Book picks similar to
Pattern Language for Game Design by Christopher Barney
game-design
_priority-read
_wishlist
art-comprehension
Language, Proof and Logic: Text and CD
Jon Barwise - 1999
The unique on-line grading services instantly grades solutions to hundred of computer exercises. It is specially devised to be used by philosophy instructors in a way that is useful to undergraduates of philosophy, computer science, mathematics, and linguistics.The book is a completely rewritten and much improved version of The Language of First-order Logic. Introductory material is presented in a more systematic and accessible fashion. Advanced chapters include proofs of soundness and completeness for propositional and predicate logic, as well as an accessible sketch of Godel's first incompleteness theorem. The book is appropriate for a wide range of courses, from first logic courses for undergraduates (philosophy, mathematics, and computer science) to a first graduate logic course.The package includes four pieces of software:Tarski's World 5.0, a new version of the popular program that teaches the basic first-order language and its semantics; Fitch, a natural deduction proof environment for giving and checking first-order proofs;Boole, a program that facilitates the construction and checking of truth tables and related notions (tautology, tautological consequence, etc.);Submit, a program that allows students to submit exercises done with the above programs to the Grade Grinder, the automatic grading service.Grade reports are returned to the student and, if requested, to the student's instructor, eliminating the need for tedious checking of homework. All programs are available for Windows, Macintosh and Linux systems.Instructors do not need to use the programs themselves in order to be able to take advantage of their pedagogical value. More about the software can be found at lpl.stanford.edu.The price of a new text/software package includes one Registration ID, which must be used each time work is submitted to the grading service. Once activated, the Registration ID is not transferable.
How to Learn a Foreign Language
Paul Pimsleur - 2013
Paul Pimsleur, creator of the renowned Pimsleur Method, the world leader in audio-based language learning, shows how anyone can learn to speak a foreign language.If learning a language in high school left you bruised, with a sense that there was no way you can learn another language, How to Learn a Foreign Language will restore your sense of hope. In simple, straightforward terms, Dr. Pimsleur will help you learn grammar (seamlessly), vocabulary, and how to practice pronunciation (and come out sounding like a native). The key is the simplicity and directness of Pimsleur’s approach to a daunting subject, breaking it down piece by piece, demystifying the process along the way. Dr. Pimsleur draws on his own language learning trials and tribulations offering practical advice for overcoming the obstacles so many of us face.Originally published in 1980, How to Learn a Foreign Language is now available on the 50th anniversary of Dr. Pimsleur’s publication of the first of his first audio courses that embodied the concepts and methods found here. It's a fascinating glimpse into the inner workings of the mind of this amazing pioneer of language learning.
The Arab Uprising: The Wave of Protest that Toppled the Status Quo and the Struggle for a New Middle East
Marc Lynch - 2012
But the biggest transformations of what has been labeled as the "Arab Spring" are yet to come.An insider to both American policy and the world of the Arab public, Marc Lynch shows that the fall of particular leaders is but the least of the changes that will emerge from months of unrest. The far-ranging implications of the rise of an interconnected and newly-empowered Arab populace have only begun to be felt. Young, frustrated Arabs now know that protest can work and that change is possible. They have lost their fear--meanwhile their leaders, desperate to survive, have heard the unprecedented message that killing their own people will no longer keep them in power. Even so, as Lynch reminds us, the last wave of region-wide protest in the 1950s and 1960s resulted not in democracy, but in brutal autocracy. Will the Arab world's struggle for change succeed in building open societies? Will authoritarian regimes regain their grip, or will Islamist movements seize the initiative to impose a new kind of rule?"The Arab Uprising" follows these struggles from Tunisia and Egypt to the harsh battles of Yemen, Bahrain, Syria, and Libya and to the cautious reforms of the region's monarchies. It examines the real meaning of the rise of Islamist movements in the emerging democracies, and the longterm hopes of a generation of activists confronted with the limits of their power. It points toward a striking change in the hierarchy of influence, as the old heavyweights--Iran, Al Qaeda, even Israel--have been all but left out while oil-rich powers like Saudi Arabia and "swing states" like Turkey and Qatar find new opportunities to spread their influence. And it reveals how America must adjust to the new realities. Deeply informed by inside access to the Obama administration's decision-making process and first-hand interviews with protestors, politicians, diplomats, and journalists, "The Arab Uprising" highlights the new fault lines that are forming between forces of revolution and counter-revolution, and shows what it all means for the future of American policy. The result is an indispensible guide to the changing lay of the land in the Middle East and North Africa.
