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Deus Ex: Human Revolution: Collector's Edition Guide by Future Press
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Strong's Hebrew Dictionary of the Bible
James Strong - 2010
Each word in Biblical Hebrew and Biblical Aramaic is numbered, presented in Hebrew script and in transliteration and is accompanied by a pronunciation guide. Each word is defined, and the translation(s) of that word in the Authorized English Version are presented. Strong's work was originally published in 1890 under the title A Concise Dictionary of the Words in the Hebrew Bible; with their Renderings in the Authorized English Version. It was bound together with Strong's Exhaustive Concordance of the Bible.
The Legend of Zelda: Art & Artifacts
Nintendo - 2017
This book includes rare promotional pieces, game box art, instruction booklet illustrations, official character illustrations, sprite art, interviews with the artists, and much, much more! The Legend of Zelda(TM) Art and Artifacts collects many of your favorite masterpieces from the storied franchise, as well as rare and never before seen content, presented in one handsome hardcover.Select artwork from the entirety of the franchise!A nostalgic look at the past!An exciting look at the future!Interviews with some of the artists behind The Legend of Zelda(TM) series!
Pokémon Platinum Version - The Official Pokémon Guide
Lawrence Neves - 2009
A fully-loaded all-inclusive Pok dex c ompletes this all-in-one strategy guide with information on moves locations and data for all Sinnoh Pok mon./li> A separate bonus Pok dex includes annotated data on all 492 Pok mon in the National Pok dex.Format: VIDEO GAME ACCESSORIES Genre: STRATEGY GUIDES Age: 050694327051 UPC: 050694327051 Manufacturer No: 9780761562085
The Mammoth Book of Losers
Karl Shaw - 2014
It rejoices in men and women made of the Wrong Stuff: writers who believed in the power of words, but could never quite find the rights ones; artists and performers who indulged their creative impulse with a passion, if not a sense of the ridiculous, an eye for perspective or the ability to hold down a tune; scientists and businessmen who never quite managed to quit while they were ahead; and sportsmen who seemed to manage always to snatch defeat from the jaws of victory. Like Walter Oudney, one of three men chosen to find the source of the River Niger in Africa, who could not ride a horse, nor speak any foreign languages and who had never travelled more than 30 miles beyond his native Edinburgh; or the explorer-priest Michel Alexandre de Baize, who set off to explore the African continent from east to west equipped with 24 umbrellas, some fireworks, two suits of armor, and a portable organ; or the Scottish army which decided to invade England in 1349 - during the Black Death. Entries include: briefest career in dentistry; least successful bonding exercise; most futile attempt to find a lost tribe; most pointless lines of research by someone who should have known better; least successful celebrity endorsement; least convincing excuse for a war; worst poetic tribute to a root vegetable; least successful display of impartiality by a juror; Devon Loch - sporting metaphor for blowing un unblowable lead; least dignified exit from office by a French president; and least successful expedition by camel.
Ring of Fire: Liverpool into the 21st century: The Players' Stories
Simon Hughes - 2016
With a foreword by Steven Gerrard, this is the third edition in a bestselling series based on revealing interviews with former players, coaches and managers.For Liverpool FC, entry into the 21st century began with modernisation and trophies under manager Gérard Houllier and development was then underpinned by improbable Champions League glory under Rafael Benítez. Yet that is only half of the story. The decade ended with the club being on the verge of administration after the shambolic reign of American owners, Tom Hicks and George Gillett.In Ring of Fire, Hughes’ interviewees – including Jamie Carragher, Xabi Alonso and Michael Owen – take you through Melwood’s training ground gates and into the inner sanctum, the Liverpool dressing room. Each person delivers fascinating insights into the minds of the players, coaches and boardroom members as they talk frankly about exhilarating highs and excruciating lows, from winning cups in Cardiff and Istanbul to the political infighting that undermined a succession of managerial reigns.Ring of Fire tells the real stories: those never told before by the key players who lived through it all.
Martial Power: A 4th Edition D&D Supplement
Rob Heinsoo - 2008
This book provides new archetypal builds for the fighter, ranger, rogue, and warlord classes, including new character powers, feats, paragon paths, and epic destinies.Martial Power is the first of a line of player-friendly supplements offering hundreds of new options for D&D characters.
On the Path of the Immortals: Exo-Vaticana, Project L. U. C. I. F. E. R., and the Strategic Locations Where Entities Await the Appointed Time
Thomas Horn - 2015
What they discovered sent shockwaves through Christianity concerning the Vatican s advanced telescope, which sits on top of Mt. Graham in Arizona (USA) where the Jesuits admit they are monitoring something approaching the earth. After the author s initial report was published in Exo-Vaticana, the pope s top astronomer took to the airwaves and on the Vatican Observatory website to try and explain the role that he and other church astronomers are playing with regards to emerging ET Friendly theology, their association with the LUCIFER device at Mt. Graham, and their developing doctrines concerning extraterrestrial life and the impact it may have on planet Earth s religions; Christianity in particular. Now, armed with fresh information from the native peoples (that failed before a federal appeals court to stop the construction of the Vatican s observatory on one of their four holiest mountains), the authors set out with cameras and field investigators to unearth their most astonishing discovery yet. The mountain is said to be a portal, a gateway to another dimension. And, as the Vatican knows and the authors uncovered, it is not the only one. NOW, FOR THE FIRST TIME, ON THE PATH OF THE IMMORTALS REVEALS... *Unveiled! What Mt. Graham really is, and why NASA and the Vatican are there *Disclosed! What the Bible says about gateways and the beings that wait behind them *Discovered! Scientific evidence of, and signals from, life beneath the surface of the earth *Found! The ancient stargates and their association with vortex manifestations *Revealed! The role of CERN s Large Hadron Collider and its search for a portal *Uncovered! Gobekli tepe, Baalbek, and the secrets of the coming immortals *Deciphered! The worldwide grid that ties them all together *Exposed! The occult s countdown calendar for the return of their gods *Unearthed! Giants, cryptids, and their mysterious connection with gates In On the Path of the Immortals, internationally acclaimed, investigative authors Thomas Horn and Cris Putnam continue the greatest investigation of our time by exposing the facts kept hidden from the public by elitists and intellectuals who are planning mankind s assimilation under a coming savior, one whom the prophet Daniel foresaw as an alien god.
