Book picks similar to
Animal Crossing: Wild World Official Players Guide by Future Press
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Street Samurai Catalog
Tom Dowd - 1990
A predator-for-hire in the savage urban world of Shadowrun. You've devoted your life to honing your combat and martial skills. The tools of your trade are airfoil grenades, form-fitting body armor, and an Ares Crusader machine-pistol. An expansion for Shadowrun, the Street Samurai Catalog will let you outfit yourself with the latest equipment available on the black market: retractable hand razors, ultrasonic sights, enhanced reflexes, and maybe a rangefinder for your cybereyes. Whatever you need to get the job done, you can find it here, but it won't be cheap. And remember to watch your back before someone decides to make you yesterday's news.
After Man: A Zoology of the Future
Dougal Dixon - 1981
Looking 50 million years into the future, this text explores the possible development or extinction of the animal world through the eyes of the time-traveller.
What Your Soul Already Knows
Salma Farook - 2018
We have lost touch with our inner selves, the self that has all the answers, that is imbued with the natural balance of joy and productivity. What have we forgotten? What have we lost to this mechanical lifestyle? The secrets to joy, aren’t secrets at all. They aren’t being whispered. You are just not listening loudly enough to the wisdom of your inner voice. This book is a reminder to listen.It is a detailed exploration of elements such as personal qualities, interpersonal skills and healthy habits that make up the path to intuitive happiness and productivity.
Silent Hill: The Terror Engine
Bernard Perron - 2012
P. Wolf and Bernard Perron, is both a close analysis of the first three Silent Hill games and a general look at the whole series. Silent Hill, with its first title released in 1999, is one of the most influential of the horror video game series. Perron situates the games within the survival horror genre, both by looking at the history of the genre and by comparing Silent Hill with such important forerunners as Alone in the Dark and Resident Evil. Taking a transmedia approach and underlining the designer's cinematic and literary influences, he uses the narrative structure; the techniques of imagery, sound, and music employed; the game mechanics; and the fiction, artifact, and gameplay emotions elicited by the games to explore the specific fears survival horror games are designed to provoke and how the experience as a whole has made the Silent Hill series one of the major landmarks of video game history.
Black White Handbook (Pokémon)
Scholastic Inc. - 2011
Handbooks, sticker books, create & trace, readers, and more.Come meet the newest, coolest Pokemon! Ash and his friends are entering a new region with over 100 all-new Pokemon. Get the latest stats and facts in this exclusive handbook, which includes info on two amazing Legendary Pokemon, Reshiram and Zekrom.This book is a must-have for Pokemon fans of all ages!
The Book of Dragons & Other Mythical Beasts
Joseph Nigg - 2002
As such, they have animated human folklore for thousands of years, serving as metaphors for our fears, hopes, dreams, and struggles. Here is a modern collection of lore that reflects many different cultures as it focuses on a panoply of fantastic animals. From ancient Greece came the griffin, a combination eagle and lion who guarded a treasure of gold, and whose feathers gave sight to the blind. From Egypt came the mysterious Sphinx, half human and half lion, and from Persia came Karkadan, a large, ferocious, one-horned monster who could be captured and subdued only by a young maiden. Not all mythical beasts are fierce. Lung and other Chinese dragons are cheerful and benevolent, and Drakon was reputed to be a loyal guard of the Greeks' sacred springs and treasures. This profusely illustrated book tells stories of winged birds, scaled serpents, and legendary sea creatures. It also features a unique family tree of legendary bestial correspondences that traces dragon relationships from one culture's folklore to another. The more than 130 fantastic and vivid illustrations are all in color.
It's Not Carpal Tunnel Syndrome!: RSI Theory and Therapy for Computer Professionals
Suparna Damany - 2001
It explains the symptoms, prevention, and treatment of RSIs and also addresses the often-overlooked root causes of RSIs. This holistic program treats the entire upper body with ergonomics, exercise, and hands-on therapy, increasing the likelihood that surgery and drugs may be avoided.
The Rise And Fall Of The Roman Empire: Life, Liberty, And The Death Of The Republic
Barry Linton - 2015
The posthumous influence of the Roman Republic and Empire have no equal in all of history. Their varied culture, stunning art, brilliant philosophy, and towering architecture is embedded in our modern world. Roman innovation has left behind a legacy that has remained admired and emulated for over a thousand years. They built massive networks of roads before the birth of Christ. They constructed elaborate public sewer systems over 1,500 years before the United States became a Nation, and had networks of aqueducts bringing running water. Their tactics in battle are still studied by historians and military leaders of today. Their history is filled with great conflicts, compelling love stories, and the most treacherous of leaders. Hollywood has explored their culture time and again on the silver screen. Larger than life commanders like Julius Caesar would help shape their ultimate destiny. In his book entitled The Rise and Fall of the Roman Empire: Life, Liberty, and the Death of the Republic author Barry Linton highlights and explains the significant struggles and contributions that have made Rome so well known. Join us as we explore the meteoric rise, monumental life, inevitable death, and eventual rebirth of Rome.
