Book picks similar to
Pattern Language for Game Design by Christopher Barney
game-design
art-comprehension
game_design-studies
pattern-languages
Critical Play: Radical Game Design
Mary Flanagan - 2009
Here, the author provides a lively historical context for critical play through 20th-century art movements, connecting subversive game design to subversive art.
Super Mario: How Nintendo Conquered America
Jeff Ryan - 2011
Nintendo has continually set the standard for video-game innovation in America, starting in 1981 with a plucky hero who jumped over barrels to save a girl from an ape. The saga of Mario, the portly plumber who became the most successful franchise in the history of gaming, has plot twists worthy of a video game. Jeff Ryan shares the story of how this quintessentially Japanese company found success in the American market. Lawsuits, Hollywood, die- hard fans, and face-offs with Sony and Microsoft are all part of the drama. Find out about: * Mario's eccentric yet brilliant creator, Shigeru Miyamoto, who was tapped for the job because was considered expendable. * Minoru Arakawa, the son-in-law of Nintendo's imperious president, who bumbled his way to success. * The unexpected approach that allowed Nintendo to reinvent itself as the gaming system for the non-gamer, especially now with the Wii. Even those who can't tell a Koopa from a Goomba will find this a fascinating story of striving, comeuppance, and redemption.
Benjamin Franklin
Carl Van Doren - 1938
It contains the most extensive collection of Benjamin Franklin's autobiographical writings, much of which was long out-of-print. Also included are some fifty letters written by Franklin that were never published before.
Playing to Win: Becoming the Champion
David Sirlin - 2005
This book walks players through the entire process: how to choose a game and learn basic proficiency, how to break through the mental barriers that hold most players back, and how to handle the issues that top players face. It also includes a complete analysis of Sun Tzu's book The Art of War and its applications to games of today. These foundational concepts apply to virtually all competitive games, and even have some application to "real life." Trade paperback. 142 pages.
Cloud Native Infrastructure: Patterns for Scalable Infrastructure and Applications in a Dynamic Environment
Justin Garrison - 2017
This practical guide shows you how to design and maintain infrastructure capable of managing the full lifecycle of these implementations.Engineers Justin Garrison (Walt Disney Animation Studios) and Kris Nova (Dies, Inc.) reveal hard-earned lessons on architecting infrastructure for massive scale and best in class monitoring, alerting, and troubleshooting. The authors focus on Cloud Native Computing Foundation projects and explain where each is crucial to managing modern applications.Understand the fundamentals of cloud native application design, and how it differs from traditional application designLearn how cloud native infrastructure is different from traditional infrastructureManage application lifecycles running on cloud native infrastructure, using Kubernetes for application deployment, scaling, and upgradesMonitor cloud native infrastructure and applications, using fluentd for logging and prometheus + graphana for visualizing dataDebug running applications and learn how to trace a distributed application and dig deep into a running system with OpenTracing
Fool's Errand
Louis Bayard - 1999
In searching for the man of his dreams, Patrick Beaton crosses paths with other searchers, in an inventive debut novel that is reminiscent of Armistead Maupin's Tales of the City.
The Art of Assassin's Creed IV: Black Flag
Paul Davies - 2013
With intricately detailed environments and finely honed and evocative historical re-imaginings, The Art of Assassin’s Creed® IV Black FlagTM includes the game’s vast nautical gameplay, and its amazing range of locations, characters and action.
How to Argue: Powerfully, Persuasively, Positively
Jonathan Herring - 2010
However, most of us have little idea how to argue well. Indeed, arguing is still seen by many as something to be avoided at all costs, and mostly it's done poorly, or not at all. Yet it's possibly the most powerful and yet most neglected asset you could have. Discover the art of arguing powerfully, persuasively and positively and you'll have a head start every time you want to:Get your point across effectivelyPersuade other people to your way of thinkingKeep your cool in a heated situationWin people overGet what you wantTackle a difficult person or topicBe convincing and articulateHave great confidence when you speak In How to Argue, leading lawyer Jonathan Herring reveals the secrets and subtleties of making your case and winning hearts and minds. At home or at work, you'll be well equipped to make everything you say have the desired effect, every time.
