Dungeons & Dragons Player's Handbook: Arcane, Divine, and Martial Heroes


Rob Heinsoo - 2008
    In the 'D & D' game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition 'D & D' rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.The 'Player's Handbook' presents the official 'Dungeons & Dragons' Roleplaying Game' rules as well as everything a player needs to create 'D & D' characters worthy of song and legend: new character races, base classes, paragon paths, epic destinies, powers, more magic items, weapons, armor, and much more.

Ask Baba Yaga: Otherworldly Advice for Everyday Troubles


Taisia Kitaiskaia - 2017
    I fear that, without it, I would feel invisible.   BABA YAGA: When you seek others this way, you are invisible nonetheless. Yr shawl is covered in mirrors in which others admire themselves; this is why they greet you so passionately. It is good to be seen, but it is better to see. Find a being to look hard into, & you will see yrself and what is more than you.  In age-old Slavic fairy tales, the witch Baba Yaga is sought out by those with a burning need for guidance. In contemporary life, Baba Yaga—a dangerous, slippery oracle—answered earnest questions on The Hairpin for years. These pages collect her most poignant, surreal, and humorous exchanges along with all-new questions and answers for those seeking her mystical advice.

Warriors and Weapons


Jim Zub - 2019
    This guide includes detailed illustrations of the weapons, armor, clothing, and other equipment that fighters use, and offers the tools young, aspiring adventurers need for learning how to build their own characters, including sample profiles, a flowchart to help decide what type of warrior to be, and brainstorming challenges to start thinking like an adventurer whether on your own or in the midst of an exciting quest with friends and fellow players.

Bulfinch's Mythology


Thomas Bulfinch - 1855
            The stories are divided into three sections: The Age of Fable or Stories of Gods and Heroes (first published in 1855); The Age of Chivalry (1858), which contains King Arthur and His Knights, The Mabinogeon, and The Knights of English History; and Legends of Charlemagne or Romance of the Middle Ages (1863). For the Greek myths, Bulfinch drew on Ovid and Virgil, and for the sagas of the north, from Mallet's Northern Antiquities. He provides lively versions of the myths of Zeus and Hera, Venus and Adonis, Daphne and Apollo, and their cohorts on Mount Olympus; the love story of Pygmalion and Galatea; the legends of the Trojan War and the epic wanderings of Ulysses and Aeneas; the joys of Valhalla and the furies of Thor; and the tales of Beowulf and Robin Hood. The tales are eminently readable. As Bulfinch wrote, "Without a knowledge of mythology much of the elegant literature of our own language cannot be understood and appreciated. . . . Our book is an attempt to solve this problem, by telling the stories of mythology in such a manner as to make them a source of amusement."Thomas Bulfinch, in his day job, was a clerk in the Merchant's Bank of Boston, an undemanding position that afforded him ample leisure time in which to pursue his other interests. In addition to serving as secretary of the Boston Society of Natural History, he thoroughly researched the myths and legends and copiously cross-referenced them with literature and art. As such, the myths are an indispensable guide to the cultural values of the nineteenth century; however, it is the vigor of the stories themselves that returns generation after generation to Bulfinch.

Celtic Mythology: Tales of Gods, Goddesses, and Heroes


Philip Freeman - 2017
    Paradoxically characterized as both barbaric and innocent, the Celts appeal to the modern world as a symbol of a bygone era, a world destroyed by theambition of empire and the spread of Christianity throughout Western Europe. Despite the pervasive cultural and literary influence of the Celts, shockingly little is known of their way of life and beliefs, because very few records of their stories exist. In this book, for the first time, PhilipFreeman brings together the best stories of Celtic mythology.Everyone today knows about the gods and heroes of the ancient Greeks, such as Zeus, Hera, and Hercules, but how many people have heard of the Gaulish god Lugus or the magical Welsh queen Rhiannon or the great Irish warrior C� Chulainn? We still thrill to the story of the Trojan War, but the epicbattles of the Irish T�in B� Cuailgne are known only to a few. And yet those who have read the stories of Celtic myth and legend-among them writers like J. R. R. Tolkien and C. S. Lewis-have been deeply moved and influenced by these amazing tales, for there is nothing in the world quite like them.In these stories a mysterious and invisible realm of gods and spirits exists alongside and sometimes crosses over into our own human world; fierce women warriors battle with kings and heroes, and even the rules of time and space can be suspended. Captured in vivid prose these shadowy figures-gods, goddesses, and heroes-come to life for the modern reader.

