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DESIGN OF MACHINE ELEMENTS DME FOR FIFTH SEMESTER OF VTU, KARNATAKA by raghavendra
bewin
design
engineering
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Essential English for Foreign Students, Book II, Students' Book
C.E. Eckersley - 1940
It is planned to give a solid basis of the structures and vocabulary of English. Each book contains material for about a year's work, the vocabulary rising to some 3,000 words.The Teacher's Books provide notes on each lesson, the vocabulary to be taught, supplementary grammatical material and answers to exercises.In this new edition some of the grammatical sections have been, rewritten and expanded, and parts of the text and many illustrations have been brought up to date. Fundamentally, however, the new edition remains the same as previous editions.
Engineering Economy
William G. Sullivan - 1999
Sullivan Elin M. Wicks C. Patrick Koelling A succinct job description for an engineer consists of just two words: problem solver. Broadly speaking, engineers use knowledge to find new ways of doing things economically. Engineering design solutions do not exist in a vacuum, but within the context of a business opportunity. Truly, every problem has multiple solutions, so the question is, “How does one rationally select the design solution with the most favorable economic result?” The answer to this question can also be put forth in two words: engineering economy. This field of engineering provides a systematic framework for evaluating the economic aspects of competing design solutions. Just as engineers model the stress on a support column or the thermodynamic properties of a steam turbine, they must also model the economic impact of their engineering recommendations. Engineering economy is the subject of this textbook. Highlights of Engineering Economy, Fourteenth Edition: × Fifty percent of end-of-chapter problems are new or revised. × A bank of algorithmically generated test questions is available to adopting instructors. × Fundamentals of Engineering (FE) exam-style questions are included among the end-of-chapter problem sets. × Spreadsheet models are integratedthroughout. × An appendix on the basics of accounting is included in Chapter 2. × Chapter 3 on Cost Estimation appears early in the book. × An appendix on techniques for using Excel in engineering economy is available for reference. × Numerous comprehensive examples and case studies appear throughout the book. × Extended learning exercises appear in most chapters. × Personal finance problems are featured in most chapters. × Many pointers to relevant Web sites are provided. ISBN-13: 978-0-13-614297-3 ISBN-10: 0-13-614297-4
Stepping Up
Robert Culp - 2013
So begins the story of Sonia MacTaggert. An engineer by education with dreams of actually earning a living as one, she is stuck in a dead-end maintenance job servicing the engines of starships that put into port at Tammuz. When she finally lands an engineering position on the starship Night Searcher, she finds herself thrust into the unfamiliar world of interstellar exploration on a ship with a classified mission. Has her quest for a new life and career gotten Sonia more than she bargained for? The voyage of the Night Searcher tests not only the technical savvy of the fledgling engineer, but her character and leadership, as she's faced with challenges she could never have seen coming.
Preparing to Teach in the Lifelong Learning Sector
Ann Gravells - 2008
This includes further education, adult and community learning, work-based learning, the forces and offender learning and skills. It is easy to read with plenty of practical activities and examples throughout and the content is fully linked to the Teacher Training Standards. Please note: This book has since been updated to reflect the new title of the qualification: The Award in Education and Training.The qualification unit content contained in the appendices has since changed, and some legislation mentioned in the book has been updated.
The Essential Woodworker: Skills, Tools and Methods
Robert Wearing - 1988
With all the answers to your fundamental woodworking questions, this is an indispensable guide to basic skills and techniques, and how to apply them.
Themes of Contemporary Art: Visual Art After 1980
Jean Robertson - 2005
Examining visual art from 1980 to the present, it takes an intriguing and accessible approach that motivates students and other readers to think actively about and discuss contemporary art--what it means and how it means what it does. The opening chapter provides a concise overview of the period, analyzing how four key changes (the rise of new media, a growing awareness of diversity, the influence of theory, and interactions with everyday visual culture) have resulted in an art world with dramatically expanded boundaries. Reflecting the paradigm shift from a formalist way of teaching studio art to more varied and open-ended concepts, the remaining six chapters each deal with a key theme--time, place, the body, language, identity, and spirituality. Each chapter features an introduction to the thematic topic; a brief look at historical precedents and influences; a detailed analysis of how contemporary artists have responded to and embodied aspects of the theme in specific works; and an in-depth and fascinating profile of an artist who has extensively explored aspects of the theme in his or her work. Themes of Contemporary Art: Visual Art after 1980 shows how art can be interpreted from several different angles: techniques and materials, historical circumstances, aesthetic qualities, theoretical issues, and an artist's ideas and intentions. Writing in a lucid and engaging style, the authors skillfully reveal the multiple levels of meaning in artworks, drawing connections between contemporary art, art of the past, and everyday existence. The volume is enhanced by 87 illustrations--19 in full color--that demonstrate an immense variety of materials, subjects, and styles. These well-chosen examples will help readers learn to critically describe, interpret, and evaluate contemporary visual art. A bibliography and a timeline that situates contemporary art in the context of major events in world history, art, and popular culture are also included. An ideal core text for courses in contemporary art history, Themes of Contemporary Art: Visual Art after 1980 can also be used as a supplement in modern art, art appreciation, art criticism/theory, and studio art courses.