Dungeon Master for Dummies
Bill Slavicsek - 2006
It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes:A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on:Using a DM binder to keep records such as an adventure log, PCs' character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack'n'slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer's Apprentice, that's the perfect way to foray into DMing. It includes everything you need for a great adventure--except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....
European History: A Captivating Guide to the History of Europe, Starting from the Neanderthals Through to the Roman Empire and the End of the Cold War
Captivating History - 2019
Initially quite isolated from one another, the people of Europe evolved intricate social systems and relationships with one another that eventually bonded them through trade and marriage. They built farms, villages, cities, and entire empires to protect their cultures and convert others to their ways of thinking, only to have it all crumble under the strength of the next warlord. Europe’s past is characterized by fighting and warfare, and it is punctuated with great works of art, philosophy, science, and technology. Even its recent history is much the same—that’s why so much of the globe was once ruled by European monarchies. Despite all the infighting and territorial exploits, Europeans have managed to create some of the most beautiful pieces of literature, architecture, political structures, and ideas the world has ever seen. In European History: A Captivating Guide to the History of Europe, Starting from the Neanderthals Through to the Roman Empire and the End of the Cold War, you will discover topics such as
Prehistory
The Neolithic Revolution
The Bronze Age
Early Tribes of Europe
The Iron Age
Prehistoric Britain
The Classical Greeks
The Roman Empire
The Vikings
The Dark Ages
The Holy Roman Empire
The Rise of Wessex
The Norman Conquest
Marco Polo and Renaissance Italy
Joan of Arc
Isabella I of Castile
The Age of Discovery
The Reformation
The Enlightenment
The French Revolution
The Industrial Age
The British Empire of Queen Victoria
The Great War
The Russian Revolution
World War II
The Cold War Era
And much, much more!
So if you want to learn more about European history, scroll up and click the "add to cart" button!
Minecraft: Redstone Handbook
Nick Farwell - 2013
With builds including redstone traps and arrow launchers you never need fear creepers again!Plus, see some of the most amazing community creations from the very best redstone builders - they'll blow your mind!
Guitarmaking: Tradition and Technology
William Cumpiano - 1987
Over 450 photographs, drawings, and diagrams reveal in exquisite detail the hows, whys, and how-to's of the traditional craft of guitarmaking, all accompanied by fascinating historical and technical notes. A comprehensive bibliography; a list of tools, materials, and supply sources; and a full index complete this uniquely authoritative reference -- and essential acquisition -- for guitar and craft enthusiasts, woodworkers, and students of instrument making everywhere.
Basic Roleplaying: The Chaosium RolePlaying system (Basic Roleplaying)
Charlie Krank - 2008
BASIC ROLEPLAYING is designed to be intuitive and easy to play. While character attributes follow a 3D6 curve, most of the other BASIC ROLEPLAYING mechanics are even simpler. Virtually all rolls determining success or failure of a task are determined via the roll of percentile dice.
Llewellyn's 2013 Witches' Datebook
Llewellyn Publications - 2012
New for this year is Elizabeth Barrette's insightful introduction to thirteen magical stones that includes spells and rituals. You'll also find fun, fresh ways to celebrate the sacred seasons and enhance your practice-inspiring Sabbat musings (Ellen Dugan), tasty Sabbat recipes (Susan Pesznecker), and Moon rituals (Ember Grant). For spellwork, there's astrological information and daily colours. Also included are in-depth articles on good energy (Tess Whitehurst), cauldron magic (James Kambos), rainy day magic (Melanie Marquis), and many more.
Game Project Completed: How Successful Indie Game Developers Finish Their Projects
Thomas Schwarzl - 2014
They teach you how to make games. This book does not show you how to make games. It shows you how to take your game project to the finish line. Many game projects never make it beyond the alpha state.Game Development Success Is All About The Inner Game.Being a successful game developer does not (just) mean being a great programmer, a smart game designer or a gifted artist. It means dominating the inner game of game making. This separates the pros from the wannabes. It's the knowledge of how to stay focused, motivated and efficient during your game projects. It's the skillset of keeping things simple and avoiding misleading dreams of the next overnight success. Finally it's about thinking as a salesperson, not just as a designer, programmer or artist.
Strongholds & Followers
Matthew Colville - 2018
Raise armies! Research spells! Spy on your enemies! More than just a set of rules and charts, this book also describes a style of play that assumes your character becomes more interested in influencing the world around them. You’ll still adventure and fight monsters, but this supplement gives you tons of fun things to do during your downtime. It only takes one character building a stronghold to radically change the nature of a campaign and introduce new narrative opportunities for GM and players alike! Huge new story opportunities arise! This book includes tons of examples for GMs to inspire them.