The Making of Prince of Persia: Journals 1985-1993--Illustrated Edition
Jordan Mechner - 2020
Easy Connections
Liz Berry - 1984
No more boring holiday work. Just two blissful weeks painting in the country - then, art college at last. Just paint, paint, paint!'Cathy Harlow is a gifted painter. She is seventeen and three glorious years at art college stretch blissfully ahead of her.But when she meets Paul Devlin, lead guitarist of the rock group Easy Connection and a millionaire superstar her dreams are shattered. Dev is beautiful, brilliant, and explosively violent. Cathy is attracted and repelled in equal measure, but Dev is determined to have her, and Dev usually gets what he wants... Easy Connections is a powerful and compelling novel, a love story with a difference, set against a vivid background of art school and the larger-than-life world of successful rock stars.'
Planetary Herbology: An Integration of Western Herbs into the Traditional Chinese and Ayurvedic Systems
Michael Tierra - 1987
For unprecedented usefulness in practical applications, the author provides a comprehensive listing of the more than 400 medicinal herbs available in the west, classified according to their chemical constituents, properties and actions, indicated uses and suggested dosages.
Primates and Philosophers: How Morality Evolved
Frans de Waal - 2006
But why not when we're good? Primates and Philosophers tackles this question by exploring the biological foundations of one of humanity's most valued traits: morality.In this provocative book, primatologist Frans de Waal argues that modern-day evolutionary biology takes far too dim a view of the natural world, emphasizing our "selfish" genes. Science has thus exacerbated our reciprocal habits of blaming nature when we act badly and labeling the good things we do as "humane." Seeking the origin of human morality not in evolution but in human culture, science insists that we are moral by choice, not by nature.Citing remarkable evidence based on his extensive research of primate behavior, de Waal attacks "Veneer Theory," which posits morality as a thin overlay on an otherwise nasty nature. He explains how we evolved from a long line of animals that care for the weak and build cooperation with reciprocal transactions. Drawing on both Darwin and recent scientific advances, de Waal demonstrates a strong continuity between human and animal behavior. In the process, he also probes issues such as anthropomorphism and human responsibilities toward animals.Based on the Tanner Lectures de Waal delivered at Princeton University's Center for Human Values in 2004, Primates and Philosophers includes responses by the philosophers Peter Singer, Christine M. Korsgaard, and Philip Kitcher and the science writer Robert Wright. They press de Waal to clarify the differences between humans and other animals, yielding a lively debate that will fascinate all those who wonder about the origins and reach of human goodness.The University Center for Human Values Series.
Thomas Jefferson and the New Nation: A Biography
Merrill D. Peterson - 1970
As Peterson explores the dominant themes guiding Jefferson's career--democracy, nationality, and enlightenment--and Jefferson's powerful role in shaping America, he simultaneously tells the story of nation coming into being.
Free: The Future of a Radical Price
Chris Anderson - 2009
Reveals how to run an online business profitably in spite of the Internet's inherently free culture, disseminating the principles of a ''priceless economy'' in six categories that pertain to advertising, labor exchange, and advanced-version fees.
Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games
David L. Craddock - 2015
Stern administrators lorded over sterile university laboratories and stressed one point to the wide-eyed students privileged enough to set foot within them: Computers were not toys.Defying authority, hackers seized control of monolithic mainframes to create a new breed of computer game: the roguelike, cryptic and tough-as-nails adventures drawn from text-based symbols instead of state-of-the-art 3D graphics.Despite their visual simplicity, roguelike games captivate thousands of players around the world. From the author of the bestselling Stay Awhile and Listen series, Dungeon Hacks introduces you to the visionaries behind some of the most popular roguelikes of all time, and shows how their creations paved the way for the blockbuster video games of today—and beyond.
