Arbiter of Worlds: A Primer for Gamemasters


Alexander Macris - 2019
    This primer will teach you how to build living, breathing worlds for your players to explore; how to host game and manage game sessions; and how to create powerful experiences of adventure that your players will talk about for years to come. Learn the secret to becoming a judge, an adversary, a worldbuilder, and a storyteller and become an arbiter of worlds! “Every Macris campaign starts with a rich, open world; the edge of a massive map; and the ability to find adventure in any direction. After playing in a dozen of his campaigns, I can assure you that Macris is the best prepared, most thorough GM on the prime material plane. He balances “deadly adversary” and “the party’s greatest supporter” perfectly. I’ve been lucky to contribute to some renowned video game worlds, and to discus world design with some of the most accomplished writers alive. And I’m honestly not sure there’s been someone more thorough at and passionate for world building than Macris since ... maybe Tolkien? (Okay, maybe G.R.R. Martin, but he’s not as organized or efficient.) It takes organization, creativity, and careful technique to build a massive world efficiently and deliver it effectively, and Macris can show you how he does it.” - Dr. Michael Capps, award-winning videogame executive, writer, designer (*Gears of War*, *Fortnite*, *Unreal Tournament, Unreal Championship*) “Armed with decades of experience as both a player and a designer, Macris cuts to the marrow with razor sharp insights in an unapologetic and often painfully insightful analysis of every imaginable facet of being a Game Master. From implication of play inherent in a game’s design, to world building, to the often delicate nature of unspoken social contracts inherent in the hobby, the guidance found in Arbiter of Worlds is a much-needed breath of fresh air to veterans of the hobby and a forged-in-the-fire bootcamp for those taking their first steps behind the screen.” - James M. Spahn, Ennie and Origins Award Winning RPG designer “A superb read. He makes his points the way you would expect a Harvard-trained lawyer to do. If you read this book, you are going to come out knowing real things you did not know before that will help you run games at the table…” - Courtney Campbell, Hack & Slash

Sly Flourish's Dungeon Master Tips


Michael E. Shea - 2010
    You’ve read both Dungeon Master’s guides. You’ve run a few games. You pick up ideas here and there on the net. Or maybe you're an old grizzled vet who has run games for 20 years.Maybe your game is feeling a little stale. Maybe your encounters didn’t run exactly as you wanted them too. Maybe you feel like you're stuck in a rut. Maybe you feel a bit overwhelmed when you have to come up with an exciting, creative game every week.You’re not looking for a huge tome on game theory. You don’t need yet another take on world-building. You’re looking for some practical tips you can use today to help you focus your energy in the right places and make some kick-ass D&D games for you and your friends. You want something you can read quick and start using right away.My friend, here is the book for you.This book was written to give you solid usable tips to help you build your story, design exciting encounters, and run a great game when you’re at the table. It’s a short book, designed to be read quickly and referenced often.Oh yeah, and it’s got some awesome original artwork by Jared Von Hindman of Head Injury Theater.This is a completely original book. Every chapter was written from scratch to help you focus on what’s important and get past some of the roadblocks we all face when designing a D&D game.

Random Facts about Harry Potter: (500 Random facts, Spells, Charms and Potions for Potter Fans)


Jack Stone - 2018
    The book contains 500 random facts along with Spells, Charms and Potions that you've Probably never heard before in the blockbuster harry potter series.Test your knowledge and check how many of this are know to you.

The Dead Below: The Haunting of Denver Botanic Gardens


Richard Estep - 2019
     Built on top of the old city cemetery, Denver Botanic Gardens sits upon thousands of unrecovered human remains. Small wonder, then, that visitors and staff alike have reported all manner of ghostly activity, ranging from disembodied voices, cold spots, and phantom footsteps, to shadow figures and full-bodied apparitions. Are the spirits of the restless dead making their presence known to the living? Join paranormal investigator Richard Estep, of TV's 'Haunted Case Files,' 'Haunted Hospitals,' and 'Paranormal 911,' as he and a small team of dedicated researchers are locked down inside Denver Botanic Gardens in an attempt to uncover the truth for themselves.

Dragon Age RPG Set 1


Chris Pramas - 2010
    Based on the smash hit Dragon Age: Origins computer game, the Dragon Age RPG brings the excitement of BioWare's rich fantasy world to the tabletop. Make your own heroes and control your own destiny in the lands of Ferelden and beyond. Designed by award-winning author Chris Pramas (Warhammer Fantasy Roleplay, Freeport), Dragon Age features an all-new game system that's both easy to learn and exciting to play, the perfect portal to tabletop roleplaying. This classic style boxed set includes a Player's Guide, Game Master's Guide, poster map, and dice: everything you need to get started, from character creation and rules of play to GM advice and an introductory adventure. So gather your friends, grab some dice, and get ready to enter a world of heroes and villains, of knights and darkspawn, of gods and demons...the world of Dragon Age

