Game Knight


Andrew Mayne - 2015
     The first time they came for Kevin he woke up in a forest on the edge of town with a sword and only seconds to save his life before a lunatic with a battle axe nearly split his skull. At first he thought it was a dream, then it became a living nightmare as he found himself night after night having to fight in abandoned shopping malls, dark alleys and swamps on the outskirts of civilization. The rules were simple; they could come for him anytime they wanted, and if he resisted, someone close to him would die. A twisted clash of Fight Club and Game of Thrones where the only way to survive is to never stop playing.

Lotus Land - The Secrets of Padma Kshetra


Bhuban Patra - 2020
    The kingdom of Kalinga though a maritime superpower remained secluded and reclusive to the other nations of Bharat. This was not by chance, but by choice, as this holy land was fulfilling a prophecy that could become the basis of existence for the entire humankind after the Kali Yuga ends. The first book of the Konark Secret Duology is the tale of Bishnu Maharana, the chief architect of the Konark Temple. This is his journey about how he became a master architect and the secrets he unravels while constructing this shrine. Was this temple just a grand monument or were there secrets behind its construction? Why was an unusual technique being used for its creation, when there were tried and tested methods? Did this monument hold some secret within itself? Was Bishnu Maharana an architect or a man of secrets?

Hallmarked


Terri Reid - 2021
    And after one disastrous morning, she wishes that her life was like those portrayed in her favorite channel's Christmas romances. A place where everything and everyone is perfect. But Mary soon learns that she needs to be careful of what she wishes for.

Elder Scrolls V Skyrim Revised & Expanded - Prima Official Game Guide


David Hodgson - 2012
    • All Dawnguard™ and new Side Quest outcomes revealed.• In-depth knowledge on Hearthfire™ house building and adoption.• Exploration and discovery – New game add-on content is completely explored and detailed so you get the best experience possible.  • Improve your character – Find out where all the new quests, best weapons, spells, and skill books can be found with updated maps. • 100% Developer approved - The same reliable production team pours their heart and soul into the next chapter of The Elder Scrolls V: Skyrim®. Covers: Xbox 360®, Playstation®3, PC

Night's Black Agents


Kenneth Hite - 2012
    Bush's War is winding down. You were a shadowy soldier in those fights, trained to move through the secret world: deniable and deadly. Then you got out, or you got shut out, or you got burned out. You didn't come in from the cold. Instead, you found your own entrances into Europe's clandestine networks of power and crime. You did a few ops, and you asked even fewer questions. Who gave you that job in Prague? Who paid for your silence in that Swiss account? You told yourself it didn't matter. It turned out to matter a lot. Because it turned out you were working for vampires. Vampires exist. What can they do? Who do they own? Where is safe? You don't know those answers yet. So you'd better start asking questions. You have to trace the bloodsuckers' operations, penetrate their networks, follow their trail, and target their weak points. Because if you don't hunt them, they will hunt you. And they will kill you. Or worse. Night's Black Agents brings the GUMSHOE engine to the spy thriller genre, combining the propulsive paranoia of movies like Ronin and The Bourne Identity with supernatural horror straight out of Bram Stoker. Investigation is crucial, but it never slows down the action, which explodes with expanded options for bone-crunching combat, high-tech tradecraft, and adrenaline-fueled chases. Updating classic Gothic terrors for the postmodern age, Night's Black Agents presents thoroughly modular monstrosity: GMs can build their own vampires, mashup their own minions, kitbash their own conspiracies to suit their personal sense of style and story. Rack silver bullets in your Glock, twist a UV bulb into your Maglite, keep watching the mirrors E and pray you've got your vampire stories straight.

The Way of Caine


Miles Holmes - 2013
    Now, just months after the Lion’s Coup and his full commission as a warcaster, he has been secretly assigned by Scout General Rebald to investigate plots against King Leto in lands just north of the Bloodsmeath Marsh. The game changes, however, when mercenaries camped inside Cygnar’s borders threaten hostility against the country’s divided nobility. In a test of grit and arcane power, Caine alone must make choices that will affect all the nations of the Iron Kingdoms.Follow Cygnar’s most unpredictable warcaster from his early days on the streets and roofs of Bainsmarket to his first covert mission in the shadowy Cygnaran Reconnaissance Service as you uncover The Way of Caine.

