Grokking Deep Learning


Andrew W. Trask - 2017
    Loosely based on neuron behavior inside of human brains, these systems are rapidly catching up with the intelligence of their human creators, defeating the world champion Go player, achieving superhuman performance on video games, driving cars, translating languages, and sometimes even helping law enforcement fight crime. Deep Learning is a revolution that is changing every industry across the globe.Grokking Deep Learning is the perfect place to begin your deep learning journey. Rather than just learn the “black box” API of some library or framework, you will actually understand how to build these algorithms completely from scratch. You will understand how Deep Learning is able to learn at levels greater than humans. You will be able to understand the “brain” behind state-of-the-art Artificial Intelligence. Furthermore, unlike other courses that assume advanced knowledge of Calculus and leverage complex mathematical notation, if you’re a Python hacker who passed high-school algebra, you’re ready to go. And at the end, you’ll even build an A.I. that will learn to defeat you in a classic Atari game.

The Past Present and Future of JavaScript


Axel Rauschmayer - 2012
    Now, hopes and expectations for JavaScript’s future are considerable.In this insightful report, Dr. Axel Rauschmayer explains how the combination of several technologies and opportunities in the past 15 years turned JavaScript’s fortunes. With that as a backdrop, he provides a detailed look at proposed new features and fixes in the next version, ECMAScript.next, and then presents his own JavaScript wish list—such as an integrated IDE.

The 125 Best Brain Teasers of All Time: A Mind-Blowing Challenge of Math, Logic, and Wordplay


Marcel Danesi - 2018
    Collected here to keep your wits sharp, The Best Brain Teasers of All Time features the cleverest brain teasers from around the world and throughout history.The Best Brain Teasers of All Time gives you hours of fun-filled entertainment with brain teasers that develop your problem-solving skills in math, logic, and wordplay. Organized as an integrated challenge, these brain teasers build in momentum as they increase in difficulty from classic nursery rhymes to the riddle of the sphinx.The Best Brain Teasers of All Time puts your mind to the test with: 125 Brain Teasers that require no special skills to solve. Plus, each question comes with an optional clue in case you get stumped and a handy answer key in the back to test yourself or play with friends Brain Teasers for Every Level that cater to beginners and advanced masterminds alike, with brain teasers organized by level of difficulty to improve your skills as you move forward Hints of History that provide fun facts and background information for every brain teaser Get ready to sharpen your wit with every “aha” moment. The Best Brain Teasers of All Time is a go-to source for timeless fun and mind-blowing challenges.

Training Guide: Programming in HTML5 with JavaScript and CSS3


Glenn Johnson - 2013
    Build hands-on expertise through a series of lessons, exercises, and suggested practices—and help maximize your performance on the job.Provides in-depth, hands-on training you take at your own pace Focuses on job-role-specific expertise for using HTML5, JavaScript, and CSS3 to begin building modern web and Windows 8 apps Features pragmatic lessons, exercises, and practices Creates a foundation of skills which, along with on-the-job experience, can be measured by Microsoft Certification exams such as 70-480 Coverage includes: creating HTML5 documents; implementing styles with CSS3; JavaScript in depth; using Microsoft developer tools; AJAX; multimedia support; drawing with Canvas and SVG; drag and drop functionality; location-aware apps; web storage; offline apps; writing your first simple Windows 8 apps; and other key topics

Digital Design


M. Morris Mano - 1984
    The book teaches the basic tools for the design of digital circuits in a clear, easily accessible manner. New to This Edition: *Nine sections on Verilog Hardware Description Language (HDL) inserted in discrete sections, allowing the material to be covered or skipped as desired. The Verilog HDL presentation is at a suitable level for beginning students who are learning digital circuits for the first time. *Reorganized material on combinational circuits is now covered in a single chapter. *The emphasis in the sequential circuits chapters is now on design with D flip-flops instead of JK and SR flip-flops. *The material on memory and programmable logic is now consolidated in one chapter. *Chapter 8 consists mostly of new material and now covers digital design in the Register Transfer Level (P) FL), preparing the reader for more advanced design projects and further Verilog HDL studies. *A new section in Chapter 11 supplements the laboratory experiments with HDL experiments. These unable the reader to check the circuits designed in the laboratory by means of hardware components and/or by HDL simulation.* Text accompanied by Verilog simulator software-SynaptiCAD's VeriLogger Pro evaluation version, a Verilog simulation environment that combines all of the features of a traditional Verilog simulator with a powerful graphical test vector generator. Fast model testing in VeriLogger Pro allows the reader to perform bottom-up testing of every model in a design. All of the HDL examples in the book can be found on the CD-ROM. *A Companion Website includes resources for instructors and students such as transparency masters of all figures in the book, all HDL code examples from the book, a Verilog tutorial, tutorials on using the VeriLogger Pro software, and more. It can be found at http://www.prenhall.com/mano

