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Ghost Riders In The Sky


Timothy Zahn - 2020
    With every voyage taking exactly five hours, whether the distance is one light-year or a thousand, the drive allowed humanity to finally escape Earth and reach for the stars.But while the aliens owned the technology, they needed humans to make it practical. Specifically, humans who could temporarily leave their bodies and guide the tunnelships through the void of space.Nathan Skoda is one such navigator. After hundreds of trips, and with hundreds yet to go, all he wants is to finish out his indenture before he succumbs to burnout. So when he’s approached with a plan that might free the navigators from the Meerian chokehold, he decides to check it out.But when the Meerians move to protect their monopoly, Skoda realizes he’s let himself in for more than he bargained for.And he discovers that, dark though his life may be, there’s an even deeper darkness lying beneath the surface.

Hail! Hail!


Harry Turtledove - 2018
     Fresh from Duck Soup (1933), Julius, Leonard, Arthur and Herbert Marx - or as the world knows them, Groucho, Chico, Harpo and Zeppo - are transported by a freak electrical storm to Nacogdoches, Texas in the year 1826. Landing in the midst of the Fredonian Rebellion (the first attempt by settlers in Texas to secede from Mexico) and into the company of the only other Jewish person in town, they are in deep dreck. Falling in with Stephen F. Austin and inadvertently filling his head with knowledge of what is to come, our heroes risk tampering with the future of Texas, and perhaps the entire U.S.A., in their quest to return to their own time. Will they find their way back? Or will they be doomed to live out their lives without indoor plumbing?

Core Rulebook Gift Set


Wizards of the Coast - 2018
    All rules and reference required to play the world's greatest roleplaying game.The Dungeons & Dragons gift set includes a copy of all three core rulebooks and a Dungeon Master's Screen, everything you need to create and play adventures of your own in the world's greatest roleplaying game.

Battlecorps Anthology, Volume 1: The Corps


Loren L. Coleman - 2008
    1) is a print anthology of 17 short stories previously published via BattleCorps, and an 18th, previously unpublished story (Destiny's Challenge) that continues the story of one of the others.It also includes a Foreword by the editor, Loren L. Coleman, how BattleCorps came into being; an "About the authors" section at the end; and a collection of BattleMech illustrations in the back. StoriesA Race to the End (Loren L. Coleman)Damage Control (Ilsa J. Bick)Eight Nine Three (Steven Mohan Jr.)Isolation's Weight (Randall N. Bills)Destiny's Call (Loren L. Coleman)Poison (Jason M. Hardy)The Immortal Warrior at the Battle of Vorhaven (Kevin Killiany)Ghost of Christmas Present (Michael A. Stackpole)Zeroing In (Robert Thurston)For Want of a Nail (Dan C. Duval)Art of the Deal (Loren L. Coleman)McKenna Station (Kevin Killiany)Echoes in the Void (Randall N. Bills)The Longest Road (Blaine Lee Pardoe)The Back Road (Louisa M. Swann)Commerce Is All (Steven Mohan, Jr.)En Passant (Phaedra M. Weldon)Destiny's Challenge (Loren L. Coleman)

Sticky White Mess: A Love Story


Robert Bevan - 2014
    He attempts to teach her how to "work some magic". Can he and his friends help her "earn some experience"?

Star Wars 2015 Sampler


John Jackson Miller - 2015
    A new dawn in Star Wars storytelling has arrived . . . and, with this eBook sampler, it's just a click away.   BATTLEFRONT: TWILIGHT COMPANY by Alexander Freed A companion novel inspired by the hotly anticipated videogame Star Wars: Battlefront, this action-packed adventure follows a squad of soldiers caught in the trenches of the ultimate galactic war between good and evil.   DARK DISCIPLE by Christie Golden Based on unproduced episodes of Star Wars: The Clone Wars, this new novel features one of the great antiheroes in the Star Wars galaxy: bounty hunter Asajj Ventress, the former apprentice of Count Dooku.   LORDS OF THE SITH by Paul S. Kemp When the Emperor and his notorious apprentice, Darth Vader, find themselves stranded in the middle of insurgent action on an inhospitable planet, they must rely on each other, the Force, and their fearsome fighting skills to prevail.   HEIR TO THE JEDI by Kevin Hearne The author of The Iron Druid Chronicles pens a thrilling new adventure set between A New Hope and The Empire Strikes Back, and-for the first time ever-written entirely from Luke Skywalker's first-person point of view.   TARKIN by James Luceno Bestselling Star Wars veteran James Luceno gives Grand Moff Tarkin the Star Wars: Darth Plagueis treatment, bringing the legendary character from A New Hope to full, fascinating life.   A NEW DAWN by John Jackson Miller Set during the mysterious "Dark Times" between Episodes III and IV, A New Dawn tells the story of how two of the lead characters from the animated series Star Wars Rebels first came to cross paths.

