Book picks similar to
Minecraft: The Official Annual 2014 by Jane Riordan
minecraft
kids
children
may-15
Game Programming Gems
Mark DeLoura - 2000
But instead of spending hours and hours trying to develop your own answers, now you can find out how the pros do it! Game Programming Gems is a hands-on, comprehensive resource packed with a variety of game programming algorithms written by experts from the game industry and edited by Mark DeLoura, former software engineering lead for Nintendo of America, Inc. and now the newly appointed editor-in-chief of Game Developer magazine. From animation and artificial intelligence to Z-buffering, lighting calculations, weather effects, curved surfaces, mutliple layer Internet gaming, to music and sound effects, all of the major techniques needed to develop a competitive game engine are covered. Game Programming Gems is written in a style accessible to individuals with a range of expertise levels. All of the source code for each algorithm is included and can be used by advanced programmers immediately. For aspiring programmers, there is a detailed tutorial to work through before attempting the code, and suggestions for possible modifications and optimizations are included as well.
Glitch: A Graphic Novel
Sarah Graley - 2019
and her own!Izzy has an incredible secret -- she can enter the world of her new video game! She meets Rae, a robot who says Izzy is destined to save Dungeon City from the Big Boss. How is this possible?! And how can she fight for this virtual world when she's got a whole real life to keep up with: her family (though she could do without her mom's annoying cat), and her best friend, Eric. Things get even weirder when Izzy loses a life while inside the game, and she starts to worry about what might happen if she gets a Game Over for good. Meanwhile, Eric has been super upset with Izzy since she's been keeping secrets and bailing on their plans. Can Izzy survive Dungeon City and save their friendship?
The Coming of Dragons
A.J. Lake - 2006
They just want to go home, but fate has other plans as they are drawn into the fight against an evil warlord terrorizing their homeland. Accompanied by a mysterious minstrel and haunted by magical powers they did not seek, Edmund and Elspeth journey across a savage land of wild boars, fierce rogue knights, and black magic. Fantasy fans will devour this dramatic tale of mystery, wonder, and the power of friendship.
Eclair Goes to Stella's
M. Weidenbenner - 2014
She does a wonderful job of developing the characters and deals with difficult issues in a kid-friendly way. Readers will be quickly drawn into this story and want to keep reading. There are so many dimensions to this story--it is filled with humor, action, and emotion--a great read!” --Award-winning children's book author, Crystal Bowman.When Eclair's mother leaves home, Eclair and her little sister must go live on a farm with Stella, their eccentric grandma.“More and more, grandparents today are assuming the role of part-time or even full-time caregivers for their grandkids. In Eclair Goes to Stella's, we see how one grandmother bravely and creatively steps into this role to help her family through a difficult situation. I'm certain that children everywhere will be able to relate to the range of emotions that little Éclair faces as she struggles to adjust to her new living arrangements then begins to welcome the love and care her grandmother offers.” ~ Renee Gray-Wilburn, co-author of Grandparenting Through Obstacles: Overcoming Family Challenges to Reach Your Grandchildren for Christ (Pix-N-Pens, 2012).There is a growing trend in America—grandparents raising grandchildren. According to the AARP’s Grandfacts, “Across the United States, almost 7.8 million children are living in homes where grandparents or other relatives are the householders, with more than 5.8 million children living in grandparents’ homes and nearly 2 million children living in other relatives’ homes. These families are often called grandfamilies.”
