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GURPS Old West: Roleplaying on the American Frontier by Ann Dupuis
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Baseball Prospectus 2016: The Essential Guide to the 2016 Season
Sam Miller - 2016
Instead, "Baseball Prospectus 2016" contains significant improvements along with the usual key stat categories, player predictions and insider-level commentary that readers expect from Baseball Prospectus annual guide."Baseball Prospectus 2016" once again provides fantasy players and insiders alike with prescient PECOTA projections, which "Sports Illustrated" has called perhaps the game s most accurate projection model. Still, stats are just numbers if you don t see the larger context, and Baseball Prospectus brings together an elite team of analysts to provide the definitive look at all thirty teams their players, their prospects and their managers to explain away flukes, hot streaks, injury-tainted numbers and park effects.Nearly every major-league team has sought the advice of current or former Prospectus analysts, and readers of "Baseball Prospectus" 2016 will understand what all those insiders have been raving about.In a book that sports personality Ken Tremendous calls The tip of the nerd spear, the team at Baseball Prospectus is proud to bring the following improvements to the 2016 Annual:Two full years of projections PECOTA lines for 2016 and 2017Historical Peak MPH added for major-league pitchersDeserved Run Average (DRA) added for major-league pitcherscFIP added for major-league and minor-league pitchersPitcher WARP redesigned, utilizing DRA and cFIP for all pitchersRevised cFIP-driven PECOTA pitching projectionsCatcher-specific defensive stats for all catchers Double-A and aboveOutfield assists and catcher defense integrated in FRAA and WARPBallpark schematic and wall height study for every stadiumHit List, finance, and farm system ranking graphs for each teamEvery organization s key front office personnel and Baseball Prospectus alumni identified"
Prisoners of Geography: Ten Maps That Tell You Everything You Need to Know About Global Politics
Tim Marshall - 2015
Their choices are limited by mountains, rivers, seas, and concrete. To understand world events, news organizations and other authorities often focus on people, ideas, and political movements, but without geography, we never have the full picture. Now, in the relevant and timely Prisoners of Geography, seasoned journalist Tim Marshall examines Russia, China, the USA, Latin America, the Middle East, Africa, Europe, Japan and Korea, and Greenland and the Arctic—their weather, seas, mountains, rivers, deserts, and borders—to provide a context often missing from our political reportage: how the physical characteristics of these countries affect their strengths and vulnerabilities and the decisions made by their leaders.In ten, up-to-date maps of each region, Marshall explains in clear and engaging prose the complex geo-political strategies of these key parts of the globe. What does it mean that Russia must have a navy, but also has frozen ports six months a year? How does this affect Putin’s treatment of Ukraine? How is China’s future constrained by its geography? Why will Europe never be united? Why will America never be invaded? Shining a light on the unavoidable physical realities that shape all of our aspirations and endeavors, Prisoners of Geography is the critical guide to one of the major (and most often overlooked) determining factors in world history.