The Little Girl in the Window: A Psychological Thriller


C.G. TwilesC.G. Twiles - 2021
    There, she starts a relationship with the last man she should—and who has no idea Romy is behind the drowning of his high school girlfriend and their unborn child. Bad lady. Horrible woman! When a pale little blonde girl with eerily blue eyes starts hurling insults through Romy’s window before vanishing into the woods, Romy fears her past has returned with a vengeance.She’s never told anyone about the worst mistake of her life. So how does the little girl seem to know about it? Who is she?And how to stop her before she reveals Romy’s darkest secret?A new twisty, suspenseful psychological thriller from C.G. Twiles, author of the top 800 Amazon Kindle bestseller The Neighbors in Apartment 3D, as well as The Last Star Standing, and Brooklyn Gothic.For fans of Gillian Flynn, Paula Hawkins, Shari Lapena.

Icewind Dale: Rime of the Frostmaiden


Christopher Perkins - 2020
    Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter’s wrath has so coldly preserved—as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaiden’s everlasting night?Icewind Dale: Rime of the Frostmaiden is a tale of dark terror that revisits the forlorn, flickering candlelights of civilization known as Ten-Towns and sheds light on the many bone-chilling locations that surround these frontier settlements.

Player's Handbook: Core Rulebook 1


Jonathan Tweet - 2000
    Each revision integrates user feedback received since the original product release so as to address the specific wants and needs of the player and Dungeon Master audiences. The overall rules system remains intact, with changes targeted specifically at elements of game play that were considered under-powered or incomplete. These revised editions also contain bonus content, such as new feats, that are exclusive to these editions. In addition, the new and revised content instructs players on how to take full advantage of the tie-in D&D miniatures line planned to release in Fall 2003 from Wizards of the Coast, Inc. Overall changes to all the titles include making complex combat easier to understand and provide more information on interacting with and summoning monsters. Specific changes include the following: the Player's Handbook received revisions to character classes to make them more balanced, and there are revisions and additions to spell lists. Amazon.com ReviewThe Dungeons & Dragons 3rd Edition Player's Handbook contains all the rules you need to create characters and begin adventuring with the world's most popular role-playing game. Newcomers to the game will appreciate this book's clear explanations, effective examples, pleasing layout, elegant rules, and brilliant art. It's never been easier to create and role-play a heroic human ranger, cunning elf wizard, or any other fantasy character from the game's 7 races and 11 classes.Old-school players will likewise be pleased, as the outdated AD&D rules system has been given a thorough overhaul. Gone are almost all the old restrictions on race and alignment. Halfling sorcerers, half-orc paladins, dwarf barbarians, and gnome monks are now possible. THACO, negative armor class, funky saving throws, inflated ability scores, heat-based infravision, and just about every other needlessly complex rule has been reworked into a faster, more consistent, and more fun system. Players can choose unique special abilities for their characters as they gain levels, which means that even two fighters of the same race and class can have very different abilities. The end result of all these changes is a dynamic game with more customized characters.Almost every page has some form of new artwork, and the art almost always serves to explain a concept or illustrate a point. The book is filled with example montages that help to show the difference between human, half-elf, and elf, or relative size differences between creatures, or what the various levels of cover and concealment look like. These illustrations make the rules much more clear. The style of the artwork is consistent throughout the book and is a definite departure from older editions of AD&D. Instead of the classic medieval artwork of Larry Elmore, the new book has the spiky, leathery, Mad Max-meets-Renaissance look of the Magic: The Gathering card game.We would have preferred less radical artistic changes, but we love everything else that Wizards of the Coast has done with Dungeons & Dragons. The rules are fast and clear, and the characters--including the new sorcerer class and the return of the monk, barbarian, and half-orc--are fabulous. If you're new to the D&D game, then this rule book is the perfect introduction. And if you're an old-school gamer who played D&D back in the day, then welcome to the new era of D&D.

