Investigator Handbook: A Core Game Book for Players


Mike Mason - 2015
    LovecraftWill you stand against the horrors of the night?Whether learned professor, nosy journalist, or hard-hitting detective, investigators need all the help they can get. Let this book be your guide. The Investigator Handbook is an essential player’s aid for the Call of Cthulhu 7th edition roleplaying gameWritten for those who will be playing the roles of investigators, the Investigator Handbook contains expanded rules for creating players characters, a wealth of over 100 occupations and skill descriptions, as well as guidance on getting the most from the game. What’s more, there’s a range of organizations for your investigator to belong to, detailed information about the classic 1920s setting, equipment and weapons for both the 1920s and modern day, and expert tips and advice for all budding investigators.No self-respecting investigator of the Cthulhu Mythos should be without it!

Arbiter of Worlds: A Primer for Gamemasters


Alexander Macris - 2019
    This primer will teach you how to build living, breathing worlds for your players to explore; how to host game and manage game sessions; and how to create powerful experiences of adventure that your players will talk about for years to come. Learn the secret to becoming a judge, an adversary, a worldbuilder, and a storyteller and become an arbiter of worlds! “Every Macris campaign starts with a rich, open world; the edge of a massive map; and the ability to find adventure in any direction. After playing in a dozen of his campaigns, I can assure you that Macris is the best prepared, most thorough GM on the prime material plane. He balances “deadly adversary” and “the party’s greatest supporter” perfectly. I’ve been lucky to contribute to some renowned video game worlds, and to discus world design with some of the most accomplished writers alive. And I’m honestly not sure there’s been someone more thorough at and passionate for world building than Macris since ... maybe Tolkien? (Okay, maybe G.R.R. Martin, but he’s not as organized or efficient.) It takes organization, creativity, and careful technique to build a massive world efficiently and deliver it effectively, and Macris can show you how he does it.” - Dr. Michael Capps, award-winning videogame executive, writer, designer (*Gears of War*, *Fortnite*, *Unreal Tournament, Unreal Championship*) “Armed with decades of experience as both a player and a designer, Macris cuts to the marrow with razor sharp insights in an unapologetic and often painfully insightful analysis of every imaginable facet of being a Game Master. From implication of play inherent in a game’s design, to world building, to the often delicate nature of unspoken social contracts inherent in the hobby, the guidance found in Arbiter of Worlds is a much-needed breath of fresh air to veterans of the hobby and a forged-in-the-fire bootcamp for those taking their first steps behind the screen.” - James M. Spahn, Ennie and Origins Award Winning RPG designer “A superb read. He makes his points the way you would expect a Harvard-trained lawyer to do. If you read this book, you are going to come out knowing real things you did not know before that will help you run games at the table…” - Courtney Campbell, Hack & Slash

Delta Green: Alien Intelligence


Bob Kruger - 1998
    Lovecraft. Beyond being modern updates of the pulp horror of the 1930s, these stories seamlessly intertwine the Cthulhu Mythos into modern day conspiracy theory and the myths of alien abduction and visitation.

Trail of Cthulhu


Kenneth Hite - 2008
    It supports both Pulp (for Indiana Jones, Robert E. Howard, thrilling locations sorts of games) and Purist styles of play(for intellectual horror and cosmic dread). HP Lovecrafts work combined both, sometimes in the same story. It includes a new take on the creatures, cults and gods of the Lovecrafts literature, and addresses their use in gaming. It adds new player backgrounds, and bulk out the GUMSHOE system to give intensive support for sanity, incorporating into the rule set the PCs desire to explore at the risk of going mad. Trail of Cthulhu won two Ennie awards for Best Rules and Best Writing, as well as receiving an honourable mention for Product of the Year.

Wormwood


Kevin Siembieda - 1993
    A decadent, violent and deadly world ruled by demonic creatures and evil clergy who control powerful kingdoms of monsters and enslave humans. Inhuman destroyers who command the crawling towers and life force cauldrons to do their bidding. One of countless alien worlds linked to Rifts Earth by the many dimensional gateways of the ley lines.

