Book picks similar to
Postmortems: Selected Essays Volume One by Raph Koster
games
design
non-fiction
computers
The Sinatra Solution: Metabolic Cardiology
Stephen T. Sinatra - 2005
Sinatra discusses the importance of energy metabolism on cardiovascular health and the positive impact these three energy-supplying nutrients, CoQ10, carnitine, ribose, have on the cardiovascular system. Readers will learn how these miraculous nutrients work throughout the body, essentially charging up every body cell to function at optimal capacity.
The Lady & Sons Savannah Country Cookbook Collection
Paula H. Deen - 2004
Together, the cookbooks contain over 550 of Paula’s classic, down home, Southern recipes and this boxed set makes a tempting addition to any cookbook collection, and a great gift for friends!
How to Change Your Mind: What the New Science of Psychedelics
Zhivko - 2018
Speccy Nation
Dan Whitehead - 2012
The British games industry would go on to create such hits as Tomb Raider and Grand Theft Auto, our innovation and imagination the envy of the world, our programmers the most sought after talent in the fastest growing entertainment medium in history.And it all started here.Welcome to the Speccy Nation.Join veteran games journalist and author Dan Whitehead on a journey through fifty games that helped to define the golden age of British gaming. From the timeless classics to unlikely cult favourites, and even the games so eccentric they could only have come from Britain in the 1980s.Part nostalgic look at the past, and part critical eye on the present and future, Speccy Nation is essential reading for all retro gaming enthusiasts.Includes a foreword by Your Sinclair's Phil "Snouty" South.
To Kill a Mockingbird - Prestwick Power Presentations: Lead-Ins to Literature
James Scott - 2008
These colorful, illustrated presentations use the latest features of the free Adobe Acrobat format to make compelling presentations easy to use on any computer. Each presentation contains dozens of slides detailing all of the background material that makes reading literature such a rich experience.
Hunter S. Thompson: The Playboy Interview
Hunter S. Thompson - 2012
It covered jazz, of course, but it also included Davis’s ruminations on race, politics and culture. Fascinated, Hef sent the writer—future Pulitzer-Prize-winning author Alex Haley, an unknown at the time—back to glean even more opinion and insight from Davis. The resulting exchange, published in the September 1962 issue, became the first official Playboy Interview and kicked off a remarkable run of public inquisition that continues today—and that has featured just about every cultural titan of the last half century.To celebrate the Interview’s 50th anniversary, the editors of Playboy have culled 50 of its most (in)famous Interviews and will publish them over the course of 50 weekdays (from September 4, 2012 to November 12, 2012) via Amazon’s Kindle Direct platform. Here is the interview with the journalist Hunter S. Thompson from the November 1974 issue.
Michael Jackson
Rolling Stone Magazine - 2009
The vast majority of the material here is new, thanks to remembrances from Will.i.am, Smokey Robinson, Quincy Jones, Stevie Wonder, Sheryl Crow, Slash, Usher, LA Reid, Brooke Shields, Kenny Gamble, Wyclef Jean, Ne-Yo, Martin Scorsese, Glen Ballard, John Landis, plus the Rolling Stone staff. Also included are reprints of two classic Rolling Stone cover stories, one from 1973 by Ben Fong-Torres, and a 1983 piece by Gerri Hershey.
Sex, Drugs and Chocolate
Paul R. Martin - 2009
The author looks at changing attitudes to pleasure over the centuries, including religious and philosophical lawgiving on the subject, before moving on to the science of all this human frenzy.
Game Project Completed: How Successful Indie Game Developers Finish Their Projects
Thomas Schwarzl - 2014
They teach you how to make games. This book does not show you how to make games. It shows you how to take your game project to the finish line. Many game projects never make it beyond the alpha state.Game Development Success Is All About The Inner Game.Being a successful game developer does not (just) mean being a great programmer, a smart game designer or a gifted artist. It means dominating the inner game of game making. This separates the pros from the wannabes. It's the knowledge of how to stay focused, motivated and efficient during your game projects. It's the skillset of keeping things simple and avoiding misleading dreams of the next overnight success. Finally it's about thinking as a salesperson, not just as a designer, programmer or artist.
Marquez - One Hundred Years of Solitude - Book Summary in 1,000 Words
Read Less Know More - 2013
“Marquez - One Hundred Years of Solitude - Book Summary in 1,000 Words” is exactly what it suggests – a 1,000-word summary of “One Hundred Years of Solitude”. This download will give you a first-person view into the story of this book. It will give you better insight into whether this is something that you want to read and even better, you can do it all within 15 minutes or less. It’s literally the twitter of the e-book world. What makes Salinger - Marquez - One Hundred Years of Solitude - Book Summary in 1,000 Words different from other books is that we have combined the essence of book summary and our love for books, creating a way for readers to pre-read books before buying them. If you’ve ever wasted your time reading a book that wasn’t interesting, you know how big of a difference this could make. Knowing exactly what you’re about to read without getting too many spoilers will help readers make better decisions about the books they download. Now, you’ll be able to get the gist of any story in 1,000 words or less. If you would like to read more book summaries in 1,000-word (all the most famous books - best classics of all times) – please search for book summaries published by 'Read Less Know More'. A lot of people buy e-books without having this useful insight and this sometimes leads to disappointment. Now, you can minimize this probability with our innovative form of e-book publishing using 1,000-word Book Summaries.
