Book picks similar to
World of Darkness: Inferno by Matthew McFarland
world-of-darkness
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Tallarn: Executioner
John French - 2013
Now, destroyed by a deadly virus-bomb attack launched by the battered Iron Warriors fleet, the entire world is reduced to a toxic wasteland where the survivors must fight to defend what little remains of their home. The remnants of the once mighty Jurnian 701st armoured regiment emerge from their underground shelters, and the opening movements of the Battle of Tallarn begin...
The Worldwound Gambit
Robin D. Laws - 2011
Their latest escalation embroils a preternaturally handsome and coolly charismatic swindler named Gad, who decides to assemble a team of thieves, cutthroats, and con-men to take the fight into the demon lands and strike directly at the fiendish leader responsible for the latest raids—the demon Yath, the Shimmering Putrescence. Can Gad hold his team together long enough to pull off the ultimate con, or will trouble from within his own organization lead to an untimely end for them all?From gaming legend and popular author Robin D. Laws comes a fantastic new adventure of swords and sorcery, set in the award-winning world of the Pathfinder Roleplaying Game.
Star Wars: Force and Destiny Roleplaying Game Core Rulebook
Max Brooke - 2015
Whatever your path, the Force and Destiny Core Rulebook contains all the information players and Game Masters need to launch a roleplaying campaign set in the Star Wars® universe.The beautifully illustrated, 448-page Core Rulebook details everything from using the narrative dice system in combat and creating Force-sensitive characters to the mythology of the Jedi order and locations inside Sith space. It is the fundamental book and launching point for any Force and Destiny campaign.The Force and Destiny Core Rulebook features:An introduction to roleplaying in the Star Wars universeClear and concise rules for skill checks, combat, and using the ForceSix careers, eight species, and eighteen specializations for Force-sensitive charactersDetailed background information on galactic geography, politics, and the Jedi and Sith ordersDescriptions and data for numerous starships, vehicles, weapons and other gearA catalogue of NPC adversaries to thwart players during your campaignA complete introductory adventure, Lessons from the PastHelpful advice for GMs about running games of Force and Destiny
Shadow Lords & Get of Fenris
Gherbod Fleming - 2001
In Shadow Lords, we see how the fractious Garou struggle for dominance over one another, and in Get of Fenris, at a Concolation - the largest gathering of Garou - we see them standing together in their endless war against the Wyrm. But how long can the Garou continue to fight this war? Their numbers are diminishing, and as this seven-book series will reveal, their past is being taken from them as well.
Asurmen: Hand of Asuryan
Gav Thorpe - 2015
They are embodiments of the warrior nature of the eldar, and each walks his own path. The first, and greatest, is Asurmen, the Hand of Asuryan. Since he led his people from destruction at the time of the Fall, he has guided his children, the Dire Avengers, in defending the remnants of the eldar as they plan their rise back to galactic dominance. A superlative warrior and peerless leader, Asurmen is one of the greatest hopes of the eldar race.The Phoenix Lords of the eldar are legendary, pure embodiments of their warrior nature, and Asurmen was their first. This novel presents a dual narrative – the founding of the Dire Avengers during the fall of the eldar, and the story of Asurmen as he now stands, fighting the forces of Chaos that threaten to overwhelm Ulthwe. This is a tale of heroism and the resolve of a warrior raging hard against the dying of the light.A stunning 224-page A5 hardback novel presented in a lavish dustjacket with internal colour section, this book is a fantastic insight into the creation of the first Warrior Aspect, as well as a snapshot of Asurmen’s current struggle against Chaos. Strictly limited worldwide to 1,000 copies and exclusively available via blacklibrary.com, it features a beautiful full-colour section with character vignettes and wargear descriptions. The savage grace of the eldar’s plight has never been represented quite so elegantly before.
The Vampire Player's Guide
Andrew Greenberg - 1991
A large portion of the book's text is reprinted, updated, and revised from the previous version of the Players Guide to fit the Second Edition's rules and formatting style. Notable among the new content in this edition of the Players Guide is the introduction of two new bloodlines, the Daughters of Cacophony and the Samedi, along with their respective signature Disciplines.
Share Your Universe: Spider-Man
Paul Tobin - 2010
To the media, he's a menace. To the Torino crime family, he's a possible million dollar payday. To Gwen Stacy, he's the subject of her latest school paper, and a way to become a reporter for the Daily Bugle. He's Peter Parker, the amazing Spider-Man.
Princes of the Apocalypse
John-Paul Balmet - 2015
Are these events all some bizarre coincidence, or is there a deeper reason behind them?Working through its prophets, the Elder Elemental Eye has emerged to spread chaos across the Forgotten Realms. How will the adventurers prevent absolute devastation?A Dungeons & Dragons adventure for characters of levels 1-15
King Arthur Pendragon: Epic Roleplaying in Legendary Britain
Greg Stafford - 1985
Smite bloodthirsty giants, crush treacherous invaders, brave the mysterious lands of faerie, and dabble in Celtic magic. Pendragon is a roleplaying game based on the legends of King Arthur, Lancelot, Guenever, and the Knights of the Round Table. To become a knight of the Round Table you must uphold the chivalric ideals of courage, honesty, fair play, and justice. Armed and armored, you are the law of the land, in a life-or-death struggle to join the fellowship of the Round Table. This book contains everything you need to explore the mysteries and dangers of Arthur's Britain
Monster Manual
Skip Williams - 2003
Encounter a horde of monsters armed and ready to battle your boldest heroes or fight alongside them. The fully illustrated pages of this book are overrun with all the creatures, statistics, spells, and strategies you need to challenge the heroic characters of any Dungeons & Dragons roleplaying game.Over 200 creeps, critters, and creatures keep players on their toes. From aboleths to zombies, the revised "Monster Manual" holds a diverse cast of enemies and allies essential for any Dungeons & Dragons campaign. There are hundreds of monsters ready for action, including many new creatures never seen before. The revised "Monster Manual" now contains an adjusted layout that makes monster statistics easier to understand and use. It has 31 new illustrations and a new index, and contains expanded information on monster classes and playing monsters as heroes, along with information on how to take full advantage of the tie-in D&D miniatures line planned for the fall of 2003 from Wizards of the Coast, Inc.
The Complete Book of Humanoids
Bill Slavicsek - 1993
Following on the success of the handbooks dealing with elves, gnomes, and dwarves, it provides all the information necessary to play intelligent humanoid creatures as PC's. Illustrations, many in color.
Tomb of Annihilation
Christopher Perkins - 2017
Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied.When they finally succumb, they can’t be raised—and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world.The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rainforests.Adventure design by Christopher Perkins, Will Doyle, and Steve Winter, with additional design by Adam Lee. Story consulting by the award-winning creator of Adventure Time, Pendleton Ward.