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Hanafuda Games: Sensu Edition by Jason Johnson
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First Aid for the USMLE Step 1 2020
Tao Le - 2020
Packed with insider advice for students from students, First Aid for the USMLE(R) Step 1 2020 will help maximize your study time.FeaturesA complete framework for USMLE Step 1 preparation1,300+ must-know topics with mnemonics to focus your study1,000+ color photos and illustrations to help you visualize processes, disorders, and clinical findingsRapid Review section presents high-yield tables associating diseases with their clinical findings, treatments, and pathophysiologyUpdated every year to ensure all content is relevant and high-yield, reflecting the most current USMLE blueprint
Lost Vegas: The Redneck Riviera, Existentialist Conversations with Strippers, and the World Series of Poker
Paul McGuire - 2010
Las Vegas lures you to shed moral responsibility and piss away your money on indulgences like decadent food, entertainment, gambling, and sex. If you don't enjoy these pastimes, then what's the point of visiting the land of compromised values? Where else can you get a cheap steak, crash a Mexican wedding, get cold-decked in blackjack by a dealer named Dong, play video poker for thirteen straight hours, drink pina coladas out of a plastic coconut, bum a cigarette from an 85-year-old woman with an oxygen tank, speed away to the Spearmint Rhino in a free limo, get rubbed by a former Miss Teen USA, puke in the back of a cab driven by a retired Navy SEAL, snort cheap cocaine in the bathroom at O'Sheas, and then catch a lucky card on the river to crack pocket aces and win a poker tournament? Only in Las Vegas.
Speccy Nation
Dan Whitehead - 2012
The British games industry would go on to create such hits as Tomb Raider and Grand Theft Auto, our innovation and imagination the envy of the world, our programmers the most sought after talent in the fastest growing entertainment medium in history.And it all started here.Welcome to the Speccy Nation.Join veteran games journalist and author Dan Whitehead on a journey through fifty games that helped to define the golden age of British gaming. From the timeless classics to unlikely cult favourites, and even the games so eccentric they could only have come from Britain in the 1980s.Part nostalgic look at the past, and part critical eye on the present and future, Speccy Nation is essential reading for all retro gaming enthusiasts.Includes a foreword by Your Sinclair's Phil "Snouty" South.
Critical Path: How to Review Videogames for a Living
Dan Amrich - 2012
This includes how to write compelling reviews, how to pitch yourself as a writer, how to tackle some tricky ethical quandaries, and yes, even how to get free games. Based on Dan Amrich’s own experience as a game journalist for more than 15 years, it’s advice that can serve you for your entire career, from press start to game over.
Fundamentals of Game Design
Ernest Adams - 2006
For courses in Fundamentals of Game Design for all video game developers and designers With a focus on designing for the commercial entertainment market, this text teaches the principles and practice of game design and covers each of the major game genres individually.
Existentialism and Humanism: Jean-Paul Sartre
Gerald Jones - 2003
It is suitable for both A Level and HE philosophy students. historical context; a section by section guide to Existentialism and Humanism including key quotes; tasks and activities to help you understand and evaluate Sartre's philosophy; and a critical analysis of the philosophical implications of Sartre's ideas. It also offers summaries of key points needed for exam questions about Sartre and existentialism plus an extensive glossary of key words and ideas focused coverage of AS and A2 Philosophy
Afterlife, The Whole Truth: Life After Death Books I & II
Stephen Hawley Martin - 2018
Book One lays out indisputable evidence the brain does not create your consciousness, and that when your body dies, your consciousness will be released into a mental realm. It explains what you can expect to experience during the first minutes until you come to a border near death survivors agree is a point of no return. Book Two will lead you past that border to explore that Shakespeare called, “The undiscovered country,” a mental realm each individual creates for him or herself. It also makes suggestions about actions to take now to insure the best possible outcome after death. Read what reviewers had to say about Book I: “Extraordinary findings in Stephen Martin’s newest book, Life After Death, Powerful Evidence You Will Never Die, will keep readers on the edge of their seats as they burn through this well written book’s pages. . . .” — Mark Davis, M.D. “If you only read one book about the afterlife, I highly recommend this one. It’s an extensive research project and is quite understandable for the average reader. . . .” — Alan Halverson “I couldn't put this book down. I'm 34 years old with no major health issues and have been recently dealing with a lot of anxiety over death. . . .” — Nicole Ryan “This is one of the most powerful books on this subject that I have ever read. Very inspiring.” — C. Ann Clarkon “Very accessible and well-written overview of recent research supporting evidence of consciousness existing independent of the brain; as well as its implications for survival of awareness after physical death. . . .” — Keith Park, Ph.D.