Sly Flourish's Dungeon Master Tips


Michael E. Shea - 2010
    You’ve read both Dungeon Master’s guides. You’ve run a few games. You pick up ideas here and there on the net. Or maybe you're an old grizzled vet who has run games for 20 years.Maybe your game is feeling a little stale. Maybe your encounters didn’t run exactly as you wanted them too. Maybe you feel like you're stuck in a rut. Maybe you feel a bit overwhelmed when you have to come up with an exciting, creative game every week.You’re not looking for a huge tome on game theory. You don’t need yet another take on world-building. You’re looking for some practical tips you can use today to help you focus your energy in the right places and make some kick-ass D&D games for you and your friends. You want something you can read quick and start using right away.My friend, here is the book for you.This book was written to give you solid usable tips to help you build your story, design exciting encounters, and run a great game when you’re at the table. It’s a short book, designed to be read quickly and referenced often.Oh yeah, and it’s got some awesome original artwork by Jared Von Hindman of Head Injury Theater.This is a completely original book. Every chapter was written from scratch to help you focus on what’s important and get past some of the roadblocks we all face when designing a D&D game.

The Watchman: Preventing the Apocalypse One Bullet at a Time


Arthur Bradley - 2020
    Loved it!"★★★ A clever mash of X-files, Tombstone, and Dresden Files! ★★★In 1885, President Grover Cleveland commissioned a special group of agents to investigate paranormal activities plaguing the nation. Unwilling to accept failure, he granted each the authority to operate outside the law. His directive was simple. No rules. No excuses. Just get it done.Remy Kincaid and his cynical steed, Fable, head to the town of Wharton, Texas, to investigate the disappearance of several young children. As clues lead them from a decrepit old house to an abandoned silver mine, they soon learn that an ancient evil is trying to release itself upon the world.★★★ If you enjoyed The Survivalist Series, you'll love The Watchman! ★★★

The Children in the Lake: A Story You Will Never Forget


Mark Edward Hall - 2019
    Nearly a century later there are those who still report seeing the children swimming beneath the surface like elusive dolphins. After losing her husband in a violent car crash, Rachel King and her two young sons venture to Arrowhead Lake to heal. When Rachel discovers that Great Woods Timber is planning to clear-cut this beautiful wilderness she enlists the help of Lilly Bowman and her mysterious father, chief and shaman of the Wabanaki nation. But dark events have been set in motion and Arrowhead Lake is under siege by a sinister force of mercenaries. When Chief Neptune vanishes, Rachel and Lilly call on Seth Ferguson, the local deputy sheriff for help. Together they discover an astonishing truth; a shadowy cabal that will stop at nothing to obtain the secret of Arrowhead Lake, a secret that if unearthed could have far-reaching consequences. When one of Rachel’s sons vanishes in the Lake, she and Lilly embark on a harrowing journey to find him. What they discover is a mind boggling truth that will change their lives forever. *

Bedlam Boy: The Forger & The Traitor


Ian W. Sainsbury - 2020
    Sainsbury. Two short, punchy, action-packed episodes in each book.They murdered his parents, shot him in the head, and left him to die. They should have made sure.Twenty years after Tom Lewis watched his parents die, those responsible are being killed. One by one.Gentle, brain-damaged Tom, a giant of a man who can barely speak, can’t be responsible for their deaths. Can he?When Tom Lewis was shot, something new was created. Something unique. Something deadly. Something patient enough to plan revenge for twenty long years.Meet Bedlam Boy

The Chateau Hauntings: A Riveting Haunted House Mystery Boxset


James Hunt - 2021
    The estate is in disrepair, but one couple is determined to restore the estate to its former glory. But when strange accidents begin to become more dangerous, putting their crew’s lives at risk, the fixer-upper couple realize they might have bitten off more than they could chew.The Haunting of Calhoun MansionThree murders. One night. No convictions.Nicole Harper, a hospice nurse with a floundering marriage, is assigned a new patient in the remote Northwestern wilderness. But when Nic meets her new patient, she discovers the old woman's family history is as troubling as her medical condition.The Haunting of the Holloway FamilyA job opportunity has brought the Holloway family to a small desert town on the Arizona/California border in the middle of nowhere. But what is thought as a godsend soon devolves into a parent’s worst nightmare.