GURPS Illuminati: The World is Stranger Than You Think


Nigel Findley - 1995
    -- Ties in with current Hollywood hits...aliens and conspiracy -- Illustrated by award-winning cartoonist and satirist Alexis Gilliland.

Feathers and Fire Series: Books 4 - 6 (Feathers and Fire Series Boxsets Book 2)


Shayne Silvers - 2019
    Breene and now Shayne Silvers has been added to my favorite Urban Fantasy Authors list." – Michael Anderle, Amazon Top 25 Bestselling Author Who is Callie Penrose? They say she’s been kissed by Heaven—whatever the Hell that means. Because Callie was orphaned on the steps of a church in Kansas City, and doesn’t know her parents. She starts out as a rookie wizard who hunts monsters for the Vatican. Except…ironically, she’s never been a churchy kind of girl, and she quickly learns that monsters can reside anywhere.Even among the most devout.Get ready for Callie to take you on a gripping adventure into a new kind of Sunday School. Be on your best behavior, because she won’t crack a ruler over your knuckles to teach you a lesson—more like whips of fire and brimstone to your face.Hell hath no fury like Callie Penrose. And that’s before she discovers her strange childhood ties to a jerk named Nate Temple in St. Louis… If you like Jim Butcher, Sarah J. Maas, Kevin Hearne, Steve McHugh, Michael Anderle, Ilona Andrews, Patricia Briggs, Shannon Mayer, or K.F. Breene, you won't be able to put down the highly addictive Feathers and Fire Series. More than 1m copies downloaded and thousands of five-star reviews. Available in digital, print, and audiobook formats. What Amazon readers are saying: ★★★★★ ‘His foul-mouthed unicorn murders rainbows!’★★★★★ ‘Move over Dresden!’★★★★★ ‘The Temple Verse HAS to be picked up by Netflix soon.’★★★★★ ‘Silvers could write a grocery list on a dirty napkin and make it an international bestseller.’★★★★★ ‘I went from crying my eyes out to laughing uncontrollably, repeatedly.’★★★★★ ‘It’s like the characters walked off the page, joined me at the bar, and bought me a drink.’★★★★★ ‘I am astounded as to how the author keeps the story fresh and exciting.’★★★★★ ‘I usually see plot twists a mile away. Shayne has proven me wrong. Every time.’★★★★★ ‘Best books I’ve read in thirty years.’★★★★★ ‘His intense actions scenes let you see the fangs and claws, hear the gunshots, feel the magic, and smell the fear.’★★★★★ ‘Everything you thought you knew about vampires, shifters, dragons, wizards, fairies and gods is flat wrong.’★★★★★ ‘Publishers who didn’t snap up this series are missing out on a gold mine.’ ★★Dragon Award Finalist 2017-2018—Best Fantasy of the Year. ★★ ★★Silvers has pleasured over one million readers with the Temple Verse. Now it's your turn for a little pleasuring... ★★

The Grand History of the Realms


Brian R. James - 2007
    Although not a game supplement, it serves as a handy reference guide for players and Dungeon Masters seeking information on specific historical events. In addition, the book features an exclusive Forgotten Realms short story by best-selling author R.A. Salvatore and new revelations for Realmslore aficionados.

