Eurogames: The Design, Culture and Play of Modern European Board Games


Stewart Woods - 2012
    Eurogames have simple rules and short playing times and emphasize strategy over luck and conflict. This book examines the form of eurogames, the hobbyist culture that surrounds them, and the way that hobbyists experience the play of such games. It chronicles the evolution of tabletop hobby gaming and explores why hobbyists play them, how players balance competitive play with the demands of an intimate social gathering, and to what extent the social context of the game encounter shapes the playing experience. Combining history, cultural studies, leisure studies, ludology, and play theory, this innovative work highlights a popular alternative trend in the gaming community.

The Philosophy Book: Big Ideas Simply Explained


Will Buckingham - 2010
    From moral ethics to the philosophies of religions, The Philosophy Book sheds a light on the famous ideas and thinkers from the ancient world through the present day. Including theories from Pythagoras to Voltaire and Mary Wollstonecraft to Noam Chomsky, The Philosophy Book offers anyone with an interest in philosophy an essential resource to the great philosophers and the views that have shaped our society.

Bonding with Your Dog: A Trainer's Secrets for Building a Better Relationship


Victoria Schade - 2009
    She explains how this bond forms the core of your entire relationship; if it's lacking, it's the primary source of any frustration you may be having with your dog.First, you'll take a quiz to help you gauge your current relationship with your dog. Next, you'll learn the building blocks for creating a positive, mutually rewarding bond-from granting privileges to being unpredictable to offering ample praise and playtime. You'll discover how a bonded dog:Listens to obedience cuesWants you in her sightlines, even in intriguing environmentsDoesn't escape through open doorwaysUnderstands and follows your house rulesWants to be close to you and work with youTruly trusts and respects youWhether you share your heart and home with a puppy, an adolescent, or a senior dog, it's never too early or too late to build a bond to last a lifetime-and this book shows you how.

The Rap Year Book: The Most Important Rap Song From Every Year Since 1979, Discussed, Debated, and Deconstructed


Shea Serrano - 2015
    Shea Serrano deftly pays homage to the most important song of each year. Serrano also examines the most important moments that surround the history and culture of rap music—from artists’ backgrounds to issues of race, the rise of hip-hop, and the struggles among its major players—both personal and professional. Covering East Coast and West Coast, famous rapper feuds, chart toppers, and show stoppers, The Rap Year Book is an in-depth look at the most influential genre of music to come out of the last generation.    Complete with infographics, lyric maps, hilarious and informative footnotes, portraits of the artists, and short essays by other prominent music writers, The Rap Year Book is both a narrative and illustrated guide to the most iconic and influential rap songs ever created.

In the Camps: China's High-Tech Penal Colony


Darren Byler - 2021
    Based on hours of interviews with camp survivors and workers, thousands of government documents, and over a decade of research, Darren Byler, one of the leading experts on Uyghur society and Chinese surveillance systems, uncovers how a vast network of technology provided by private companies―facial surveillance, voice recognition, smartphone data―enabled the state and corporations to blacklist millions of Uyghurs because of their religious and cultural practice starting in 2017. Charged with “pre-crimes” that sometimes consist only of installing social media apps, detainees were put in camps to “study”―forced to praise the Chinese government, renounce Islam, disavow families, and labor in factories. Byler travels back to Xinjiang to reveal how the convenience of smartphones have doomed the Uyghurs to catastrophe, and makes the case that the technology is being used all over the world, sold by tech companies from Beijing to Seattle producing new forms of unfreedom for vulnerable people around the world.

Challenges for Game Designers


Brenda Brathwaite - 2008
    Each chapter covers a different topic important to game designers, and was taken from actual industry experience. After a brief overview of the topic, there are five challenges that each take less than two hours and allow you to apply the material, explore the topic, and expand your knowledge in that area. Each chapter also includes 10 -non-digital shorts- to further hone your skills. None of the challenges in the book require any programming or a computer, but many of the topics feature challenges that can be made into fully functioning games. The book is useful for professional designers, aspiring designers, and instructors who teach game design courses, and the challenges are great for both practice and homework assignments. The book can be worked through chapter by chapter, or you can skip around and do only the challenges that interest you. As with anything else, making great games takes practice and Challenges for Game Designers provides you with a collection of fun, thoughtprovoking, and of course, challenging activities that will help you hone vital skills and become the best game designer you can be.

The World of Lore: Monstrous Creatures


Aaron Mahnke - 2017
    They're spoken of in stories and superstitions, relics of an unenlightened age, old wives' tales, passed down through generations. And yet, no matter how wary and jaded we have become, as individuals or as a society, a part of us remains vulnerable to them. Werewolves and wendigos, poltergeists and vampires, angry elves and vengeful spirits.In this beautifully illustrated volume, the host of the hit podcast Lore serves as a guide on a fascinating journey through the history of these terrifying creatures, and explores not only the legends but what they tell us about ourselves. Aaron Mahnke invites us to the desolate Pine Barrens of New Jersey, where the notorious winged, red-eyed Jersey Devil dwells. Mahnke delves into harrowing accounts of cannibalism-some officially documented, others the stuff of speculation . . . perhaps. He visits the dimly lit rooms where séances take place, the European villages where gremlins make mischief, and Key West, Florida, home of a haunted doll named Robert.The monsters of folklore have become not only a part of our language but a part of our collective psyche. Whether these beasts and bogeymen are real or just a reflection of our primal fears, we know, on some level, that not every mystery has been explained, and that the unknown still holds the power to strike fear deep in our hearts and souls. As Aaron Mahnke reminds us, sometimes the truth is even scarier than the lore...