Best of Sonic the Hedgehog Comics, Volume 1
Ian Flynn - 2012
“Eggman” Robotnik and the rest of the cast of the comics and SEGA games in this first-of-its-kind Best of Sonic the Hedgehog graphic novel collection! After nearly twenty years of comics, specials and mini-series, Sonic the Hedgehog has hundreds of great stories to his name. Through the laughs and thrills, the action and adventure, the highs and lows, some stories stand out among the rest. Join us as the Archie Comics Sonic Team picks their favorite stories from the history of the series and presents them in this thematic must-have collection! Included in this collection are "Mecha Madness" (featured in Sonic Archives 10 and Sonic Select 2), chosen by writer Ian Flynn; the finale to "Endgame" (featured in Sonic Archives 13), chosen by artist Patrick Spaziante; "Order from Chaos" (from Sonic the Hedgehog issues 168-169) chosen by artist Tracy Yardley!; and "Future Tense" (from Sonic the Hedgehog issue 215), chosen by artist Jamal Peppers. Don't miss out on this collection of the best Sonic stories to date, chosen by the most popular Sonic creators!
EVE: Source
Ccp Games - 2014
* A beautifully designed resource chronicling one of gaming's most massive, dynamic universes! * MMORPG.com's Game of the Year 2009–2011! * 2014 marks the entry of EVE Online into its second decade!
Lion and the Thunderstorm
Dr. M.C. - 2016
Foxes had no problem finding perfect place to hide since they burrowed their way between two thick bushes under a large tree.Your child will be entertained for hours!You will be pleased as punch and not at all crabby when you buy this book to read to your little ones. This story is sure to be one that is requested night after night and will surely become part of your baby bedtime ritual.WHAT A GREAT DEAL!=> FUN SHORT STORY=> GAMES & ACTIVITIES=> A COLORING BOOK INSIDE LINK=> FREE GIFT!!Fun for the entire family!Kids and children can practice their reading skills or have a parent read it aloud. This special story includes lessons and morals about about caring and love.What's include inside :SPECIAL BONUSMAZE PUZZLESMAZEPUZZLES ANSWERWORD SEARCHWORD SEARCH ANSWERFUN GAMESKID’S JOKESNEXT STEPSABOUT THE AUTHOR4 FREE CHILDREN’S BOOKSand so much more!This book is especially great for traveling, waiting rooms, and read aloud at home with friens and family. Also can use as a bedtime story.Excellent for beginning and early readers Short story with pictures that are great for a quick bedtime story Includes “Just For Fun” activities Perfect for a bedtime story for kids Fun games and puzzles included Big and cute illustrations for early and younger readersFREE coloring book downloads included!!
Speccy Nation
Dan Whitehead - 2012
The British games industry would go on to create such hits as Tomb Raider and Grand Theft Auto, our innovation and imagination the envy of the world, our programmers the most sought after talent in the fastest growing entertainment medium in history.And it all started here.Welcome to the Speccy Nation.Join veteran games journalist and author Dan Whitehead on a journey through fifty games that helped to define the golden age of British gaming. From the timeless classics to unlikely cult favourites, and even the games so eccentric they could only have come from Britain in the 1980s.Part nostalgic look at the past, and part critical eye on the present and future, Speccy Nation is essential reading for all retro gaming enthusiasts.Includes a foreword by Your Sinclair's Phil "Snouty" South.
Halo: The Art of Building Worlds
Martin Robinson - 2011
Charting the glorious decade that spans Halo: Combat Evolved to Halo: Reach, Halo: The Great Journey is a lavish and spectacular review of ten years of groundbreaking game art brought together in one place as never before. Halo: The Great Journey is the ultimate gallery of the Halo universe - from characters to weapons and much more; with sketches and concept art by acclaimed artists such as Ashley Wood, the detailed interiors and sweeping landscapes of Alex Chu, and Frank Capezzuto's breathtaking spacescapes. In addition there is art from Halo: Legends - the anime DVD - book covers, comic pages, marketing images and more; plus an introduction from "the face of Halo," Frank O'Connor. A celebration of visual splendor - from the Spartans themselves to the breathtaking vistas of dawn breaking on an alien world - Halo: The Great Journey is dramatic, grandiose and utterly awesome.