Game Night


Jonny Nexus - 2007
    unless it's game night. A twelve-thousand-year quest is about to be completed, prophecies will be fulfilled, ancient riddles answered, legendary evils bested, and the nature of the universe revealed. All that's needed is a band of mighty heroes to do the completing. Unfortunately for the locals, some of the gods have taken a personal interest in the chronicle of these heroes' adventures. Now they are each guiding one of the characters towards the conclusion of their epic journey. That is, when they're not squabbling, backstabbing each other, blowing things up by accident, refusing to play by the rules, and turning the Allfather's creation into a mess of petty arguments, fantasy cliche, gratuitous combat and unnecessary dice rolls. If you thought your games group couldn't be any worse, Game Night shows just how bad things can get when a bunch of unruly deities decide they want to play. And may the heavens help us all. Jonny Nexus is editor of the acclaimed webzine Critical Miss and author of The Slayers' Guide to Games Masters

Savage Worlds Adventure Edition


Shane Lacy Hensley - 2019
    From the curious campus of East Texas University to the distant, untamed worlds of The Last Parsec.Or forge your own worlds, fully customized with setting specific rules to help you model everything from pulp adventure to sword and sorcery to hard science fiction and everything in between.

Gnome or Mr Nice Guy (The Rooks Ridge Series)


Rosalind Winter - 2009
    He strikes in broad daylight, yet no one ever sees him.His target?Garden gnomes ...

Dwellers of the Forbidden City


David Zeb Cook - 1981
    Somewhere in the heart of the steaming jungle lies the answer to the whispered tales - rumors of a magnificent city and foul, horrid rituals! Here a brave party might find riches and wonders - or death! Is your party brave enough to face the terrors of the unknown and find - the Forbidden City!

Street Samurai Catalog


Tom Dowd - 1990
    A predator-for-hire in the savage urban world of Shadowrun. You've devoted your life to honing your combat and martial skills. The tools of your trade are airfoil grenades, form-fitting body armor, and an Ares Crusader machine-pistol. An expansion for Shadowrun, the Street Samurai Catalog will let you outfit yourself with the latest equipment available on the black market: retractable hand razors, ultrasonic sights, enhanced reflexes, and maybe a rangefinder for your cybereyes. Whatever you need to get the job done, you can find it here, but it won't be cheap. And remember to watch your back before someone decides to make you yesterday's news.

The Eight Walls of Rogar


William Woodward - 2006
    The story unfolds in the weeks following Andaris’ seventeenth name day: Desperate to escape a life of meaningless drudgery behind the plow, he leaves the safety of his secluded valley town and ventures alone into the uncharted depths of an ancient forest, the heart of which is said to be twisted and black. Choosing to ignore the counsel of his more sensible nature, he is drawn ever onward, lured by the tantalizing splendor of distant mountains, the sheer peaks of which purportedly stand sentinel over a land long steeped in mystery. What ensues is more remarkable than anything even he could have envisioned. Andaris goes looking for adventure.... What he finds is a world in the midst of tidal change, an extraordinary place where he encounters all manner of extraordinary things—vast landscapes teeming with flora and fauna capable of firing the most malnourished of imaginations. To be sure, danger lurks around every bend, a heady amalgam of sword and sorcery which threaten to bring his young life to an abrupt end. Indeed, if not for a very fortuitous encounter, namely the crossing of paths with a band of travelers who turn out to be much more than meets the eye, it surely would have. Gaven, Ashel, and Trilla seem fated to become fast friends, the sort of companions he’d always wanted, but never thought he’d have. The Lost One and his army of shapelings are preparing to march against Rogar’s western border—the only thing standing between them and the green, fertile lands to the East. The balance of power is shifting. Despite the debt of blood owed them by their Sokerran neighbors, the Alderi Shune fear they will be made to stand alone. No one speaks of defeat, but it is on the tip of every tongue. For the first time since they were erected, more than a thousand years ago, the impossible is about to happen: The Eight Walls of Rogar are about to fall. The scales could tip in either direction, depending, oddly enough, on the choices of a rather bookish young man named Andaris Rocaren. You will forgive me, intrepid reader, if I now take the opportunity to formally invite you to join in the fun, to accompany young Andaris and his fellows into and out of the kingdoms of Nelvin, Mindere, Sokerra, and Rogar. Over hill, dell, and stream you shall go, hiking through rugged mountain ranges heavy with snow, into subterranean catacombs whose unplumbed fathoms are illumined by naught but the guttering flames of your makeshift torch, until you reach, at long last, and in just the nick of time, the battered gates of a once great civilization on the brink of war.