Vornheim


Zak S. - 2011
    Give somebody a floorplan and theyll GM for a day show them how to make 30 floorplans in 30 seconds and theyll GM forever. Need to know how to get from here to there even if neither here nor there are listed on a map? Even if there is no map? Need a random encounter? Need instant stats for that random encounter? Need to know why there was a random encounter? This book was designed to help you make a city happen now. In addition to details on Vornheim, adventure locations, and player commentary from the I Hit It With My Axe girls, every single surface below this jacket including the back of the jacket, the book covers underneath, and the inside covers has been crammed full of tools to help you build and run a city no matter what edition game you play.

Ars Magica, Third Edition, First Printing


Ken Cliffe - 1992
    

Warhammer Fantasy Roleplay 4th Edition Rulebook


Dominic McDowallTS Luikart - 2018
    You’ve seen them. The twisted ones, the arrogant ones, the lost ones. Oh, you’d like to walk away and life be all cake and daisies, but you know you’re going here instead. You’ll try to convince yourself it’s because you’re greedy for the loot, or can’t resist a fight, but we all know the truth. So ready your sword, clean your pistol, and watch out for that dog – he might be small but he’s unreasonably vicious.Warhammer Fantasy Roleplay takes you back to the Old World. Get the gang together, create your (anti)heroes, and set off to make your way through the vile corruption, scheming plotters and terrifying creatures intent on destruction.The Fourth Edition Warhammer Fantasy Roleplay Rulebook contains everything you need for grim and perilous roleplaying adventures in the Old World.

Project Sparta


B.B. Gallagher - 2016
    Alongside nine other adolescent prodigies, he would be forged into the US government’s deadliest weapon - no matter the cost.Five years after Project Sparta, Xander hunts a rising terrorist, code-named Agent Zero, who is plotting an attack on Washington, DC. With the clock ticking, Xander and his fellow recruits must play Agent Zero’s game of cat and mouse to stop the attack before it is too late.But when the Spartans discover Agent Zero is one of them, who can Xander trust?

Stormbringer: Fantasy Roleplaying in the World of Elric


Ken St. Andre - 1981
    

A Song of Ice and Fire Roleplaying


Robert J. Schwalb - 2008
    In spite of the promises of justice and prosperity for all, this perilous time is marked by the political maneuvering of ambitious nobles and foul plots hatched in secret councils.

Breaking Through


Josh Hayes - 2014
    After a mysterious rift in the fabric of spacetime strands him on an alien world, John must join forces with some unlikely childhood heroes to have any chance of surviving and soon discovers that this strange new world isn’t that alien after all.Someone has been here before and found a way back to tell about it. There is hope, but this is not the fairy tale he knows and John will have to fight if he wants to get home.

Kobold Guide to Plots & Campaigns (Kobold Guides Book 6)


Margaret WeisRobert J. Schwalb - 2016
     Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.

GURPS Magic


Steve Jackson - 2004
    Includes 300 new spells. There is information for the GM to create their own magic system. This book is a flexible magic system for playing the world of a favorite author or any type of wizard you can imagine.

Dragon Age RPG Set 1


Chris Pramas - 2010
    Based on the smash hit Dragon Age: Origins computer game, the Dragon Age RPG brings the excitement of BioWare's rich fantasy world to the tabletop. Make your own heroes and control your own destiny in the lands of Ferelden and beyond. Designed by award-winning author Chris Pramas (Warhammer Fantasy Roleplay, Freeport), Dragon Age features an all-new game system that's both easy to learn and exciting to play, the perfect portal to tabletop roleplaying. This classic style boxed set includes a Player's Guide, Game Master's Guide, poster map, and dice: everything you need to get started, from character creation and rules of play to GM advice and an introductory adventure. So gather your friends, grab some dice, and get ready to enter a world of heroes and villains, of knights and darkspawn, of gods and demons...the world of Dragon Age

The John Carter of Mars Collection (7 Novels/Bonus Audiobook Links)


Edgar Rice Burroughs - 2012
    Our team has experience producing thousands of ebooks since 2011 for discerning authors and readers alike. We know what readers expect from their ebook purchases. We avoid distracting formatting inconsistencies and annoying glitches too often found in ebooks.We adhere to the highest standards in producing our ebooks—regardless of the sale price. (Low or value pricing should never be an excuse for second-rate work!)We want readers of our ebooks to get lost in the story just as easily as readers of print books. Our promise is a pleasant reading experience.10% of all Digital Papyrus profits are donated to charity every month.

