Book picks similar to
Melodies of Life: A Final Fantasy IX Retrospect and Analysis by Jamie L. Cruise
literary-criticism
pop-culture
video-games
Strange Stars: David Bowie, Pop Music, and the Decade Sci-Fi Exploded
Jason Heller - 2018
Although it didn't factor into the stereotype, it also included science fiction.Strange Stars tells the story of how incredibly well read artists--David Bowie, Jimi Hendrix, Pink Floyd, and many more--brought Sci Fi's cosmic flare to their lyrics, sounds, and styles, and changed pop music forever.
Extra Lives: Why Video Games Matter
Tom Bissell - 2010
He is also an obsessive gamer who has spent untold hours in front of his various video game consoles, playing titles such as Far Cry 2, Left 4 Dead, BioShock, and Oblivion for, literally, days. If you are reading this flap copy, the same thing can probably be said of you, or of someone you know. Until recently, Bissell was somewhat reluctant to admit to his passion for games. In this, he is not alone. Millions of adults spend hours every week playing video games, and the industry itself now reliably outearns Hollywood. But the wider culture seems to regard video games as, at best, well designed if mindless entertainment. Extra Lives is an impassioned defense of this assailed and misunderstood art form. Bissell argues that we are in a golden age of gaming—but he also believes games could be even better. He offers a fascinating and often hilarious critique of the ways video games dazzle and, just as often, frustrate. Along the way, we get firsthand portraits of some of the best minds (Jonathan Blow, Clint Hocking, Cliff Bleszinski, Peter Molyneux) at work in video game design today, as well as a shattering and deeply moving final chapter that describes, in searing detail, Bissell’s descent into the world of Grand Theft Auto IV, a game whose themes mirror his own increasingly self-destructive compulsions. Blending memoir, criticism, and first-rate reportage, Extra Lives is like no other book on the subject ever published. Whether you love video games, loathe video games, or are merely curious about why they are becoming the dominant popular art form of our time, Extra Lives is required reading.
Killing Is Harmless: A Critical Reading of Spec Ops: The Line
Brendan Keogh - 2012
The Great Snape Debate
Amy Berner - 2007
With sections on Snape's history, Slytherin House, and Snape actor Alan Rickman's past roles, as well as Snape as villain and as hero, the book scours the Harry Potter novels for hints about Snape's final loyalty and the series' end. There's food for thought for any Snape fan, including those who like him, hate him, or just want to speculate about the contents of his iPod, the greasiness of his hair, or why his name is an anagram of A Perverseness For Soups.
Mad Men Carousel: The Complete Critical Companion
Matt Zoller Seitz - 2015
This book collects TV and movie critic Matt Zoller Seitz’s celebrated Mad Men recaps—as featured on New York magazine's Vulture blog—for the first time, including never-before-published essays on the show’s first three seasons. Seitz’s writing digs deep into the show’s themes, performances, and filmmaking, examining complex and sometimes confounding aspects of the series. The complete series—all seven seasons and ninety-two episodes—is covered. Each episode review also includes brief explanations of locations, events, consumer products, and scientific advancements that are important to the characters, such as P.J. Clarke’s restaurant and the old Penn Station; the inventions of the birth control pill, the Xerox machine, and the Apollo Lunar Module; the release of the Beatles’ Revolver and the Beach Boys’ Pet Sounds; and all the wars, protests, assassinations, and murders that cast a bloody pall over a chaotic decade. Mad Men Carousel is named after an iconic moment from the show’s first-season finale, “The Wheel,” wherein Don delivers an unforgettable pitch for a new slide projector that’s centered on the idea of nostalgia: “the pain from an old wound.” This book will soothe the most ardent Mad Men fan’s nostalgia for the show. New viewers, who will want to binge-watch their way through one of the most popular TV shows in recent memory, will discover a spoiler-friendly companion to one of the most multilayered and mercurial TV shows of all time. It's the perfect gift for Mad Men fans and obsessives. Also available from Matt Zoller Seitz: The Oliver Stone Experience, The Wes Anderson Collection: Bad Dads, The Wes Anderson Collection: The Grand Budapest Hotel, and The Wes Anderson Collection.
The Art of the Witcher: Gwent Gallery Collection
Katarzyna RedesiukIlker Serdar Yildiz - 2017
Now, Dark Horse is proud to present each cards' gorgeous artwork in a stunning hardbound volume. Celebrate wondrous artistry and cutthroat gameplay with The Gwent Gallery: Art of the Witcher Card Game!
8-Bit Christmas
Kevin Jakubowski - 2013
No Jose Canseco rookie card, no GI Joe hovercraft, no Teddy friggin' Ruxpin--just Nintendo. But when a hyperactive Shih Tzu is accidentally crushed to death by a forty-two-inch television set and every parent in town blames Nintendo, it's up to Jake to take matters into his own hands. The result is a Christmas quest of Super Mario Bros. proportions, filled with flaming wreaths, speeding minivans, lost retainers, fake Santas, hot teachers, snotty sisters, "Super Bowl Shuffles" and one very naked Cabbage Patch Kid. Told from a nostalgic adult perspective, 8-Bit Christmas is a hilarious and heartfelt look back at the kid pop culture of the 1980s.
1001 Video Games You Must Play Before You Die
Tony MottMitch Krpata - 2010
The video game has arrived as entertainment and as an art form. This is the first serious critical evaluation ever published of the best video games and is a testament to the medium’s innovativeness and increasing emphasis on aesthetics. Organized chronologically and for all platforms (PC, Xbox, PlayStation, etc.) and covering all genres from the bold (Grand Theft Auto and Halo) and dark (Resident Evil and Silent Hill) to the spiritual (Final Fantasy) and whimsical (Legend of Zelda), the book traces the video game from the rough early days of Pong to the latest visual fantasia.
