Pathfinder Adventure Path #1: Burnt Offerings


James JacobsAndrew Hou - 2007
    Five years after a tragic fire and spate of brutal murders, the people of Sandpoint eagerly anticipate the Swallowtail Festival to commemorate the consecration of the town's new temple. At the height of the ceremony, disaster strikes!In the days that follow, a sinister shadow settles over Sandpoint. Rumors of goblin armies and wrathful monsters in forgotten ruins have set the populace on edge. As Sandpoint's newest heroes, the PCs must deal with treachery, goblins, and the rising threat of a forgotten empire whose cruel and despotic rulers might not be as dead as history records.This volume of Pathfinder Adventure Path launches the Rise of the Runelords Adventure Path and includes:- "Burnt Offerings," and adventure for 1st-level characters by James Jacobs.- An exploration of your PCs' new hometown of Sandpoint, by James Jacobs.- A history of the ancient empire of Thassilon, by Wolfgang Baur.- The first installment of the Pathfinder's Journal, by Erik Mona.- Six new monsters by James Jacobs, Richard Pett, and F. Wesley Schneider.Cover art by Wayne Reynolds

The Demons of Jaitraya


Shubira Prasad - 2020
    They hid in the bowels of the Earth, in the water and in space and remained dormant for eons. In the 20th century of the Christian era, however, some of them reappeared in different forms to plague the Earth with Wars and illnesses. At the end of his war with Ravana, Rama had asked Hanuman to raise and train a contingent of warriors who would take birth multiple times on Earth, to contain the demons. Aishani and adheesh are two such warriors, blessed with divine weapons and powers to fight the world’s evils at present times. Read this exciting story to know who finally wins. The good or the evil? The demons of jaitraya is the first book of the trilogy of the war between demons and humans.

Symbaroum


Mattias Johnsson - 2015
    Visit the barbarian clans to trade or to plunder their treasuries. Establish a base of power among princes, guilds or rebellious refugees in the capital city of Yndaros. Or survive encounters with Arch Trolls, dark-minded Blight Beasts and undead warlords. But whatever you do, never ignore the warnings spoken by the wardens of the forest: tread carefully and do not disturb the ruins of old, for the dark deep of Davokar is about to awaken.

Moth to a Flame (Narrowdale Mystery Book 2)


Michael Omer - 2015
    Since then, the recurring nightmares, creepy hallucinations and overpowering fear are gone. That's good, right? I mean, no one in their right minds wants to feel like that. I am starting to wonder if I'm in my right mind anymore...When a lady in my neighborhood died, I couldn't help but stick my nose in, to see what happened. I should just get on with things–I've got some new friends, and a cool boy named Chris has taken an interest in me. Everyone is telling me to just leave this weird murder alone.But I can't stop myself. The more I find out about her death, the more twisted everything is.I think there’s a predator in Narrowdale. And now it’s hunting me…What have I gotten myself into?

The Four Worlds of Bertie Cavendish


R.R. Haywood - 2021
    The Undead. A Town Called Discovery and The Worldship Humility.A virtual reality.A fleet of spaceships.A shimmering blue door.A virus unleased upon the planet.Four worlds that do not co-habit the same time and space.But things are never quite as they seem…*This book is intended for existing fans of the series, The Undead, Extracted, A Town Called Discovery and The Worldship Humility, and as such, it may not appeal to new readers who have not read those series.

The Vanishing of The Georgia Rose: Book 0


J.S. Donovan - 2018
    Faced with overwhelming odds, Arden enlists the help of the victim’s damaged father, a veteran with a short fuse. Will Arden’s temporary alliance be the solution to her problem or her downfall?

A Mountain Walked: Great Tales of the Cthulhu Mythos


S.T. JoshiNeil Gaiman - 2014
    P. Lovecraft wrote “The Call of Cthulhu” in 1926, initiating the Cthulhu Mythos, one of the most widely imitated shared-world universes in weird fiction. Even in his lifetime, many other writers added to the Mythos, and after his death hundreds if not thousands of authors of weird, fantasy, and science fiction have added their distinctive elaborations on Lovecraft’s basic themes and ideas. This volume features some of the best Cthulhu Mythos writing over the past century. Beginning with such rare but classic stories as Mearle Prout’s “The House of the Worm” and Robert Barbour Johnson’s “Far Below,” from the pages of Weird Tales, the anthology moves on to James Wade’s novella “The Deep Ones” and Ramsey Campbell’s refreshing riff on the “forbidden book” motif, “The Franklyn Paragraphs.” Acclaimed stories by T. E. D. Klein, Thomas Ligotti, Neil Gaiman, and W. H. Pugmire are also included. The book includes an array of original stories by such leading authors of Lovecraftian fiction as Caitlín R. Kiernan, Joseph S. Pulver, Sr., Donald Tyson, Cody Goodfellow, and Michael Shea. Gemma Files contributes a richly textured novella, while Jonathan Thomas offers a story full of his distinctive melding of horror and satire. A Mountain Walked is chock-full of stories old and new that highlight the endless variations that can be played on H. P. Lovecraft’s signature creation. S. T. Joshi is the leading authority on H. P. Lovecraft. He is the author of I Am Providence: The Life and Times of H. P. Lovecraft and the editor of the Black Wings series of Lovecraftian fiction. He edits the Lovecraft Annual and the Weird Fiction Review.

