Book picks similar to
Vampire: The Masquerade Bloodlines Official Strategy Guide by Dan Irish
vampires
strategy-guides
entertainment
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Encyclopedia Magica (Advanced Dungeons and Dragons), Vol. 1: A-C
Dale Henson - 1994
GURPS Fantasy
William H. Stoddard - 2004
It discusses the genre in depth - with all its subgenres and inspirations (myth, novels, movies, etc.) - letting you design just the kind of fantasy setting that you want.GURPS Fantasy gives detailed, concrete advice - from the basics of the landscape itself, through its inhabitants and cultures, to the details of believable histories and politics. It also examines the nature of supernatural forces, and discusses the impact of wizards, monsters, and gods. And, of course, it looks at the many different ways that magic and users of magic can work in a fantasy world. And, perhaps most importantly, it advises GMs and players alike on the kinds of characters appropriate to fantasy - including ordinary folks, people with fantastic powers, and nonhumans.Whether your model is Tolkien, Jordan, or Leiber, this book will let create a town, a country, or an entire world. Like all Fourth Edition books
Alone With A Vampire
Rachel Hawke - 2012
With a couple of friends and her job as a waitress at El Burro, she's ready to live life to the fullest. However, one night turns her world upside down when she stumbles upon an underground compound full of vampires. Realizing her life is no longer in her hands, Lea's in for more than she's bargined for.For interest in werewolves, check out Sienna in The Shifter's Touch by Misty Traven, also from the Midnight Desires series.Book 2 for Lea coming out September 2012
The Vampire's Rules (Vampire Guardians Book 5)
Jody Offen - 2016
No unauthorized teleporting. 2. If a human can’t do it – a human shouldn’t see it. 3. Clothing check at the door. You have allure. It can get you killed. Know it. Learn it. Wear it. 4. No roller blading in the house. 5. We have excellent hearing. The music doesn’t have to be loud enough to rattle the windows. 6. We are not allowed to own a blood bitch. 7. Don’t discuss our strengths or abilities as a supernatural in front of humans. 8. Dare can and will stake our asses to the door and use us as a knocker if we break his rules, just ask Cole. 9. There really is a dungeon. Think about that if you are ever threatened with it. 10. No question is stupid, even if I tell you it is. Do as you’re told, follow my rules, toe-the-line and I won’t have to kill you. Signed: DARE
Toon: The Cartoon Roleplaying Game Deluxe Edition
Greg Costikyan - 1991
Remember those great Saturday morning cartoons? Now they're back – and you're the star!Toon lets you be a rabbit, duck, mouse, moose, woodpecker, wombat, crocodile, caveman . . . whatever you want.In Toon, anything can happen, and nobody ever gets killed. Been punched? Blown up? Steamrollered? Don't worry – you'll bounce back in the next scene, ready for more!This book includes quick, simple rules, plenty of silly charts and tables, and lots of cartoon adventures – a joker's dozen! This edition of Toon includes all the material from the original version, plus everything from Toon Silly Stuff, Son of Toon, and Toon Strikes Again – and lots of brand-new material, including two new Feature Films!Ready to get silly? Get in Toon!
Legend of the Five Rings RPG
John Wick - 1997
The game uses the Legend of the Five Rings setting, and primarily the nation of Rokugan which is based on feudal Japan with influences from other East Asian cultures.Like most role-playing games, Legend of the Five Rings is played by one or more players and a game master, who controls the events that happen during the game as well as thenon-player characters (also called "NPCs"). An aspect that sets Legend of the Five Rings apart from other games is the inclusion of courtiers and other non-combatant character types as valid player character types. Most role-playing games focus heavily on combat and non-combatants are generally only given as non-player characters, whereas in Legend of the Five Rings it is possible (although unlikely) to play an entire game with no scenes of combat at all.In 1998, Legend of the Five Rings won the Origins Award for Best Roleplaying Game of 1997.
Pathfinder Roleplaying Game Beginner Box
Jason Bulmahn - 2011
Scores of monsters, challenges, and advice give gamers the tools to create their own worlds and adventure, providing countless hours of gaming excitement. With streamlined rules and a focus on action-packed heroic adventure, this deluxe boxed set is the ideal introduction to the world of the Pathfinder Roleplaying Game, and the best starting point for a lifetime of pulse-pounding adventure!
