Book picks similar to
Mutant Year Zero - Zone Compendium 3: Die, Meat Eaters, Die by Christian Granath
science-fiction
gaming
postapocalyptic-dystopian
rol
After Series Box Set
Scott Nicholson - 2015
NASA scientists warn of the possible effects of heightened solar activity, but the threat is downplayed until it's far too late.After #1: The Shock- Rachel Wheeler flees the dangers of Charlotte to seek her grandfather's remote compound in the Blue Ridge Mountains. She is joined by several other survivors as they fight back against a hostile world.After #2: The Echo- The survivors discover the mutant Zapheads are evolving by imitating human speech and behavior, but the threat of savage violence remains.After #3: Milepost 291- As Rachel and the others near her grandfather's compound, new dangers emerge, including a military unit that has established its own harsh laws.
Deathwatch Core Rulebook
Ross Watson - 2010
Only the most exceptional candidates from the fighting forces of the Adeptus Astartes are invited to join the Deathwatch, and take on a new oath to safeguard the Imperium from the darkest of threats. United in this newly forged brotherhood, all Deathwatch Marines must learn to put aside their differences and work together to succeed in the most extraordinary operations - whether facing the threat of total annihilation when confronted by implacable alien foes, or fighting against the foul daemon menace that crawls forth hungrily from beyond the Warp. Deathwatch offers a brand-new roleplaying experience by focusing on elite, special-missions style action at the furthest fringes of Imperial space, involving some of the greatest heroes and deadliest opponents the Warhammer 40,000 universe has to offer!
Pathfinder Roleplaying Game Beginner Box
Jason Bulmahn - 2011
Scores of monsters, challenges, and advice give gamers the tools to create their own worlds and adventure, providing countless hours of gaming excitement. With streamlined rules and a focus on action-packed heroic adventure, this deluxe boxed set is the ideal introduction to the world of the Pathfinder Roleplaying Game, and the best starting point for a lifetime of pulse-pounding adventure!
Dark Sun Campaign Setting: A 4th Edition D&D Supplement
Richard Baker - 2010
Use it to build Dark Sun® heroes and thrilling D&D® adventures set in the Seven Cities of the Tyr Region, the Ivory Triangle, the Sea of Silt, and monster-infested wastelands—or plunder it for your own D&D campaign! The
Dark Sun
Campaign Setting provides exciting character options for D&D players, including new races, new character themes and class builds, new paragon paths and epic destinies, and new equipment. It also provides everything Dungeon Masters need to run 4th Edition Dark Sun campaigns or include Dark Sun elements in their homebrew campaigns. It has rules and advice for handling survival challenges, arena encounters, desert terrain, and adventure creation. It also presents a short, ready-to-play introductory adventure.
Witch: The Moondark Saga
Don McQuinn - 2014
All the while, Gan Moondark has been struggling to keep his young empire alive. The kingdom suffers under constant attacks from enemies on all sides, and Gan's campaign for freedom may already be dead. As winter falls, The Three Territories' enemies have begun to conspire, planning a coordinated attack on Gan's castle. Church means to reassert it's power in the region and punish Sylah for heresy. Moondance wants nothing less than the total domination of Gan's kingdom. The Skan intend to raid the entire coast for slaves, looting the lands for all they are worth. Gan must once again turn to Conway and the other survivors to use their skills and weapons in the coming battle. They will need every advantage against the combined force of their enemies. But the people of Gan's kingdom are restless, fearful of their enemies and distrustful of the magic being produced by Sylah's books. Gan must convince his people to trust him, and the strangers, or his kingdom will be lost before the war has even begun. Read Witch today This box set continues the story that began with Warrior: The Moondark Saga, Books 1-3. Included in Witch:
Malice (The Moondark Saga Book 7)
Poison (The Moondark Saga Book 8)
Renewal (The Moondark Saga Book 9)
Delta Green: Countdown
John Tynes - 1999
As our darkened globe spins through the eternal night, the lasting legacy of the human race is nothing but a scream - drowned out by the road of the destiny devouring us all. This is your last chance to show the cosmos what it means to be human: The will to fight.Delta Green: Countdown blows the doors of the world of Delta Green, reaching wider and digging deeper to map the terrain of the twisted pulp apocalypse we call the dawning of the 21st century. Brace yourself for the final world order: The Insects from Shaggai, alien parasites subverting the leadership of a nation; PISCES, the UK's attempt to harness the unknown; The Army of the Third Eye, terrorists fighting a bloody battle against alien invaders; GRU SV-8, a band of desperate operatives fighting darkness in the ruins of Russia; The Skoptsi, occult fanatics with an eight-hundred-year legacy; The OUTLOOK Group, where Majestic-12 tests its elite; Phenomen-X, a syndicated TV news show that pokes its camera in all the wrong places; Tiger Transit, a former CIA airline now in the clutches of a Tcho-Tcho drug cartel: The D Stacks at the American Museum of Natural History, where Dr. Jensen Wu classifies the unclassifiable; The Keepers of the Faith, traditionalist ghouls fighting the lean and hungry Heretic ghouls beneath the streets of Manhattan: and The Hastur Mythos, a twisted skein of surreal destruction weaving its way through humanity. Plus: new skills, new spells, new Mythos tomes, rules for psychics, a microbiologist's dossiers on paranormal lifeforms, profiles of international intelligence and law-enforcement agencies, dozens of useful NPCs, two scenarios, a short campaign, and more.
