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World of Warcraft: Ultimate Visual Guide
Kathleen Pleet - 2013
Shaped by titans, ruled by ancient magic. Beset by demons and earth-shattering cataclysms. Where good, evil, the living, and the undead battle for supremacy.Created in close collaboration with Blizzard, World of Warcraft®: The Ultimate Visual Guide, Updated explores the major characters, key locations, and epic history of this battle-scarred realm, and will capture any adventurer's imagination with its breadth of detail. With 16 more pages, this updated guide delves into the new games and expansions from the world's most popular online role-playing game.Packed with original images and featuring the latest lore, World of Warcraft®: The Ultimate Visual Guide, Updated is both an ideal introduction and the perfect guide to the World of Warcraft universe.
The Art of Hammer: The Official Poster Collection From the Archive of Hammer Films
Marcus Hearn - 2010
This lavish hardcover brings together rare artwork from around the world. Featuring Hammer’s greatest films, including The Curse of Frankenstein, the Dracula series, and many more.
The Art of Cuphead
Eli Cymet - 2020
Take a gander at the game's traditional hand-drawn frame-by-frame animation. Peek at the early concepts, production work, and early ideas that went into the making of Cuphead's characters, bosses, stages and more including never-before-seen content from the upcoming DLC!Relive the most cherished and challenging moments of Cuphead and Mugman's adventure to reclaim their souls from The Devil, all in a way you've never seen before! Guided by personal insights from game directors Chad and Jared Moldenhauer, take a one-of-a-kind trip through the Inkwell Isles and discover an all-new appreciation for Cuphead's animation style and challenging retro gameplay.Dark Horse Books and Studio MDHR are thrilled to present The Art of Cuphead! This vintage-style art extravaganza is the perfect book for fans of Cuphead!
The Art of Video Games: From Pac-Man to Mass Effect
Chris Melissinos - 2012
Fueled by unprecedented advances in technology, boundless imaginations, and an insatiable addiction to fantastic new worlds of play, the video game has gone supernova, rocketing two generations of fans into an ever-expanding universe where art, culture, reality, and emotion collide. As a testament to the cultural impact of the game industry’s mega morph, the Smithsonian American Art Museum, with curator and author Chris Melissinos, conceived the forthcoming exhibition, The Art of Video Games, which will run from March 16 to September 30, 2012.* Welcome Books will release the companion book this March. Melissinos presents video games as not just mere play, but richly textured emotional and social experiences that have crossed the boundary into culture and art.Along with a team of game developers, designers, and journalists, Melissinos chose a pool of 240 games across five different eras to represent the diversity of the game world. Criteria included visual effects, creative use of technologies, and how world events and popular culture manifested in the games. The museum then invited the public to go online to help choose the games. More than 3.7 million votes (from 175 countries) later, the eighty winners featured in The Art of Video Games exhibition and book were selected.From the Space Invaders of the seventies to sophisticated contemporary epics BioShock and Uncharted 2, Melissinos examines each of the winning games, providing a behind-the-scenes look at their development and innovation, and commentary on the relevance of each in the history of video games. Over 100 composite images, created by Patrick O’Rourke, and drawn directly from the games themselves, illustrate the evolution of video games as an artistic medium, both technologically and creatively. Additionally, The Art of Video Games includes fascinating interviews with influential artists and designers–from pioneers such as Nolan Bushnell to contemporary innovators including Warren Spector, Tim Schafer and Robin Hunicke. The foreword was written by Elizabeth Broun, director of the Smithsonian American Art Museum and Mike Mika, noted game preservationist and prolific developer, contributed the introduction the introduction. *After Washington D.C., the exhibition travels to several cities across the United States, including Boca Raton (Museum of Art), Seattle (EMP Museum), Yonkers, NY (Hudson River Museum) and Flint, MI (Flint Institute of Arts). For the latest confirmed dates and venues, please visit the The Art of Video Games exhibition page at http://americanart.si.edu/taovg
Okami Official Complete Works
Capcom - 2006
The Okami Official Complete Works art book will take you behind the scenes to the amazing artwork that defines the wonderful world of this beautiful video game! The 288 full color pages are filled with character and location designs, concept sketches and production notes from the creators giving you an in-depth look at the fantasy world of Okami! A truly inspiring book, translated into English for the first time!
