Book picks similar to
The Fall of Delta Green by Kenneth Hite
horror
rpg
delta-green
lovecraftian
Knights of the Old Republic Campaign Guide
Rodney Thompson - 2008
This campaign guide offers both players and Gamemasters a wide array of new options that can be used to craft a unique roleplaying game experience. As the galaxy plunges into one war after another, the forces of the Republic, along with their Jedi allies, struggle to protect themselves from hordes of invading Mandalorians, tyrannical Sith lords, and traitorous allies on every front. Featuring new game material drawn from a variety of sources, and including characters, weapons, vehicles, and droids, this book presents an entire campaign during the violent days of the Old Republic. This book also contains new Force powers, Force techniques, and Force secrets for Jedi and Sith characters, as well as new options for characters of all classes. Players can take advantage of new talents, feats, and other options to play a Mandalorian neo-crusader, a Republic soldier battling against the forces of Darth Revan and Darth Malak, or a Jedi in exile on the run from the Sith.
Curse of Strahd
Christopher Perkins - 2016
Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd’s face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came — all according to his plan. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are invited.
Winter Tide
Ruthanna Emrys - 2017
government rounded up the people of Innsmouth and took them to the desert, far from their ocean, their Deep One ancestors, and their sleeping god Cthulhu. Only Aphra and Caleb Marsh survived the camps, and they emerged without a past or a future.The government that stole Aphra's life now needs her help. FBI agent Ron Spector believes that Communist spies have stolen dangerous magical secrets from Miskatonic University, secrets that could turn the Cold War hot in an instant, and hasten the end of the human race.Aphra must return to the ruins of her home, gather scraps of her stolen history, and assemble a new family to face the darkness of human nature.
Pathfinder Roleplaying Game: Core Rulebook
Jason BulmahnDavid Eitelbach - 2009
Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this giant Core Rulebook that provides everything a player needs to set out on a life of adventure and excitement!This imaginative tabletop game builds upon more than 10 years of system development and an open playtest involving more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.The Pathfinder Roleplaying Game Core Rulebook includes:- All player and Game Master rules in a single volume.- Complete rules for fantastic player races like elves, dwarves, gnomes, halflings, and half-orcs.- Exciting new options for character classes like fighters, wizards, rogues, clerics, and more.- Streamlined and updated rules for feats and skills that increase options for your hero.- A simple combat system with easy rules for grapples, bull rushes, and other special attacks.- Spellcaster options for magic domains, familiars, bonded items, specialty schools, and more.- Hundreds of revised, new, and updated spells and magical treasures.- Quick-generation guidelines for nonplayer characters.- Expanded rules for curses, diseases, and poisons.- A completely overhauled experience system with options for slow, medium, and fast advancement.... and much, much more!Cover art by Wayne Reynolds
American Elsewhere
Robert Jackson Bennett - 2013
Under a pink moon, there is a perfect little town not found on any map. In that town, there are quiet streets lined with pretty houses, houses that conceal the strangest things. After a couple years of hard traveling, ex-cop Mona Bright inherits her long-dead mother's home in Wink, New Mexico. And the closer Mona gets to her mother's past, the more she understands that the people of Wink are very, very different ...From one of our most talented and original new literary voices comes the next great American supernatural novel: a work that explores the dark dimensions of the hometowns and the neighbors we thought we knew.