The Fire Heart Chronicles: The Complete Series


Juliana Haygert - 2019
    More than 1800 pages of pure adventure, magic, and romance! Over 50% discount from individuals books.**  "For over twenty years, I've been lied to--magic burns within my veins, and I'm unable to resist its call."  Mirella wants to be a normal college student ... but she's far from normal. Since she was born, her mother has been hiding the truth. Mirella is a descendent of a powerful bloodline that spans centuries, a bloodline that gives her an uncontrollable sixth sense. Masked men desire her blood. Strangers long for her to join their cause, and a gorgeous man with magic of his own seeks to forge a forbidden bond between them. For Mirella, there is no escape. Bodies surface, and killers run rampant as her people are hunted and slaughtered. Mirella is the only one who can save them. Trapped in a life she doesn't want, Mirella must find the strength to summon the power inside of her--or risk the extinction of her kind. An exciting and heart stopping urban fantasy series. With plenty of romance, intrigue, and mystery, readers will love this supernatural new adult tale featuring a strong heroine that's equal parts dark and magical. Includes:Heart Seeker (Book 1)Flame Caster (Book 2)Earth Shaker (Book 2.5)Sorrow Bringer (Book 3)Soul Wanderer (Book 4)Fate Summoner (Book 5)War Maiden (Book 6)

The Way of Caine


Miles Holmes - 2013
    Now, just months after the Lion’s Coup and his full commission as a warcaster, he has been secretly assigned by Scout General Rebald to investigate plots against King Leto in lands just north of the Bloodsmeath Marsh. The game changes, however, when mercenaries camped inside Cygnar’s borders threaten hostility against the country’s divided nobility. In a test of grit and arcane power, Caine alone must make choices that will affect all the nations of the Iron Kingdoms.Follow Cygnar’s most unpredictable warcaster from his early days on the streets and roofs of Bainsmarket to his first covert mission in the shadowy Cygnaran Reconnaissance Service as you uncover The Way of Caine.

Guildmasters' Guide to Ravnica


James Wyatt - 2018
    Bundled against the weather, the cosmopolitan citizens in all their fantastic diversity go about their daily business in bustling markets and shadowy back alleys. Through it all, ten guilds—crime syndicates, scientific institutions, church hierarchies, military forces, judicial courts, buzzing swarms, and rampaging gangs—vie for power, wealth, and influence. These guilds are the foundation of power on Ravnica. They have existed for millennia, and each one has its own identity and civic function, its own diverse collection of races and creatures, and its own distinct subculture. Their history is a web of wars, intrigue, and political machinations as they have vied for control of the plane.

Three Incidents at Foster Manor


P.T. Phronk - 2019
    An apocalyptic storm. Whispering voices in the air. She was right to fear the worst-case scenario. Amy Burnett has been buried in her work as a security expert. She likes it that way—her dark past can’t invade her thoughts as long as she stays holed up in her office. So why the heck has she ended up at a gothic mansion’s doorstep in the middle of the night? It’s because Craig Foster summoned her there. Amy’s company built the sealed chamber in his basement, for any worrisome worst-case scenario, but now the safe room has presented a scenario of its own: Craig’s daughter is trapped inside. It should be a quick fix. After all, what’s the worst thing that can happen when a stranger arrives at a remote mansion on a stormy night? An impossible mystery? A haunting? A visit from the lurking strangers in the woods? Surely not all three—that would require extraordinarily bad luck. Unfortunately, Amy’s been short on luck lately. Three Incidents at Foster Manor will keep you guessing until the end with a twist-filled, fast-paced, genre-blending mix of mystery, ghost story, thriller, and cosmic horror that will chill you to the core. This is a standalone story, but also acts as a sequel to P.T. Phronk's previous mystery, The Arborist. "Full of interesting characters, twists and scares, it will keep you off-balance all the way to the end!" —Franny "I'm always down some ghostly fun but then the fun dial twisted and wow." —Amazon Reviewer "If you like reading stories somewhat reminiscent of The Twilight Zone this is for you." —Alanna Patterson