Dragonlance Dragons of Winter (Dragonlance)


Clark Valentine - 2007
    introduced some revolutionary concepts in the game industry. Never before had the D&D rules been used to tell an epic fantasy tale using full-realized pre-generated characters. It was also the first time that roleplaying adventures would match a story being told in fantasy novels on mass-market shelves. Since MWP began publishing DRAGONLANCE game produts for the revised d20 System, the most often-asked question from fans is "When do we get to see the original modules?" By popular demand, we are presenting all-new versions of the classic adventures. The second in the trilogy, Dragons of Winter, continues the epic War of the Lance. The heroes visit the haunted forests of Silvanesti, the landlocked port city of Tarsis, and the mighty stronghold known as the High Clerist's Tower. The adventures are being completely revised, drawing on twenty years of DRAGONLANCE history, incorporating material most recently featured in the Silver Anniversary edition of the adventures. They will include new character statistics featuring the popular Heroes of the Lance.

Amber Diceless Role-Playing: Diceless Role-Playing System


Erick Wujcik - 1991
    * A Complete new role-playing system! * Three complete adventures, including "Throne War," "Battleground on Shadow Earth" and "Into the Abyss!" * Attribute Auction system where players bid against each other, creating a unique family of immortals! * Enter a universe where Pattern lets you "walk" to any world you can imagine, where Logrus tendrils can reach across infinite dimensions, and where Shape Shifting lets characters sprout wings! * A mature, demanding, and time-consuming system that puts character development above all else! * Over 100 pages of tips on role-playing style and technique with dozens of crystal-clear examples!

Space Science Fiction Super Pack


Warren Lapine - 2016
    During it's impressive run it published many of Science Fiction's top writers. Collected here in this massive six hundred-plus page anthology are all of the most important stories that were published during its distinguished run. Included here are: 'Second Variety' by Philip K. Dick; 'Youth' by Isaac Asimov; 'To Each His Star' by Bryce Walton; 'Security' by Poul Anderson; 'Divinity' by William Morrison; 'The Hour of Battle' by Robert Sheckley; 'Instant of Decision' by Randall Garrett; 'Let 'em Breathe Space!' By Lester Del Rey; 'The Ultroom Error' by Jerry Sohl; 'Infinite Intruder' by Alan E. Nourse; 'Collectivum' by Mike Lewis; 'The Adventurer' by C. M. Kornbluth; 'Decision' by Frank M. Robinson; 'Pursuit' by Lester del Rey; 'Exile' by H. B. Fyfe; 'Stop Look and Dig' by George O. Smith; 'The Worshippers' by Damon Knight; 'The Hunters' by William Morrison; 'The Ego Machine' by Henry Kuttner; 'The Variable Man' by Philip K. Dick; and 'Ullr Uprising' by H. Beam Piper.

Judge Dredd: Dredd VS. Death (Judge Dredd (Graphic Novels))


John Wagner - 2005
    Meet Judge Dredd's ultimate nemesis; his name is Judge Death, and Dredd can't kill him because he's already dead! When Death comes to Mega-City One, it will take all of Dredd's ingenuity, not to mention the help of Psi-Judge Cassandra Anderson, to stop him! Suggested For Mature Readers.

The 11th Science Fiction MEGAPACK®: 36 Modern and Classic Science Fiction Stories


Fritz Leiber - 2016
    There's a greater emphasis than usual on Golden Age writers (just the way it came together) -- but we have one original story as well, a posthumous collaboration with H.B. Fyfe, finishing a really terrific but not-quite-done tale he had been working on before his death. It's a bit reminiscent of James Tiptree, Jr.'s best work -- but predates Tiptree by a couple of decades. And we have novels by Robert Silverberg, Frederik Pohl & C.M. Kornbluth, Murray Leinster, E. Everett Evans, and Donald Wollheim...not to mention part 2 of our serialization of Tony Rothman's mammoth 2013 novel, Firebird. And a ton of great short stories. 36 works in all, more than 1900 pages of great reading!ANGELS IN THE JETS, by Jerome BixbyA CODE FOR SAM, by Lester del ReySTAR SHIP, by Poul AndersonTHE WELL-OILED MACHINE, by H.B. FyfeJACK OF NO TRADES, by Evelyn E. SmithTHE GRAVITY BUSINESS, by James E. GunnDOOMSDAY EVE, by Robert Moore WilliamsMASTER OF LIFE AND DEATH, by Robert SilverbergFALCONS OF NARABEDLA, by Marion Zimmer BradleyNEW LAMPS, by Robert Moore WilliamsTHE PIRATES OF ZAN, by Murray LeinsterOUT OF THE IRON WOMB!, by Poul AndersonLATER THAN YOU THINK, by Fritz LeiberTHE PLANET MAPPERS, by E. Everett EvansAFTERGLOW, by H.B. Fyfe and John Gregory BetancourtSHIPPING CLERK, by William MorrisonCONTAGION, by Katherine MacLeanTHE LIGHT ON PRECIPICE PEAK, by Stephen TallTHE LUCKIEST MAN IN DENV, by Simon EisnerON THE FOURTH PLANET, by J.F. BoneBIMMIE SAYS, by Sydney Van ScyocSWEET TOOTH, by Robert F. YoungSEARCH THE SKY, by Frederik Pohl and C. M. KornbluthSTAR, BRIGHT, by Mark CliftonHOT PLANET, by Hal ClementTWO WEEKS IN AUGUST, by Frank M. RobinsonTHE ALIEN, by Raymond F. JonesBODYGUARD, by Christopher GrimmJAYWALKER, by Ross RocklynneSECOND CHILDHOOD, by Clifford D. SimakOF ALL POSSIBLE WORLDS, by William TennPOLLONY UNDIVERTED, by Sydney Van ScyocDELAY IN TRANSIT, by F. L. WallaceA GIFT FROM EARTH, by Manly BanisterONE AGAINST THE MOON, by Donald A. WollheimSpecial Feature: FIREBIRD, by Tony Rothman [Part 2 of 3]If you enjoy this volume of classic stories, don't forget to search your favorite ebook store for "Wildside Press Megapack" to see the 270+ other entries in this series, including science fiction, fantasy, mysteries, adventure, horror, westerns -- and much, much more!