Player's Essentials: Heroes of the Forgotten Kingdoms: An Essential Dungeons & Dragons Supplement


Mike Mearls - 2010
    Each class comes with a set of new powers, class features, paragon paths, epic destinies, and more that beginning players can use to build the characters they want to play and experienced players can plunder for existing 4th Edition characters. In addition to new builds, this book presents expanded information and racial traits for some of the game’s most popular races, including dragonborn, drow, half-elves, half-orcs, and tieflings.

Do Not Resuscitate


Nicholas Ponticello - 2015
    Gone. Finished. Kaput. But on the eve of his seventy-third birthday, his daughter suggests he have his brain downloaded to a microchip for safekeeping, and Jim is forced to consider what it really means to die—and what it might mean to live forever. Recipient of the 2015 Green Book Festival honorable mention in fiction and semi-finalist in the 2015 Kindle Book Awards, Do Not Resuscitate is the firsthand account of Jim Frost, an aging misanthropist who witnessed the rise and fall of the United States as a world power, the digitalization of the planet, the advent of the water wars, and the near collapse of the global economy. Yet he remains impervious to it all. Concerned more with his plasma TV, high-speed Internet, and continual supply of hash, twentysomething Jim takes an under-the-table job off Craigslist delivering mysterious red coolers to strangers in cafés in an effort to pay the bills. But when Jim’s enigmatic employer asks him to fly to North Korea for a delivery, Jim starts to wonder what he’s gotten himself into.

The R.E.M. Effect: A Science Fiction Thriller


J.M. Lanham - 2016
    And the results are a nightmare. From J.M. Lanham comes a heart-pumping thrill ride that puts a sci-fi twist on the future of medicine, technology, and philosophy. It’s 2021 and Paul Freeman just landed a job with Asteria Pharmaceuticals, a world leader in revolutionary drug development. Paul knows the company’s future is riding on the success of their latest product—a sleeping pill designed to interact with the human genome to deliver the perfect eight-hour sleep cycle. Just a few blocks from Asteria’s Atlanta headquarters, troubled self-help guru Donny Ford is selling a different kind of drug, empowering followers to take control of their lives using a sacred meditation technique skeptics believe may have already taken his mind to a dangerous place. 3,000 miles away, war-hardened journalist Claire Connor sits captive in a top-secret facility hidden deep in the Costa Rican jungle, guilty of two offenses: seeking help for a sleep disorder, and asking too many questions. When these worlds collide, the three will discover just how far some companies are willing to go to protect the bottom line. --------------------------- The debut novel by J.M. Lanham, The R.E.M. Effect is a new addition to the science fiction tradition of Michael Crichton, Preston & Child, Marcus Sakey, and Dean Koontz. Dive into fast-paced suspense that explores Big Pharma corruption, clandestine government experiments, and the mysteries of the human mind to create a world where taking a pill could mean taking lives. Want to download the first few pages of this book for FREE so you can try before you buy? Click the 'Send a free sample' button and start reading now! And if you like this title, don't miss out on The R.E.M. Project (The REM Series Book 2) available now!

Exodus Ark


J.N. Chaney - 2020
    It’s a one way trip to a new planet far away from everything he's ever known, and the trip is said to take hundreds of years.The colony world is another Earth, a new beginning for mankind... and completely uninhabited.But when Kent is prematurely woken up from his stasis pod and told by the ship’s AI that they are under attack by an unknown alien threat, he must recall his years of training and once again become the man he used to be.The battle for mankind's future is upon us... and it rests in the hands of one forgotten soldier.