Characteristics of Games
George Skaff Elias - 2012
These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games--board games, card games, computer games, and sports--have to teach each other. Today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing. "Characteristics of Games"--written by three of the most prominent game designers working today--will serve as an essential reference for game designers and game players curious about the inner workings of games. It includes exercises (which can also serve as the basis for discussions) and examples chosen from a wide variety of games. There are occasional mathematical digressions, but these can be skipped with no loss of continuity. Appendixes offer supplementary material, including a brief survey of the two main branches of mathematical game theory and a descriptive listing of each game referred to in the text.
Lucy's Adventure: The Search for Aslan
Michael Flexer - 2005
Lewis's The Lion, The Witch and The Wardrobe has been a fantasy classic for more than fifty years and is now a major motion picture!At first Lucy Pevensie is sad when she is sent with her sister and brothers to the countryside to escape the dangers of wartime London. But when they arrive, something wonderful happens: A game of hide-and-seek turns into the adventure of a lifetime! In the magical land of Narnia, Lucy and her brothers and sister meet Aslan, the Great Lion, who calls them to fulfill their destiny -- free Narnia from the evil White Witch!
Chris Crawford on Game Design
Chris Crawford - 2003
This book teaches key lessons; including, what you can learn from the history of game play and historical games, necessity of challenge in game play, applying dimensions of conflict, understanding low and high interactivity designs, and more.
Calmer, Easier, Happier Parenting: Five Strategies That End the Daily Battles and Get Kids to Listen the First Time
Noel Janis-Norton - 2013
There is a better way.Calmer, Easier, Happier Parenting brings the joy back into family life and helps parents to raise confident, responsible adults. Based on her forty-plus years of experience, behavioral specialist Noël Janis-Norton outlines a clear, step-by-step plan that will help any parent raise a child who is cooperative and considerate, confident and self-reliant. Transform your family life with these five strategies: Descriptive Praise, Preparing for Success, Reflective Listening, Never Ask Twice and Rewards and Consequences. You’ll begin to see results almost immediately: • Kids start cooperating the first time you ask • Mornings, bedtimes, mealtimes and homework all become easier • Even very resistant kids start saying” yes” instead of “no” Full of examples and real stories from parents, this book gives you the complete tool-kit to achieve Calmer, Easier, Happier Parenting.
Babysitter's Club Collection (Books 1-4)
Ann M. Martin - 1992
When Kristy Thomas has the great idea to form a baby-sitters club--a chance to earn money and spend time with her friends, all the while doing something they each love to do--she has no idea how much the club will change everything.See where it all began, with the first four books in the Baby-sitters Club series.Baby-Sitters Club #1: Kristy's Great Idea Baby-Sitters Club #2: Claudia and the Phantom Phone Calls Baby-Sitters Club #3: The Truth About StaceyBaby-Sitters Club #4: Mary Anne Saves the Day
Unit Operations: An Approach to Videogame Criticism
Ian Bogost - 2006
Moreover, this approach can be applied beyond videogames: Bogost suggests that any medium--from videogames to poetry, literature, cinema, or art--can be read as a configurative system of discrete, interlocking units of meaning, and he illustrates this method of analysis with examples from all these fields. The marriage of literary theory and information technology, he argues, will help humanists take technology more seriously and hep technologists better understand software and videogames as cultural artifacts. This approach is especially useful for the comparative analysis of digital and nondigital artifacts and allows scholars from other fields who are interested in studying videogames to avoid the esoteric isolation of "game studies."The richness of Bogost's comparative approach can be seen in his discussions of works by such philosophers and theorists as Plato, Badiou, Zizek, and McLuhan, and in his analysis of numerous videogames including Pong, Half-Life, and Star Wars Galaxies. Bogost draws on object technology and complex adaptive systems theory for his method of unit analysis, underscoring the configurative aspects of a wide variety of human processes. His extended analysis of freedom in large virtual spaces examines Grand Theft Auto 3, The Legend of Zelda, Flaubert's Madame Bovary, and Joyce's Ulysses. In Unit Operations, Bogost not only offers a new methodology for videogame criticism but argues for the possibility of real collaboration between the humanities and information technology.