XDM X-Treme Dungeon Mastery
Tracy Hickman - 2009
(Do-it-yourself secret initiation rites included.)Master the secrets of designing adventures that tell stories.Create magic illusions that can even make your players disappear!Use actual fire in your game properly.Hijack the game as a player, and how to deal with a player revolution as an XDM.Plus loads more!If I could go back in time and rewrite Dragonlance, it would be this book...only with more dragons in it. --Tracy HickmanI can say without any shame or bias, that this is one of the best books ever written and should be in every hotel room next to the bible. --Curtis HickmanPossessed by the spirits of Da Vinci, Van Gogh, and Jack Fred, I illustrated a book that you should buy two of...one to read and one to hang on your wall.--Howard Tayler
Bonded in Blood
Mike Bennett - 2013
He develops a particular fondness for La Reina de Corazones - or rather, its landlady, Michelle. David does not approve, and neither does Lydia, for she and the Black Circle have plans for Underwood that definitely do not include Michelle – plans that involve Underwood granting them the vampiric gift of eternal life. And if Underwood won't grant that gift by choice, they'll take it by force.Bonded in Blood, the second of the Underwood and Flinch Chronicles, continues events started in Resurrection. It also reveals how, in the early 18th Century, Underwood became a vampire and how he and the Flinch family became forever Bonded in Blood.Winner of the Polidori Award for Best Vampire Novel 2010 and 2011.Finalist in the 2010 Parsec Awards and Winner in 2012.
Speccy Nation
Dan Whitehead - 2012
The British games industry would go on to create such hits as Tomb Raider and Grand Theft Auto, our innovation and imagination the envy of the world, our programmers the most sought after talent in the fastest growing entertainment medium in history.And it all started here.Welcome to the Speccy Nation.Join veteran games journalist and author Dan Whitehead on a journey through fifty games that helped to define the golden age of British gaming. From the timeless classics to unlikely cult favourites, and even the games so eccentric they could only have come from Britain in the 1980s.Part nostalgic look at the past, and part critical eye on the present and future, Speccy Nation is essential reading for all retro gaming enthusiasts.Includes a foreword by Your Sinclair's Phil "Snouty" South.
Heroes Unlimited
Alex Marciniszyn - 1994
Trade Paperback. Book Condition: Good. The cover does show some normal wear. Fraying on lamenation along edges of front and back cover.
After: Taras and Theron / Beyond Jerusalem
David McAfee - 2011
Tired, weak, and nearly broken under the weight of his guilt, he wanders the streets waiting for death to catch up to him. But when he is beset by bandits, he gains a new perspective. Maybe he doesn't have to feel guilty about feeding, after all.Theron - Theron travels by ship to his long ago home of Athens, Greece. He soon discovers the Council of Thirteen has put a price on his head so large every Bachiyr in the city will try to collect it, which leads to a very tense reunion with an old lover.The Ugliest Thing, by Daniel Arenson - Just what is it about the image in the telescope that makes people lose their sanity? Is it worth the risk to see for yourself?Also included is a preview of 61 A.D., the thrilling sequel to David's 2010 horror bestseller, 33 A.D.
My Guide to RPG Storytelling
Aron Christensen - 2012
This guide includes suggestions on how to prepare a campaign, running each session, dealing with problem players, how to create memorable NPCs and more.Please note that this is not a basic how-to for role-playing and is not affiliated with any particular gaming system or company.Table of ContentsForeword, by Erica LindquistChapter 1: On StorytellingChapter 2: Before Your GameChapter 3: Building Your StoryChapter 4: Running Your GameChapter 5: Players Player CharactersChapter 6: ProblemsChapter 7: Rules MechanicsChapter 8: Setting NPCsChapter 9: The EndPlease note that this is not a basic how-to for role-playing and it is not affiliated with any particular gaming company.
All Flesh Must Be Eaten
Al Bruno - 2003
In it, you will find: Eleven different Deadworld settings allowing customization of the storyline. A comprehensive zombie creation system to surprise and alarm players. A list of equipment crucial to surviving a world of shambling horrors. Detailed character creation rules for Norms, Survivors, and the Inspired. A full exposition of the Unisystem game rules, suitable for any game in any time period. Open Game License conversion text for porting AFMBE to any modern-day campaign featuring a twenty-sided dice game mechanic.