Pathfinder Roleplaying Game: Core Rulebook
Jason BulmahnDavid Eitelbach - 2009
Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this giant Core Rulebook that provides everything a player needs to set out on a life of adventure and excitement!This imaginative tabletop game builds upon more than 10 years of system development and an open playtest involving more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The Pathfinder Roleplaying Game Core Rulebook includes:- All player and Game Master rules in a single volume.- Complete rules for fantastic player races like elves, dwarves, gnomes, halflings, and half-orcs.- Exciting new options for character classes like fighters, wizards, rogues, clerics, and more.- Streamlined and updated rules for feats and skills that increase options for your hero.- A simple combat system with easy rules for grapples, bull rushes, and other special attacks.- Spellcaster options for magic domains, familiars, bonded items, specialty schools, and more.- Hundreds of revised, new, and updated spells and magical treasures.- Quick-generation guidelines for nonplayer characters.- Expanded rules for curses, diseases, and poisons.- A completely overhauled experience system with options for slow, medium, and fast advancement.... and much, much more!Cover art by Wayne Reynolds
Dancer's Lament
Ian C. Esslemont - 2016
The opening chapter in Ian C. Esslemont's epic new fantasy sequence, the Path to Ascendancy trilogy.For ages warfare has crippled the continent as minor city states, baronies, and principalities fought in an endless round of hostilities. Only the alliance of the rival Tali and Quon cities could field the resources to mount a hegemony from coast to coast -- and thus become known as Quon Tali.It is a generation since the collapse of this dynasty and regional powers are once more rousing themselves. Into this arena of renewed border wars come two youths to the powerful central city state that is Li Heng. One is named Dorin, and he comes determined to prove himself the most skilled assassin of his age; he is chasing the other youth -- a Dal Hon mage who has proven himself annoyingly difficult to kill.Li Heng has been guided and warded for centuries by the powerful sorceress known as the "Protectress", and she allows no rivals. She and her cabal of five mage servants were enough to repel the Quon Tali Iron Legions -- what could two youths hope to accomplish under their stifling rule?Yet under the new and ambitious King Chulalorn the Third, Itko Kan is on the march from the south. He sends his own assassin servants, the Nightblades, against the city, and there are hints that he also commands inhuman forces out of legend.While above all, shadows swirl oddly about Li Heng, and monstrous slathering beasts seem to appear from nowhere to run howling through the street. It is a time of chaos and upheaval, and in chaos, as the young Dal Hon mage would say, there is opportunity.
Forlorn Hope: The Storming of Badajoz
James Mace - 2012
With Napoleon obsessed by the invasion of Russia, Wellington turns toward Spain. The way is barred by two fortresses, Ciudad Rodrigo and Badajoz. When Ciudad Rodrigo collapses after a short siege, Wellington prepares to break the fortress of Badajoz, the most formidable stronghold in Europe.Lieutenant James Webster is in mourning following the loss of his wife, and he volunteers to command the small group that will lead the assault. Second in command is Sergeant Thomas Davis; recently diagnosed with a fatal illness, he prefers a valiant death in battle. Breaches have been blown into the walls of the southern bastions, Trinidad and Santa Maria, and here Wellington will unleash the 4th and Light Divisions, while launching diversionary assaults on the northern San Vincente bastion, as well as the Badajoz castle. Together with one hundred volunteers, the Forlorn Hope, Webster and Davis will storm the breach.
Clanbook: Assamite
Graeme Davis - 1995
Once hunted, these vampire assassins are now sought out by the Kindred to dispose of their enemies. Fearful tales are told of their skill in hunting the most dangerous prey, their bravery in combat, and their fierce loyalty to their clan. Yet the tellers of these tales do not guess at the truth: the millennia of warfare, the roots of the Jyhad, and the clan mysteries which no outsider has ever seen.Clanbook: Assamite includes:* The history of the clan, frmo the First City to the present day;* The clan's treasure, beliefs and internal culture; and* New Skills, Quitus powers and advanced combat rules.
King Arthur Pendragon: Epic Roleplaying in Legendary Britain
Greg Stafford - 1985
Smite bloodthirsty giants, crush treacherous invaders, brave the mysterious lands of faerie, and dabble in Celtic magic. Pendragon is a roleplaying game based on the legends of King Arthur, Lancelot, Guenever, and the Knights of the Round Table. To become a knight of the Round Table you must uphold the chivalric ideals of courage, honesty, fair play, and justice. Armed and armored, you are the law of the land, in a life-or-death struggle to join the fellowship of the Round Table. This book contains everything you need to explore the mysteries and dangers of Arthur's Britain
Making Sense of Wine
Matt Kramer - 1989
Kramer explores connoisseurship through the practical devices of “thinking wine” and “drinking wine,” making for an engrossing journey through one of life’s great pleasures. Wine’s complexities are often glossed over in favor of sound bites tailored to the novice. Kramer embraces and celebrates these complexities. The superbly written text covers the basics, from food and wine pairings to setting up a wine cellar.