Level Up!: The Guide to Great Video Game Design
Scott Rogers - 2010
Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games.Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!
Novels by Barbara Kingsolver: The Bean Trees, Pigs in Heaven, the Poisonwood Bible, Animal Dreams, Prodigal Summer
Books LLC - 2010
Purchase includes a free trial membership in the publisher's book club where you can select from more than a million books without charge. Chapters: The Bean Trees, Pigs in Heaven, the Poisonwood Bible, Animal Dreams, Prodigal Summer. Source: Wikipedia. Free updates online. Not illustrated. Excerpt: The Bean Trees, first published in 1988, is the first book written by Barbara Kingsolver, followed by a sequel Pigs in Heaven. The protagonist of the novel, Taylor Greer, a native of Kentucky, finds herself in Oklahoma near Cherokee territory. The novel begins with a woman leaving a Cherokee infant with Taylor. The remainder of the novel traces the experiences of Taylor and the child, whom Taylor has named Turtle. Covering Turtle's early childhood, the story includes a colorful cast of characters, including a Guatemalan couple and Mattie, the owner of Jesus Is Lord Used Tires. The novel also makes reference to the issue of Native American parental rights. The Bean Trees opens in rural Kentucky. Taylor goes on to tell the story of how she is scared of tires. Taylor was the one to escape small-town life. She did so by avoiding pregnancy, getting a job working at the hospital, and saving up enough money to buy herself an old Volkswagen bug. About five years after high school graduation, she decides to go on a journey to see what life has to offer her. Her car breaks down in the middle of the Cherokee Nation in Oklahoma. As she sits in her car, getting ready to leave, a woman approaches and puts a baby in the front seat of Taylors car, telling her to take it. She tells Taylor she is the sister of the childs mother and that the baby was born in a Plymouth car. The woman leaves with no further explanation. Taylor is bewildered, but drives off with the child. They go to a hotel, and while bathing the baby, Taylor discovers that the baby, a girl, has been abused and sexually molested. She names the baby Tur...More: http: //booksllc.net/?id=138820
Student Solutions Manual, Vol. 1 for Swokowski's Calculus: The Classic Edition
Earl W. Swokowski - 1991
Prepare for exams and succeed in your mathematics course with this comprehensive solutions manual! Featuring worked out-solutions to the problems in CALCULUS: THE CLASSIC EDITION, 5th Edition, this manual shows you how to approach and solve problems using the same step-by-step explanations found in your textbook examples.
Introduction to Physical Metallurgy
Sidney H. Avner - 1974
The main ideas and applications of the metallurgy are provided in this book.
What Could Possibly Go Wrong?: The Highs and Lows of an Air Ambulance Doctor
Tony Bleetman - 2019
And, should you ever get to hold one, you will find the human heart to be rubbery and shockingly light.'What Could Possibly Go Wrong? is a report from the front line of emergency medicine, the first ever account of what it is like to work as an air ambulance doctor. Whether describing cutting through a patient's breastbone to plug a stab wound or barrel rolling a light aircraft at 5,000 feet, Tony Bleetman captures the sheer adrenaline of racing through the sky to save lives. You will learn how to land a helicopter on the side of a mountain, what it means to encounter death every day, and how to perform a tracheotomy in real life (clue: it doesn’t involve a ball-point pen).Funny, shocking and moving, What Could Possibly Go Wrong? is a glimpse at a world where the wrong decision can mean the difference between life and death.Originally published as You Can't Park There: The Highs and Lows of an Air Ambulance Doctor.
Controlled And Novel Drug Delivery
N.K. Jain - 2019
The contributors are all distinguished experts in their respective fields.All the contributors are scientists working in Indian laboratories, however their achievements in the field are full of valuable information supplemented with adequate references which help the intended readers in digging out the complete information on any aspect.The book has 17 chapters, 150 figures and over 2150 references and will be of immense use for all pharmaceutical industries, RD laboratories, research scientists in universities colleges, teachers as well as post-graduate and graduate students.
Itchy, Tasty: An Unofficial History of Resident Evil
Alex Aniel - 2021
Itchy, Tasty narrates the development of each Resident Evil game released between 1996 and 2006, interspersed with fascinating commentary from the game creators themselves, offering unique insight into how the series became the world-conquering franchise it is today.