Chess Tactics for Champions: A step-by-step guide to using tactics and combinations the Polgar way


Susan Polgar - 2006
    Her use of tactics, combinations, and strategy during her games gave her the critical advantage she needed against her opponents. In Chess Tactics for Champions, Polgar gives insight into the kind of thinking that chess champions rely on while playing the game, specifically the ability to recognize patterns and combinations. With coauthor Paul Truong, Susan Polgar teaches the tactics she learned from her father, Laszlo Polgar, one of the world's best chess coaches.• Teaches players how to calculate the effect of a move in order to gain an edge over an opponent• For intermediate to advanced chess players of all ages

Chess Master vs. Chess Amateur


Max Euwe - 1962
    What better way could the amateur have of learning to exploit the weak play of fellow amateurs than to study how a master would handle such situations? Selected by former World Chess Champion Max Euwe and Walter Meiden, a typical amateur player, the games point out graphically how the chess master takes advantage of characteristic errors of the amateur.In general, the games have been presented in order of the degree of skill of the amateur. The early games were played against beginners; later games, against "coffeehouse" players of various skill levels; the last games, against amateur "book" players. Each game, with commentary by Dr. Euwe, was chosen to illustrate a specific aspect of chess, from various openings to a number of typical chess situations. By carefully studying these games, the amateur player will learn how to recognize and avoid a variety of weak strategic and tactical moves.Dr. Euwe's helpful and informative commentary on each contest consists of a discussion of significant moves in the game, an analysis of the opening used and explanations of important chess concepts as they arise. Often, he includes a detailed analysis of tactical variations that might have been played as alternatives. The result is an indispensable aid for amateurs seeking to raise the quality of their games as well as a book that can be read with profit by chess players at every level of expertise.

My 60 Memorable Games


Bobby Fischer - 1969
    He shows the strategic considerations, the tactics, and sometimes the blunders, that occur during the pressure of tournament play. He assesses his opponents’ thinking as well. Each game has, in addition to Fischer's own annotations, an analytical introduction by International Grandmaster Larry Evans.

Modern Chess Strategy


Luděk Pachman - 1971
    Such combinations do not come into being by themselves, however; they appear only as the result of proper chess strategy. It is therefore surprising that so few books deal with this highly important subject, and understandable that Pachman's modern classic has been so enthusiastically received by chessplayers at all levels.Ludĕk Pachman, a Czech grandmaster, has long had an international reputation as a chess theorist, but until now his work has not been available in English. This present volume, which condenses his great Modern Schachstrategie, presents his ideas and theories in a form that the English-speaking world can assimilate easily. Beginning with basic concepts and the rules of the minor and major pieces, it covers the use of the Queen, the active King, exchanges, various kinds of Pawns, the center and its use, superiority on the wings, minority attack, strategical points and weak squares, methods of attack and defense, and similar topics. Pachman elaborates the various kinds of strategy that can be employed, and shows how each leads to tactical opportunities. It has been said that his section on the Rook alone make his book indispensable to the serious chess player, since the Rook is so important in both middle and endgames.Pachman presents his method in the form of a thorough, systematic, analytical text, which draws upon scores of great games for exemplification. Both classical and very recent masters are included, although stress is on the moderns: Capablanca, Alekhine, Dr. Lasker, Rubinstein, Nimzovich, Botvinnik, Reshevsky, Bronstein, Smyslov, and Spasski.

Would You Rather . . . ?: The Outrageous Book of Bizarre Choices


Randy Horn - 2001
    It's a chunky book of 400 questions that range from the heinous to the nauseating to the downright disturbing, each a field-tested conversation starter—because no matter how strange or far-fetched, Would You Rather...? knows that choice provokes thinking, and thinking is fun. Some questions, like a Rorschach test, reveal values: Would you rather . . . Age only from the neck up -OR- age only from the neck down? Be stupid and rich -OR- smart and poor? Some delight in their own grossness: Eat three earthworms -OR- wear a necklace made of them on your wedding day? Be trapped in an elevator with wet dogs -OR- three fat men with bad breath? Some churn up prejudices: Lose your mate to the same sex as yourself -OR- the opposite sex? Some create that squirming sensation: Get a bad case of poison ivy way up inside your nose -OR- inside your inner ear? Or ethical dilemmas: Be president of a firm that poaches endangered species -OR- work for a corrupt politician? And some are just deliciously absurd: Catch a porcupine thrown from a second-story window -OR- a skunk thrown from the same window? Each question is followed up with related, often off-the-wall information, from odd trivia to dumb jokes to the occasional practical advice (go for the skunk—the porcupine's got 30,000 quills, while tomato juice will take away the skunk smell).

