The Fourth Closet: An AFK Book (Five Nights at Freddy's Graphic Novel #3)


Scott Cawthon
    John just wants to forget the whole terrifying saga of Freddy Fazbear's Pizza, but the past isn't so easily buried.Meanwhile, there's a new animatronic pizzeria opening in Hurricane, along with a new rash of kidnappings that feel all too familiar. Bound together by their childhood loss, John reluctantly teams up with Jessica, Marla, and Carlton to solve the case and find the missing children. Along the way, they'll unravel the twisted mystery of what really happened to Charlie, and the haunting legacy of her father's creations.Told through delightfully scary artwork from artist Diana Camero, and with even more horror than ever before, fans won't want to miss this graphic novel adaptation straight from the mind of Five Nights at Freddy's creator Scott Cawthon

This Gaming Life: Travels in Three Cities


Jim Rossignol - 2008
    Quake, World of Warcraft, Eve Online, and other online games not only offered author Jim Rossignol an excellent escape from the tedium of office life. They also provided him with a diverse global community and a job—as a games journalist.Part personal history, part travel narrative, part philosophical reflection on the meaning of play, This Gaming Life describes Rossignol’s encounters in three cities: London, Seoul, and Reykjavik. From his days as a Quake genius in London’s increasingly corporate gaming culture; to Korea, where gaming is a high-stakes televised national sport; to Iceland, the home of his ultimate obsession, the idiosyncratic and beguiling Eve Online, Rossignol introduces us to a vivid and largely undocumented world of gaming lives.Torn between unabashed optimism about the future of games and lingering doubts about whether they are just a waste of time, This Gaming Life also raises important questions about this new and vital cultural form. Should we celebrate the “serious” educational, social, and cultural value of games, as academics and journalists are beginning to do? Or do these high-minded justifications simply perpetuate the stereotype of games as a lesser form of fun? In this beautifully written, richly detailed, and inspiring book, Rossignol brings these abstract questions to life, immersing us in a vibrant landscape of gaming experiences.“We need more writers like Jim Rossignol, writers who are intimately familiar with gaming, conversant in the latest research surrounding games, and able to write cogently and interestingly about the experience of playing as well as the deeper significance of games.”—Chris Baker, Wired“This Gaming Life is a fascinating and eye-opening look into the real human impact of gaming culture. Traveling the globe and drawing anecdotes from many walks of life, Rossignol takes us beyond the media hype and into the lives of real people whose lives have been changed by gaming. The results may surprise you.”—Raph Koster, game designer and author of A Theory of Fun for Game Design “Is obsessive video gaming a character flaw? In This Gaming Life, Jim Rossignol answers with an emphatic ‘no,’ and offers a passionate and engaging defense of what is too often considered a ‘bad habit’ or ‘guilty pleasure.’”—Joshua Davis, author of The Underdog“This is a wonderfully literate look at gaming cultures, which you don't have to be a gamer to enjoy. The Korea section blew my mind.”—John Seabrook, New Yorker staff writer and author of Flash of Genius and Other True Stories of Inventiondigitalculturebooks is an imprint of the University of Michigan Press and the Scholarly Publishing Office of the University of Michigan Library dedicated to publishing innovative and accessible work exploring new media and their impact on society, culture, and scholarly communication. Visit the website at www.digitalculture.org.

I Am Error: The Nintendo Family Computer / Entertainment System Platform


Nathan Altice - 2015
    In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of "My Name is Error," a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance.Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the "translation" problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.

The Psychology of Zelda: Linking Our World to the Legend of Zelda Series


Anthony M. Bean - 2019
    Today, it is one of the most beloved video game franchises around the globe. Video game sales as a whole have continued to grow, now raking in twice as much money per year as the entire film industry, and countless psychologists have turned their attention to the effects gaming has on us: our confidence, our identity, and our personal growth. The Psychology of Zelda applies the latest psychological findings, plus insights from classic psychology theory, to Link, Zelda, Hyrule, and the players who choose to wield the Master Sword. In The Psychology of Zelda, psychologists who love the games ask:  How do Link’s battles in Ocarina of Time against Dark Link, his monstrous doppelganger, mirror the difficulty of confronting our personal demons and the tendency to be our own worst enemies? What lessons about pursuing life’s greater meaning can we take away from Link’s quests through Hyrule and beyond the stereotypical video game scenario of rescuing a Princess (Zelda)? What do we experience as players when we hear that familiar royal lullaby on the ocarina, Saria’s spirited melody in the Lost Woods, or the iconic main theme on the title screen? How do the obstacles throughout Majora’s Mask represent the Five Stages of Grief? What can Link’s journey to overcome the loss of the fairy Navi teach us about understanding our own grief and depression? Why are we psychologically drawn to the game each and every time a new version becomes available even when they all have a similar storyline?  Think you’ve completed the quest? The Psychology of Zelda gives you new,  thrilling dungeons to explore and even more puzzles to solve.