The Little Book of Restorative Discipline for Schools: Teaching Responsibility; Creating Caring Climates


Lorraine Stutzman Amstutz - 2005
    So how does it all work?Stutzman and Amstutz offer applications and models. Among them are class meetings for 5th graders; reintegration of 7th- and 8th- graders who were suspended; circle processes, which offer space for all voices to be heard, and also quiet tensions that are building; and community conferencing when trouble shapes up between students and neighbors."Discipline that restores is a process to make things as right as possible." This Little Book shows how to get there.

Creating Tomorrow's Schools Today: Education - Our Children - Their Futures


Richard Gerver - 2010
    Education is the platform for our success or failure, but is our system still fit for purpose? Will our children be equipped to face the challenges the future holds: the rapidly changing employment patterns and the global environmental, economic and social crises ahead of us? Or will our children grow up to resent their school years and blame them for their unfulfilled potential and achievement?Creating Tomorrow's Schools Today explores these questions in the context of early schooling and primary education, presents powerful arguments for change and highlights strategies that offer a solution.

The Art of Explanation - Making Your Ideas, Products and Services Easier to Understand


Lee LeFever - 2012
    Your product or service works beautifully - but something is missing. People just don’t see the big idea - and it’s keeping you from being successful. Your idea has an explanation problem.The Art of Explanation is for business people, educators and influencers who want to improve their explanation skills and start solving explanation problems.Author Lee LeFever is the founder of Common Craft, a company known around the world for making complex ideas easy to understand through short animated videos. He is your guide to helping audiences fall in love with your ideas, products or services through better explanations in any medium. You will learn to:• Plan: Learn explanation basics, what causes them to fail and how to diagnose explanation problems.• Package: Using simple elements, create an explanation strategy that builds confidence and motivates your audience. • Present: Produce remarkable explanations with visuals and media. The Art of Explanation is your invitation to become an explanation specialist and see why explanation is now a fundamental skill for professionals.

The Owner's Manual for the Brain: Everyday Applications from Mind-Brain Research


Pierce J. Howard - 1994
    This information-packed guidebook combines the latest in brain research with the real world applications for readers' personal, family and work life.

An Unapologetic Cookbook


Joshua Weissman - 2021
    But let’s refocus on the fact that beautifully crafted burgers don't grow on trees." Ironically this sounds a lot like he's trying to convince you to cook, but he's really not. Is this selling the cookbook? The point is that the food in this book is an invitation that speaks for itself. Great cooking does, and should, take time. Now is the time to double down and get your head in the cooking game. Or you know, don't. Maybe get someone else to cook this stuff for you...that works too. How can you know if something is your favorite if 50 to 80 percent of the stuff you've been eating was made by someone else? Butter, condiments, cheese, pickles, patties, and buns. For a superior and potentially even life-changing experience, you can (and should, to be honest) make these from scratch. Create the building blocks necessary to make the greatest meal of your life. While you're at it, give it the Joshua Weissman—or your own—twist. As Joshua would say, “If you don’t like blue cheese, then don’t use blue cheese.” From simple staples to to gourmet to deep-fried, you are the master of your own kitchen, and you'll make it all, on your terms. With no regrets, excuses, or apologies, Joshua Weissman will instruct you how with his irreverent humor, a little bit of light razzing, and over 100 perfectly delectable recipes. If you love to host and entertain; if you like a good project; if you crave control of your food; if fast food or the frozen aisle or the super-fast-super-easy cookbook keeps letting your tastebuds down; then Joshua Weissman: An Unapologetic Cookbook is your ideal kitchen companion.

Graphic Design Rules: 365 Essential Design Dos and Don'ts


Sean Adams - 2012
    Every creative has their own individual approach, or more importantly their own combinations of the thousands of techniques one can apply when planning a new design project. But there are some dos and don'ts that always figure strongly in any heated debate about what one should or should not accept as the right way to create the best graphic design. Packed with practical advice but presented in a light-hearted fashion, Graphic Design Rules is the perfect book for the ever-growing group of non-designers who want some graphic design guidance.

Anthropology and the Study of Humanity


Scott M. Lacy - 2017
    

The Kobold Guide to Board Game Design


Mike Selinker - 2011
    Author Mike Selinker (Betrayal at House on the Hill) has invited some of the world's most talented and experienced game designers to share their secrets on game conception, design, development, and presentation. In these pages, you'll learn about storyboarding, balancing, prototyping, and playtesting from the best in the business.