Book picks similar to
Hyrule Warriors: Prima Official Game Guide by Prima Games
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historias-refs-and-others
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Final Fantasy VIII Official Strategy Guide
David Cassady
BradyGAMES-Final Fantasy VIII Official Strategy Guide Features:Detailed Walkthroughs Boss Strategies Item & Magic Lists Complete Bestiary and over 450 Full-Color Maps!The ONLY Official Guide! Platform: PlayStation Genre: RPG
Halo 2: The Official Guide
Microsoft Corporation - 2004
The Official Halo 2 Guide: Strategy Evolved Developed on-site at Bungie studios and written by the elite Piggyback team, this guide includes an encyclopedic appraisal of Halo 2's multiplayer mode; a full, highly accessible walkthrough for the epic Campaign mode; and everything on basic play, all in one book.The product of over four months of writing, research, and design, this guide includes:·Detailed annotated maps: outwit multiplayer opponents with your intimate knowledge of level architecture ·Study all features of multiplayer maps, from power-up locations to "secret" areas, attack routes, and more ·Includes and exhaustive rundown of preset and custom game types—design your own multiplayer match and attract the best crowd ·Features hundreds of digital screenshots to illustrate key points ·Packed with tips, tactics, and techniques from the Bungie team ·Learn about every adversary, vehicle, and weapon—their strengths and shortcomings and how you can exploit these ·Confidently negotiate the huge Campaign mode with our exclusive maps and step-by-step walkthrough ·Designed to enhance the Halo 2 experience for newcomers and Halo: Combat Evolved veterans alike
The Art of Assassin's Creed III
Andy McVittie - 2012
Recognized for having some of the richest, most-engrossing art and storytelling in the industry, Assassin's Creed transcends video games, branching out into other entertainment experiences including comic books, Facebook games, novels, short films and more.Assassin's Creed III sees the franchise step into a brand new era, with a new assassin in a revolutionary world. With intricately detailed environments and finely-honed and evocative historical reimaginings, this is a world into which you can immerse yourself and feel the echoes of the past come to life. Continuing in the footsteps of this already world-renowned franchise, Assassin's Creed III promises to be the biggest and best yet.Highlights in the game, and in the book, include new interactive cityscapes, frozen winter landscapes, threats from the natural world, weather systems that affect gameplay, and a wholly new environment for any Assassin so far - all stunningly and historically-correctly recreated by the Ubisoft studio.
Animal Crossing: New Horizons Official Companion Guide
Jade Bacalso - 2020
Your one-stop guide to a perfect island vacation is right here!Animal Crossing™: New Horizons takes you to a deserted island and lets you craft it into your own personal paradise inhabited by a unique, character-filled community. This premium book is both the perfect guide for getting the most out of island life, and the ultimate reference for anyone who insists on having it all.
Guinness World Records 2010: Gamer's Edition
Guinness World Records - 2010
FIND THE ANSWERS TO THESE GREAT GAMING MYSTERIES INSIDE
What is the most critically acclaimed game of all time?
What is the most played videogame of all time?
Who owns the world's biggest Pok
Fallout 4 Vault Dweller's Survival Guide Collector's Edition: Prima Official Game Guide
David S.J. Hodgson - 2015
attributes with this handy poster pack from Vault-Tec. Remember, the keys to survival are a healthy mind, body, and spirit!NAVIGATING THE WASTELAND - If you do choose to go aboveground, we have provided an atlas of the surrounding area, with as much detail and information as possible, to satisfy your curiosity and dissuade you from ever venturing outside.*EQUIPMENT AND SURVIVAL GEAR - In the unfortunate event that you actually decide to leave the Vault, this manual provides schematics and data for the types of weaponry you may be inclined to use while fighting for your life. Again, we urge you to reconsider going outside.CRAFTING AND RESOURCES - Making good use of your surroundings is essential for survival, should you make the poor decision to venture outside Vault 111. But, just in case, this guide contains schematics and data vital for creating and repairing useful weapons and essential technology.TIPS FOR DANGEROUS ENCOUNTERS - Nothing should deter you from leaving the safety of the Vault like the threat of good, old-fashioned danger. Be sure to study the data that our scientists have compiled about the radiated terrors that you might find outside the comforts of Vault 111. You have been warned!FREE eGUIDE WITH INTERACTIVE MAPS- Unlock the enhanced eGuide for access to the complete digital guide with interactive maps and mobile-friendly features. *Locations, Points of Interest, & Collectibles are called out in full color.These limited edition guides will only be printed once. When they are sold out, they will be gone forever!
