Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture


David Kushner - 2003
    Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history—Doom and Quake— until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it's like to be young, driven, and wildly creative.

Maestro Mario: How Nintendo Transformed Videogame Music into an Art


Andrew Schartmann - 2013
    for the NES contains some of the most recognizable tunes in popular culture, and yet it’s safe to say that only a handful of people have thought beyond the music’s entertaining surface. After all, what could possibly be art-worthy about an early Mario score? Or any early game sound for that matter?In search of answers to these questions, Andrew Schartmann takes us on a journey from the primitive “pongs” of arcade machines to the complex musical fabrics woven by composers of the NES era. Where does that distinctly Nintendo-flavored sound come from? What sets NES music apart from its predecessors? And how has that iconic ‘80s videogame sound “invaded” popular culture?

True Crime: The Worlds Weirdest And Most Vicious Killers Of All Time: True Crime Stories Of The Sick Minded Killers (Serial Killers True Crime Book 2)


Brody Clayton - 2015
    He did the crimes alone, and for many years, he had escaped the law. How did the police capture “The Beast”? Would it drive you out of your mind if you claimed that you were wrongfully accused and yet, you spent more than 6 decades in prison? William George Heirens was known as the Lipstick Killer, but apparently, his incarceration was filled with controversies. Did the police just use the 17 year old as their legal scape goat, or was he truly guilty? To what extent can paranoid schizophrenia ruin a young man’s mind? Herbert Mullin grew up in a loving family-- he was well-educated, a gentleman, and a doe-eyed, soft-spoken young man, but he killed 13 people and claimed that he did it because he wanted to save California from an impending earthquake. Was his schizophrenia real, or was it just an escape route? Find out about all these and more when we comprehensively discuss three cases of gruesome killers... Here Is A Preview Of What You'll Learn... True Crime – What Happens in a Killers Mind to make it 'Change'? True Crime – Three Bodies and a 17 Year Old True Crime – In Herbert's World True Crime – Luis and the Young Boys of Columbia True Crime – A Look into the Psyche of a Serial Killer Much, much more! >>> Download this book today! <<<If you like odd and unusual stories of our worlds serial killers, then download volume 2 of this popular series!Tags: serial killers, true crime, cold cases true crime, serial killers true crime, true crime stories, true murder stories, murder mysteries, cannibal killers, murder stories, cannibals, cold cases solved, unexplained mysteries

Service Games: The Rise and Fall of SEGA: Enhanced Edition


Sam Pettus - 2012
     Starting with its humble beginnings in the 1950's and ending with its swan-song, the Dreamcast, in the early 2000’s, this is the complete history of Sega as a console maker. Before home computers and video game consoles, before the internet and social networking, and before motion controls and smartphones, there was Sega. Destined to fade into obscurity over time, Sega would help revolutionize and change video games, computers and how we interact with them, and the internet as we know it. Riding the cutting edge of technology at every step, only to rise too close to the sun and plummet, Sega would eventually change the face of entertainment, but it’s the story of how it got there that’s all the fun. So take a ride, experience history, and enjoy learning about one of the greatest and most influential companies of all time. Complete with system specifications, feature and marketing descriptions, unusual factoids, almost 300 images, and now enhanced Europe specific details, exclusive interviews, and more make this the definitive history of Sega available. Read and learn about the company that holds a special place in every gamer’s heart.

Console Wars: Sega, Nintendo, and the Battle that Defined a Generation


Blake J. Harris - 2014
    Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But that would all change with the arrival of Tom Kalinske, a man who knew nothing about videogames and everything about fighting uphill battles. His unconventional tactics, combined with the blood, sweat and bold ideas of his renegade employees, transformed Sega and eventually led to a ruthless David-and-Goliath showdown with rival Nintendo.The battle was vicious, relentless, and highly profitable, eventually sparking a global corporate war that would be fought on several fronts: from living rooms and schoolyards to boardrooms and Congress. It was a once-in-a-lifetime, no-holds-barred conflict that pitted brother against brother, kid against adult, Sonic against Mario, and the US against Japan.Based on over two hundred interviews with former Sega and Nintendo employees, Console Wars is the underdog tale of how Kalinske miraculously turned an industry punchline into a market leader. It's the story of how a humble family man, with an extraordinary imagination and a gift for turning problems into competitive advantages, inspired a team of underdogs to slay a giant and, as a result, birth a $60 billion dollar industry.

The Paleblood Hunt


Redgrave
    Redgrave first introduced this document on Reddit and it has since been revised, and finalized. He closely examines the information available to the player in order to build up the hidden story of the game. Both facts and Redgrave's own speculations are provided and a clear distinction is made between the two in order to allow the reader room to disagree with his conclusions and make up their own minds based on the evidence presented.

Next Level Magic: A Guide to Mastering the Magic the Gathering™ Card Game


Patrick Chapin
    Next Level Magic is a comprehensive course on realizing your goals in playing Magic the Gathering.

Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made


Jason Schreier - 2017
    In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous.Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.

Clevenger Gold: The True Story of Murder and Unfound Treasure


S.E. Swapp - 2016
    Once the old, cantankerous Sam Clevenger and his wife, Charlotte, hired Frank Willson and John Johnson to help with the move, their fate took a dark turn. These true events were documented by journalists through the 1887 trial and well into the 1900s, and stories have been told of Sam’s unfound treasure for nearly 130 years. But, this is the first detailed, documented, and vetted account of their bizarre and fascinating tale.

Ted Bundy: The Horrific True Story behind America's Most Wicked Serial Killer (Real Crime By Real Killers Book 4)


Ryan Becker - 2018
    history. A murderer’s tale is not always shrouded in darkness, trauma and failure to perform as a normal person. Some killers are just as successful in life as those around them or even more so. They are able to function as any regular human being and charm their communities and victims into believing that they are of a good, pure nature. Ted Bundy was a handsome, charming and ambitious man who carried his hatred deeper and more hidden than any other murderers do. He was able to lead a life that included normal friendships and relationships, and he even got far as both a student and a politician. But the hatred was there…it was always there… Bundy ended the lives of over thirty young women, ensuring that their final moments were ugly and violent. His torture methods were cruel, and there was no mercy shown to each female as he bludgeoned, strangled or cut them. Ted Bundy - The Campus Killer - a name of nightmares. This is his story.

Hard Core Poor - a book on extreme thrift


Kelly Sangree - 2014
    I hope it helps you too!

Predators in the Woods


Stephen Young - 2014
    True Stories. The woods can be tranquil and enchanting, yet there are moments when everything goes quiet and time seems to stop, and the hairs on the back of your neck start to stand up, and you could swear there’s something out there in the trees, just watching you. Suddenly everything goes quiet and that’s when the fear sets in as a strange buzzing seems to fill your ears, and your eyes are searching everywhere for a hidden predator. A powerful, menacing and sinister force is nearby and you can sense the imminent danger. Then it shows itself. And that’s when the panic sets in.... Contents include; The Predator Effect; The Stick Men; Shifters; Something on two legs; Things with Wings; A new Sentient Intelligence. Excerpts; 'Somehow 'something' had got past me without being seen. Then suddenly the quiet was filled with a blood-curdling shriek; it was the most primal of cries I'd ever heard. It seemed human, animal, and spirit; and completely evil. It was hard to pin down; it was ethereal. I tried to shrink to invisibility...' 'She sent a text saying, "Something is wrong here. The woods just went dead silent...its odd." She thought it was possible a panther or coyote was approaching. As her eyes roamed the area, she suddenly noticed a strange visual effect that seemed to be moving...' 'The film showed a mysterious black mass of no definite shape. It was moving. It was crawling fast. It moved with speed, faster than any animal.' 'The entity was blurry and any features could not be clearly seen, as though it were masking its true form.' "At first it was jet black. He said that it was walking in a peculiar way; that it made long exaggerated strides..." 'They said that it seemed to be moving and that it was in one spot one moment and then instantaneously it would appear in a different spot.' "Terrible sounds were coming out of the forest. I couldn't compare them to anything I've heard before." "It took off running, but not like any human or any animal. It ran with its whole body bending and contorting, extremely fast." 'The moon lit up the figure and she could see that it had the shape of a man, at least seven feet tall, but..." PREDATORS IN THE WOODS...True Stories. Stephenyoungauthor@hotmail.com facebook: Steph Young (Author)

The 30 Minute Happiness Formula


Rachel Rofe - 2014
    It's easy to read so you can get moving right away.To get started, simply scroll to the top of the page, select the "Buy" button, and start reading.

Rules of Play: Game Design Fundamentals


Katie Salen - 2003
    In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like play, design, and interactivity. They look at games through a series of eighteen game design schemas, or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance.Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Super Mario: How Nintendo Conquered America


Jeff Ryan - 2011
     Nintendo has continually set the standard for video-game innovation in America, starting in 1981 with a plucky hero who jumped over barrels to save a girl from an ape. The saga of Mario, the portly plumber who became the most successful franchise in the history of gaming, has plot twists worthy of a video game. Jeff Ryan shares the story of how this quintessentially Japanese company found success in the American market. Lawsuits, Hollywood, die- hard fans, and face-offs with Sony and Microsoft are all part of the drama. Find out about: * Mario's eccentric yet brilliant creator, Shigeru Miyamoto, who was tapped for the job because was considered expendable. * Minoru Arakawa, the son-in-law of Nintendo's imperious president, who bumbled his way to success. * The unexpected approach that allowed Nintendo to reinvent itself as the gaming system for the non-gamer, especially now with the Wii. Even those who can't tell a Koopa from a Goomba will find this a fascinating story of striving, comeuppance, and redemption.