The Voyages of the Princess Matilda


Shane Spall - 2012
    We had underestimated the danger involved in going out to sea. We had no radio, compass, life raft or flares. In other words, we were a couple of idiots.'This is the story of Shane and Timothy Spall and their Dutch barge The Princess Matilda. After a summer on the Thames they head out to sea with only a road atlas and a vast amount of ignorance - and it is absolutely terrifying!On their travels, memories are triggered of childhood trips to the seaside, but also of more recent times. A decade before, Tim had been diagnosed with acute leukaemia and was given only days to live.Shocked at how life can pass you by they decided that when, and if, Tim got better, they would buy a boat.As Tim and Shane explore the coast from the Medway to Cornwall, eventually they start to wonder, could they make it out of England altogether? Could Matilda make it to ... Wales?!Taking over five years, The Voyages of The Princess Matilda is a minor epic,charting a very personal, moving and uplifting story of an everyday couple's adventure around their much loved homeland.

Getting Started with Dwarf Fortress: Learn to Play the Most Complex Video Game Ever Made


Peter Tyson - 2012
    The trick is getting started. In this guide, Fortress geek Peter Tyson takes you through the basics of this menacing realm, and helps you overcome the formidable learning curve.The book’s focus is the game’s simulation mode, in which you’re tasked with building a dwarf city. Once you learn how to establish and maintain your very first fortress, you can consult the more advanced chapters on resource management and training a dwarf military. You’ll soon have stories to share from your interactions with the Dwarf Fortress universe.Create your own world, then locate a site for an underground fortressEquip your party of dwarves and have them build workshops and roomsProduce a healthy food supply so your dwarves won’t starve (or go insane)Retain control over a fortress and dozens of dwarves, their children, and their petsExpand your fortress with fortifications, stairs, bridges, and subterranean hallsConstruct fantastic traps, machines, and weapons of mass destruction

Beer Tasting Quick Reference Guide


Jeff Alworth - 2012
    Tasting profiles from the booklet get the ball rolling they break down beer into style categories and include information on each variety's background, flavors, aromas, and unique character."

Serving the Soldier - The Complete Series


Helen Grey - 2015
    All 5 parts are now collected into this one bundle - READ THE COMPLETE SERIES WITH NO CLIFFHANGERS TODAY! Twenty-six-year-old Angie Meadows knows her stuff. An experienced nurse who provides live-in care for homebound clients, she’s thrown off her game when she’s assigned to a young, hot, sexy Special Forces soldier on medical leave. While Angie is confident she can do her job and help Jackson ‘Jax’ Andrews recuperate from his combat injuries, she’s not quite as confident she can ignore his great physique, his sexual charisma, or his flagrant habit of walking around naked. Even when it’s discovered that Jax and his squadron may be the target of a terrorist sleeper cell, Angie takes her oath as a nurse seriously. She opts to stick around and care for this beautiful soldier, even if doing so puts her life in danger. Now the complete series is only one click away... Get it Today! This book is intended for a mature audience, 18+ only.

Cindrella (My Favourite Illustrated Classics)


Pegasus - 2009
    The use of larger font adds to the convenience of the young readers."

Grand Theft Auto V Official Strategy Guide


Tim Bogenn - 2013
    Know exactly when to jump in and out of the lives of each of the three main characters and which weapons, tactics, and routes are most effective. Dive deeper into the story with tips for each mission and insight on every twist and turn; know when choices with consequences must be made, and achieve a gold medal every time.

Monster Hunt NYC


Harmon Cooper - 2018
     Through the Monster Hunt App, Chase Knowles becomes the Alpha of two powerful Huntresses: one a half-dragon female fond of combat and banter, the other a cute warrior fond of reading spell books and wielding two killer blades. Their goal? Hunt these mythological creatures in the parks, rooftops, and back alleys of New York City; build a fighting party to compete in brawls and tournaments in the city and beyond; earn money; and try their damndest not to get arrested. Warning: Monster Hunt NYC contains a light harem with monster girls, augmented reality,fantasy violence, a ton of action, and GameLit/LitRPG concepts. It was inspired by the Persona Games, Pokemon Go!, and Scott Pilgrim vs. the World. Click download now to start reading the newest series by Harmon Cooper, Amazon bestselling author of Cherry Blossom Girls, The Last Warrior of Unigaea, Fantasy Online and The Feedback Loop.

