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Inherit the Earth by Stewart Wieck


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Marvel Adventures Iron Man, Volume 1: Heart of Steel


Fred Van Lente - 2007
    The Armored Avenger blasts into the newest title in the critically-acclaimed, best-selling Marvel Adventures line Who is Iron Man, the world-renowned symbol of mega-conglomerate Stark International? And what terrible secret from his past forces billionaire inventor Tony Stark to become the Golden Guardian? Find out here Collects Marvel Adventures Iron Man #1-4.

Ill Met in Lakhmar/The Fair in Emain Macha


Fritz Leiber - 1985
    His knee lifted to drive into Donnan's crotch. As the man bent over in pain, Colum struck him a savage blow across the back of the neck with a closed fist. Donnan dropped like a felled ox and lay still.But colum wasn't done with him yet. Still cursing, he grabbed a fistful of red hair and raised Donnan's head, meaning to pound it into the ground.Suddenly, it was Fergus he saw lying under him. This was no contest of champions. It was a blood-feud between the Ard-righ and himself - which could only end with the spilling of blood.'Stop.'The word lashed Colum, piercing the red-mists that bound his mind. He lifted his head and saw a tall manshape from whose brow twelve-tined antlers sprung. The eyes that fixed their gaze on Colum were ageless, deep and knowing. Silently they spoke to him.'Would you break Fair-truce, Colum, Donal's son, and so be outlawed in truth?'The mist cleared from Colum's gaze - quickly and sudden, like the long grass of Kerry's plains parting before a storm wind. The Fair in Emain Mancha originally appeared in Space and Time #68 in 1985. It was later released in 1990 as part of an omnibus: Ill Met in Lankhmar/The Fair in Emain Macha

Demon the Fallen


Michael Lee - 2001
    

Limbus, Inc.


Jonathan Maberry - 2013
    We employ. 1-800-555-0606 How lucky do you feel? So reads the business card from LIMBUS, INC., a shadowy employment agency that operates at the edge of the normal world. LIMBUS's employees are just as suspicious and ephemeral as the motives of the company, if indeed it could be called a company in the ordinary sense of the word. In this shared-world anthology, five heavy hitters from the dark worlds of horror, fantasy, and scifi pool their warped takes on the shadow organization that offers employment of the most unusual kind to those on the fringes of society. One thing's for sure - you'll never think the same way again about the fine print on your next employment application!

Edgar R. Burroughs Collection: 24 Works


Edgar Rice Burroughs - 2012
    Unlike other e-book editions, the text and chapters are perfectly set up to match the layout and feel of a physical copy, rather than being haphazardly thrown together for a quick release. This edition also comes with a linked Table of Contents for both the list of included books and their respective chapters. Navigation couldn't be easier. Purchase this Edgar Rice Burroughs Collection and treat yourself to the following list of works by this classic author:A Princess of Mars (J.C. 1/5)Tarzan of the ApesThe Return of TarzanAt the Earth's CoreThe Beasts of TarzanThe Gods of Mars (J.C. 2/5)The MuckerThe Son of TarzanJungle Tales of TarzanThe Lost ContinentThe Oakdale AffairOut of Time's AbyssThe Land that Time ForgotThe People that Time ForgotThe Warlord of Mars (J.C. 3/5)Tarzan the UntamedThuvia, Maid of Mars (J.C. 4/5)Tarzan the TerribleThe Efficiency ExpertThe Chessmen of Mars (J.C. 5/5)PellucidarThe Mad KingThe Outlaw of TornThe Monster Men

Playing Patience


Dan Abnett - 2011
    She knows what people are going to do, and she can move things with her mind. It is her greatest secret, and her deadliest talent. When her life spirals out of control, Patience is set on a crash course for destruction, until a chance encounter with Inquisitor Gideon Ravenor gives her a chance to use her powers for the good of the Imperium.ABOUT PLAYING PATIENCESet before Ravenor, ‘Playing Patience’ tells the origins of Inquisitor Ravenor’s most mysterious companion. The story previously appeared in the Ravenor Omnibus

Shadowrun: Doc Wagon 19


Jennifer Brozek - 2015
    Willing to go anywhere, rescue anyone, as long as that “anyone” has forked out enough advance cash to justify the effort. Reporter Simone Hart has embedded herself with a DocWagon team to see what their life is really like, and she’s in for a wild ride. From an OD’ing celebrity to an aggressive team of hackers, from pesky gangs to an extremely rich and powerful client teetering at death’s door, this night will give the team all they can handle. But will they survive long enough to remember that in the Sixth World, nothing is truly random? Full of memorable characters and rich Sixth World flavor, DocWagon 19 is a thrilling ride with the people struggling to save lives in a sprawl with a million ways to make people dead. Strap in, hold on, crank up the siren, and get ready for a crazy ride-along through the full chaos of the Shadowrun setting.