Unknown Armies
Greg Stolze - 1999
Completely reorganized, largely rewritten, and jam-packed with new art, the second edition of Unknown Armies isn't just better. It kicks metaphysical ass! We've remixed the book based on the level of campaign you want to play: Street, Global, or Cosmic. At street level, you're outsiders to the secret world of magick, ordinary people entering a land of mystery and peril. At global level, you're mojo-wielding cabalists in the occult underground, pursuing your arcane agendas and plotting against your rivals. At cosmic level, you're in tune with the cosmos itself, fighting to shape the next incarnation of reality. Background material is divided up as well, so new players in a street-level campaign only read what the GM wants them to know. But the beats don't stop there: Much more information for new players, to get them into the mindset of the game and help them make better characters and stronger campaigns. * New character-creation options, including Trigger Events, Paradigm Skills, and power levels scaled to match the level of campaign you're playing. * Numerous rules tweaks, including a new initiative system, Fuzzy Logic skill checks, player-directed combat modifiers, amped-up martial arts rules, a new experience system, and more, all dedicated to upgrading UA's innovative percentile system into a lean and precise tool for fast play and player empowerment. * More magick for non-adepts: Authentic Thaumaturgy, new rituals and artifacts, and revised versions of Proxy Magick and Tilts allow the freewheeling use of symbolic, sympathetic magick by anyone with the will to make it happen. * Twelve schools of magick (up from seven in UA1) for obsessed adepts, including revised versions of published schools (Bibliomancy, Personamancy, and Urbanomancy) and two new schools (Videomancy and Narcotic Alchemy). * Fourteen avatars (up from eight in UA1) for archetypalists, including revised versions of published avatars (The Messenger, The Mother, The Mystic Hermaphrodite, and the True King) and two new avatars (The MVP and The Warrior). * More resources for the GM, including specific guidance on combat, wounds, skill checks, campaign building, and other critical issues. * New cover art and design, new interior art and design, and a hardcover binding to keep this game in line.
ONSLAUGHT: The Zombie War Chronicles - Vol 1
Damon Novak - 2018
Unfortunately, there was little time to ponder the cause. Most animals died at the onset. Others in the reptilian category merely changed. While some humans were unaffected, others experienced a half-death of sorts, morphing into blood and flesh-crazed creatures with a desire only to hunt the living and consume them. Climbing Fox Wattana of the Henomawi Nation claims responsibility for the black rain and its effects; He says it is his revenge against the United States government for robbing his people of their land, ensuring their ultimate extinction. Cole "CB" Baxter isn't taking this lying down. He, his sister, Lilly, and Dr. Georgina Lake will flee their airboat tour business in the Florida Everglades and attempt to rescue what family they can. If that all works out, they plan to follow the ham radio broadcasts of a classic rock DJ named Micky Rode, as he guides the survivors to a gathering spot somewhere in Kansas. That's the plan, anyway. But you know what they say: We make plans ... God laughs.
Don't Rest Your Head
Fred Hicks - 2006
days? Or is it weeks now? It's hard to remember. You've been so busy with... well, whatever it is that's been keeping you awake. Then one night you're walking down the block toward your apartment, when you realize there's a new building on your street. A new building, somehow... in between two buildings that used to be side by side... that's impossible, isn't it? You pause to take a closer look. It's a bar. The sign says "Serious Moonlight", and a bright white moon blinks through the phases from new to full and back again, waxing and waning with the buzz of neon. It's been a stressful week. Or is it month now? It's hard to remember. But you could sure use a drink. So you cross the street and step inside.The citizens of The City welcome you with open arms. After all, you're one of them now. With all the gifts and curses that come with being Awake in a world of sleepers.Just be careful. The Nightmares you've been dodging haven't forgotten about you. They're waiting, just around the corner; waiting for you to nod off- and then they'll have you.They won't wait much longer.Whatever you do... don't rest your head.
All That I See (The King of Clayfield, Book 2)
Shane Gregory - 2012
In the small town of Clayfield, Kentucky, survivors attempt to carve out new lives for themselves. There is hope that eventually Clayfield can be secured, but first the undead must be eliminated and law and order must be restored. Unfortunately, the survivors might not ever get to implement their plan. Gangs of looters continue to strike the town and news filters in that something worse could be coming.
Clanbook: Ventrue Revised
Richard Dakan - 2000
Forever in the line of fire, they have sacrificed their own comfort for the good of all Kindred. Or is this all an empty ruse that excuses their excess and greed? the proud history and black secrets of the clan reveal the truth.Clanbook: Ventrue includes:* The history and practice of the Kindred's most august clan* Hints and tips for making each Ventrue a unique and influential member of vampiric society* New Discipline powers, scandals and luminaries of the Clan of Leadership
Standing With Righteous Rage
William Alan Webb - 2020
Steeple’s dream of a totalitarian America under his hand as benevolent dictator can now become a reality, even if it means making common cause with America’s mortal enemies. No treachery is too great to fulfill his ambitions, and those of his friends.But American patriotism doesn’t die that easily, and Steeple just might find out that men and women still exist to protect those who can’t protect themselves. Regardless of the odds, some people take their service oaths seriously, even unto death.Such courage always has a cost, though, and this time the cost is high.
The Dust of Dawn
Eloise J. Knapp - 2018
Then a solar flare nudges it hurtling toward Earth. Humanity crumbles during the countdown to Doomsday. But Zabat is more than just a comet. The impact brings not swift extinction but a massive cloud of dust that appears to have a mind of its own. A sinister intelligence. A force that threatens to change what's left of humanity. Jack, Colleen, Lara, and Dan survived the violent chaos of the countdown. They survived the threat of extinction. Now they're about to find out that after Doomsday, there are horrors even worse than death.
Mouse Guard Roleplaying Game
David Petersen - 2015
This updated edition of the Origins Award-winning game contains new art, additional Action, Weapon, and Condition cards, and a revised and updated rule book.