Ray Harryhausen: An Animated Life
Ray Harryhausen - 2004
In the animator's own words, accompanied by hundreds of previously unpublished photographs, sketches, and storyboards from his personal archive, this book details Harryhausen's entire film career, from 20 Million Miles to Earth and Earth vs. The Flying Saucers to Clash of the Titans and Jason and the Argonauts. In words and images, this book explains the basics of special effects and stop-motion animation, along the way telling entertaining tales of working with the film stars of the day, such as Laurence Olivier, Maggie Smith, and Lionel Jeffries. Film buffs will relish such revelations as how Raquel Welch was picked up by a flying dinosaur in One Million Years B.C., why the octopus in Mysterious Island was really only a sixtopus, and what Medusa's blood was made from in Clash of the Titans.
Prometheus: The Art of the Film
Mark Salisbury - 2012
The movie takes a team of scientists and explorers on a thrilling journey that will test their physical and mental limits and strand them on a distant world, where they will discover the answers to our most profound questions and to life's ultimate mystery.With an introduction by Scott himself, this lavish book will be the only publication to accompany Prometheus. Stunning production art and behind the scenes photos will grant the reader a window on the process of creating this astounding new epic.
Dark Souls: Design Works
From Software - 2011
Showcasing the grim and chilling artwork behind the fan-favorite Dark Souls game in a gorgeous hardcover collection, Dark Souls: Design Works features key visuals, concept art, character & monster designs, rough sketches, and an exclusive interview with the game's creators.
Pokémon: Sinnoh Handbook
Tracey West - 2007
Gotta read 'em all!Want to know inside stats and battling strengths for all the new Pokemon in the Shinnoh Region? Check out this full guide to all the characters of the all-new Pokemon series! Featuring exclusive tips, plus all the Pokedex info you can handle, this handbook will answer all your questions and help sharpen your skills.
Grand Theft Auto V Official Strategy Guide
Tim Bogenn - 2013
Know exactly when to jump in and out of the lives of each of the three main characters and which weapons, tactics, and routes are most effective. Dive deeper into the story with tips for each mission and insight on every twist and turn; know when choices with consequences must be made, and achieve a gold medal every time.
Itchy, Tasty: An Unofficial History of Resident Evil
Alex Aniel - 2021
Itchy, Tasty narrates the development of each Resident Evil game released between 1996 and 2006, interspersed with fascinating commentary from the game creators themselves, offering unique insight into how the series became the world-conquering franchise it is today.
Famous Monster Movie Art of Basil Gogos
Kerry Gammill - 2005
Like a bizarro-world Norman Rockwell, he created magazine covers of Frankenstein, the Creature from the Black Lagoon. the Phantom of the Opera, and countless others in horrifying yet dazzling images throughout the 1960s and '70s. His intense colour and bold, impressionistic brushwork gave a unique sense of drama and sophistication to these iconic characters. Today, collectors fight over his original art--but, with this book, every fan can own glowing full-colour reproductions of his most famous work as well as many previously unpublished paintings and drawings.
Gears of War Book Two
Joshua Ortega - 2010
Don’t miss a moment in the brutal adventures of Marcus Fenix and Delta Squad’s battle against the Locust.From the Hardcover edition.
From Myst to Riven: The Creations and Inspirations
Richard Kadrey - 1997
With full-color photographs, MYST / RIVEN: The Art of the Game gives readers a behind-the-scenes look at the luminous art and fantastic creation of the world's bestselling CD-ROM phenomenon, MYST, and its stunning sequel, RIVEN.