure there’s been someone more thorough at and passionate for world building than Macris since ... maybe Tolkien? (Okay, maybe G.R.R. Martin, but he’s not as organized or efficient.) It takes organization, creativity, and careful technique to build a massive world efficiently and deliver it effectively, and Macris can show you how he does it.” - Dr. Michael Capps, award-winning videogame executive, writer, designer (*Gears of War*, *Fortnite*, *Unreal Tournament, Unreal Championship*) “Armed with decades of experience as both a player and a designer, Macris cuts to the marrow with razor sharp insights in an unapologetic and often painfully insightful analysis of every imaginable facet of being a Game Master. From implication of play inherent in a game’s design, to world building, to the often delicate nature of unspoken social contracts inherent in the hobby, the guidance found in Arbiter of Worlds is a much-needed breath of fresh air to veterans of the hobby and a forged-in-the-fire bootcamp for those taking their first steps behind the screen.” - James M. Spahn, Ennie and Origins Award Winning RPG designer “A superb read. He makes his points the way you would expect a Harvard-trained lawyer to do. If you read this book, you are going to come out knowing real things you did not know before that will help you run games at the table…” - Courtney Campbell, Hack & Slash

Clanbook: Lasombra


Richard Dansky - 1996
    Unseen even by mirrors, these lords of darkness glide through the night they rule, orchestrating the rise and fall of Kindred and kine alike. From the Sahara Desert to the Spanish Main, from the monasteries of Seville to the mean streets of New York City, no other clan so embodies what it means to be a vampire.Clanbook: Lasombra includes:* The History of the clan and the foul diablerie of its progenitor;* Details on the clan's sinister rites and depraved games;* New Merits, Flaws and Obtenebration powers.

Gehenna


Dean Shomshak - 2004
    The prophecies of Gehenna were true. The world teeters on the brink of an undead apocalypse, the night when the progenitors of the vampire race rise to consume their childer amid a rain of blood and fire. As the fated Armageddon for the Kindred arises, what can they do? FOR THE DAMNED Drawing the Vampire Line to a close, GEHENNA brings about the conclusion of Vampire's World of Darkness. Featuring a sliding scale which Storytellers can custom-tailer the events of The End to their own chronicles, this book places the final accounting for the curse of Cain in the hands of the players' characters. Part of the Time of Judgement series. Hardcover. See also: Vampire: Gehenna, The Final Night (ISBN 1588468550).

Clanbook: Setites


Richard Watts - 1995
    I wish you joy o'th' Worm!"We are the small voice that whispers to you in the lonely hours of the night. We call to the darkness within all of you. We came from the dark, and to the dark we shall all return..."Called the corrupt by even the most crooked Ventrue, the Setites are almost universally mistrusted and feared by the clans of the Camarilla, and scorned by the Sabbat for their unwillingness to share in the Vaudalrie.Clanbook: Setites includes:* Extensive history of the followers of Set* All new Merits and Flaws for Setite characters* Ten complete character templates!

H. P. Lovecraft's Dreamlands


Chris Williams - 1986
    Lovecraft's Dreamlands provides everything needed for Call of Cthulhu investigators to travel down the seven hundred steps, through the Gates of Deeper Slumber, and into the realm of dreams. Includes a travelogue of the dreamlands, a huge gazetteer, dreamlands character creation rules, over thirty prominent NPC's, over 60 monsters who dwell within the dreamlands, descriptions of the dreamlands gods and their cults, six adventures to help jump start a dreamlands campaign, and a new fold-out map of the Dreamlands by Andy Hopp.

Clanbook: Nosferatu


Robert Hatch - 1995
    But what are they plotting in their dark caverns? What schemes are brewing in the nether regions of the night? The Nosferatu watch everyone else, but who watches them?Clanbook: Nosferatu includes:* The history of the clan and its true role in the upheavals of the undead;* 10 sample characters suitable for players and Storytellers; and* the horrfying details of the Nosferatu kingdoms under every city.