Project Arcade: Build Your Own Arcade Machine [With CDROM]


John St. Clair - 2004
    Construct joysticks, buttons, and trackballs; build the console and cabinet; install and configure the software; crank up the speakers; and wham Step across the time-space continuum and enjoy all those classic games, plus dozens of new ones, whenever you like. Start Here 1. Plan for your space and budget2. Design and build the cabinet3. Construct the controllers4. Build the console5. Pick an old game's brain6. Install the emulator7. Convince a PC it's a game8. Connect a monitor and speakers9. Add a marquee10. GO PLAY Includes diagrams, detailed instructions, essential software, and more CD-ROM Includes* Complete cabinet plans and diagrams* MAME32 software* Paint Shop Pro? evaluation version* Links to hundreds of arcade cabinet projects

Rifts Conversion Book 2: Pantheons of the Megaverse


C.J. Carella - 1994
    You may think you know all about Zeus, Odin, and Gilgamesh and the other gods of myth and legend, but you'd be wrong! Mythological gods done Rifts style! Dimension spanning beings of inhuman nature and power, impostors, cyborgs, bio-wizards, the Atlas robot, the Gilgamesh clones, The Olympian Club, alien intelligences, interdimensional mercenaries, vampires, devouring monsters, gods of light, gods of darkness, demigods and supernatural fiends - all with a distinctly Rifts flavor.

Ni No Kuni: Wrath of the White Witch: Prima Official Game Guide


Howard Grossman - 2013
    Ni No Kuni: Wrath of the White Witch Prima Official Game Guide includes:    • Gain access to the Gold Hurley Familiar DLC with the purchase of the guide   • Detailed spoiler-free walkthrough for the entire game, including all errands and bounty hunts    • Complete charts showing all information and metamorphous of each familiar    • Breakdown for all spells, alchemy formulas, and items    • Solve every puzzle, defeat every boss, and find all hidden treasures    • Features a hard cover with unique treatments for collectability.

Garry Kasparov on My Great Predecessors, Part 1


Garry Kasparov - 2003
    The chessboard is the ultimate mental battleground and the world champions themselves are supreme intellectual gladiators.These magnificent compilations of chess form the basis of the first two parts of Garry Kasparov's definitive history of the World Chess Championship. Garry Kasparov, who is universally acclaimed as the greatest chessplayer ever, subjects the play of his predecessors to a rigorous analysis.Part one features the play of champions Wilhelm Steinitz (1886-1894), Emanuel Lasker (1894-1921), Jose Capablanca (1921-1927) and Alexander Alekhine (1927-1935 and 1937-1946).Part two features the play of champions Max Euwe (1935-1937) Mikhail Botvinnik (1946-1957, 1958-1961 and 1961-1963), Vassily Smyslov (1957-1958) and Mikhail Tal (1960-1961).These books are more than just a compilation of the games of these champions. Kasparov's biographies place them in a fascinating historical, political and cultural context. Kasparov explains how each champion brought his own distinctive style to the chessboard and enriched the theory of the game with new ideas.All these games have been thoroughly reassessed with the aid of modern software technology and the new light this sheds on these classic masterpieces is fascinating.

Chess Strategy


Edward Lasker - 1915
    Acclaimed by Capablanca, Keres, and other greats.

The Sims 3: Prima Official Game Guide


Catherine Browne - 2009
    Design: Our new design section will supply tips and tricks from the pro's to build the most elaborate homes and yards.Customization: Learn how to update your décor with tutorials to help you customize your own chairs, walls, and floors. Wishes: Detailed walkthroughs and tutorials will help you learn how to achieve your short term and long term wishes.

Picking Winners: A Horseplayer's Guide


Andrew Beyer - 1975
    Just as football evolved with the introduction of the forward pass and basketball with the development of the jump shot, so too was handicapping forever changed by the use of speed figures ??—?? it all started with Andrew Beyer. Picking Winners is essential reading for both serious horseplayers and curious amateurs. It is often referenced by stock options traders for insight into the numbers game.

Brain Games #1: Lower Your Brain Age By Minutes a Day


Elkhonon Goldberg - 2007
    The book is divided into five sections of puzzles, each progressively more difficult.Working the puzzles in this book can provide a vigorous mental workout for virtually everyone from teenagers to senior citizens.Like physical exercise, mental exercise needs to be varied for optimal results, and Brain Games #1 challenges you with puzzles of every type:* Anagrams * Crosswords * Cryptograms * Drawing Exercises * Language Puzzles * Logic Puzzles * Math Puzzles * Mazes * Memory * Observation and Perspective Puzzles * Sequencing * Visual Logic Puzzles * Word Searches *Self-assessment questionnaires help you gauge your progress.Solutions to all the puzzles are provided in the final section of the book.

Mouse Guard Roleplaying Game


David Petersen - 2015
    This updated edition of the Origins Award-winning game contains new art, additional Action, Weapon, and Condition cards, and a revised and updated rule book.

The Right Way to Play Chess


David Brine Pritchard - 1950
    It gives full details of exactly how to play the game, explains basic theory and includes many examples of play.