Mech


Isaac Hooke - 2019
    A trapped platoon. The one man who will stop at nothing to lead his unit to safety. Rade Galaal and his team of special operators are deployed to a colony under attack by a strange new alien race. Their mission: find the extraterrestrial base and destroy it. The operation should be easy, given that his men pilot Brigand mechs: massive, 25-foot-tall war machines armed to the teeth with electrolasers, rockets, incendiary throwers, and more. But it's not easy. Rade and his team soon find themselves in over their heads. Surrounded by an entire world of enraged aliens, they must rely on their wits, their training, and their mechs to survive. Because their only way out is each other.

Level One


Adam Drake - 2017
     Robert was content with his life as a night-shift janitor. No stress, no worries, and no responsibilities. But this idyllic existence is turned upside down when he suddenly finds himself trapped inside a fantasy Role Playing Game. Confused and alone he must find a way to escape back to his own world and, more importantly, to his daughter. But to do that he must take up the biggest responsibility of all: To rule a kingdom. The Kingdom Series:

RuneQuest


Steve Perrin - 1978
    These early chapters show the secret workings of the 'world machine.'• Combat Skills - contains information on use, cost, training, and problems with weaponry. It provides a unique combat system free of ambiguities.• Battle Magic - everyday spells available to all characters. You can enhance weapons or armor, detect items, or combat spirits• Other Skills - available in a wide variety are such useful personal skills as Riding, Tracking, and Picking Pockets.• Rune Magic - provides spells which deliver the power of the the gods to their devoted followers; also discusses the cults which channel such powers and the deadly tribal shamans.• Monsters — from Aldryami to zombies, this extensive chapter gives stat' guidelines for a menagerie of beast (dumb and smart) which can menace players and make life difficult.• Treasure - there are complete guidelines for compiling treasure which is commensurate with the comparative 'toughness' of the monsters to be dealt with.• Referee Notes - useful guidelines for the novice or professional referee, including optional rules.• Charts and Tables - included are play-aids for running a campaign in the Dragon Pass area; among others are encounter, reaction, and experience tables.• Convenient Pull-outs - the center sheets of the book make up a digest of the most important charts, tables, rules, and procedures, which can be lifted from the book for easy access.

The John Matherson Series: (One Second After, One Year After, The Final Day)


William R. Forstchen - 2017
    The wise will listen.” —Stephen Coonts From New York Times bestselling author, William R. Forstchen: In the span of a single second, the United States is plunged into darkness as an Electro Magnetic Pulse (EMP) wipes out all electricity. Trains, planes, cars, phones, computers, power plants, electronics and electrical equipment—all comes to a screeching halt. The country is in chaos, and everyone wants to know why. Whatever the cause, looting, food riots, and global insurrection are the order of the day. The New Dark Ages are suddenly upon us in this series exploring the potential aftermath of a very real threat.One Second After — In the novel that was cited on the floor of Congress as a book all Americans should read, professor John Matherson struggles to save his family and his small North Carolina mountain town after America loses a war in one second, a war that will send the country back to the Dark Ages.One Year After — Two years after nuclear weapons were detonated above the United States and brought America to its knees, the survivors of Black Mountain, North Carolina, are beginning to recover technology and supplies they had once taken for granted, like electricity, radio communications, and medications. When a “federal administrator” arrives in a nearby city, they dare to hope that a national government is finally reemerging. But the new regime is beginning to look a lot like tyranny.The Final Day — Since the detonation of nuclear weapons above the United States more than two years ago, the small town of Black Mountain, North Carolina has suffered famine, civil war, and countless deaths. Now, after defeating a new, tyrannical federal government, John Matherson and his community intend to restore their world to what it was before the EMP apocalypse. For the most part, they are succeeding . . . but progress is halted when the national government overturns the Constitution and a terrible truth is revealed: the people in power may have seen the EMP strike coming all along. Other Tor books by William R. ForstchenPillar to the SkyWe Look Like Men of WarAt the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.