Eberron Campaign Guide: A 4th Edition D&D Supplement


James WyattScott Fitzgerald Gray - 2009
    This exciting world is complete with soaring cities, viscious wars, and a gritty mean-streets style that harkens back to the traditions of film noir.The Eberron campaign setting is updated into the 4th edition D&D family with the Eberron Campaign Guide. Featuring all of the character elements from the core rulebooks, this updated version of the Eberron world is a must for any gamer that likes the magic-as-technology, film noir, high-adventure campaign setting that was chosen from over 15,000 game submissions.

Manual of the Planes


Jeff Grubb - 1987
    From the depths of Hell to the heights of Mount Celestia, from the clockwork world of Mechanus to the swirling chaos of Limbo, these strange and terrifying dimensions provide new challenges to adventurers who travel there. Manual of the Planes is your guidebook on a tour of the multiverse.This supplement for the D&D game provides everything you need to know before you visit other planes of existence. Included are new prestige classes, spells, monsters, and magic items. Along with descriptions of dozens of new dimensions, Manual of the Planes includes rules for creating your own planes.To use this supplement, a Dungeon Master also needs the Player's Handbook, the Dungeon Master 's Guide, and the Monster Manual. A player needs only the Player's Handbook.

The Children of Odin: The Book of Northern Myths


Padraic Colum - 1920
    Odin All Father crossed the Rainbow Bridge to walk among men in Midgard. Thor defended Asgard with his mighty hammer. Mischievous Loki was constantly getting into trouble with the other gods, and dragons and giants walked free. This collection of Norse sagas retold by author Padraic Colum gives us a sense of that magical time when the world was filled with powers and wonders we can hardly imagine.

Cityscape (Dungeons & Dragons Supplement, v 3.5)


Ari Marmell - 2006
    The game material is completely compatible with the D&D core rulebooks and includes timesaving tools and tips for any urban campaign. The material in this supplement is appropriate for both D&D players and Dungeon Masters and includes content that appeals to both

He Loves Me, She Loves Me Not


Emersyn ParkEmersyn Park - 2021
    Thankfully Lily has a devoted father, Ben, who loves and adores her up until his sudden death, leaving Lily the sole caregiver for her ill mother, Daisy.The latest family tragedies have forced Lily to question the history her parents claimed to be true. With the discovery of disturbing diaries kept by her mother, Lily will uncover dark twists that her curiosity will not let stay buried in the past. Lily has always struggled to understand what made her mother so callous and unloving. Within the contents of the secret diaries, the sinister truth will finally come to light.

Heroes, Gods and Monsters of the Greek Myths


Bernard Evslin - 1966
      The world of Greek mythology contains some of the most exciting and imaginative stories ever told. In Heroes, Gods and Monsters of the Greek Myths, bestselling author Bernard Evslin shares his passion for these fabulous tales and the eternal themes they so beautifully express. In this accessible overview, you’ll get to know the iconic gods, heroes, and tragic figures: Zeus, the all-powerful king of the gods; Hera, his cunning and jealous wife; King Midas, whose touch could turn anything into gold; the sculptor Pygmalion, who falls in love with his own creation; and many more.   With each story, Evslin brings new life to these legendary characters and the magical world they inhabit. Translated into multiple languages, and with more than ten million copies sold, this invaluable resource has become a classic in itself.  ContainsThe gods- Zeus- Hera- Athene- Poseidon- Hades- Demeter- Birth of the twins- Artemis- Apollo - Sons of Apollo- Hermes- Hephaestus - Aphrodite Nature myths- Prometheus- Pandora- Phaethon- Orpheus- Narcissus and Echo- Eros and Psyche- ArionDemigods. - Perseus- Daedalus- Theseus- AtalantaFables- Midas- Pygmalion

Every Tongue Got to Confess


Zora Neale Hurston - 2001
    Together, this collection of nearly 500 folktales weaves a vibrant tapestry that celebrates African American life in the rural South and represents a major part of Zora Neale Hurston's literary legacy.