Possession: A Jack Nightingale Short Story
Stephen Leather - 2017
But he can't do the exorcism alone - for that he needs the help of a priest. A very special priest. But Father O'Grady is all too well aware of the dangers of tangling with demons and he's going to need some persuading. Possession is a fast-paced supernatural story of almost 11,000 words. Jack Nightingale appears in the full-length novels Nightfall, Midnight, Nightmare, Nightshade, Lastnight, San Francisco Night and New York Night. He also appears in several short stories including Blood Bath, Cursed, Still Bleeding, Tracks, My Name Is Lydia, The Creeper, The Undead, The Asylum, The Mansion, Wrong Turn and The Cards. The Jack Nightingale time line is complex, this story is set sometime after Lastnight. Jack Nightingale has his own website at www.jacknightingale.com
Cthulhu Mythos Writers Sampler 2013
David ConyersDavid Dunwoody - 2013
“The Great White Bed” – A senile old man makes a deal with a strange being for a new lease on life. What happens when a book reads you? “The Cellar Gods” – In the 1940s, a young medical student protects a beautiful Asian woman from prejudiced townsfolk, only to discover she is connected to mysterious entities from an unholy dimension. “The Locked Door” – The visions of a psychic threatens the existence of a secret order. “In the Gyre” – A research vessel investigating a growing pollution problem in the ocean finds that something else has discovered a use for our waste material—something designed for building, and growing, and multiplying. “The Gate and the Way” – Poking around the local spook house for redeemable cans and bottles, two brothers stumble upon cosmic horrors from beyond space and time. “I Cannot Begin To Tell You” – A desperate father kidnaps his infant son and flees to a remote cabin to wait out an apocalypse only he can perceive. Is the man psychotic? Or is the boy a conduit for an ancient malevolence from the depths of Time? “Cutter” – A man and boy are trapped in an abandoned house by plague of bizarre monsters. “Graveyard Orbit” – In the future, the deep space exploration vessel Wellington encounters the unthinkable orbiting the uncharted planet Osiris II. Amid the debris of a trillion alien corpses, the Wellington’s Captain Walker will stumble upon an unlikely ally—and potentially, the secrets of the universe. “The Weaponized Puzzle” – A Russian spy steals an alien artifact from the Australian Government which soon transforms into a prison, and Australian spy Harrison Peel must solve its various puzzles and confront its captive horrors to escape again. Fiction by Don Webb, Jeffrey Thomas, Brian M, Sammons, Peter Rawlik, William Meikle, Kevin Lucia, David Kernot, Scott R. Jones, C.J. Henderson, Cody Goodfellow, David Dunwoody, Shane Jiraiya Cummings and David Conyers. Cover illustration by Paul Mudie. This sampler collection provides links to the various author’s works, personal interviews, and further information on their e-books. Step inside, and discover the newest horror releases lurking in the nightmare lands of Lovecraft…
Draconomicon: The Book of Dragons
Andy Collins - 2003
It includes information on playing dragons and dragon-like creatures, how to run a dragon in a fight, and how to both fight dragons and work with them as allies.There are statistics on dragons of every type and at every age category, in addition to examples of lairs, hoards, and dragon minions. There are new rules, feats, spells, prestige classes, magic items, and other materials associated specifically with interaction with dragons including illustrated lairs and rules for creating treasure hoards. The book itself is designed in a prestige format, with heavy use of art throughout and constructed of premium materials.To use this supplement, a Dungeon Master also needs the Player's Handbook, Dungeon Master's Guide, and Monster Manual. A player needs only the Player's Handbook.
Star Wars: Force and Destiny Roleplaying Game Core Rulebook
Max Brooke - 2015
Whatever your path, the Force and Destiny Core Rulebook contains all the information players and Game Masters need to launch a roleplaying campaign set in the Star Wars® universe.The beautifully illustrated, 448-page Core Rulebook details everything from using the narrative dice system in combat and creating Force-sensitive characters to the mythology of the Jedi order and locations inside Sith space. It is the fundamental book and launching point for any Force and Destiny campaign.The Force and Destiny Core Rulebook features:An introduction to roleplaying in the Star Wars universeClear and concise rules for skill checks, combat, and using the ForceSix careers, eight species, and eighteen specializations for Force-sensitive charactersDetailed background information on galactic geography, politics, and the Jedi and Sith ordersDescriptions and data for numerous starships, vehicles, weapons and other gearA catalogue of NPC adversaries to thwart players during your campaignA complete introductory adventure, Lessons from the PastHelpful advice for GMs about running games of Force and Destiny
Clanbook: Tremere
Keith Herber - 1995
they are also the clan with the most to fear, for their enemies are everywhere, especially within their own ranks. Clanbook: Tremere includes: the dark history of the clan, and rumors of its even darker future; ten sample characters suitable for players and Storytellers; and in-depth information on the powerful Discipline of Thaumaturgy.
