Book picks similar to
Old-School Essentials Advanced Fantasy: Druid and Illusionist Spells by Gavin Norman
fantasy
osr
role-playing-games
gaming
Fiendish Codex II: Tyrants of the Nine Hells
Robin D. Laws - 2006
"Fiendish Codex II: Tyrants of the Nine Hells" is a supplement designed to be the definitive resource for information about devils and the Nine Hells of the D&D world. Like its predecessor "Fiendish Codex I: Hordes of the Abyss," this game material is completely compatible with the D&D core rulebooks and is intended for both D&D players and Dungeon Masters. AUTHOR INFORMATIONRobin Laws is a freelance writer who has designed dozens of roleplaying game products, including most recently "Dungeon Master's Guide II." Robert J. Schwalb is a freelance developer and editor who primarily works on game products for Green Ronin Publishing.
Clanbook: Nosferatu
Robert Hatch - 1995
But what are they plotting in their dark caverns? What schemes are brewing in the nether regions of the night? The Nosferatu watch everyone else, but who watches them?Clanbook: Nosferatu includes:* The history of the clan and its true role in the upheavals of the undead;* 10 sample characters suitable for players and Storytellers; and* the horrfying details of the Nosferatu kingdoms under every city.
Cthulhu by Gaslight: Horror Roleplaying in 1890s England
William A. Barton - 1986
Even in the peaceful fields of rural England only intelligent and energetic intervention could keep the shadows at bay."Cthulhu by Gaslight" includes a lengthy roleplaying adventure, "The Yorkshire Horrors" in which the investigators join forces with the world's most famous consulting detective, Sherlock Holmes Extensive background essays provide period skills, social classes, world politics, biographies and timelines for the 1890s, maps and London location notes (including the best stores of the time), travel, criminals and police, Cockney slang, cost of living, royalty and titles, club life in London, the occult in the 1890s, prices, and clothing. A lengthy essay considers time-travel rationales for moving investigators of another time into the 1890s.
Deathwatch Core Rulebook
Ross Watson - 2010
Only the most exceptional candidates from the fighting forces of the Adeptus Astartes are invited to join the Deathwatch, and take on a new oath to safeguard the Imperium from the darkest of threats. United in this newly forged brotherhood, all Deathwatch Marines must learn to put aside their differences and work together to succeed in the most extraordinary operations - whether facing the threat of total annihilation when confronted by implacable alien foes, or fighting against the foul daemon menace that crawls forth hungrily from beyond the Warp. Deathwatch offers a brand-new roleplaying experience by focusing on elite, special-missions style action at the furthest fringes of Imperial space, involving some of the greatest heroes and deadliest opponents the Warhammer 40,000 universe has to offer!
GURPS Powers
Sean Punch - 2005
. . or Destroy It!GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods!Written by GURPS Line Editor and Fourth Edition co-author Sean Punch, GURPS Powers introduces some new rules, but it is mostly about using the rules that are already in the GURPS Basic Set to cover superpowered characters, megawizards, and earth-shattering psionics. GURPS Powers also include guidelines for "special effects" and several different ways to vary a power on the flytwo crucial concepts for comic-book superheroics.GURPS Powers is a Fourth Edition GURPS book that completely replaces the Third Edition books GURPS Supers and GURPS Psionics. Like our other Fourth Edition supplements, it's a gorgeous 240-page, full-color hardcover. If you've got a high-powered campaignor high-powered playersyou want GURPS Powers!
Iron Edge
P.S. Power - 2016
George Elder is a man torn between two worlds. In one, he’s a hard-working auto mechanic and wounded war veteran with a mysterious past. In the other he’s a young Weapons Master, just starting out in life. The problem is that he doesn’t know which is real. If either of them actually is. Regardless, if his home in either world is going to survive, George is going to have to become something that he’s never tried to be in either life. A hero.
Sunward: The Inner System
Rob BoyleBrian Cross - 2009
Stations and plot seeds are provided for each of the inner worlds and the factions that occupy them. Background and information on the Planetary Consortium, the most powerful political and economic force in the solar system, is also provided.
The Werewolf Player's Guide
Justin AchilliEthan Skemp - 1998
Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads.Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage.At last! The long-awaited revision of the classic Werewolf Players Guide, this second edition is packed with information on the Garou, their packs, moots, caerns and duels. Also detailed are the other shapeshifters, from the merciless weresharks to the sagacious werecats. Includes plenty of Gifts, rites, fetishes, talens and totems, as well as expanded combat systems and essays on understanding the world of Werewolf: The Apocalypse.
Curse of Strahd
Christopher Perkins - 2016
Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd’s face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came — all according to his plan. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are invited.
Dragon Chameleon: Episodes 9-12
Sarah K.L. Wilson - 2019
Surprising Twists. Friendships that will save the world. From USA Today bestselling author, Sarah K. L. Wilson, comes an epic tale of a cynical teen and the dragon who teaches him how to be a hero. Dragon Chameleon is the epic dragon rider series you don’t want to miss. Combining dramatic dragon battles, breath-taking adventures, magical creations, and heart-pounding suspense, this tale will warm your heart and keep you flipping pages. This omnibus edition contains Episodes 9-12 of the popular novella series: Dragon Chameleon: Creeping Darkness Are all dragons this surprising? Dragon Chameleon: Golem Siege Can it get any worse than this? Dragon Chameleon: Memory of Mountains Apparently, it can get worse. Who would have thought? Dragon Chameleon: Color of Victory Can Tor bring final peace to the Dominion? Binge-read the series reviewers are calling " just as fun, exciting and special as Dragon School" when you one-click today!
Meet the Alexes: A Dungeon Core Adventure
Burt Wrenlaw - 2021
Saltwater's Weep: Avalar Explored 02
Deacon Frost - 2021
Traveling to Saltwater's Weep is a dangerous journey. A powerful coterie of adventurers led by the Warlord rules the city. Their dark fingers extend throughout and nothing is as it seems.Taking his time to plan his attack, Jace seeks to gain control of new allies and servants before he sets out on his Quest. Join him as he takes new lovers, fulfills new temptations and gains in immortal power. Watch villains creep from the sidelines with agendas of their own. Can a fledgling Incubus survive in a dangerous world when might makes right?Contains Explicit Content that is meant for 18+ readers, may not be suitable for everyone.
Basic Roleplaying: The Chaosium RolePlaying system (Basic Roleplaying)
Charlie Krank - 2008
BASIC ROLEPLAYING is designed to be intuitive and easy to play. While character attributes follow a 3D6 curve, most of the other BASIC ROLEPLAYING mechanics are even simpler. Virtually all rolls determining success or failure of a task are determined via the roll of percentile dice.
The Dragon's Son (Tales of the Wovlen #1)
Kathryn Fogleman - 2014
If only he had known then what that choice would mean. Thirteen years later, Keegan, no longer a boy, learns that his younger sister survived the massacre and sets off to be reunited with her. When Keegan accidentally interrupts a plot against a princess, his simple trip turns into a complicated struggle for survival. A mysterious elder appears, full of wit and riddle. Mythical monsters shed their fictional skin and hungrily pursue Keegan and his dragon. Haunting nightmares begin to tear at his mind. As he continues on his quest to be reunited with his sister, Keegan is only just beginning to understand what it means to be... The Dragon’s Son