That Time I Turned My Farm Into A Dungeon


S.A. Archer - 2021
    

Kobold Guide to Plots & Campaigns (Kobold Guides Book 6)


Margaret WeisRobert J. Schwalb - 2016
     Kobold Guide to Plots & Campaigns shows how to begin a new campaign, use published adventures or loot them for the best ideas, build toward cliffhangers, and design a game that can enthrall your players for month or even years. Want to run an evil campaign, or hurl the characters into unusual otherworldly settings? Want to ensure that you're creating memorable and effective NPCs and villains? We've got you covered. Complete with discussions on plotting, tone, branching storytelling, pacing, and crafting action scenes, you'll find all the tips and advice you need to take on the best role in roleplaying--and become an expert gamemaster, too! Featuring essays by Wolfgang Baur, Jeff Grubb, David "Zeb" Cook, Margaret Weis, Robert J. Schwalb, Steve Winter, and other game professionals.

Ars Magica, Third Edition, First Printing


Ken Cliffe - 1992
    

A Song of Ice and Fire Roleplaying


Robert J. Schwalb - 2008
    In spite of the promises of justice and prosperity for all, this perilous time is marked by the political maneuvering of ambitious nobles and foul plots hatched in secret councils.

Mr. Kent's Wall of Wonders (a magical short story for 8-12 year olds) (Troubled Tweens Short Stories)


D.D. Roy - 2013
    Kent dreads the inventory of his enchanted objects. While he loves playing with the hula hoop that can turn back time and the jump rope that makes you invisible, the item in Cabinet 11 always escapes, and this time, it will be during school hours! It will take the teamwork of the Troubled Tweens to help Mr. Kent get the magical mayhem returned to its cabinet in his colorful Wall of Wonders.This 4000-word story from the world of the Troubled Tweens is the perfect introduction to D.D. Roy's book series that begins with Jinnie Wishmaker and continues with Marcus Mender._________________________About the AuthorD.D. Roy is the author of the Troubled Tweens series for readers 8-12 years old. Her first novel, Jinnie Wishmaker, was released in 2011. She has published numerous short stories in literary magazines, and Dust Bunnies: Secret Agents, her iPad/iPhone story book for children, will be released by Polycot Labs in 2012.

Vornheim


Zak S. - 2011
    Give somebody a floorplan and theyll GM for a day show them how to make 30 floorplans in 30 seconds and theyll GM forever. Need to know how to get from here to there even if neither here nor there are listed on a map? Even if there is no map? Need a random encounter? Need instant stats for that random encounter? Need to know why there was a random encounter? This book was designed to help you make a city happen now. In addition to details on Vornheim, adventure locations, and player commentary from the I Hit It With My Axe girls, every single surface below this jacket including the back of the jacket, the book covers underneath, and the inside covers has been crammed full of tools to help you build and run a city no matter what edition game you play.

The Burning Wheel: Character Burner


Luke Crane - 2004
    The Burning Wheel is an award winning fantasy roleplaying game in which player take on the roles of vibrant, dynamic characters whose very beliefs propel the story forward.

Hermione Granger's Unofficial Life Lessons and Words of Wisdom: What Would Hermione (from the Harry Potter Series) Say?


Euphemia Pinkerton Noble - 2018
     Hermione is, without a doubt, the brightest witch of her age, which is why she is looked up to by so many people. In this AHAbook, she shares with us tips and tricks to studying and how one can greatly increase their efficiency in education. As a Gryffindor, Hermione talks about bravery and courage and teaches us why we are bigger than our fears and greater than any obstacle. She speaks about the beauty of friendship and the value of family. Hermione tells us about how one’s journey through life can possibly go and how to best handle things that come our way. She definitely believes that dreams can come true if you just believe in yourself. Hermione Granger's Unofficial Life Lessons and Words of Wisdom is part of the AHAthat/THiNKaha series of books. AHAthat helps experts and thought leaders share their genius. The bite-sized morsels of wisdom within these physical and online books are easy to consume and share.

GURPS Magic


Steve Jackson - 2004
    Includes 300 new spells. There is information for the GM to create their own magic system. This book is a flexible magic system for playing the world of a favorite author or any type of wizard you can imagine.

Almost Damned


Christopher Leibig - 2021
    In Almost Damned, little does Sam know that his most challenging cases are all leading up to one monumental trial, in which he will lay before the Court the visceral complexities of good vs. evil.As Sam navigates his cases in Bennet County, it becomes increasingly apparent that his clients-old and new-are surprisingly interconnected, especially when old clients rise from the dead. Literally. He and his office are besieged by death threats and mysterious invitations, each one a clue that compels him to dig deeper into his own past. With each new discovery, Sam leads himself and his team deeper into a nether world in an attempt to bring redemption to his toughest clients of all-the descendants of the biblical Fallen Angels who have been walking the earth as humans for centuries, unable to find peace.