Itchy, Tasty: An Unofficial History of Resident Evil


Alex Aniel - 2021
    Itchy, Tasty narrates the development of each Resident Evil game released between 1996 and 2006, interspersed with fascinating commentary from the game creators themselves, offering unique insight into how the series became the world-conquering franchise it is today.

Seven Deadly Sins


Laura Cooper - 2013
    New York was a long way away from Charleston, and for a recent graduate from the Charleston School of Law, a high powered New York law firm was the perfect way to pad her resume. But more importantly, it was away from him.It’s not that she didn’t love him. No, love was never the problem. Benton Frazier gave her the firm and controlling hand she’d grown so used to having. The only real problem was that her lover, her master, her best friend just couldn’t be monogamous.Liz could have easily taken a local job offer in Charleston. However, since her brother waited for her to graduate, it was now his time to pursue his fashion career, and what better place than New York City. Now that her parents were gone, Palmer was all she had. Everything seemed to be falling into place… until she met Carlton. And now, all she can think about is him.Carlton was dreamy. Handsome, rugged, and well dressed. Deep brown eyes the color of chocolate, and the silken voice with a hint of an English accent that simply drove her crazy. Most importantly, Carlton had it all; a partner in a prestigious law firm, old family money that left nothing out of reach. He was perfect. But even this perfect man came with baggage.Follow Liz as she navigates through the Seven Deadly Sins. Is Benton out of her life for good? Can Carlton’s past not get in the way of their future? Where will her heart take her?Excerpt-I bent low to pick it up when a thick hand appeared in my vision in front of me, grabbing the hair band just before my fingers touched it. “Here you go.” My mind registered the voice instantly. The smooth English accent made my skin flush. Thick, muscular hands held my hair band in front of me. I looked up suddenly, my face now level with his crotch where I couldn’t help notice the bulge there, even through the Amosu slacks that covered it. “Thank you,” I moaned as I carefully studied the hair band in his outstretched palm. I hesitated to touch him again; the memory of the feel of his hand yesterday warned me. With the delicacy of a bird I pecked it from his hand.“You’re welcome Liz, are you ready to start your first day?”I frowned, how did he know it was my first day? “Yes, I am,” I flustered. “Do you work here too?”He laughed as he towered over me, “As a matter of fact I do!” Again his mammoth size and deep, dark appearance sent shivers through my blood. There was a foreboding that came with this man; it screamed to me to stay as far away from him as possible. He no longer donned the casual attitude that he’d worn yesterday. His suit alone cost more than my entire education. It was black pin stripe affair, and beneath it a starched white button down complimented a red power tie. Black leather Italian made shoes that were large enough to be used as flotation devices matched the belt that accented his waist. Clearly fashion wasn’t something he ignored; Palmer would have an absolute fit to see his suit!With my hair back into some sort of control I stood and shoved my tennis shoes into my bag. Standing in front of him I smiled politely, “Well, it’s good to see you again Carlton.” I walked away from him towards the bank of turnstiles and elevators, flashing my badge at the security guards as I passed them. The elevator doors opened and I filed inside along with twenty of my new co-workers. Carlton was the last person to climb aboard before the doors closed.

Solarversia


Toby Downton - 2015
    Given three lives, three vehicles, and told to master The Science of Solarversia to stand a chance of winning, players compete for the £10m grand prize, and the chance to help design the next game, starting in 2024.Nova Negrahnu and her friends Burner and Sushi cannot wait to start playing. But when an international terrorist organisation sets its sights on the game and it’s creator, Nova finds her life turned upside down, as the line between simulation and reality blurs. Can she navigate between playing the game, coping with all the issues an eighteen-year-old girl faces and avoid the very real and present danger mounting outside Solaversia?

The Pegasus High-Flying Collection Books 1-4: The Flame of Olympus; Olympus at War; The New Olympians; The Origins of Olympus


Kate O'Hearn - 2014
    Then in Olympus at War, Emily is living on Mt. Olympus, but her father is being held by the CRU—so she makes a plan to sneak back to New York to save him. In The New Olympians, Emily, Joel, Paelen, Pegasus, and the sphinx Alexis return to Earth to investigate strange rumors surrounding an amazing racehorse called Tornado Warning. And in The Origins of Olympus, a deadly plague has struck Olympus, and Pegasus is slipping away. Determined to save him, Emily embarks on an investigation that takes her back in time to the origins of Olympus—and to the deadly battle between the Olympians and the Titans.