Clanbook: Malkavian Revised


Ethan Skemp - 2000
    From emotionless sociopaths to raving lunatics and everything in between, the Malkavians nonetheless command startling insight. Does what they know drive them to madness or does their insanity allow them too peer into a world the rest of us fear to see?The Method of MadnessAs part of the revised lineup of clanbooks, Malkavian takes one of the classic sourcebooks for the game and brings it into a modern context. All-new information accompanies a re-examination of earlier concepts, allowing you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each 32 pages longer than the first-edition series) permits Storytellers to round out their chronicles.

Clanbook: Ravnos Revised


Deird're Brooks - 2001
    A young, vibrant clan, the Ravnos adapt, making the most of a hostile world and turning it to their advantage as best they can. To that end, was their near-total annihilation a Biblical punishment or a rebirth from the ashes of the impending Gehenna?Blasphemies and DebasementAs the next entry in the revised lineup of clanbooks, Ravnos takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.

The Hunt


Susan Sizemore - 1999
    An elite group of vampires who must serve and protect their secret community – and uphold the… LAWS OF THE BLOODIn Los Angeles, the Enforcer Selim has been called upon to approve a hunt. Much time has passed since the vampires of the city have last tasted fresh blood, and they are clamoring for the kill. It’s Selim’s job to keep them under control – and there are those who resent his authority.He must not waver or show weakness when he gives the Law – his life and the life of his mortal love, Siri, depend on his strength. But a whispered rumor is distracting him, a rumor of betrayal, of a violation of the most sacred of the Laws: Never reveal the truth about your own kind… THE HUNT

Changeling: The Dreaming


Ian Lemke - 1997
    Only the world of humanity remains. Without any awareness of our true nature, humankind crushes us beneath its banal heel. Joy and laughter are gone; only the Dreaming remains.We are changelings, the forgotten ones, neither fully fae nor wholly mortal. The last of our kind on Earth, we have built ourselves an invisible kingdom. We are everywhere, yet you have never seen us. We hide, not behind some fragile Masquerade, but in plain sight with the power of our Glamour. We exist within a real world of make-believe where "imaginary" things can kill and" "pretend" monsters are real.The storytelling game of modern fantasy. The Kithain are heirs to Earth's secret kingdom of faerie. And yet they are only part fae; they are forced to adopt mortal guises to survive disbelief in magic. The fae must strive to forestall the coming Winter and bring about an endless Spring lest Banality consume all and the Dreaming be lost.Changeling Second Edition features a clarified and expanded setting and cosmology, as well as completely new and revised rules. Yet it's fully compatible with first edition and the rest of the Storyteller games. A full-color, hardcover book with art and graphics like you've never seen before.

Soul Full of Guns


John Birmingham - 2016
    Thankfully not. Super Dave is dumpster fire of regret and disappointment for anyone who relies on him. Colonel Ekaterina Varatchevsky of the Russian GRU doesn't want to rely on him. A deep cover agent operating in the US as Karen Warat, a successful New York art dealer, Karin is gifted with superpowers courtesy of killing a Threshrend Daemonum which attacks her gallery and eats rather a large number of Manhattan's 1%. Now she doesn't have to rely on Dave any more. She has to target him. This is her story. Not told by Dave. Because you can't trust that guy.

Shadowrun #1: Born to Run


Stephen Kenson - 2004
    Long-dormant magical forces have reawakened, and the creatures of mankind's legends and nightmares have come out of hiding. Megacorporations act as the new world superpowers, and the dregs of society fight for their own power. Sliding through the cracks in between are shadowrunners-underworld professionals who will do anything for a profit, and anything it takes to get the job done. Kellan Colt has come to Seattle to make a name for herself. But her first run proves that in her line of work, there's no such thing as a sure thing, and that in her world, there is only one law-survival.

Angel: Only Human


Scott Lobdell - 2010
    But having tasted their truly darker sides, is there any way to really come back from trying to end existence? Maybe a road trip will help. But visiting Fred's folks brings up more than just memories as The Scourge makes an appearance, along with an old enemy of Illyria's who's looking for a little payback. And it all hinges on whether Gunn and Illyria can settle their differences and learn to fight together.

Cursed City


C.L. Werner - 2021
    Its vampiric rulers have indulged their bloodlust in every shadow-clad alley, turning the once-proud metropolis into a charnel house. Already crushed beneath the tyranny of Radukar the Wolf and his Thirsting Court, a spate of vicious murders plunges the mortal inhabitants into fresh terror. Emerging to uncover a connection between the attacks is an unlikely group of heroes: a vampire hunter from Carstinia, a slum-born vigilante, a ruthless wizard, and a soldier who is the last survivor of her noble bloodline. Arrayed against them are the undead monsters that thrive upon Radukar's gory regime. But a daring search for answers turns into a fight for survival when the Wolf himself descends his Ebon Citadel and joins the carnage in the streets…