Sherlock Holmes: A Study in Scarlet and A Scandal in Bohemia: Official Edition
Arthur Conan Doyle - 2019
Created by Sir Arthur Conan Doyle in the 19th Century, he lives dozens of adventures next to his friend and colleague Dr. Watson. "A Study in Scarlet" is the first story of the saga. Both characters meet each other for the first time and they resolve to fight evil together. "A Scandal in Bohemia" is the second story in their adventures, and it is here that we meet Irene Adler, the woman who fascinates Sherlock Holmes from thereafter. This book is an official edition since it contains both stories without forewords, external footnotes, or changes of any kind to the original text.
Knock-Out Blackjack: The Easiest Card-Counting System Ever Devised
Olaf Vancura - 1998
The scientifically devised unbalanced K-O count can be used profitably anywhere blackjack is played: Las Vegas, Atlantic City, Mississippi, riverboat casinos, Native American casinos, the Bahamas, and on cruise ships.This second edition, revised and expanded, is now easier to use than ever. Step into the ring and learn to:Implement an abbreviated system—the “K-O Rookie”— that’s powerful enough to yield a player advantage and simple enough to be mastered in a few hours.Advance to a profession-level system—the “K-O Preferred”—which performs on par with the most sophisticated systems on the market.Win the cat-and-mouse game between the casinos and the players.
Chess: Conquer your Friends with 8 Easy Principles: Chess Strategy for Casual Players and Post-Beginners (The Skill Artist's Guide - Chess Strategy, Chess Books)
Maxen Tarafa - 2015
No complex terminology. ★FREE eBook Download inside★ Your dad taught you how to play Chess, but he didn’t teach you much. You already know how to checkmate and move the pieces, but let’s face it, your friends and family still beat you more than you’d like. You don't just want to play. You want to win and possibly CONQUER ALL YOUR FRIENDS! You sly dog! I know the feeling and I’m here to help. My name is Maxen R. Tarafa and I’m a Skill Artist. In a few short months, I went from a struggling post-beginner to an adept intermediate player and doubled my Chess ability by teaching myself. In this book, I show you how you can double, even triple, your Chess ability like I did, but faster. But I’m going to tell you right now. My method is rather controversial. You see, most chess “experts” bombard you with complex Chess notation (QxB6?) and expect you to read complex Chess terminology. I don’t do that. I’ll give you a cheat sheet of what you NEED to remember, and you’ll be off to the Chess boards and killing Queens like it’s nobody’s business. In this book, you learn: -How to play your first 10 moves so YOU control the game (Chess Openings) -How to use 3 techniques (or Chess tactics) like bringing light sabers to a knife fight -How to identify one weakness, if you simply recognize it, you can win in one move -How to cut your training time in ½. Know what to study and apply brainhacking techniques. -How to avoid common beginner mistakes with time-tested Chess strategy -Where to find FREE Chess websites, apps, videos, and technology to double your skills -How to use the one principle I taught to Eduardo that took him from losing miserably to unbeatable -How to “bend” the Chess rules with little-known special moves (it’s not cheating!) -And more I taught a 9-year-old these principles and a week later he was beating 17-year-olds. Anyone, even you, can learn how to double your Chess ability by learning a few easy principles. You’ll even learn how to speed your decision-making and play speed chess. If you’re looking for quick and easy Chess instruction to double your skills, but don’t want to learn complex terminology and notation, this book is for you! Don’t let your friend, brother, dad, or roommate beat you again! Join the Casual Chess revolution! Plain-English Chess Instruction for Casual Players, Post-Beginners, and People who Want to Learn Fast! ★Now Available in Paperback! To buy paperback, scroll up and click the Paperback link (by the cover image)★
Quick Reference Guide for Essential Oils
Connie Higley - 2006
Designed as a pocket guide for convenience, this book contains the Personal Guide section of the large "Reference Guide for Essential Oils" plus the Vita Flex Feet Chart, the Auricular Emotional Therapy Chart, and other summary information. It is the perfect pocket guide to using pure, therapeutic quality essential oils and other commercially available products that contain pure essential oils. Revised and expanded, with new navigation guides and information on hundreds of health and wellness conditions plus the latest research findings, it is one of the most comprehensive and concise books of its kind on the market today. Comprehensive information about pure, therapeutic quality essential oils in a readily accessible, reference guide format. The new 2012 Edition is revised and expanded, with more information than ever before, new navigation aids, and research findings from a host of published studies. The latest edition of the Quick Reference Guide for Using Essential Oils includes: Photo illustrations for the Raindrop Therapy techniques Photo illustrations and Hand Chart for the Vita-Flex technique This book is bound with a plastic spiral binding. This type of binding is very durable and allows the pages to lie flat-facilitating the use of this book during the application of oils. TABLE OF CONTENTS Quick Reference Guide for Using Essential Oils Basic Information Personal Guide(over 600 health related topics) Appendix Bibliography Index
The Art of Game Design: A Book of Lenses
Jesse Schell - 2008
The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality video games. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses—one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer—and will understand how to do it.