Doing Bayesian Data Analysis: A Tutorial Introduction with R and BUGS


John K. Kruschke - 2010
    Included are step-by-step instructions on how to carry out Bayesian data analyses.Download Link : readbux.com/download?i=0124058884            0124058884 Doing Bayesian Data Analysis: A Tutorial with R, JAGS, and Stan PDF by John Kruschke

The New Hacker's Dictionary


Eric S. Raymond - 1991
    Historically and etymologically richer than its predecessor, it supplies additional background on existing entries and clarifies the murky origins of several important jargon terms (overturning a few long-standing folk etymologies) while still retaining its high giggle value.Sample definitionhacker n. [originally, someone who makes furniture with an axe] 1. A person who enjoys exploring the details of programmable systems and how to stretch their capabilities, as opposed to most users, who prefer to learn only the minimum necessary. 2. One who programs enthusiastically (even obsessively) or who enjoys programming rather than just theorizing about programming. 3. A person capable of appreciating {hack value}. 4. A person who is good at programming quickly. 5. An expert at a particular program, or one who frequently does work using it or on it; as in `a UNIX hacker'. (Definitions 1 through 5 are correlated, and people who fit them congregate.) 6. An expert or enthusiast of any kind. One might be an astronomy hacker, for example. 7. One who enjoys the intellectual challenge of creatively overcoming or circumventing limitations. 8. [deprecated] A malicious meddler who tries to discover sensitive information by poking around. Hence `password hacker', `network hacker'. The correct term is {cracker}.The term 'hacker' also tends to connote membership in the global community defined by the net (see {network, the} and {Internet address}). It also implies that the person described is seen to subscribe to some version of the hacker ethic (see {hacker ethic, the}).It is better to be described as a hacker by others than to describe oneself that way. Hackers consider themselves something of an elite (a meritocracy based on ability), though one to which new members are gladly welcome. There is thus a certain ego satisfaction to be had in identifying yourself as a hacker (but if you claim to be one and are not, you'll quickly be labeled {bogus}). See also {wannabee}.

Cuda by Example: An Introduction to General-Purpose Gpu Programming


Jason Sanders - 2010
    " From the Foreword by Jack Dongarra, University of Tennessee and Oak Ridge National Laboratory CUDA is a computing architecture designed to facilitate the development of parallel programs. In conjunction with a comprehensive software platform, the CUDA Architecture enables programmers to draw on the immense power of graphics processing units (GPUs) when building high-performance applications. GPUs, of course, have long been available for demanding graphics and game applications. CUDA now brings this valuable resource to programmers working on applications in other domains, including science, engineering, and finance. No knowledge of graphics programming is required just the ability to program in a modestly extended version of C. " CUDA by Example, " written by two senior members of the CUDA software platform team, shows programmers how to employ this new technology. The authors introduce each area of CUDA development through working examples. After a concise introduction to the CUDA platform and architecture, as well as a quick-start guide to CUDA C, the book details the techniques and trade-offs associated with each key CUDA feature. You ll discover when to use each CUDA C extension and how to write CUDA software that delivers truly outstanding performance. Major topics covered includeParallel programmingThread cooperationConstant memory and eventsTexture memoryGraphics interoperabilityAtomicsStreamsCUDA C on multiple GPUsAdvanced atomicsAdditional CUDA resources All the CUDA software tools you ll need are freely available for download from NVIDIA.http: //developer.nvidia.com/object/cuda-by-e...