How to Be a Heroine
Samantha Ellis - 2014
From early obsessions with the March sisters to her later idolization of Sylvia Plath, Ellis evaluates how her heroines stack up today. And, just as she excavates the stories of her favorite characters, Ellis also shares a frank, often humorous account of her own life growing up in a tight-knit Iraqi Jewish community in London. Here a life-long reader explores how heroines shape all our lives.
Beowulf on the Beach: What to Love and What to Skip in Literature's 50 Greatest Hits
Jack Murnighan - 2009
Did anyone tell you that Anna Karenina is a beach read, that Dickens is hilarious, that the Iliad’s battle scenes rival Hollywood’s for gore, or that Joyce is at his best when he’s talking about booze, sex, or organ meats? Writer and professor Jack Murnighan says it’s time to give literature another look, but this time you’ll enjoy yourself. With a little help, you’ll see just how great the great books are: how they can make you laugh, moisten your eyes, turn you on, and leave you awestruck and deeply moved. Beowulf on the Beach is your field guide–erudite, witty, and fun-loving–for helping you read and relish fifty of the biggest (and most skipped) classics of all time. For each book, Murnighan reveals how to get the most out of your reading and provides a crib sheet that includes the Buzz, the Best Line, What’s Sexy, and What to Skip.
Distraction Pieces
Scroobius Pip - 2016
Distraction Pieces features both curated highlights from the iTunes-chart-topping podcast - from Akala to Howard Marks via the likes of Adam Buxton, Romesh Ranganathan and Amanda Palmer - and exclusive new content, with chapters on politics, social media, music, comedy and more. Featuring illustrations by tattoo artist mr heggie, this is a must-have for fans of the Distraction Pieces podcast, and a must-read for anyone interested in the creative mind.
Fic: Why Fanfiction is Taking Over the World
Anne JamisonFrancesca Coppa - 2013
It’s a story about literature, community, and technology—about what stories are being told, who’s telling them, how, and why.With provocative discussions from both professional and fan writers, on subjects from Star Trek to The X-Files and Buffy the Vampire Slayer to Harry Potter, Twilight, and beyond, Fic sheds light on the widely misunderstood world(s) of fanfiction—not only how fanfiction is transforming the literary landscape, but how it already has.Fic features a foreword by Lev Grossman (author of The Magicians) and interviews with Jonathan Lethem, Doug Wright, and Eurydice (Vivean Dean).Katie Forsythe/wordstringsCyndy Aleo (algonquinrt; d0tpark3r)V. Arrow (aimmyarrowshigh)Tish Beaty (his_tweet)Brad BellAmber BensonPeter Berg (Homfrog)Kristina BusseRachel CaineFrancesca CoppaRandi Flanagan (BellaFlan)Jolie FontenotWendy C. Fries (Atlin Merrick)Ron HoganBethan JonesChristina Lauren (Christina Hobbs/tby789 and Lauren Billings/LolaShoes)Jacqueline LichtenbergRukmini Pande and Samira NadkarniChris RankinTiffany ReiszAndrew ShafferAndy SawyerHeidi Tandy (Heidi8)Darren WershlerJules Wilkinson (missyjack)Jen Zern (NautiBitz)
The Psychology of Dexter
Bella DePaulo - 2010
Family man. Serial killer. And the star of Showtime’s most-watched series, Dexter.Aimed at Dexter devotees and armchair psychologists, The Psychology of Dexter takes on the psychological complexities of the popular series with an eye towards insight and accessibility. It analyzes not just the title character, but his family, coworkers, and even his viewers. What makes Dexter tick? And what makes a show about a serial killer so appealing to those of us at home?From the implications of faking normalcy (could it be behind Dexter’s still-in-progress emotional growth?) to where the show weighs in on the psychological debate between nature and nurture, The Psychology of Dexter gives fans a peek inside Dexter’s�and Dexter’s�psyche.
Replay: The History of Video Games
Tristan Donovan - 2010
Based on extensive research and over 140 exclusive interviews with key movers and shakers from gaming's past, Replay tells the sensational story of how the creative vision of game designers gave rise to one of the world's most popular and dynamic art forms.
Pure Invention: How Japan Made the Modern World
Matt Alt - 2020
Then a catastrophic 1990 stock-market crash ushered in what the Japanese call their "lost decades." The end of the boom times should have plunged Japan into irrelevance. But in Pure Invention, Matt Alt argues that's precisely when things got interesting--when once again, Japan got to the future a little ahead of the rest of us.Japan made itself rich after the Second World War by selling the world what it needed, in the form of better cars, appliances, and microprocessors. But it conquered hearts through wildly creative pop culture that responded to modern life in new ways. As social compacts and safety nets evaporated, in rushed a revolution of geeky gadgets, gizmos, and flights of fancy. Hello Kitty, the Nintendo Entertainment System, and illustrated entertainment empires like Pokemon and Dragon Ball Z were more than marketing hits. They transformed Japan into the world's forge of fantasies, and they transformed us as we consumed them: karaoke making everyone a star, emoji rewriting the rules of human communication, virtual game-worlds offering escapes from reality and new perspectives on it.By turns a nostalgia trip and a secret history, Pure Invention is the story of an indelible group of Japanese craftsmen, artists, businesspeople, geniuses, and oddballs. It is also an unsung chapter of globalization, in which Japanese dreams formed a new blueprint for global pop culture--and may have created the modern world as we know it.