Book picks similar to
Pikachu's Global Adventure: The Rise and Fall of Pokémon by Joseph Tobin
non-fiction
japan
game-design
nonfiction
The Creative Gene: How books, movies, and music inspired the creator of Death Stranding and Metal Gear Solid
Hideo Kojima - 2019
They ignited his passion for stories and storytelling, and the results can be seen in his groundbreaking, iconic video games. Now the head of independent studio Kojima Productions, Kojima’s enthusiasm for entertainment media has never waned. This collection of essays explores some of the inspirations behind one of the titans of the video game industry, and offers an exclusive insight into one of the brightest minds in pop culture.
Representation: Cultural Representations and Signifying Practices
Stuart Hall - 1997
Combining examples with activities and selected readings it offers a unique resource for teachers and students in cultural studies and related fields as an introduction to this complex and central theme.
Clipping Through: One Mad Week In Video Games
Leigh Alexander - 2014
The veteran game journalist takes you inside the curious experience of life and work in video games -- through the lens of one week spent at the incredible Game Developers Conference.Available in epub, mobi (kindle compatible), microsoft word, and pdf formats.
Pokémon X & Pokémon Y: The Official Kalos Region Guidebook - The Official Pokémon Strategy Guide
Stephen Stratton - 2013
Here’s what you’ll find inside:• Premium hardcover binding—dust jacket includes region map!• A complete walkthrough of all the Gym Badges!• Detailed information on all the new game features, from Sky Battles and Horde Encounters to Pokémon-Amie and more!• A guide to where to find hidden items and special Pokémon—with a location index!• Hints on the best ways to use Roller Skates, ride Pokémon, and challenge Gym Leaders!• A super effective 4.78” x 7.18” premium fiber Pokémon screen cleaner to keep your Nintendo 3DS™ system looking sharp! • Helpful tips and tricks for getting the most out of the PSS and online play!• An updated type matchup chart that includes the all-new Fairy type!• Pullout map to guide you through the Kalos region!
Hey! Listen!: A journey through the golden era of video games
Steve McNeil - 2019
He took a Nintendo Wii with him on his honeymoon (obviously), and spent so much time playing smartphone games in bed in the dark that he got eye strain and had to wear an eye patch. The locals nicknamed him 'the pale pirate'.Steve's obsession with video games can be traced back to the golden period from the early 70s to the late 90s. In this book he will delve into these games - from the appallingly bad to the breathtakingly good. He will also take us through the nerdy geniuses who created them, their fierce rivalries and risks often leading to some of the most farcical moments in the history of entertainment.This is a story of obsession, full of tales of Space Invaders, Donkey Kong, Mario, Sonic, Wolfenstein 3D, Worms and many more. It will also answer important questions about the golden age. Questions like: Why did Namco feel they had to change the name of Puck-Man to Pac-Man because they were worried about graffiti, when Nintendo were more than happy to bring out Duck Hunt?Joysticks at the ready. Let's Play!
Lost in a Good Game: Why We Play Video Games and What They Can Do for Us
Pete Etchells - 2019
Apparently, they are the unequivocal source of many societal ills. But what does science actually have to say about the effects that playing them can have on us?In Lost in a Good Game, psychologist Pete Echells takes us on a journey through that scientific data and research, as well as his own past experiences with video games, which helped him cope in the aftermath of a tragedy.His story reveals that, really, our worries are unfounded - and that in playing, studying and living through them we can understand what it means to be human.
Gaming: Essays On Algorithmic Culture
Alexander R. Galloway - 2006
Yet there have been relatively few attempts to understand the video game as an independent medium. Most such efforts focus on the earliest generation of text-based adventures (Zork, for example) and have little to say about such visually and conceptually sophisticated games as Final Fantasy X, Shenmue, Grand Theft Auto, Halo, and The Sims, in which players inhabit elaborately detailed worlds and manipulate digital avatars with a vast—and in some cases, almost unlimited—array of actions and choices. In Gaming, Alexander Galloway instead considers the video game as a distinct cultural form that demands a new and unique interpretive framework. Drawing on a wide range of disciplines, particularly critical theory and media studies, he analyzes video games as something to be played rather than as texts to be read, and traces in five concise chapters how the “algorithmic culture” created by video games intersects with theories of visuality, realism, allegory, and the avant-garde. If photographs are images and films are moving images, then, Galloway asserts, video games are best defined as actions. Using examples from more than fifty video games, Galloway constructs a classification system of action in video games, incorporating standard elements of gameplay as well as software crashes, network lags, and the use of cheats and game hacks. In subsequent chapters, he explores the overlap between the conventions of film and video games, the political and cultural implications of gaming practices, the visual environment of video games, and the status of games as an emerging cultural form. Together, these essays offer a new conception of gaming and, more broadly, of electronic culture as a whole, one that celebrates and does not lament the qualities of the digital age. Alexander R. Galloway is assistant professor of culture and communication at New York University and author of Protocol: How Control Exists after Decentralization.