Data Mining: Concepts and Techniques (The Morgan Kaufmann Series in Data Management Systems)


Jiawei Han - 2000
    Not only are all of our business, scientific, and government transactions now computerized, but the widespread use of digital cameras, publication tools, and bar codes also generate data. On the collection side, scanned text and image platforms, satellite remote sensing systems, and the World Wide Web have flooded us with a tremendous amount of data. This explosive growth has generated an even more urgent need for new techniques and automated tools that can help us transform this data into useful information and knowledge.Like the first edition, voted the most popular data mining book by KD Nuggets readers, this book explores concepts and techniques for the discovery of patterns hidden in large data sets, focusing on issues relating to their feasibility, usefulness, effectiveness, and scalability. However, since the publication of the first edition, great progress has been made in the development of new data mining methods, systems, and applications. This new edition substantially enhances the first edition, and new chapters have been added to address recent developments on mining complex types of data- including stream data, sequence data, graph structured data, social network data, and multi-relational data.A comprehensive, practical look at the concepts and techniques you need to know to get the most out of real business dataUpdates that incorporate input from readers, changes in the field, and more material on statistics and machine learningDozens of algorithms and implementation examples, all in easily understood pseudo-code and suitable for use in real-world, large-scale data mining projectsComplete classroom support for instructors at www.mkp.com/datamining2e companion site

Ethics in Information Technology


George W. Reynolds - 2002
    This book offers an excellent foundation in ethical decision-making for current and future business managers and IT professionals.

PROLOG: Programming for Artificial Intelligence


Ivan Bratko - 1986
    Divided into two parts, the first part of the book introduces the programming language Prolog, while the second part teaches Artificial Intelligence using Prolog as a tool for the implementation of AI techniques. Prolog has its roots in logic, however the main aim of this book is to teach Prolog as a practical programming tool. This text therefore concentrates on the art of using the basic mechanisms of Prolog to solve interesting problems. The third edition has been fully revised and extended to provide an even greater range of applications, which further enhance its value as a self-contained guide to Prolog, AI or AI Programming for students and professional programmers alike.

Introduction to Information Retrieval


Christopher D. Manning - 2008
    Written from a computer science perspective by three leading experts in the field, it gives an up-to-date treatment of all aspects of the design and implementation of systems for gathering, indexing, and searching documents; methods for evaluating systems; and an introduction to the use of machine learning methods on text collections. All the important ideas are explained using examples and figures, making it perfect for introductory courses in information retrieval for advanced undergraduates and graduate students in computer science. Based on feedback from extensive classroom experience, the book has been carefully structured in order to make teaching more natural and effective. Although originally designed as the primary text for a graduate or advanced undergraduate course in information retrieval, the book will also create a buzz for researchers and professionals alike.

Software Engineering: A Practitioner's Approach


Roger S. Pressman - 1982
    This book provides information on software tools, specific work flow for specific kinds of projects, and information on various topics. It includes resources for both instructors and students such as checklists, 700 categorized web references, and more.

Numerical Recipes in C: The Art of Scientific Computing


William H. Press - 1988
    In a self-contained manner it proceeds from mathematical and theoretical considerations to actual practical computer routines. With over 100 new routines bringing the total to well over 300, plus upgraded versions of the original routines, the new edition remains the most practical, comprehensive handbook of scientific computing available today.

Operating System Concepts


Abraham Silberschatz - 1985
    By staying current, remaining relevant, and adapting to emerging course needs, this market-leading text has continued to define the operating systems course. This Seventh Edition not only presents the latest and most relevant systems, it also digs deeper to uncover those fundamental concepts that have remained constant throughout the evolution of today's operation systems. With this strong conceptual foundation in place, students can more easily understand the details related to specific systems. New Adaptations * Increased coverage of user perspective in Chapter 1. * Increased coverage of OS design throughout. * A new chapter on real-time and embedded systems (Chapter 19). * A new chapter on multimedia (Chapter 20). * Additional coverage of security and protection. * Additional coverage of distributed programming. * New exercises at the end of each chapter. * New programming exercises and projects at the end of each chapter. * New student-focused pedagogy and a new two-color design to enhance the learning process.