F*ck Yes or No: A Counterintuitive Approach to Your Relationships and Maybe Your Life


Mark Manson - 2019
    

An Army of Smiles


Grace Thompson - 2003
    Gorgeous Kate leaves her doting parents and their grocery store. Shy and sheltered Rosie, who has grown up with her grandmother, decides to escape her sleepy home town.All three join the NAAFI, determined to do their bit against Hitler. Through the travails of war they become each other's new family. Through desperate love affairs, charming pilots, unplanned pregnancies and postings around war-torn Europe, they resolve to stick together. But will the war tear them apart?And when the fighting draws to an end they realise the world – and their lives – can never be the same again…

The Wicked Kind


John Turner - 2014
    Sam and Mason were best friends, and it was on a ski trip together in the Sierra Nevada Mountains that the unthinkable happened. A chance encounter with a creep in a bar set events into motion, and when it was over, Sam was gone. In the aftermath, Mason could never shake the feeling that he was responsible. The guilt nearly killed him. Years later Mason has turned his life around, the heartbreak and destructive living rooted in that long-ago night finally behind him. But the past remains, and when Mason’s girlfriend resurrects Sam’s case, it sets them both on a terrifying course of no return. The investigation leads to Bridgeport, California, in the Eastern Sierra. From there, an epic showdown awaits at the infamous ghost town in Bodie. The old mining camp holds many secrets, and as Mason draws closer to a horrible truth, he will need all his cunning and courage to face down Sam’s killer.

Planning Pack


Stephen Leather - 2015
    In Planning Pack he is in the Arabian desert taking on a group of dangerous terrorists. The short story also appears in the collection Spider Shepherd: SAS Volume 2.

Act of Revenge


Dick Couch - 2014
     Garrett Walker is a warrior. For the last decade and a half he’s been continuously at war –combat rotation after combat rotation. He’s a veteran of the close fight. And he’s taken a great many lives. Yet, all that combat and all those deaths were in the service of his country. Now, that’s about to change. Since their college days, Garrett and his identical twin have been estranged. They were both in love with the same woman, and she chose Garrett’s brother. So Garrett chose the Navy SEALs. Then, following the death of their younger brother, also a Navy SEAL, yet another tragedy strikes the Walker family. The twin is caught in the web of a Russian Mafia organ-theft ring. He was just another business man in Las Vegas on just another business trip. Then drugged and alone, strange men enter his hotel room and crudely remove his kidneys. It’s a rare crime, but one that happens more than is reported. For those in the black-market organ trade, easy pickings right? But they didn’t count on the resiliency of the one twin, nor the rage of the warrior twin. Together, they embark on a mission. Together, they put all the rules to aside bring about the ultimate Act of Revenge. About the Author Dick Couch. Navy SEAL, Combat Veteran, CIA Case Officer, New York Times Best Selling Author–with eighteen books to his credit. During the Global War on Terror, Dick Couch alone has been allowed to embed with the component commands of the US Special Operations Command. Dick Couch alone has tracked the SEALs, Green Berets, Rangers, and Marine Special Operators as they trained for war–and written extensively about this training. Now after eight books of special-operations nonfiction, Act of Revenge marks his return to fiction.

Blood Magic: Secrets of Thaumaturgy


Justin Achilli - 2000
    Is it the power of summoned demons? An application of the Blood's mystic properties? The will of spirits? Or is it something else altogether? Only those who master its dark secrets can know.Hidden Lore RevealedBlood Magic: Secrets of Thaumaturgy provides the answers to long-asked questions about this most powerful of Kindred Disciplines and explores a gamut of new possibilities. Included in the book are new paths and rituals as well as details on the lesser known but similar arcane practices. What is it about Thaumaturgy that has allowed the Tremere to ascend to prominence in the modern nights? This book examines the answer.Blood Magic: Secrets of Thaumaturgy includes: A complete look at Thaumaturgy, from its dark origins to its modern practice; A wealth of new paths and rituals; Other path and ritual systems like Necromancy and Koldunic Sorcery

The Association Method/Psychological Types


C.G. Jung - 2008
    He has emphasized understanding the psyche through exploring the worlds of dreams, art, mythology, world religion and philosophy. Although he was a theoretical psychologist and practicing clinician, much of his life's work was spent exploring other realms, including Eastern and Western philosophy, alchemy, astrology, sociology, as well as literature and the arts. His most notable ideas include the concept of the Jungian archetype, the collective unconscious, and his theory of synchronicity.