Rifts Conversion Book 2: Pantheons of the Megaverse


C.J. Carella - 1994
    You may think you know all about Zeus, Odin, and Gilgamesh and the other gods of myth and legend, but you'd be wrong! Mythological gods done Rifts style! Dimension spanning beings of inhuman nature and power, impostors, cyborgs, bio-wizards, the Atlas robot, the Gilgamesh clones, The Olympian Club, alien intelligences, interdimensional mercenaries, vampires, devouring monsters, gods of light, gods of darkness, demigods and supernatural fiends - all with a distinctly Rifts flavor.

Articles on Sword of Truth Books, Including: Wizard's First Rule, the Pillars of Creation, Stone of Tears, Naked Empire, Blood of the Fold, Temple of the Winds, Soul of the Fire, Chainfire, Faith of the Fallen, Phantom (Sword of Truth)


Hephaestus Books - 2011
    Hephaestus Books represents a new publishing paradigm, allowing disparate content sources to be curated into cohesive, relevant, and informative books. To date, this content has been curated from Wikipedia articles and images under Creative Commons licensing, although as Hephaestus Books continues to increase in scope and dimension, more licensed and public domain content is being added. We believe books such as this represent a new and exciting lexicon in the sharing of human knowledge. This particular book is a collaboration focused on Sword of Truth books.

Volo's Guide to the North: Forgotten Realms Advanced Dungeons and Dragons Accessory


Ed Greenwood - 1993
    

Dungeon Master for Dummies


Bill Slavicsek - 2006
    It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes:A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on:Using a DM binder to keep records such as an adventure log, PCs' character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack'n'slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer's Apprentice, that's the perfect way to foray into DMing. It includes everything you need for a great adventure--except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....

Domains of Dread: Ravenloft Campaign:


Steve Miller - 1997
    Features new rules for creating heroes native to the domains, adapting magic to the demiplane, and dealing with fear and horror checks when the characters experience the true terror that dominates the Ravenloft "RM" campaign.Night is Falling. The Mists are RisingEmbrace the Darkness.Enter the dark and macabre world of Ravenloft.But beware -once you begin to walk among the mists and shadows,you can never leave.Domains of Dread is the core rulebook for the second edition of the award-winning RAVENLOFT campaign setting - the original fantasy horror role-playing game. Within the pages of this book, players and Dungeon Masters will discover the darkest secrets of the Land of the Mists, including many never-before-seen features:Detailed guidelines on designing anything from short-term horror adventures to long-running campaigns of twisted terror.Complete rules for generating player characters native to the Demiplane of Dread.Four new character classes specifically designed for use in RAVENLOFT campaigns - the avenger, the anchorite, the gypsy, and the arcanist!An all-new player character race - the half-Vistani!Updated and expanded descriptions of the Demiplane and the foul lords who rule its tortured domains!Revised fear, horror, and madness checks to enhance the terror.New rules for power checks, plus thirteen detailed steps that lead from grace to absolute corruption!Summary of content:1: The Demiplane of Dread: general description of Ravenloft, as well as a history and theories about the nature of the dark powers, and an overview of the technological levels in Ravenloft (from Stone Age to Renaissance)2: Domains of the Core3: Islands of Terror (Bluetspur, G´Henna, I´Cath, Kalidnay, Nosos, Odiare, Souragne and Vorostokov)4: Clusters (Amber Wastes (Har'Akir, Sebua and Pharazia), Zherisia (Paridon and Timor), the Burning Peaks (Vecna and Kas's domains) and Pockets (Davion, The House of Lament, The Nightmare Lands and Scaena)5: Secret Societies - short chapter on nine secret societies - Keepers of the Black Feather, Green Hand, Circle, Church of Ezra, Vistani, Carnival, Kargatane, Fraternity of Shadows, Unholy Order of the rave)6: Fear, Horror, and Madness rules7: Powers Checks rules8: The Path of the Priest - changes in the priest class9: The Way of the Wizard - changes for wizards.10: Mazes of the Mind - changes for psionics11: Forged of Darkness - changes for magical items12: The Whispered Evil - curses.13: Tenets of Terror - discussion about the general nature of Ravenloft adventures and campaignsAppendix: ability scores, character races, character classes (some new: Avengers (paladins), Arcanist (wizards), Anchorites (priest of Ezra), gypsy (bard)

The Sword and the Spirits


Robert Denton III - 2018
    Trained as a samurai warrior, she was to be the bodyguard of Isawa Tadaka, a powerful shugenja—and the man she loved. Although her new duties have drawn them apart, she refuses to stand by and watch as Tadaka falls to the darkness within him.Tsukune follows Tadaka north to Cliffside Shrine, home of the Kaito family, where he is investigating the mysterious death of a prominent priestess. All around them, the shrine shows signs of decay and desecration, and the wards that for centuries have bound an evil demon are fraying. What secrets are the Kaito family keeping? And can Tsukune save Tadaka from descending down a dark path before it’s too late?

Diary of a Wimpy Villager: Book 2 (An unofficial Minecraft book)


Cube Kid - 2015
    In this diary of a villager boy, you'll catch a glimpse of their secretive lives and find out how they survive in their hostile world. What's behind the calm expressions? What mystical knowledge do they possess? You'll never know by asking them. Dive into this book for the answer. This is Book 2 of the Wimpy Villager series—a great series for gaming fans of all ages! Grab the first book before starting this one! Disclaimer: This is book is not official. It is not endorsed, authorized, sponsored, licensed or supported by Mojang AB, Microsoft Corp. or any other entity owning or controlling rights to the Minecraft name, trademarks or copyrights.