Age of Monsters


John Lee Schneider - 2019
     But the Mesozoic era – the Age of Reptiles – came to its cataclysmic end sixty-five million years ago. The Age of Monsters begins tonight. And the world of humankind will crumble. Some will call it Judgment. Some will attempt to fight. Others will simply run. Most will just try and survive. But no one will escape. In the mountains. In the oceans. In the cities and towns. Even up in space. Where were YOU when the world ended?

The Watchers Trilogy Box Set: The Watchers of Eden, City of Stone, War at the Wall


T.C. Edge - 2016
     *** Her gift is her curse. Her world is her prison. Her fate is bigger than she knows... In the hot and harsh farming world of Agricola, Cyra Drayton prepares to be tested. Along with all 16 year olds, she’s about to discover what duty she’ll hold for life. For most, their paths are set – they’ll follow in their parents’ footsteps. For Cyra, however, the little world she knows is about to become a whole lot different. Because Cyra isn’t just a normal girl. She’s got a special gift, a powerful ability, locked deep down inside. She doesn’t know it yet, but she’s to be sent to Eden, the most powerful of the sea cities. There, her true purpose will be discovered, a purpose that will change her world forever. And in time, she might just change the world for everyone else as well… *** Sign up to the author’s email list, and you’ll also get a free novella, told from the perspective of Jackson, one of the main characters. This novella is a perfect accompaniment for the series, and isn’t available anywhere else!

GORGE


Katherine Carlson - 2010
    But her fantasies about heroic outdoor survival flop as hard as her marriage. Dejected beyond measure, she takes a bus to Montana to visit an old high school suitor–someone she once suspected too sinister to pursue. Turns out her initial suspicions about him were spot-on. She soon finds herself in the exact predicament she'd so long imagined. Only now she must outwit a vast wilderness ... and sheer evil.Marty Clawson's got a big problem: 264 pounds’ worth. Doc warns of dire consequences if something doesn't change, but Marty's already tried every diet on the market plus an endless list of her own concoctions. Still, she devises a NEW PLAN–and unlike the others–this one is terrifying: a rendezvous with the state park, a place she considers the very heart of darkness (and snack-free) where she won't emerge again until she is thin. Hubby Raymond believes the method too dangerous–abandoning his super-sized wife like a broken dresser–and refuses to help with her scheme; his crap attitude, along with everything else, changes when she catches him in bed with an aging porn star. Surviving the backwoods alone is challenging for a seasoned outdoorsman but unthinkable for a woman nearing red-alert obesity; yet, she believes it's her last chance to avoid eating herself to death. Despite Ray's newfound assistance, Marty fails at her plan. Desperate and depressed, she contacts Logan Myers, a peculiar boy from her past. Her hopelessness prompts her to accept his offer of bus fare north into the unforgiving Montana bush where he hunts and traps wild animals.Logan soon reveals himself to be far worse than she remembered. So bad that he tosses her to the elements as punishment for rejecting him. In a wicked and ironic twist, her once farfetched idea morphs into an epic web of repetitious terrain and pure malevolence. Now she needs to make it back to the Greyhound station before nightfall, without getting mauled by a random grizzly or discovered by a roaming psychopath determined to hunt her down.THE CHASE IS ON.

Kult: Death is Only the Beginning...


Gunilla Jonsson - 1991
    Reality is not what we think. Around us the world is dark and dangerous and nothing is what it seems to be. Our reality is an illusion, created to keep us captive. We are imprisoned since ages past by a dictatorial creator. The true world, invisible to us, is ruled by creatures who dominate behind the false facades, our prison wardens and torturers. The characters in 'Kult' are dark heroes, governed by Destiny. When the illusions shatter, they face the true reality. Kult is a complete role-playing game and includes 1) The Lie - rules for creating player characters with abilities, dark secrets, advantages and disadvantages and skills. 16 ready-made archetypes (each infull color) will enable you to create an interesting character speedily and commence playing. 2) The Madness: Rules for encountering terror; advanced, realistic combat rules; and a comprehensive, logical magic system 3) The Truth: A consistent background to help you to recreate different horror atmospheres. Our illusion and dark realilty are described in detail, together with the creatures and cults who lurk behind the veil.