Mass Effect - Prima Official Game Guide
Stephen Stratton - 2007
To get the full effect, you need this guide•Full mission & optional assignment walkthroughs•Massive galactic codex section for all the background you could want•All Achievements and how to get them•Mass Effect warfare secrets revealed
Star Wars: The Lightsaber Collection: Lightsabers from the Skywalker Saga, The Clone Wars, Star Wars Rebels and more (Star Wars gift, Lightsaber book)
Daniel Wallace - 2020
It’s one of the most exquisite books I’ve had the honor of reviewing" – WookieRadio "Each and every page in this book is absolutely beautiful!" – Anakin and His Angel "It’s one of the most beautiful books I’ve had the pleasure of reviewing" – SWNNStar Wars: The Lightsaber Collection is a comprehensive visual guide exploring the iconic and legendary lightsabers found within the Star Wars galaxy, featuring fan-favorite hilts from the Skywalker saga, Star Wars: The Clone Wars, Star Wars Rebels, comics, novels, and video games. • Own the definitive lightsaber guide. This book features the hilts of characters such as Darth Vader, Darth Maul, Yoda, Obi-Wan Kenobi, Mace Windu, Luke Skywalker, Leia Organa, Kylo Ren, Rey, Ahsoka Tano, and more. Learn about the creation and history of lightsabers from all of Star Wars, including Darth Maul’s double-bladed saber and the Darksaber. • Discover never before seen art and illustrations. Featuring photo-realistic renders of lightsabers from Star Wars animation and comics, including Ezra Bridger’s blaster-saber hybrid, the Grand Inquisitor’s spinning blades, and a new lightsaber from The High Republic, this book is a must-have for Star Wars fans.
When Hitler Took Cocaine and Lenin Lost His Brain: History's Unknown Chapters
Giles Milton - 2016
There's the man who survived the atomic bomb in both Hiroshima and Nagasaki. And there's many, many more.Covering everything from adventure, war, murder and slavery to espionage, including the stories of the female Robinson Crusoe, Hitler's final hours, Japan's deadly balloon bomb and the emperor of the United States, these tales deserve to be told.
Pathfinder Campaign Setting: The Inner Sea World Guide
James JacobsJeff Grubb - 2011
Yet all is not lost, for these dark times provide ample opportunity for adventure and heroism.Inside this exciting and informative 320-page tome you will find:- Detailed summaries of the player character races native to Golarion, including more than a dozen distinct human ethnicities- Elaborate gazetteers of more than 40 crumbling empires, expansionist kingdoms, independent city-states, and monster-haunted wildlands of Golarion’s adventure-filled Inner Sea region, with locations perfect for nearly any type of fantasy campaign- Cultural information and Pathfinder RPG rules covering the 20 core deities of the Inner Sea, plus entries on other gods, demigods, forgotten deities, weird cults, strange philosophies, and more!- An overview of the Inner Sea’s history, a look at time and space, a discussion of magical artifacts and technological wonders, discussions of important factions and organizations, and hundreds of locations ripe for adventure!- Tons of new options for player characters, including Inner Sea-themed prestige classes, feats, spells, adventuring gear, and magic items!- Nine new monsters, including exotic humanoids of the skies and seas, undead and dragons, and an angry demon lord in exile!- A giant 21.75"x33" poster map that reveals the sweeping landscape of the Inner Sea in all its treacherous glory!Cover art by Wayne Reynolds
Clanbook: Malkavian Revised
Ethan Skemp - 2000
From emotionless sociopaths to raving lunatics and everything in between, the Malkavians nonetheless command startling insight. Does what they know drive them to madness or does their insanity allow them too peer into a world the rest of us fear to see?The Method of MadnessAs part of the revised lineup of clanbooks, Malkavian takes one of the classic sourcebooks for the game and brings it into a modern context. All-new information accompanies a re-examination of earlier concepts, allowing you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each 32 pages longer than the first-edition series) permits Storytellers to round out their chronicles.