GURPS Cyperpunk: High-Tech Low-Life Roleplaying
Lloyd Blankenship - 1990
-- The book that was confiscated by the Secret Service because they thought it contained hacking secrets (It doesn't)-- Nominated for the Origins Award for Best Roleplaying Supplement.
Tales of the Cthulhu Mythos
Jim TurnerFritz Leiber - 1990
His chilling mythology established a gateway between the known universe and an ancient dimension of otherworldly terror, whose unspeakable denizens and monstrous landscapes - dread Cthulhu, Yog-Sothoth, the Plateau of Leng, the Mountains of Madness - have earned him a permanent place in the history of the macabre.In Tales of the Cthulhu Mythos, a pantheon of horror and fantasy's finest authors pay tribute to the master of the macabre with a collection of original stories set in the fearsome Lovecraft tradition.Contents:- Iä! Iä! Cthulhu Fhtagn! (1990) by Jim Turner [as by James Turner] - The Call of Cthulhu (1928) by H.P. Lovecraft- The Return of the Sorcerer (1931) by Clark Ashton Smith- Ubbo-Sathla (1933) by Clark Ashton Smith- The Black Stone (1931) by Robert E. Howard- The Hounds of Tindalos (1929) by Frank Belknap Long- The Space-Eaters (1928) by Frank Belknap Long- The Dweller in Darkness (1944) by August Derleth- Beyond the Threshold (1941) by August Derleth- The Shambler from the Stars (1935) by Robert Bloch- The Haunter of the Dark (1936) by H.P. Lovecraft- The Shadow from the Steeple (1950) by Robert Bloch- Notebook Found in a Deserted House (1951) by Robert Bloch- The Salem Horror (1937) by Henry Kuttner- The Terror from the Depths (1976) by Fritz Leiber- Rising with Surtsey (1971) by Brian Lumley- Cold Print (1969) by Ramsey Campbell- The Return of the Lloigor (1969) by Colin Wilson- My Boat (1976) by Joanna Russ- Sticks (1974) by Karl Edward Wagner- The Freshman (1979) by Philip José Farmer- Jerusalem's Lot (1978) by Stephen King- Discovery of the Ghooric Zone (1977) by Richard A. LupoffCover illustration by John Jude Palencar
Agents of Dreamland
Caitlín R. Kiernan - 2017
Later that day he meets a woman in a diner to exchange information about an event that happened a week earlier for which neither has an explanation, but which haunts the Signalman.In a ranch house near the shore of the Salton Sea a cult leader gathers up the weak and susceptible—the Children of the Next Level—and offers them something to believe in and a chance for transcendence. The future is coming and they will help to usher it in.A day after the events at the ranch house which disturbed the Signalman so deeply that he and his government sought out help from ‘other’ sources, Johns Hopkins Applied Physics Laboratory abruptly loses contact with NASA’s interplanetary probe New Horizons. Something out beyond the orbit of Pluto has made contact.And a woman floating outside of time looks to the future and the past for answers to what can save humanity.
The Clown Service
Guy Adams - 2013
The Department: Section 37 Station Office, Wood Green.The Boss: August Shining, an ex-Cambridge, Cold War-era spy.The Mission: Charged with protecting Great Britain and its interests from paranormal terrorism.The Threat: An old enemy has returned, and with him Operation Black Earth, a Soviet plan to create the ultimate insurgents by re-animating the dead.
New Tales of the Yellow Sign
Robin D. Laws - 2012
A slim, sinister text called The King in Yellow drove those who read it to madness. Despite suppression by anxious authorities, it spread through global culture, and history itself, like a virus. Now the contagion bears hideous fruit.New Tales of the Yellow Sign expands the classic horror mythos of weird tales pioneer and Lovecraft precursor Robert W. Chambers into new vistas of unease and imagination. Over the course of eight troubling stories, writer and visionary game designer Robin D. Laws lures you into diseased timelines, impossible pasts, and the all-too-terrifying present.Sterilize your suicide chamber, harken to the remorseless clicking of your black box, and whistle for the monstrous creature that lives in your basement. The pallid mask awaits.