The Year of the Intern
Robin Cook - 1972
Peters, in his first weeks of internship, is only bone-tired and a little afraid. He has forgotten when he last slept. Yet he knows that in the coming hours he will have to make life-or-death decisions regarding patients, assist contemptuous surgeons in the operating room, deal with nurses who may know more than he does, cope with worried relatives and friends of the injured and ill, and pretend at all times to be what he has not yet become-a fully qualified doctor. This book is about what happens to a young intern as he goes through the year that promises to make him into a doctor, and threatens to destroy him as a human being- The Year of the Intern
Knowledge is Beautiful
David McCandless - 2012
We need a way to relate to it. Enter David McCandless and his stunning infographics, simple, elegant ways to interact with information too complex or abstract to grasp any way but visually. McCandless creates visually stunning displays that blend the facts with their connections, contexts, and relationships, making information meaningful, entertaining, and beautiful. And his genius is as much in finding fresh ways to provocatively combine datasets as it is in finding new ways to show the results.Knowledge is Beautiful is a fascinating spin through the world of visualized data, all of it bearing the hallmark of David McCandless's boundary-breaking, signature style. The captivating follow-up to the bestseller The Visual Miscellaneum, Knowledge is Beautiful offers a deeper, more ranging look at the world and its history, with more connectivity between the pages, a greater exploration of causes and consequences, and a more inclusive global outlook. With a portion of its content crowd-sourced from McCandless's international following, Knowledge is Beautiful achieves a revolutionary and democratic look at the key issues from questions on history and politics, the facts of science, streams of literature, and much more.This is a project that will truly push the boundaries of books everywhere, providing insights into our world in a way never seen before.
Gwen's Christmas Ghost
Lynn Kerstan - 1995
Original.Title was changed in later editions to "Gwen's Ghost".
Understanding Video Games: The Essential Introduction
Simon Egenfeldt-Nielsen - 2007
This textbook traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aesthetics of game design, surveys the broad range of game genres, explores player culture, and addresses the major debates surrounding the medium, from educational benefits to the effects of violence.Throughout the book, the authors ask readers to consider larger questions about the medium:what defines a video game? who plays games? why do we play games? how do games affect the player?Extensively illustrated, Understanding Video Games is an indispensable and comprehensive resource for those interested in the ways video games are reshaping entertainment and society. A Companion Website (www.routledge.com/textbooks/978041597...) features student resources including discussion questions for each chapter, a glossary of key terms, a video game timeline, and links to other video game studies resources for further study.
Cat Confidential: The Book Your Cat Would Want You to Read
Vicky Halls - 2004
Why do some cats soil in the house, behave aggressively, or pull out their own fur? In this, her first book, Halls answers these questions and covers a broad range of other issues, including: o The pitfalls of a multi-cat household and how to avoid them o How to live with?and calm?a ?Scaredy Cat? o The destructive results of ?idle paws? and how to put an end to feline vandalism o Bizarre and embarrassing habits and what they mean o How to tell if your cat's problems mirror your own Filled with fascinating case studies (both professional and personal), amusing anecdotes, and practical advice, "Cat Confidential" explores the hidden relationships between cats and people and reveals the innermost secrets of the feline psyche. Practical and illuminating, this is a must-read for any cat lover who ever wished Kitty could speak.
Reality is Broken: Why Games Make Us Better and How They Can Change the World
Jane McGonigal - 2010
The average young person in the UK will spend 10,000 hours gaming by the age of twenty-one. What's causing this mass exodus? According to world-renowned game designer Jane McGonigal the answer is simple: videogames are fulfilling genuine human needs. Drawing on positive psychology, cognitive science and sociology, Reality is Broken shows how game designers have hit on core truths about what makes us happy, and utilized these discoveries to astonishing effect in virtual environments. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? In this groundbreaking exploration of the power and future of gaming, she reveals how gamers have become expert problem solvers and collaborators, and shows how we can use the lessons of game design to socially positive ends, be it in our own lives, our communities or our businesses. Written for gamers and non-gamers alike, Reality is Broken sends a clear and provocative message: the future will belong to those who can understand, design and play games.
Depths of Glory: A Biographical Novel of Camille Pissarro
Irving Stone - 1985
It explores the artist's relationship with other great painters of the time, including Degas, Monet, Manet, Renoir, Cezanne and Van Gogh. By the author of "Lust for Life" and "The Agony and the Ecstasy".