Drawing Dragons: Learn How to Create Fantastic Fire-Breathing Dragons
Sandra Staple - 2008
You’ll discover how to draw all types of dragons using nothing but a pencil. Drawing Dragons shows how to bring to life fierce warriors and bearded ancients as well as baby hatchlings and protective mothers. It also features a special section on adding claws, scales, horns, jewels and other unique details to your dragons.Learn to draw:• Ferocious, attacking dragons•Graceful sea dragons•Fire-breathing flying dragons•Wise, thoughtful dragons
World of Warcraft: The Burning Crusade Official Strategy Guide
Ed Kern - 2007
From their strengths to their starting zones, nothing is left in the dark.New Weapons: Discover the awesome battery of weapons and armor at your disposal, with detailed equipment lists of the Superior, Epic, and Legendary items found in the darkest reaches of this new world.Hellfire Explored: Let BradyGames guide you through the first Outland World Dungon: Hellfire. Know what quests lead there, what bosses reside there, and what treasures you will take from there.Outland Revealed: Every zone is laid open before you. From Netherstorm to Shadowmoon Valley, we take you through it all in quest-based easy-to-use modules.New PvP System: Learn what to expect from the new world PvP and Arena battle systems. Understand the unique goals and rewards of each new PvP zone.Complete Crafting Coverage: Every recipe for every crafting profession. From 1 to 400, we cover it all.Exclusive new World of Warcraft comics from Penny Arcade!Platform: PC Genre: Role-Playing Game
Game Project Completed: How Successful Indie Game Developers Finish Their Projects
Thomas Schwarzl - 2014
They teach you how to make games. This book does not show you how to make games. It shows you how to take your game project to the finish line. Many game projects never make it beyond the alpha state.Game Development Success Is All About The Inner Game.Being a successful game developer does not (just) mean being a great programmer, a smart game designer or a gifted artist. It means dominating the inner game of game making. This separates the pros from the wannabes. It's the knowledge of how to stay focused, motivated and efficient during your game projects. It's the skillset of keeping things simple and avoiding misleading dreams of the next overnight success. Finally it's about thinking as a salesperson, not just as a designer, programmer or artist.
Player's Essentials: Heroes of the Forgotten Kingdoms: An Essential Dungeons & Dragons Supplement
Mike Mearls - 2010
Each class comes with a set of new powers, class features, paragon paths, epic destinies, and more that beginning players can use to build the characters they want to play and experienced players can plunder for existing 4th Edition characters. In addition to new builds, this book presents expanded information and racial traits for some of the game’s most popular races, including dragonborn, drow, half-elves, half-orcs, and tieflings.
National Geographic Field Guide to the Birds of North America
National Geographic Society - 1983
Now in its 4th Edition, revisions include 250 updated range maps, and new classification information National Geographic is reissuing the Field Guide to the Birds of North America in the 4th edition, focusing on its accuracy and easy use in the field. This is the ultimate birders field guide - sturdy, easy to carry and use, and featuring the most complete information among bird guides. It features all species known to breed in North America, including those that are regular visitors to our continent or that drop in occasionally - more than 800 in all. The edition is lavishly illustrated with specially commissioned full-colour illustrations, plus newly updated range maps and detailed descriptions. A superb new index allows birders in the field to quickly identify a species.
The Adventure Time Encyclopaedia: Inhabitants, Lore, Spells, and Ancient Crypt Warnings of the Land of Ooo Circa 19.56 B.G.E. - 501 A.G.E.
Martin Olson - 2013
Written and compiled by the Lord of Evil himself, The Adventure Time Encyclopaedia matches the playful, subversive tone of the series, detailing everything anyone will ever need to know about the postapocalyptic land of Ooo and its inhabitants—secret lore and spells, fun places you should visit and places where you will probably die, whom to marry and whom not to marry, how to make friends and how to destroy your enemies—plus hand-written marginalia by Finn, Jake, and Marceline. An indispensable companion to the show, this side-splittingly funny love letter to Adventure Time is sure to appeal to fans of all ages. Heck yeah! From the Back Cover: Written by the Lord of Evil Himself, Hunson Abadeer (a.k.a. Marceline the Vampire Queen's dad), to instruct and confound the demonic citizenry of the Nightosphere, The Adventure Time Encyclopaedia is perhaps the most dangerous book in history. Although seemingly a guidebook to the Land of Ooo and its postapocalyptic inhabitants, it is in fact an amusing nightmare of literary pitfalls, bombastic brain-boggles, and ancient texts designed to drive the reader mad. Complete with secret lore and wizard spells, fun places you should visit and places where you will probably die, advice on whom to marry and whom not to marry, and how to make friends and destroy your enemies, this volume includes hand-written marginalia by Finn, Jake, and Marceline. Arguably the greatest encyclopaedia ever written since the beginning of the cosmos, it is also an indispensable companion to humans and demons who know what time it is: Adventure Time!