Domains of Dread: Ravenloft Campaign:


Steve Miller - 1997
    Features new rules for creating heroes native to the domains, adapting magic to the demiplane, and dealing with fear and horror checks when the characters experience the true terror that dominates the Ravenloft "RM" campaign.Night is Falling. The Mists are RisingEmbrace the Darkness.Enter the dark and macabre world of Ravenloft.But beware -once you begin to walk among the mists and shadows,you can never leave.Domains of Dread is the core rulebook for the second edition of the award-winning RAVENLOFT campaign setting - the original fantasy horror role-playing game. Within the pages of this book, players and Dungeon Masters will discover the darkest secrets of the Land of the Mists, including many never-before-seen features:Detailed guidelines on designing anything from short-term horror adventures to long-running campaigns of twisted terror.Complete rules for generating player characters native to the Demiplane of Dread.Four new character classes specifically designed for use in RAVENLOFT campaigns - the avenger, the anchorite, the gypsy, and the arcanist!An all-new player character race - the half-Vistani!Updated and expanded descriptions of the Demiplane and the foul lords who rule its tortured domains!Revised fear, horror, and madness checks to enhance the terror.New rules for power checks, plus thirteen detailed steps that lead from grace to absolute corruption!Summary of content:1: The Demiplane of Dread: general description of Ravenloft, as well as a history and theories about the nature of the dark powers, and an overview of the technological levels in Ravenloft (from Stone Age to Renaissance)2: Domains of the Core3: Islands of Terror (Bluetspur, G´Henna, I´Cath, Kalidnay, Nosos, Odiare, Souragne and Vorostokov)4: Clusters (Amber Wastes (Har'Akir, Sebua and Pharazia), Zherisia (Paridon and Timor), the Burning Peaks (Vecna and Kas's domains) and Pockets (Davion, The House of Lament, The Nightmare Lands and Scaena)5: Secret Societies - short chapter on nine secret societies - Keepers of the Black Feather, Green Hand, Circle, Church of Ezra, Vistani, Carnival, Kargatane, Fraternity of Shadows, Unholy Order of the rave)6: Fear, Horror, and Madness rules7: Powers Checks rules8: The Path of the Priest - changes in the priest class9: The Way of the Wizard - changes for wizards.10: Mazes of the Mind - changes for psionics11: Forged of Darkness - changes for magical items12: The Whispered Evil - curses.13: Tenets of Terror - discussion about the general nature of Ravenloft adventures and campaignsAppendix: ability scores, character races, character classes (some new: Avengers (paladins), Arcanist (wizards), Anchorites (priest of Ezra), gypsy (bard)

Five Nights at Freddy's (The Begining) (Volume 1)


Gavin Azurin - 2015
    

Your Inhuman Heart


Amy Cross - 2020
    But the heart came from a vampire, and he wants it back. The heart of a vampire is a powerful and valuable thing. From rabid dog-monsters to mysterious con-men and clandestine government agencies, there's no shortage of people who are after the heart that now beats in Maddy's chest. As people start dying all around her, Maddy begins to realize that she's in mortal danger. A mysterious figure arrives on the scene, offering to save her, but can even he be trusted? Maddy must make a decision fast, and the consequences could change the world forever. Will Maddy get to keep her heart? Who will win the struggle to win her trust? Why did one of the world's most powerful vampires lose his heart in the first place? And what dark forces are working behind the scenes to change the fate of the entire world?

Jigoku


F. Gardner - 2021
    Collecting the cards and imagining himself in the wild world the monsters exist, has become his favorite pastime. Depressed that the fictitious monsters don’t exist in his world, a thought occurs to him. Maybe they don’t just have to be fiction. Maybe the fantasy can become real. But at what cost?

Witch of the Water


B.B. Griffith - 2017
    His son, Rowan, will follow in his footsteps, just like Matthew followed in the footsteps of his father before him. Soon, Matthew will have to share with Rowan the dark secret that their family keeps. The lighthouses must always shine at night because their light does much more than guide ships safely in…it also keeps a terrible evil out. When the storm of the century puts the lighthouses in danger, Rowan finds himself following in his father’s footsteps sooner than he thought, where he’ll come face to face with the greatest fear he’s ever known. The Witch of the Water.