Modern Warfare: A French View of Counterinsurgency
Roger Trinquier - 1961
The lack of coherent strategic direction from Paris in the chaotic years of the Fourth Republic left the military with the task of making political decisions in the field. With the original introduction by Bernard B. Fall and a new foreword prepared by Eliot A. Cohen.
Homo Ludens: A Study of the Play Element in Culture
Johan Huizinga - 1938
Like civilization, play requires structure and participants willing to create within limits. Starting with Plato, Huizinga traces the contribution of Homo Ludens, or "Man the player" through Medieval Times, the Renaissance, and into our modern civilization. Huizinga defines play against a rich theoretical background, using cross-cultural examples from the humanities, business, and politics. Homo Ludens defines play for generations to come."A happier age than ours once made bold to call our species by the name of Homo Sapiens. In the course of time we have come to realize that we are not so reasonable after all as the Eighteenth Century with its worship of reason and naive optimism, though us; "hence moder fashion inclines to designate our species asHomo Faber Man the Maker. But though faber may not be quite so dubious as sapiens it is, as a name specific of the human being, even less appropriate, seeing that many animals too are makers. There is a third function, howver, applicable to both human and animal life, and just as important as reasoning and making--namely, playing. it seems to me that next to Homo Faber, and perhaps on the same level as Homo Sapiens, Homo Ludens, Man the Player, deserves a place in our nomenclature. "--from the Foreward, by Johan Huizinga
Things We Think About Games
Will Hindmarch - 2008
It is essential reading for designer, critic, and straight-up rank 'n' file gamer alike." --Robin D. Laws, creator of HeroQuest and Feng Shui Will Hindmarch and Jeff Tidball think a lot about games. At their commentary website, Gameplaywright.net, they think out loud about what it means to play games, make games, sell games, and love games. They are gamers. Here, with fellow game designers and notable game players, they think out loud on paper in the first Gameplaywright book. Things We Think About Games collects dozens on dozens of bite-sized thoughts about games. From the absurd to the magnificent, the demonstrable to the dogmatic, this collection spans both the breadth of games--board, card, roleplaying and more--and the depth of gaming, offering insights about collecting, playing, critiquing, designing, and publishing.
I Am Error: The Nintendo Family Computer / Entertainment System Platform
Nathan Altice - 2015
In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of "My Name is Error," a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance.Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the "translation" problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.
The Art of Computer Programming, Volumes 1-4a Boxed Set
Donald Ervin Knuth - 2011
Scientists have marveled at the beauty and elegance of his analysis, while ordinary programmers have successfully applied his "cookbook" solutions to their day-to-day problems. All have admired Knuth for the breadth, clarity, accuracy, and good humor found in his books. "I can't begin to tell you how many pleasurable hours of study and recreation they have afforded me I have pored over them in cars, restaurants, at work, at home... and even at a Little League game when my son wasn't in the line-up.""--"Charles Long Primarily written as a reference, some people have nevertheless found it possible and interesting to read each volume from beginning to end. A programmer in China even compared the experience to reading a poem. "If you think you're a really good programmer... read Knuth's] "Art of Computer Programming.".. You should definitely send me a resume if you can read the whole thing.""--"Bill Gates Whatever your background, if you need to do any serious computer programming, you will find your own good reason to make each volume in this series a readily accessible part of your scholarly or professional library. "It's always a pleasure when a problem is hard enough that you have to get the Knuths off the shelf. I find that merely opening one has a very useful terrorizing effect on computers.""--"Jonathan LaventholIn describing the new fourth volume, one reviewer listed the qualities that distinguish all of Knuth's work. In sum: ] "detailed coverage of the basics, illustrated with well-chosen examples; occasional forays into more esoteric topics and problems at the frontiers of research; impeccable writing peppered with occasional bits of humor; extensive collections of exercises, all with solutions or helpful hints; a careful attention to history; implementations of many of the algorithms in his classic step-by-step form."--Frank RuskeyThese four books comprise what easily could be the most important set of information on any serious programmer's bookshelf.