Modern Control Engineering
Katsuhiko Ogata - 1970
The layout of the book covers the following: Laplace transforms, mathematical model
Transmission & Distribution of Electrical Power
J.B. Gupta - 2013
Table of contents: supply systems mechanical design of overhead lines overhead line insulators corona transmission line constants performance of short and medium transmission lines performance of long transmission lines underground cables dc distribution ac distribution insulation resistance of a system interference of power lines with neighboring communication lines extra high voltage ac transmission high voltage direct current (hvdc) transmission construction, testing and commissioning of overhead lines neutral grounding voltage control power system stability power flow studies objective type questions with answers index
Theory of the Spencerian System of Practical Penmanship, in Nine Easy Lessons
Platt Rogers Spencer - 2001
Today in our computer age, a fine, beautiful, and legible handwriting brings a warm personal touch to our correspondence. These books may be used to introduce cursive writing to second or third graders or to improve the handwriting of older students or adults. They may also be used to teach calligraphy or as part of an art class. Individual Spencerian Copybooks 1-5 are also available.
Designing Data-Intensive Applications
Martin Kleppmann - 2015
Difficult issues need to be figured out, such as scalability, consistency, reliability, efficiency, and maintainability. In addition, we have an overwhelming variety of tools, including relational databases, NoSQL datastores, stream or batch processors, and message brokers. What are the right choices for your application? How do you make sense of all these buzzwords?In this practical and comprehensive guide, author Martin Kleppmann helps you navigate this diverse landscape by examining the pros and cons of various technologies for processing and storing data. Software keeps changing, but the fundamental principles remain the same. With this book, software engineers and architects will learn how to apply those ideas in practice, and how to make full use of data in modern applications. Peer under the hood of the systems you already use, and learn how to use and operate them more effectively Make informed decisions by identifying the strengths and weaknesses of different tools Navigate the trade-offs around consistency, scalability, fault tolerance, and complexity Understand the distributed systems research upon which modern databases are built Peek behind the scenes of major online services, and learn from their architectures
Limit State Design of Steel Structures
S.K. Duggal - 2014
The book covers the fundamental aspects of analysis and design, and also discusses practical requirements such as safety, feasibility, and economy of structural elements. It is hoped that the text would also serve as an introduction to postgraduate students. Practicing civil engineers and consultants who need a review of current practice and current IS specifications will also find it useful as a reference.
Advanced Engineering Mathematics [with Accompanying Mathematics Manual]
Erwin Kreyszig - 1998
Design Patterns: Elements of Reusable Object-Oriented Software
Erich Gamma - 1994
Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves.The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently. Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk.
Game Programming Patterns
Robert Nystrom - 2011
Commercial game development expert Robert Nystrom presents an array of general solutions to problems encountered in game development. For example, you'll learn how double-buffering enables a player to perceive smooth and realistic motion, and how the service locator pattern can help you provide access to services such as sound without coupling your code to any particular sound driver or sound hardware. Games have much in common with other software, but also a number of unique constraints. Some of the patterns in this book are well-known in other domains of software development. Other of the patterns are unique to gaming. In either case, Robert Nystrom bridges from the ivory tower world of software architecture to the in-the-trenches reality of hardcore game programming. You'll learn the patterns and the general problems that they solve. You'll come away able to apply powerful and reusable architectural solutions that enable you to produce higher quality games with less effort than before. Applies classic design patterns to game programming. Introduces new patterns specific to game programming. Brings abstract software architecture down to Earth with approachable writing and an emphasis on simple code that shows each pattern in practice. What you'll learn Overcome architectural challenges unique to game programming Apply lessons from the larger software world to games. Tie different parts of a game (graphics, sound, AI) into a cohesive whole. Create elegant and maintainable architecture. Achieve good, low-level performance. Gain insight into professional, game development. Who this book is forGame Programming Patterns is aimed at professional game programmers who, while successful in shipping games, are frustrated at how hard it sometimes is to add and modify features when a game is under development. Game Programming Patterns shows how to apply modern software practices to the problem of game development while still maintaining the blazing-fast performance demanded by hard-core gamers. Game Programming Patterns also appeals to those learning about game programming in their spare time. Hobbyists and aspiring professionals alike will find much to learn in this book about pathfinding, collision detection, and other game-programming problem domains.