Ashley Wood's Art of Metal Gear Solid
Ashley Wood - 2009
And it's little wonder why. The story follows infiltration expert Solid Snake as he attempts to save the world.In addition to showcasing art from Ashley Wood's graphic novel adaptations of Metal Gear Solid and Metal Gear Solid: Sons of Liberty, this all-new collection features the work Ash did for the Metal Gear Solid: Mobile Portable Ops video game.
Dragon Age Inquisition
David Knight - 2014
Also includes 3 digital in-game items.Mobile friendly eGuide access – Digital strategy content optimized for a second screen experience.Multiple play styles presented – Identify tactics, explore hidden caves, defeat monumental creatures, and shape the world around you based on advice for your own style of play and combat.Make the right decision – Your actions and choices will shape a multitude of story outcomes along with the tangible, physical aspects of the world itself. Tough choices define your experience, and even one decision can change the course of what's to come.Be the finest Inquisitor – Choose your class based on recommended character loadouts that take advantage of a unique set of abilities, weaponry, special moves, and even class-reactive story content. Completely control the appearance and abilitiesGet the best out of your team – Connect and communicate with a cast of unique, memorable characters to develop dynamic relationships that will benefit you and your party. Where to go next – Illustrated maps serve as a guide to the next adventure allowing informed exploration of a diverse, visually stunning, and immersive living world.
Deco Devolution: The Art of BioShock 2
Jordan Thomas - 2010
Contains concept art and models of the game's characters, locations, and weapons, as well as artists' comments on the work and the game.Note:The Rapture Edition Art book is a reduced version of the Special Edition Art book made to be a value against the Special Edition. It is reduced to 96 pages, and scaled down to the dimensions of the game case itself.The Special Edition Art book is the main version of BioShock 2's art book. It is 168 pages and is composed of 10 chapters.♢Chapter 1 - Citizens of Rapture♢Chapter 2 - Big Daddies♢Chapter 3 - Big Sisters♢Chapter 4 - Little Sisters♢Chapter 5 - Environments♢Chapter 6 - Weapons♢Chapter 7 - User Interface♢Chapter 8 - Advertisements♢Chapter 9 - Storyboards♢Chapter 10 - Credits
How to Draw Avatar: The Last Airbender
Shane L. Johnson - 2007
Now anyone can enter into the world of "benders" and learn to draw Aang, the last Avatar, and his friends with ease. From Appa the flying bison and Momo the pet lemur to Fire Lord Ozai and his son Prince Zuko, everyone's favorite characters are featured inside. Each drawing step begins with a line of action, so it's easy for artists of all skill levels to get started. Then simple shapes and techniques are used to add details and definition. Plus, each new step appears in blue, so artists know exactly what to draw next. And as they learn to draw, kids will be doubly entertained by the helpful tips and fun facts about each character.
Crochet Afghans: Discover How to Crochet a Perfect Afghan in Less Than a Day
Emma Brown - 2015
This is because crocheting afghans is presented by most crochet books as a very difficult and arduous process that can only be accomplished after mastering many different kinds of crochet stitches. This simply isn’t true. Whether you are just learning how to crochet, have mastered crochet for beginners, or know every stitch in the book, Crochet Afghans can help you improve your technique and learn how to crochet an afghan in less than one day. What does Crochet Afghans have that other books lack? It’s an easy to follow, step by step guide, complete with color pictures and diagrams. It walks you through the most basic techniques and ensures that even the most difficult and complicated of stitches are thoroughly explained. This is why this book is perfect for anyone who wants to learn how to crochet afghans, whether they have no crocheting experience, or having been crocheting for decades. By the time you are done reading this book, you will have ALL of the skills and information you need to make intricate, beautiful afghans. The book starts with the very basics of crochet, to get beginners started and to act as a quick refresher for even the most experienced individuals. It then moves on to more complex stitches, breaking them down into easy to understand steps, so even if today is the first day you have a hook in your hands, you can easily get the hang of even complicated stitches. This process would have once taken years, sitting with someone experienced in crocheting. Now, all you have to do is read Crochet Afghans and you will be able to follow even complex crochet patterns. To speed up the process, the book also includes a full list of pattern abbreviations, to explain the crochet terminology that patterns and other crocheters use. There is also an
FAQ
added to answer any question you might have about crocheting afghans or different crochet stitches. What does this book provide?
