A Guide to The Immortal Life of Henrietta Lacks by Rebecca Skloot


Liss Ross - 2012
    It includes a list of important people and important terms, and overall book summary, a chapter by chapter book summary as well as a supplemental essay.

Modern Chess Openings (McKay Chess Library)


Nick de Firmian - 1972
    First published over a half-century ago, this is a completely revised and updated edition of the book that has been the standard English language reference on chess openings. An invaluable resource for club and tournament players, it now includes information on recent matches and the most up-to-date theory on chess openings.Modern Chess Openings is ideal for intermediate players ready to elevate their game to the next level or International Grandmasters who want to stay on top of recent chess innovations.

Synthesis


Leto Spirit Blackman - 2017
    He now sees pop up windows and receives quests and is being attacked by creatures. Together with his strange companion Kala, they set forth to explore this mysterious new world. They must learn how to play this very real game, or die.

Hallac-ı Mansur


Wolfgang Günter Lerch - 1997
    

Physical Chemistry


Ira N. Levine - 1978
    In this title, the treatment is made easy-to-follow by giving step-by-step derivations, explanations and by avoiding advanced mathematics unfamiliar to students. It covers: math and physics thorough review sections; and worked examples, followed by a practice exercise.

OpTic Gaming: The True Story of the Making of eSports Greatest Team


H3CZ - 2016
    With over 14 million followers across social platforms like Twitter, Facebook and YouTube, no other team of players in eSports can match OpTic's popularity or ability to bring fans into the game.Now, these remarkable players have collaborated to produce this one-of-a-kind book. In OpTic Gaming, they candidly share their story of becoming Call of Duty's global royalty—ESPN XGAMES, MLG, ESWC and GFINITY champions—laying bare their lives, exploring what it takes to make it in professional gaming, and speaking honestly about the consequences of their newfound fame. These best-of-the-best take you behind the controller, offering insights, knowledge, and strategies to help you improve your shot, master the most complex maps, and conquer the game with the ultimate weapons. Going beyond their number-one game, the team also discusses the rest of their lineups and how to become a champion in any arena. Revealing their go-to strategies, best missions, and favorite challenges, OpTic Gaming brings fans closer to these wildly popular professional gamers more than ever before.

Game Design Workshop: A Playcentric Approach to Creating Innovative Games


Tracy Fullerton - 2008
    This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills. Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design.Features:* A design methodology used in the USC Interactive Media program, a cutting edge program funded in part of Electronic Arts. * Hands-on exercises demonstrate key concepts, and the design methodology* Insights from top industry game designers, including Noah Falstein, American McGee, Peter Molyneux

Universe Online - Rise of Rex: Part 2


Ryan 'Viken' HenningNata Valerio - 2016
     Even with our modern technology, amyotrophic lateral sclerosis cannot be treated or cured. I've been bed or chair bound since I was a kid. The advent of Virtual Reality technology has given me a chance for a new life. Or rather dozens of them. Heh. I'm an avid gamer, and I wouldn't have it any other way. In the games I could be what I wanted to be, who I wanted to be. A mighty warrior, a powerful spellcaster, the charming rogue. The crafter. The builder. All of those and more have helped to greatly alleviated my problems. But a new game is coming out; one with the power to change the world. It uses a brand new technology, based around the first ever deep immersion Dive Pod. With it there is no more game lag or graphical limits. It is being heralded as the greatest breakthrough in Virtual Reality technologies since its founding. And the first and only game for it: Universe Online. No longer will players be stuck on a single large world to explore. No longer will there a limit to what you can do, what you can be. Fly spaceships between the stars, conquer planets, create custom technology. Mine, Build, Destroy. Explore. Rule. This is my story, and my path in Universe Online.

Dungeon Master's Guide


Mike Mearls - 2014
     - An excellent resource for new and existing Dungeons Masters to engage in both adventure and world creation, with rules, guidelines, and sage advice from the game's experts. - Created as part of a massive public playtest involving more than 170,000 fans of the game.