Mouse Guard Roleplaying Game


David Petersen - 2015
    This updated edition of the Origins Award-winning game contains new art, additional Action, Weapon, and Condition cards, and a revised and updated rule book.

Dark Sun Campaign Setting: A 4th Edition D&D Supplement


Richard Baker - 2010
    Use it to build Dark Sun® heroes and thrilling D&D® adventures set in the Seven Cities of the Tyr Region, the Ivory Triangle, the Sea of Silt, and monster-infested wastelands—or plunder it for your own D&D campaign! The Dark Sun Campaign Setting provides exciting character options for D&D players, including new races, new character themes and class builds, new paragon paths and epic destinies, and new equipment. It also provides everything Dungeon Masters need to run 4th Edition Dark Sun campaigns or include Dark Sun elements in their homebrew campaigns. It has rules and advice for handling survival challenges, arena encounters, desert terrain, and adventure creation. It also presents a short, ready-to-play introductory adventure.

Dragonlance Dragons of Winter (Dragonlance)


Clark Valentine - 2007
    introduced some revolutionary concepts in the game industry. Never before had the D&D rules been used to tell an epic fantasy tale using full-realized pre-generated characters. It was also the first time that roleplaying adventures would match a story being told in fantasy novels on mass-market shelves. Since MWP began publishing DRAGONLANCE game produts for the revised d20 System, the most often-asked question from fans is "When do we get to see the original modules?" By popular demand, we are presenting all-new versions of the classic adventures. The second in the trilogy, Dragons of Winter, continues the epic War of the Lance. The heroes visit the haunted forests of Silvanesti, the landlocked port city of Tarsis, and the mighty stronghold known as the High Clerist's Tower. The adventures are being completely revised, drawing on twenty years of DRAGONLANCE history, incorporating material most recently featured in the Silver Anniversary edition of the adventures. They will include new character statistics featuring the popular Heroes of the Lance.

Trinity


Luke Romyn - 2016
    Prepare to have your nerves shredded in this pulse-pounding race for answers. "If you love suspenseful, edge-of-your-seat, can't-put-it-down-action-packed-thrillers ... the type of book where you can't wait to get up in the morning and read more as soon as you wake up, this is the book for you!" -- Tony Kaup A young man wakes up knowing nothing other than the fact that three killers are stalking the country, and they have now set their sights on him. Chance Ripley is not ordinary. He sees things others can’t see and knows things he cannot possibly know. As time goes on, and the tangled threads of his memory begin to unravel, the brutal truth of his past slowly seeps through, and Chance learns that to remain still is to face certain death. For the visions tormenting him are no mere fantasies, no flits of his imagination sent to plague his waking hours. They are real, just as the horrors they show him are real, and if he refuses to act, more people will die, himself among them. The problem is, he can't escape; he's locked in an asylum. "As usual, Romyn doesn't give the reader much chance to breathe once the action starts... If you're still thinking about a book several weeks later, it's done its job. I absolutely recommend this one!" -- Adina

Son of Anger: A fast-paced Viking Saga filled with action and adventure


Donovan Cook - 2020
    This tale of vengeance is nothing short of exciting." Reedsy ReviewUlf is like a storm, slowly building up its power, he grows more dangerous with each passing moment. And like all storms, he will eventually break. When he does, he will destroy everything in his path.Ulf is one of a long line of famous Norse warriors. His ancestor Tyr was no ordinary man, but the Norse God of War. Ulf, however, knows nothing about being a warrior.Everything changes when a stranger arrives on Ulf’s small farm in Vikenfjord. The only family he’s ever known are slaughtered and the one reminder of his father is stolen -- Ulf’s father’s sword, Ormstunga. Ulf’s destiny is decided.Are the gods punishing him? All Ulf knows is that he has to avenge his family. He sets off on an adventure that will take him across oceans, into the eye of danger, on a quest to reclaim his family’s honour.The gods are roused. One warrior can answer to them. The Son of Anger.

Jaded Hearts (Blue Moon Series, #2)


Ambernique Legget
    Really hurt. What happens when she, a simple human, is mated to Matt Stone, the Gamma of the Blue Moon Pack? Matt knows that she is the missing piece that he has been searching for but He asked first teacher about his life as a wolf, And all that goes into it before she can truly be his. When the shadows come back from her past to haunt her, will they be strong enough to overcome or will the darkness take them both?

Where Horizons End: A Sean Wyatt Archaeological Thriller (Sean Wyatt Adventure Book 21)


Ernest Dempsey - 2022
    

Ashwatthama vs Parashuram: The Immortal Force


Gunjan Porwal - 2022
    A secret Nazi experiment in the Wieliczka salt mine of Breslau goes wrong, annihilating the entire research team.Decades later, at the foothills of Dhauladhar ranges, the immortal warrior Kripacharya is brutally attacked by a mysterious beast and goes missing. His peer Vyasa, the old sage, tasks Parashuram to find and bring their fellow immortal back.As Parashuram adjusts himself to this new world and uncovers the plot, he crosses path with an old nemesis, one who not only matches him in power and intellect, but also in ferocity.Ashwatthama.Parashuram has to race against time, and Ashwatthama, to unravel the conspiracy behind Kripacharya’s disappearance to protect not just their identities, but also something much larger at stake, something which has the potential to change history forever.