Here are only a few of Crochet Afghans’ benefits:
• Full-color illustrations and diagrams • Teaches how to choose yarn and how much to buy • Beginning and advanced crochet techniques • Teaches how to start your afghan • 22 gorgeous Afghan patterns from beginner to advanced level • Teaches how to find more patterns • Best yarn color combinations • How to divide a crocheted afghan • Most common crocheting mistakes and how to avoid them • How to start and finish any kind of afghan.. Would You Like To Know More? Download Now and start Crocheting Your First Afghan today! Scroll to the top of the page and select the buy button. Check Out What Others Are Saying... "This is a wonderful book for those wanting to crochet afghans but don't know where to begin. It shows in detail all the stitches needed to get started and has plenty of wonderful images throughout. Many crochet stitches often used in afghans are given step by step. They include the ripple stitch, shell stitch and more. The book is well written, is broken down into chapters and it has a working table of contents.
The Art of Point-and-Click Adventure Games
Steve Jarrett - 2018
It will also contain extensive and exclusive interviews with the key developers, designers and artists behind some of the most beloved games and characters in the history of the medium. The book starts with a foreword by Gary Whitta (PC Gamer magazine/Rogue One: A Star Wars Story).Interviewees for the book include (in no particular order) Tim Schafer, Robyn Miller, Ron Gilbert, David Fox, Aric Wilmunder, Richard Hare, Hal Barwood, Gary Winnick, Noah Falstein, Mark Ferrari, Dave Gibbons, Jane Jensen, Simon Woodroffe, Steve Stamatiadis, Louis Castle, Gregg Barnett, Al Lowe, Brian Moriarty, Charles Cecil and Paul Cuisset - plus plenty more…As you can see from the list, the book covers titles such as King’s Quest, Myst, Toonstruck, Discworld, Blade Runner, Gabriel Knight, The Flight of the Amazon Queen, Simon the Sorcerer and of course other classics, such as The Secret of Monkey Island, The Dig, Maniac Mansion and Full Throttle. All of the most famous and iconic point-and-click adventures are going to be covered, as well as some lesser-known games and home-brew efforts.
The Watercolor Flower Artist's Bible: An Essential Reference for the Practicing Artist
Claire Waite Brown - 2007
The stylish design of this book, along with the interior photographs, illustrations and diagrams, make the learning process simple and fun for beginning painters and provides useful tips for more advanced artists.This book is divided into three sections. In the first section, you will find practical advice on choosing the necessary tools and equiopment as well as hints on mixing colors€”one of the trickier skills to master until you have learned some of the basic properties of color. Next, the techniques used in watercolor painting are explained in detail, from the most basic like laying washes and reserving highlights to some of the more unusual and exciting methods like wax-resist or spattering paint. Tutorials and more than 100 step-by-step sequences demonstrate how to paint a wide range of subjects, including landscapes, buildings, people and still life. Over 180,000 copies sold worldwide.
Elder Scrolls IV: Oblivion: Official Game Guide
Bethesda Softworks - 2006
* Specific chapters on how to create your character and maximize your abilities and skills. * Over 300 full-color pages packed with information on everything you need to know about the massive gameworld of Oblivion. * Walkthroughs for every quest in the game, including the main quest, all faction quests, as well as miscellaneous and freeform quests. * Sections on various gameplay systems including stealth, combat, magic, enchanting, alchemy, and more. * Detailed bestiary chapter to help you best deal with the denizens of Tamriel and Oblivion.
Assassin's Creed Encyclopedia
Ubisoft Entertainment - 2011
A must-have for fans new to the game world as well as those who have been fascinated with the series since day one.This encyclopedia features new information and amazing artwork, updated content from the upcoming monster Assassin’s Creed III game and upcoming graphic novel Assassin’s Creed: The Chain.Initially intended as an art book, the project gathered so much material that Ubiworkshop decided to expand it into an encyclopedia.Artists like Craig Mullins, Tavis Coburn, 123Klan, Gabz, James NG, David Alvarez and many others were given free reign to draw an Assassin from the period and style of their choice, of which the artworks were included in the Encyclopedia. There was also a "cartes blanches" section that featured artwork by other professional artists and fans of the series.A Black Edition was released with the Animus Edition of Assassin's Creed: Revelations.A White Edition was released through UbiWorkshop and with the Ultimate Edition of Assassin's Creed: Revelations.A Second Edition was released in October 2012 to coincide with the release of Assassin's Creed III. The Second Edition features 120 new pages of content that include information on Assassin's Creed III, Assassin's Creed III: Liberation and Assassin's Creed: The Chain along with new cartes blanches.A Third Edition was released in October 2013 to coincide with the release of Assassin's Creed IV: Black Flag. The Third Edition contains over 390 pages of content revised and updated with information from Assassin's Creed IV: Black Flag and Assassin's Creed: Brahman.The Assassin's Creed Encyclopedia is divided into four sections:1) Factions2) Story3) Characters4) Places