Documents on the Rape of Nanking
Timothy Brook - 1999
What ended in one atrocity began with another: the savage military takeover of China's capital city, which quickly became known as the Rape of Nanking. The Japanese Army's conduct from December 1937 to February 1938 constitutes one of the most barbarous events not just of the war but of the century. The violence was documented at the time and then redocumented during the war crimes trial in Tokyo after the war. This book brings together materials from both moments to provide the first comprehensive dossier of primary sources on the Rape.Part 1, "The Records," includes two sources written as the Rape was underway. The first is a long set of documents produced by the International Committee for the Nanking Safety Zone, a group of foreigners who strove to protect the Chinese residents. The second is a series of letters that American surgeon Dr. Robert Wilson wrote for his family during the same period. These letters are published here for the first time.The evidence compiled by the International Committee and its members would be decisive for the indictments against Japanese leaders at the International Military Tribunal for the Far East in Tokyo. Part 2, "The Judgments," reprints portions of the tribunal's 1948 judgment dealing with the Rape of Nanking, its judicial consequences, and sections of the dissenting judgment of Justice Radhabinod Pal.These contemporary records and judgments create an intimate firsthand account of the Rape of Nanking. Together they are intended to stimulate deeper reflection than previously possible on how and why we assess and assign the burden of war guilt.Timothy Brook is Professor of Chinese History and Associate Director of the Joint Centre for Asia Pacific Studies, University of Toronto, and is coeditor of Nation Work: Asian Elites and National Identities and Cultureand Economy: The Shaping of Capitalism in Eastern Asia, both published by the University of Michigan Press.
The Art of the Mass Effect Universe
Casey Hudson - 2012
Featuring concept art and commentary by BioWare on the games' characters, locations, vehicles, weapons, and more, "The Art of the Mass Effect Universe" is the most complete companion available to gaming's most compelling series.
A History of Japan
R.H.P. Mason - 1972
Newly revised and updated, A History of Japan is a fascinating look at the nation of Japan throughout history. Starting in ancient Japan during its early pre-history period A History of Japan covers every important aspect of history and culture through feudal Japan to the post-cold War period and collapse of the Bubble Economy in the early 1990's. Recent findings shed additional light on the origins of Japanese civilization and the birth of Japanese culture. Also included is an in-depth analysis of the Japanese religion, Japanese arts, Japanese culture and the Japanese People from the 6th century B.C.E. to the present. This contemporary classic, now updated and revised, continues to be an essential text in Japanese studies. Classic illustrations and unique pictures are dispersed throughout the book.A History of Japan, Revised Edition includes:
Archaic Japan—including Yamato, the creation of a unified state, the Nana Period, and the Heian period
Medieval Japan— including rule by the military houses, the failure of Ashikaga Rule, Buddhism, and the Kamakura and Muroachi Periods periods
Ealy Modern Japan—including Japanese feudalism, administration under the Tokugawa, and society and culture in early modern Japan
Modern Japan—including The Meiji Era and policies for modernization, from consensus to crisis (1912-1937), and solutions through force
This contemporary classic continues to be a central book in Japanese studies and is an vital addition to the collection of any student or enthusiast of Japanese history, Japanese culture, or the Japanese Language.
The End of Education: Redefining the Value of School
Neil Postman - 1995
Instead, today's schools promote the false "gods" of economic utility, consumerism, or ethnic separatism and resentment. What alternative strategies can we use to instill our children with a sense of global citizenship, healthy intellectual skepticism, respect of America's traditions, and appreciation of its diversity? In answering this question, The End of Education restores meaning and common sense to the arena in which they are most urgently needed."Informal and clear...Postman's ideas about education are appealingly fresh."--New York Times Book Review