Slay the Dragon: Writing Great Video Games


Robert Denton Bryant - 2015
    "Slay the Dragon" will help you understand the challenges and offer creative solutions to writing for a medium where the audience not only demands a great story, but to be a driving force within it. Aimed at traditional writers who want to learn interactive narrative as well as game creators who want to tell better, more emotionally involving stories, the book is written by two creative veterans of both Hollywood and "Nerdyhood." Through lively discussions and self-paced-exercises, Bryant and Giglio step you such topics as: the "no-act" structure of video games; writing great game characters; making gameplay emotionally meaningful; and bringing your game world alive.

Portrait of an Eye: Three Novels


Kathy Acker - 1992
    As much as one wants to give Acker the benefit of a fair reading, it's hard not to be bored by the lengthy repetitions, the obscure plotlines, the complete disregard (deliberate, of course) for conventional notions of time. In The Childlike Life of the Black Tarantula, the fictional ``I'' decides to become various murderesses from history, as well as Yeats and Sade. Speaking in a cacophony of voices, she ``can't handle her own horniness,'' though ``sexual ecstasies become mystic communion.'' I Dreamt I Was a Nymphomaniac, another historical hallucination, further emphasizes Acker's sense of the self in disintegration--the reason one assumes the roles of so many other characters from history and literature. Here, a story of sexual obsession somehow transforms into a bland litany of case histories of prisoners whose rights have been abused. This political dimension to Acker's porno-anarcho prose becomes most explicit in The Adult Life of Toulouse-Lautrec, which begins by imagining the artist as a sex-starved, deformed woman. A murder plot sort of develops, to be solved by Hercule Poirot; van Gogh's daughter is actually Janis Joplin, who becomes the lover of James Dean. A profile of Henry Kissinger illustrates how society is corrupted, and individuals like Toulouse-Lautrec/Joplin/Dean suffer. A long political speech, full of half-digested left-wing notions, demonstrates America's decline into ``friendly fascism.'' All of which leads to the facile equation, dramatized in the last section, that the CIA and the Mob are like-minded institutions of repression. The sexual details of Henry Miller, the numbing prose cutups of William Burroughs, the relentless assault on the senses of thrash music--to point out the excess of Acker's entire enterprise only serves her sense of striking out against the bourgeoisie. But it is possible to understand exactly what she's trying to do, and still find it a worthless exercise. -- Copyright ©1992, Kirkus Associates, LP. All rights reserved. --This text refers to an out of print or unavailable edition of this title.

The Folding Cliffs: A Narrative


W.S. Merwin - 1998
    The story of an attempt by the government to seize and constrain possible victims of leprosy and the determination of one small family not to be taken. A tale of the perils and glories of their flight into the wilds of the island of Kauai, pursued by a gunboat full of soldiers.A brilliant capturing -- inspired by the poet's respect for the people of these islands -- of their life, their history, the gods and goddesses of their mythic past. A somber revelation of the wrecking of their culture through the exploitative incursions of Europeans and Americans. An epic narrative that enthralls with the grandeur of its language and of its vision.

Pure Girl


GuQiang
    What to do?Run!Two years later, she's the elevator lady at China's number one business, but is always harassed by a good-looking colleague...MangaToon got authorization from GuQiang to publish this manga, the content is the author's own point of view, and does not represent the stand of MangaToon.

Glued to Games: How Video Games Draw Us In and Hold Us Spellbound


Scott Rigby - 2011
    It is the first truly balanced research-based analysis on the games and gamers, addressing both the positive and negative aspects of habitual playing by drawing on significant recent studies and established motivational theory.Filled with examples from popular games and the real experiences of gamers themselves, Glued to Games gets to the heart of gaming's powerful psychological and emotional allure--the benefits as well as the dangers. It gives everyone from researchers to parents to gamers themselves a clearer understanding the psychology of gaming, while offering prescriptions for healthier, more enjoyable games and gaming experiences.

1001 Video Games You Must Play Before You Die


Tony MottMitch Krpata - 2010
    The video game has arrived as entertainment and as an art form. This is the first serious critical evaluation ever published of the best video games and is a testament to the medium’s innovativeness and increasing emphasis on aesthetics. Organized chronologically and for all platforms (PC, Xbox, PlayStation, etc.) and covering all genres from the bold (Grand Theft Auto and Halo) and dark (Resident Evil and Silent Hill) to the spiritual (Final Fantasy) and whimsical (Legend of Zelda), the book traces the video game from the rough early days of Pong to the latest visual fantasia.